# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Altieres Lima da Silva , 2017 # Charles Fernando da Silva , 2013-2016 # Dante Jr. , 2011 # David Rodrigues , 2014-2015,2019 # Efraim, 2019 # Efraim, 2019 # Felipefpl, 2015 # Felipefpl , 2015 # Felipefpl, 2015 # Felipefpl, 2015-2016 # Gonçalo Matos , 2015 # Gonçalo Matos , 2015 # Guilherme Dias de Jesus, 2017 # Guilherme Dias, 2017-2018 # Guilherme Dias, 2018-2020 # Runo , 2013 # Igor Rückert, 2020 # Igor Rückert, 2015-2020 # JohnCorsi , 2018 # João Almeida , 2020 # JohnCorsi , 2018 # Laete Meireles , 2016-2017 # Lucas Miranda , 2018-2020 # Charles Fernando da Silva , 2013 # 0d650e867a64ff3c44c343a4a46f4cc4_0750f19 , 2013 # Mateus B. Cassiano , 2013-2016 # Mateus B. Cassiano , 2017 # 0d650e867a64ff3c44c343a4a46f4cc4_0750f19 , 2013 # Matheus Staffa , 2017-2018 # Matheus Willder dos Santos, 2017 # e280a96fc1c5ca912770b39ec2f351b2_b3cd8ba, 2017-2018 # Patrick Pereira , 2017 # rini . , 2017 # Runo , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2020-09-30 16:35+0200\n" "PO-Revision-Date: 2020-09-30 14:35+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-" "emu/language/pt_BR/)\n" "Language: pt_BR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1439 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Como as imagens de disco do GameCube contêm poucos dados de verificação, " "pode haver problemas que o Dolphin não consiga detectar." #: Source/Core/DiscIO/VolumeVerifier.cpp:1445 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "Como esse título não é para consoles Wii para venda, o Dolphin não pode " "verificar se ele foi ou não adulterado." #: Source/Core/DolphinQt/MenuBar.cpp:1123 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "AVISO: Corrigir a NAND requer a eliminação de títulos com dados incompletos, " "incluindo seus dados salvos. Se continuar, este(s) título(s) será(ão) " "removidos:\n" "\n" "%1\n" "Executar esses títulos também pode resolver os problemas." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:101 msgid " (Disc %1)" msgstr " (Disco %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:252 msgid "! Not" msgstr "! Não" #: Source/Core/Core/Boot/Boot.cpp:196 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii." #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:255 msgid "% Modulo" msgstr "% módulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "quer juntar-se ao seu grupo." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:402 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:168 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (cópia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:94 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (disco %2, revisão %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Revision %3)" msgstr "%1 (revisão %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466 msgid "%1 (Stock)" msgstr "%1 (Stock)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:244 msgid "%1 (recommended)" msgstr "%1 (recomendado)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:226 msgid "%1 (slow)" msgstr "%1 (lento)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 bytes FIFO\n" "%2 bytes de memória\n" "%3 frames" #: Source/Core/DolphinQt/GCMemcardManager.cpp:249 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 blocos livres; %2 arquivos livres" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103 msgid "%1 Graphics Configuration" msgstr "Configuração de gráficos %1" #: Source/Core/DolphinQt/CheatsManager.cpp:652 msgid "%1 Match(es)" msgstr "%1 correspondência(s)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:135 msgid "%1 doesn't support this feature on your system." msgstr "%1 não é compatível com este recurso no seu sistema." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:203 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303 msgid "%1 doesn't support this feature." msgstr "%1 não é compatível com este recurso." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 quadro(s)\n" "%2 objeto(s)\n" "Quadro atual: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902 msgid "%1 has joined" msgstr "%1 entrou" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:907 msgid "%1 has left" msgstr "%1 saiu" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1028 msgid "%1 is now golfing" msgstr "%1 está jogando golfe" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:249 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:319 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 sessão encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 sessões encontradas" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155 msgid "%1% (Normal Speed)" msgstr "%1% (velocidade normal)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "%1MB (MEM1)" msgstr "%1MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1MB (MEM2)" msgstr "%1MB (MEM2)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "%1x Native (%2x%3)" msgstr "%1x Nativa (%2x %3)" #: Source/Core/DiscIO/CompressedBlob.cpp:259 #: Source/Core/DiscIO/WIABlob.cpp:1698 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i de %i blocos. Taxa de compressão %i%%" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:674 #, c-format msgid "%s (Masterpiece)" msgstr "%s (Masterpiece)" #: Source/Core/Core/Boot/Boot.cpp:348 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:211 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s não é uma pasta, falha ao mover para *.original.\n" "Verifique se você tem permissões de escrita ou mova o arquivo para fora do " "Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:202 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s não era uma pasta, movido para *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260 msgid "& And" msgstr "& E" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "&About" msgstr "&Sobre" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:266 msgid "&Add Memory Breakpoint" msgstr "&Adicionar ponto de interrupção de memória" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "&Add New Code..." msgstr "&Adicionar novo código..