// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/TextureCacheBase.h" namespace TextureEncoder { void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const MathUtil::Rectangle& src_rect, bool scale_by_half, float y_scale, float gamma); }