// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/Memmap.h" #include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/Tev.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" void InitBPMemory() { memset(&bpmem, 0, sizeof(bpmem)); bpmem.bpMask = 0xFFFFFF; } void SWLoadBPReg(u32 value) { //handle the mask register int address = value >> 24; int oldval = ((u32*)&bpmem)[address]; int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); ((u32*)&bpmem)[address] = newval; //reset the mask register if (address != 0xFE) bpmem.bpMask = 0xFFFFFF; SWBPWritten(address, newval); } void SWBPWritten(int address, int newvalue) { switch (address) { case BPMEM_SCISSORTL: case BPMEM_SCISSORBR: case BPMEM_SCISSOROFFSET: Rasterizer::SetScissor(); break; case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) switch (bpmem.drawdone & 0xFF) { case 0x02: PixelEngine::SetFinish(); // may generate interrupt DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; default: WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; } break; case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); PixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), false); break; case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); PixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), true); break; case BPMEM_TRIGGER_EFB_COPY: EfbCopy::CopyEfb(); break; case BPMEM_CLEARBBOX1: BoundingBox::coords[BoundingBox::LEFT] = newvalue >> 10; BoundingBox::coords[BoundingBox::RIGHT] = newvalue & 0x3ff; break; case BPMEM_CLEARBBOX2: BoundingBox::coords[BoundingBox::TOP] = newvalue >> 10; BoundingBox::coords[BoundingBox::BOTTOM] = newvalue & 0x3ff; break; case BPMEM_CLEAR_PIXEL_PERF: // TODO: I didn't test if the value written to this register affects the amount of cleared registers memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values)); break; case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. break; case BPMEM_LOADTLUT1: // Load a Texture Look Up Table { u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; u32 addr = bpmem.tmem_config.tlut_src << 5; // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them. if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) addr = addr & 0x01FFFFFF; Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount); break; } case BPMEM_PRELOAD_MODE: if (newvalue != 0) { // TODO: Not quite sure if this is completely correct (likely not) // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature. BPS_TmemConfig& tmem_cfg = bpmem.tmem_config; u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC? u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE; u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE; if (tmem_cfg.preload_tile_info.type != 3) { if (tmem_addr_even + size > TMEM_SIZE) size = TMEM_SIZE - tmem_addr_even; Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size); } else // RGBA8 tiles (and CI14, but that might just be stupid libogc!) { u8* src_ptr = Memory::GetPointer(src_addr); // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE; for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i) { if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE || tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE) break; memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE); memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE); tmem_addr_even += TMEM_LINE_SIZE; tmem_addr_odd += TMEM_LINE_SIZE; src_ptr += TMEM_LINE_SIZE * 2; } } } break; case BPMEM_TEV_COLOR_RA: case BPMEM_TEV_COLOR_RA + 2: case BPMEM_TEV_COLOR_RA + 4: case BPMEM_TEV_COLOR_RA + 6: { int regNum = (address >> 1 ) & 0x3; TevReg& reg = bpmem.tevregs[regNum]; bool is_konst = reg.type_ra != 0; Rasterizer::SetTevReg(regNum, Tev::ALP_C, is_konst, static_cast(reg.alpha)); Rasterizer::SetTevReg(regNum, Tev::RED_C, is_konst, static_cast(reg.red)); break; } case BPMEM_TEV_COLOR_BG: case BPMEM_TEV_COLOR_BG + 2: case BPMEM_TEV_COLOR_BG + 4: case BPMEM_TEV_COLOR_BG + 6: { int regNum = (address >> 1 ) & 0x3; TevReg& reg = bpmem.tevregs[regNum]; bool is_konst = reg.type_bg != 0; Rasterizer::SetTevReg(regNum, Tev::GRN_C, is_konst, static_cast(reg.green)); Rasterizer::SetTevReg(regNum, Tev::BLU_C, is_konst, static_cast(reg.blue)); break; } } }