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492 msgid "&Add function" msgstr "&Adicionar função" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Adicionar..." #: Source/Core/DolphinQt/MenuBar.cpp:521 msgid "&Audio Settings" msgstr "Configurações de &Som" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:175 msgid "&Auto Update:" msgstr "&Atualização automática:" #: Source/Core/DolphinQt/MenuBar.cpp:536 msgid "&Automatic Start" msgstr "Início &automático" #: Source/Core/DolphinQt/MenuBar.cpp:193 msgid "&Boot from DVD Backup" msgstr "Iniciar de um &Disco de Backup" #: Source/Core/DolphinQt/MenuBar.cpp:468 msgid "&Breakpoints" msgstr "&Pontos de Interrupção" #: Source/Core/DolphinQt/MenuBar.cpp:580 msgid "&Bug Tracker" msgstr "Acompanhamento de &bugs" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Cancelar" #: Source/Core/DolphinQt/MenuBar.cpp:230 msgid "&Cheats Manager" msgstr "Gerenciador de &trapaças" #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "&Check for Updates..." msgstr "Verificar &atualizações..." #: Source/Core/DolphinQt/MenuBar.cpp:945 msgid "&Clear Symbols" msgstr "&Limpar símbolos" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Clonar..." #: Source/Core/DolphinQt/MenuBar.cpp:433 msgid "&Code" msgstr "&Código" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "&Controller Settings" msgstr "Configurações de &Controles" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:471 msgid "&Copy address" msgstr "&Copiar endereço" #: Source/Core/DolphinQt/GCMemcardManager.cpp:96 msgid "&Create..." msgstr "&Criar..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:83 msgid "&Delete" msgstr "E&xcluir" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:265 msgid "&Delete Watch" msgstr "&Excluir monitor" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76 msgid "&Edit Code..." msgstr "&Editar Código..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "&Editar..." #: Source/Core/DolphinQt/MenuBar.cpp:212 msgid "&Eject Disc" msgstr "&Ejetar disco" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "&Emulation" msgstr "&Emulação" #: Source/Core/DolphinQt/GCMemcardManager.cpp:84 msgid "&Export..." msgstr "&Exportar..." #: Source/Core/DolphinQt/MenuBar.cpp:206 msgid "&File" msgstr "&Arquivo" #: Source/Core/DolphinQt/MenuBar.cpp:543 msgid "&Font..." msgstr "&Fonte..." #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Frame Advance" msgstr "A&vançar Quadro" #: Source/Core/DolphinQt/MenuBar.cpp:947 msgid "&Generate Symbols From" msgstr "&Gerar símbolos de" #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "&GitHub Repository" msgstr "Repositório no &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "&Graphics Settings" msgstr "Configurações de &Gráficos" #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "&Help" msgstr "Aj&uda" #: Source/Core/DolphinQt/MenuBar.cpp:524 msgid "&Hotkey Settings" msgstr "Configurações das &Teclas de Atalho" #: Source/Core/DolphinQt/GCMemcardManager.cpp:86 msgid "&Import..." msgstr "&Importar..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494 msgid "&Insert blr" msgstr "&Inserir blr" #: Source/Core/DolphinQt/MenuBar.cpp:493 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "&Language:" msgstr "&Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "&Load State" msgstr "Carre&gar Estado" #: Source/Core/DolphinQt/MenuBar.cpp:953 msgid "&Load Symbol Map" msgstr "&Carregar mapa de símbolos" #: Source/Core/DolphinQt/MenuBar.cpp:425 msgid "&Lock Widgets In Place" msgstr "&Bloquear widgets no local" #: Source/Core/DolphinQt/MenuBar.cpp:477 msgid "&Memory" msgstr "&Memória" #: Source/Core/DolphinQt/MenuBar.cpp:717 msgid "&Movie" msgstr "&Gravação" #: Source/Core/DolphinQt/MenuBar.cpp:485 msgid "&Network" msgstr "&Rede" #: Source/Core/DolphinQt/GCMemcardManager.cpp:95 #: Source/Core/DolphinQt/MenuBar.cpp:207 msgid "&Open..." msgstr "A&brir..." #: Source/Core/DolphinQt/MenuBar.cpp:516 msgid "&Options" msgstr "&Opções" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "&Patch HLE Functions" msgstr "&Modificar funções HLE" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "&Pause" msgstr "P&ausar" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "&Play" msgstr "Inici&ar" #: Source/Core/DolphinQt/GameList/GameList.cpp:293 msgid "&Properties" msgstr "&Propriedades" #: Source/Core/DolphinQt/MenuBar.cpp:732 msgid "&Read-Only Mode" msgstr "Modo &Somente Leitura" #: Source/Core/DolphinQt/MenuBar.cpp:441 msgid "&Registers" msgstr "&Registradores" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Remover" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "&Remove Code" msgstr "&Remover código" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:483 msgid "&Rename symbol" msgstr "&Renomear símbolo" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Reset" msgstr "&Reiniciar" #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "&Resource Pack Manager" msgstr "Gerenciador de &pacotes de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:954 msgid "&Save Symbol Map" msgstr "&Salvar mapa de símbolo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:160 msgid "&Speed Limit:" msgstr "&Limite de velocidade:" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Stop" msgstr "&Parar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:118 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:450 msgid "&Threads" msgstr "Segmen&tos" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "&Tools" msgstr "&Ferramentas" #: Source/Core/DolphinQt/MenuBar.cpp:399 msgid "&View" msgstr "&Visualizar" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:460 msgid "&Watch" msgstr "A&ssistir" #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt/GameList/GameList.cpp:294 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1225 msgid "'%1' not found, no symbol names generated" msgstr "'%1' não encontrado, nenhum nome de símbolo gerado" #: Source/Core/DolphinQt/MenuBar.cpp:1349 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' não encontrado, em vez disso, examinando por funções comuns" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:136 msgid "(None)" msgstr "(Nenhum)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:177 msgid "(off)" msgstr "(desligado)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:253 msgid "* Multiply" msgstr "* Multiplicar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:256 msgid "+ Add" msgstr "+ Adicionar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid ", Comma" msgstr ", Vírgula" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:257 msgid "- Subtract" msgstr "- Subtrair" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:254 msgid "/ Divide" msgstr "/ Dividir" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 blocos)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 blocos)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "16-bit Integer" msgstr "Inteiro de 16 bits" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativo (1280x1056) para 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 blocos)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111 msgid "32-bit" msgstr "32-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "32-bit Integer" msgstr "Inteiro de 32 bits" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:343 