// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Core/NetPlayProto.h" class NetPlayClient; class NetPlayServer; class Player; class wxChoice; class PadMapDialog final : public wxDialog { public: PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client); PadMappingArray GetModifiedPadMappings() const; private: void OnAdjust(wxCommandEvent& event); wxChoice* m_map_cbox[4]; PadMappingArray m_pad_mapping; std::vector m_player_list; };