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:425 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:345 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "Profundidade 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativo (1920x1584) para 1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 blocos)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativo (2560x2112) para 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "5x Native (3200x2640)" msgstr "5x Nativo (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 blocos)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:58 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativo (3840x3168) para 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:58 msgid "7x Native (4480x3696)" msgstr "7x Nativo (4480x3696)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 blocos)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt/CheatsManager.cpp:394 msgid "8-bit Integer" msgstr "Inteiro de 8 bits" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:59 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativo (5120x4224) para 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:259 msgid "< Less-than" msgstr "< Menor que" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:70 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:49 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Uma nova versão do Dolphin está disponível!

O Dolphin %1 está " "disponível para download. Você está usando a versão %2.
Gostaria de " "atualizar?

Notas da versão:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:258 msgid "> Greater-than" msgstr "> Maior que" #: Source/Core/DolphinQt/MainWindow.cpp:1322 #: Source/Core/DolphinQt/MainWindow.cpp:1390 msgid "A NetPlay Session is already in progress!" msgstr "Uma sessão NetPlay já está em andamento!" #: Source/Core/Core/WiiUtils.cpp:132 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Uma versão diferente deste título já está instalada na NAND.\n" "\n" "Versão instalada: %u\n" "Versão do WAD: %u\n" "\n" "Instalar esse WAD irá substitui-lo sem volta. Continuar?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:518 msgid "A disc is already about to be inserted." msgstr "Um disco já está prestes a ser inserido." #: Source/Core/DolphinQt/Main.cpp:209 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "" "Um save state não pode ser carregado sem especificar um jogo para iniciar." #: Source/Core/DolphinQt/MainWindow.cpp:828 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Um desligamento está em andamento. Dados não salvos poderão ser perdidos se " "você parar a emulação atual antes dela ser concluída. Forçar encerramento?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:370 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Uma sincronização só pode ser acionada quando um jogo de Wii está em " "execução." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:116 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" " \n" "ALERTA:\n" "\n" "Todos os jogadores devem usar a mesma versão do Dolphin.\n" "Se habilitado, cartões SD devem ser idênticos entre os jogadores.\n" "Se o DSP LLE for usado, as ROMs do DSP devem ser idênticas entre os " "jogadores.\n" "Se o jogo está travando para iniciar, ele pode não suportar o Netplay Dual " "Core. Desabilite o Dual Core.\n" "Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/" "redirecionada!\n" "\n" "O suporte ao Wii Remote em NetPlay é experimental e pode não funcionar.\n" "Use por sua conta em risco.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:199 msgid "AR Code" msgstr "Código AR" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "Códigos AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 msgid "Abort" msgstr "Interromper" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Sobre o Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "Acelerômetro" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Precisão:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Ação" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Erro na decodificação de código do Action Replay:\n" "Falha na verificação de paridade\n" "\n" "Código responsável:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:528 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:618 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:406 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM " "Write and Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:466 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:673 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Erro do Action Replay: Master Code e Write to CCXXXXXX não estão " "implementados (%s)\n" "Master Codes não são necessários. Não utilize Master Codes." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Erro do Action Replay: Linha de código AR inválida: %s" #: Source/Core/Core/ActionReplay.cpp:784 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:752 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:808 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Ativar chat do NetPlay" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 msgid "Active" msgstr "Ativo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "Fila do segmento ativo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "Segmentos ativos" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adaptador Detectado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "Adapter:" msgstr "Adaptador:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Adicionar" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "Adicionar &ponto de interrupção" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33 msgid "Add New DSU Server" msgstr "Adicionar Novo Servidor DSU" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Adicionar novo dispositivo USB" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Adicionar um ponto de interrupção" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Adicionar um ponto de interrupção de memória" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "Adicionar ponto de interrupção de memória" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "Adicionar para &assistir" #: Source/Core/DolphinQt/CheatsManager.cpp:272 msgid "Add to Watch" msgstr "Adicionar para assistir" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Add..." msgstr "Adicionar" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:948 msgid "Address" msgstr "Endereço" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "Address Space" msgstr "Espaço do endereço" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Endereço:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" "Ajusta a precisão com a qual a GPU recebe atualizações de texturas a partir " "da RAM.\n" "\n" "A opção \"Seguro\" elimina as chances da GPU perder atualizações de texturas " "da RAM. Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n" "\n" "Na dúvida, selecione o valor mais à direita." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Ajusta a taxa de clock da CPU emulada.\n" "\n" "Valores mais elevados podem fazer com que jogos com taxas de quadro " "variáveis funcionem com uma maior taxa de quadros, ao custo do desempenho. " "Valores mais baixos podem ativar o salto de quadros interno de um jogo, " "potencialmente melhorando o desempenho.\n" "\n" "ATENÇÃO: Alterar o padrão (100%) pode e travará jogos e causará falhas. Faça " "isso por sua conta e risco. Por favor, não relate os erros que ocorrerem com " "um clock não padrão." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the emulated sizes of MEM1 and MEM2.\n" "\n" "Some titles may recognize the larger memory arena(s) and take advantage of " "it, though retail titles are normally optimized for the retail memory " "limitations." msgstr "" "Ajusta os tamanhos emulados de MEM1 e MEM2.\n" "\n" "Alguns títulos podem reconhecer as grandes áreas de memória e tirar proveito " "dela, embora os títulos de varejo são normalmente otimizados para as " "limitações de memória de varejo." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:116 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avançado" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "África" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/GCMemcardManager.cpp:296 msgid "All Files (*)" msgstr "Todos os arquivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:691 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;All Files (*)" msgstr "" "Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wia *.rvz *.wad *.dff *.m3u);;Todos os Arquivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;All Files (*)" msgstr "" "Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wia *.rvz *.wad *.m3u);;Todos os Arquivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1214 #: Source/Core/DolphinQt/MainWindow.cpp:1221 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Todos os estados salvos (*.sav *.s##);; Todos os arquivos (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:364 msgid "All devices" msgstr "Todos os dispositivos" #: Source/Core/Core/NetPlayServer.cpp:1106 msgid "All players' codes synchronized." msgstr "Todos os códigos dos jogadores foram sincronizados." #: Source/Core/Core/NetPlayServer.cpp:1062 msgid "All players' saves synchronized." msgstr "Todos os jogos salvos dos jogadores foram sincronizados." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130 msgid "Allow Mismatched Region Settings" msgstr "Permitir configurações de região incompatíveis" #: Source/Core/DolphinQt/Main.cpp:241 msgid "Allow Usage Statistics Reporting" msgstr "Ativar envio de estatísticas de uso" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Allow Writes to SD Card" msgstr "Permitir Salvar no Cartão SD" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:257 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to roll.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" "Essa função permite movimentar a câmera do jogo. Mova o mouse enquanto " "segura o botão direito para ajustar o ângulo ou enquanto segura o botão do " "meio para rolar a câmera. \n" "\n" "Segure SHIFT e use as teclas WASD para mover a câmera. Pressione SHIFT+2 " "para mover-se mais rápido e SHIFT+1 para mover-se mais devagar. Pressione " "SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade de " "movimento.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Fontes de entrada alternativas" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:99 msgid "Always Connected" msgstr "Sempre conectado" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Always Hide Mouse Cursor" msgstr "Sempre ocultar o cursor do mouse" #: Source/Core/Common/Assert.h:40 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ocorreu um erro.\n" "\n" "Linha: %d\n" "Arquivo: %s\n" "\n" "Ignorar e continuar?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "Um disco inserido era esperado, mas não foi encontrado." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Anaglyph" msgstr "Anáglifo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analisar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "Ângulo" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42 msgid "Angular velocity to ignore." msgstr "Velocidade angular para ignorar." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:101 msgid "Anisotropic Filtering:" msgstr "Filtragem Anisotrópica:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Qualquer região" #: Source/Core/DolphinQt/MenuBar.cpp:1486 msgid "Append signature to" msgstr "Anexar assinatura para" #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "Append to &Existing Signature File..." msgstr "An&exar ao arquivo de assinatura existente..." #: Source/Core/DolphinQt/MenuBar.cpp:970 msgid "Appl&y Signature File..." msgstr "A&plicar arquivo de assinatura..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Aplica um efeito de pós-processamento após renderizar cada quadro.\n" "\n" "Na dúvida, selecione \"(desligado)\"." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Apploader Date:" msgstr "Data do Apploader:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:236 msgid "Apply" msgstr "Aplicar" #: Source/Core/DolphinQt/MenuBar.cpp:1509 msgid "Apply signature file" msgstr "Aplicar arquivo de assinatura" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Arbitrary Mipmap Detection" msgstr "Detecção arbitrária de mipmap" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:235 msgid "Are you sure that you want to delete '%1'?" msgstr "Deseja mesmo excluir '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:622 msgid "Are you sure you want to delete this file?" msgstr "Deseja mesmo excluir este arquivo?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "Deseja mesmo excluir este pacote?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:526 msgid "Are you sure you want to quit NetPlay?" msgstr "Deseja mesmo fechar o NetPlay?" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 msgid "Are you sure?" msgstr "Você tem certeza?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Aspect Ratio:" msgstr "Proporção de Tela:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:237 msgid "Assign Controller Ports" msgstr "Definir Porta dos Controles" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Definir controles" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Asynchronous (Skip Drawing)" msgstr "Assíncrono (pular desenho)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115 msgid "Asynchronous (Ubershaders)" msgstr "Assíncrono (ubershaders)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Attach MotionPlus" msgstr "Acoplar MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Áudio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:80 msgid "Audio Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Configurações de alongamento de áudio" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Austrália" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Autor" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Autores" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Auto" msgstr "Automático" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "Auto (Multiple of 640x528)" msgstr "Automático (Múltiplo de 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:165 msgid "Auto Update Settings" msgstr "Configurações de atualização automática" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:423 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "A resolução interna automática não é permitida no modo de sincronização " "estrito, pois depende do tamanho da janela.\n" "\n" "Por favor, selecione uma resolução interna específica." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Auto-Adjust Window Size" msgstr "Ajustar automaticamente o tamanho da tela" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Auto-Hide" msgstr "Ocultar automaticamente" #: Source/Core/DolphinQt/MenuBar.cpp:1235 msgid "Auto-detect RSO modules?" msgstr "Autodetectar módulos RSO" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajusta automaticamente o tamanho da janela à resolução interna da emulação.\n" "\n" "Na dúvida, deixe isto desmarcado." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126 msgid "Auxiliary" msgstr "Auxiliar" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:459 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT Incorreto, Dolphin vai fechar agora" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:60 #, c-format msgid "" "BBA MAC address %s invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "O endereço MC BBA %s é inválido para XLink Kai. Um endereço MAC válido do " "Nintendo GameCube deve ser usado. Gere um novo endereço MAC iniciando por " "00:09:bf ou 00:17:ab." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474 msgid "BP register " msgstr "Registrador BP" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "Cadeia de Retorno" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:133 msgid "Backend Multithreading" msgstr "Multi-threads no backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Backend Settings" msgstr "Configurações do Backend" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:51 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:212 msgid "Background Input" msgstr "Entrada de Dados em Segundo Plano" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "Para trás" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:476 msgid "Bad address provided." msgstr "Endereço incorreto fornecido." #: Source/Core/DiscIO/VolumeVerifier.cpp:353 msgid "Bad dump" msgstr "Extração falha" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:505 msgid "Bad value provided." msgstr "Valor incorreto fornecido." #: Source/Core/DolphinQt/GameList/GameList.cpp:783 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:211 #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 #: Source/Core/DolphinQt/MenuBar.cpp:624 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:131 msgid "Banner Details" msgstr "Detalhes do Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:155 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Barra" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "Prioridade base" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54 msgid "Basic" msgstr "Básico" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:119 msgid "Basic Settings" msgstr "Configurações Básicas" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Baixo" #: Source/Core/DolphinQt/Main.cpp:216 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "" "O modo em lote não pode ser usado sem especificar um jogo para executar." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Battery" msgstr "Bateria" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Beta (once a month)" msgstr "Beta (mensalmente)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Bitrate (kbps):" msgstr "Bitrate (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:793 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Block Size" msgstr "Tamanho do Bloco" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "Tamanho do bloco:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 msgid "Blocking" msgstr "Bloqueio" #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Blocks" msgstr "Blocos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Azul" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Azul Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Azul Direito" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "O modo passthrough do Bluetooth está ativado, mas o Dolphin foi compilado " "sem o libusb. O modo passthrough não pode ser usado." #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "Boot to Pause" msgstr "Iniciar para pausar" #: Source/Core/DolphinQt/MainWindow.cpp:1538 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" "Arquivo de cópia de segurança BootMii NAND (*.bin);;Todos os arquivos (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1564 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Arquivos BootMii keys (*.bin);;Todos os arquivos (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:140 msgid "Borderless Fullscreen" msgstr "Tela Cheia Sem Bordas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Bottom" msgstr "Embaixo" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Branch: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "Branches" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Pausa" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Ponto de interrupção" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484 msgid "Breakpoint encountered! Step out aborted." msgstr "Ponto de interrupção encontrado! Saída interrompida." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Pontos de interrupção" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter (TAP)" msgstr "Adaptador de Banda Larga (TAP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter (XLink Kai)" msgstr "Adaptador de Banda Larga (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204 msgid "Broadband Adapter (XLink Kai) Destination Address" msgstr "Endereço de Destino do Adaptador de Banda Larga (XLink Kai)" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:194 msgid "Broadband Adapter MAC address" msgstr "Endereço MAC do adaptador de banda larga" #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "Browse &NetPlay Sessions...." msgstr "Procurar sessões &NetPlay..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Tamanho do buffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917 msgid "Buffer size changed to %1" msgstr "Tamanho do buffer alterado para %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:948 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "Botão" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Botões" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "Eixo C" #: Source/Core/DolphinQt/MenuBar.cpp:965 msgid "C&reate Signature File..." msgstr "&Criar arquivo de assinatura..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "CP register " msgstr "Registrador CP" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "Motor de emulação da CPU:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "Opções da CPU" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:58 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Interpretador com Cache (muito lento)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239 msgid "" "Caches custom textures to system RAM on startup.\n" "\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cria um cache na RAM com as texturas personalizadas ao iniciar a emulação.\n" "Utiliza grandes quantidades de memória RAM, mas evita possíveis engasgos " "durante a execução dos jogos.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:85 msgid "Calculate" msgstr "Calcular" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a " "vértice, suavizando a aparência de polígonos iluminados e tornando " "triângulos individuais menos perceptíveis.\n" "Em casos raros pode causar quedas de performance ou problemas gráficos.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:823 msgid "Calibrate" msgstr "Calibrar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:815 msgid "Calibration" msgstr "Calibração" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "Calibration Period" msgstr "Período de calibração" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105 msgid "Callstack" msgstr "Pilha de chamadas" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" "Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x" #: Source/Core/DolphinQt/MainWindow.cpp:1315 #: Source/Core/DolphinQt/MainWindow.cpp:1383 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Não é possível iniciar uma sessão NetPlay enquanto um jogo está em execução!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "Cancelar" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:862 msgid "Cancel Calibration" msgstr "Cancelar calibração" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Não foi possível iniciar esse WAD porque ele não pôde ser instalado à NAND." #: Source/Core/Core/Boot/Boot.cpp:506 msgid "Cannot find the GC IPL." msgstr "Não foi possível encontrar o IPL do GC." #: Source/Core/DolphinQt/CheatsManager.cpp:554 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "Não foi possível interpretar o valor fornecido.\n" "Você escolheu o tipo correto?" #: Source/Core/Core/Boot/Boot.cpp:504 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Tamanho do cartão" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "Centro" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:824 msgid "Center and Calibrate" msgstr "Centralizar e calibrar" #: Source/Core/DolphinQt/GameList/GameList.cpp:306 msgid "Change &Disc" msgstr "Trocar &Disco" #: Source/Core/DolphinQt/MenuBar.cpp:211 msgid "Change &Disc..." msgstr "&Trocar Disco..." #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Change Disc" msgstr "Trocar Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:133 msgid "Change Discs Automatically" msgstr "Alterar discos automaticamente" #: Source/Core/Core/Movie.cpp:1190 #, c-format msgid "Change the disc to %s" msgstr "Trocar o disco para %s" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Changes the in-game camera type during freelook.\n" "\n" "Six Axis: Offers full camera control on all axes, akin to moving a " "spacecraft in zero gravity. This is the most powerful freelook option but is " "the most challenging to use.\n" "First Person: Controls the free camera similarly to a first person video " "game. The camera can rotate and travel, but roll is impossible. Easy to use, " "but limiting.\n" "Orbital: Rotates the free camera around the original camera. Has no lateral " "movement, only rotation and you may zoom up to the camera's origin point." msgstr "" "Altera o tipo de câmera no jogo durante o freelook.\n" "\n" "Seis eixos: oferece controle total da câmera em todos os eixos, semelhante " "ao movimento de uma espaçonave em gravidade zero. Esta é a opção freelook " "mais poderosa, mas é a mais desafiadora de usar.\n" "Primeira pessoa: controla a câmera livre de maneira semelhante a um " "videogame em primeira pessoa. A câmera pode girar e viajar, mas é impossível " "rolar. Fácil de usar, mas limitado.\n" "Orbital: gira a câmera livre em torno da câmera original. Não possui " "movimento lateral, apenas rotação e você pode aumentar o zoom até o ponto de " "origem da câmera." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Alterar trapaças somente surtirá efeito após o jogo ser reiniciado." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:208 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Editor de código de trapaça" #: Source/Core/DolphinQt/CheatsManager.cpp:213 msgid "Cheat Search" msgstr "Pesquisa de Cheats" #: Source/Core/DolphinQt/CheatsManager.cpp:157 msgid "Cheats Manager" msgstr "Gerenciador de trapaças" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Check NAND..." msgstr "Verificar NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:153 msgid "Check for Game List Changes in the Background" msgstr "Verificar alterações na lista de jogos em segundo plano" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Verificar atualizações" #: Source/Core/DolphinQt/GameList/GameList.cpp:647 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Verifique se você tem as permissões necessárias para excluir o arquivo ou se " "ainda está em uso." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "Checksum" msgstr "Soma de verificação" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "China" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:217 msgid "Choose a file to open" msgstr "Abrir" #: Source/Core/DolphinQt/MenuBar.cpp:1527 msgid "Choose priority input file" msgstr "Escolha o arquivo de entrada prioritário" #: Source/Core/DolphinQt/MenuBar.cpp:1532 msgid "Choose secondary input file" msgstr "Escolha o arquivo de entrada secundário" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "Selecionar pasta" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:240 msgid "Classic Buttons" msgstr "Botões clássicos" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "Controle clássico" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:235 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:122 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:105 msgid "Clear" msgstr "Limpar" #: Source/Core/DolphinQt/MenuBar.cpp:825 msgid "Clear Cache" msgstr "Limpar cache" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "Sobrepor clock" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 msgid "Clone and &Edit Code..." msgstr "Duplicar e &Editar Código..." #: Source/Core/DolphinQt/SearchBar.cpp:28 msgid "Close" msgstr "Fechar" #: Source/Core/DolphinQt/MenuBar.cpp:517 msgid "Co&nfiguration" msgstr "Co&nfiguração" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Código" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Código:" #: Source/Core/Core/NetPlayClient.cpp:1596 msgid "Codes received!" msgstr "Códigos recebidos!" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Combine &Two Signature Files..." msgstr "Combinar &dois arquivos de assinatura..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Comment" msgstr "Comentário" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:210 msgid "Common" msgstr "Comum" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Compile Shaders Before Starting" msgstr "Compilar shaders antes de começar" #: Source/Core/VideoCommon/ShaderCache.cpp:168 msgid "Compiling Shaders" msgstr "Compilando shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:794 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Compression" msgstr "Compressão" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "Nível de Compressão:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:66 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "Compressão:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condição" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Configurar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:88 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:186 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:82 msgid "Configure" msgstr "Configurar" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Configurar o Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Input" msgstr "Configurar entrada" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212 msgid "Configure Output" msgstr "Configurar saída" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:234 #: Source/Core/DolphinQt/ConvertDialog.cpp:293 #: Source/Core/DolphinQt/ConvertDialog.cpp:399 #: Source/Core/DolphinQt/GameList/GameList.cpp:505 #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/MainWindow.cpp:827 #: Source/Core/DolphinQt/MainWindow.cpp:1505 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Confirmar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:170 msgid "Confirm backend change" msgstr "Confirmar mudança de backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Confirm on Stop" msgstr "Confirmar ao Parar" #: Source/Core/DolphinQt/MenuBar.cpp:1190 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Confirmação" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Connect" msgstr "Conectar" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:305 msgid "Connect Balance Board" msgstr "Conectar Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Connect USB Keyboard" msgstr "Conectar Teclado USB" #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "Connect Wii Remote %1" msgstr "Conectar Wii Remote %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Conectar Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Conectar Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Conectar Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Conectar Wii Remote 4" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Connect Wii Remotes" msgstr "Conectar Wii Remotes" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:161 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Conectar Wii Remotes para controles emulados" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "Conectar-se à Internet e realizar uma atualização online do sistema?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:82 msgid "Connected" msgstr "Conectado" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Connection Type:" msgstr "Tipo de Conexão:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1191 #, c-format msgid "Content %08x is corrupt." msgstr "O conteúdo %08x está corrompido." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158 msgid "Continuous Scanning" msgstr "Escaneamento Contínuo" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Controlar modo de golfe NetPlay" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "Eixo de Controle" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92 msgid "Control Type:" msgstr "Tipo de Controle:" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "Controller Profile" msgstr "Perfil do controle" #: Source/Core/Core/HotkeyManager.cpp:335 msgid "Controller Profile 1" msgstr "Perfil do controle 1" #: Source/Core/Core/HotkeyManager.cpp:336 msgid "Controller Profile 2" msgstr "Perfil do controle 2" #: Source/Core/Core/HotkeyManager.cpp:337 msgid "Controller Profile 3" msgstr "Perfil do controle 3" #: Source/Core/Core/HotkeyManager.cpp:338 msgid "Controller Profile 4" msgstr "Perfil do controle 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:66 msgid "Controller Settings" msgstr "Configurações de controles" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Controles" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:342 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Controla a distância do plano de convergência. É a distância em que os " "objetos virtuais vão parecer estar na frente da tela.\n" "\n" "Um valor mais alto cria um efeito fora da tela mais forte, enquanto um valor " "mais baixo é mais confortável." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "" "Controls the rendering resolution.\n" "\n" "A high resolution greatly improves visual quality, but also greatly " "increases GPU load and can cause issues in certain games. Generally " "speaking, the lower the internal resolution, the better performance will " "be.\n" "\n" "If unsure, select Native." msgstr "" "Controla a resolução de renderização. Uma resolução maior melhora bastante a " "qualidade visual ao custo de uma maior carga de trabalho da GPU e pode " "causar problemas em alguns jogos. Em outras palavras, resoluções internas " "menores resultam em melhor desempenho.\n" "\n" "Na dúvida, escolha Nativo. " #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Controla a distância de separação entre as câmeras virtuais.\n" "\n" "Um valor mais alto cria uma sensação de profundidade mais forte, enquanto um " "valor mais baixo é mais confortável." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Controla se o dual core deve ou não ser ativado. Pode melhorar o desempenho, " "mas pode também causar problemas. O padrão é true" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Controla se a unidade de gestão de memória deve ser completamente emulada. " "Poucos jogos exigem isso." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Controla se a emulação do DSP será de alto ou baixo nível. O padrão é " "true" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Convergence:" msgstr "Convergência:" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "Converter" #: Source/Core/DolphinQt/GameList/GameList.cpp:304 msgid "Convert File..." msgstr "Converter arquivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:273 msgid "Convert Selected Files..." msgstr "Converter arquivos selecionados..." #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "Converter..." #: Source/Core/DolphinQt/ConvertDialog.cpp:325 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Converter imagens de disco do Wii em GCZ sem remover dados indesejados não " "economiza espaço perceptível em comparação com a conversão para ISO. Deseja " "continuar mesmo assim?" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: Source/Core/DolphinQt/ConvertDialog.cpp:417 msgid "Converting..." msgstr "Convertendo..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:725 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Copy" msgstr "Copiar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:473 msgid "Copy &function" msgstr "Copiar &função" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:476 msgid "Copy &hex" msgstr "Copiar &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Address" msgstr "Copiar endereço" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394 msgid "Copy Hex" msgstr "Copiar hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:475 msgid "Copy code &line" msgstr "Copiar &linha de código" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124 #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Copy failed" msgstr "Falha ao copiar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:180 msgid "Copy to A" msgstr "Copiar para A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:180 msgid "Copy to B" msgstr "Copiar para B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "Cost" msgstr "Custo" #: Source/Core/Core/NetPlayClient.cpp:157 #: Source/Core/Core/NetPlayClient.cpp:213 msgid "Could not communicate with host." msgstr "Não foi possível se comunicar com o host." #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Could not create client." msgstr "Não foi possível criar o cliente." #: Source/Core/Core/NetPlayClient.cpp:141 msgid "Could not create peer." msgstr "Não foi possível criar o peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Não foi possível atualizar os arquivos da Nintendo. Verifique a sua conexão " "à Internet e tente novamente." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Não foi possível atualizar as informações da Nintendo. Verifique a sua " "conexão à Internet e tente novamente." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Não foi possível localizar nenhum adaptador Bluetooth compatível para " "passagem direta Bluetooth.\n" "\n" "O console emulado irá parar agora." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:128 #, c-format msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "%s\n" "\n" "The emulated console will now stop." msgstr "" "Não foi possível localizar nenhum adaptador Bluetooth compatível para " "passagem direta Bluetooth.\n" "O seguinte erro ocorreu quando o Dolphin tentou usar um adaptador:\n" "%s\n" "\n" "O console emulado irá parar agora." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Não foi possível instalar uma atualização para a memória do sistema do Wii. " "Por favor, consulte os registros para mais informações." #: Source/Core/Core/IOS/ES/ES.cpp:274 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Não foi possível executar o IOS %016 pois ele não está disponível na " "NAND.\n" "O software emulado provavelmente parará agora." #: Source/Core/Core/IOS/ES/ES.cpp:294 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Não foi possível executar o menu do Wii pois ele está faltando na NAND.\n" "O software emulado provavelmente parará agora." #: Source/Core/Core/IOS/ES/ES.cpp:299 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Não foi possível executar o título %016 pois ele está faltando na " "NAND.\n" "O software emulado provavelmente parará agora." #: Source/Core/Core/Boot/Boot.cpp:188 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um " "disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii " "não podem ser lidos diretamente pelo Dolphin." #: Source/Core/Core/Boot/Boot.cpp:211 #, c-format msgid "Could not recognize file %s" msgstr "Não foi possível reconhecer o arquivo %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Não foi possível gravar no arquivo de Memory Card %s.\n" "\n" "Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo " "salvo está protegido contra gravação?\n" "\n" "Você está recebendo essa mensagem após mover a pasta do emulador?\n" "Se sim, então você pode precisar reespecificar o local do seu arquivo de " "Memory Card nas configurações." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 msgid "Couldn't look up central server" msgstr "Não foi possível encontrar o servidor central" #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 msgid "Couldn't open file." msgstr "Não foi possível abrir o arquivo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 msgid "Couldn't read file." msgstr "Não foi possível ler o arquivo." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:119 msgid "Country:" msgstr "País:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Criar um novo cartão de memória" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Criar..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:248 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within.\n" "\n" "If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cria extrações de quadros e capturas de tela na resolução interna do " "renderizador, em vez do tamanho da janela. Se a proporção da tela for " "panorâmica, a imagem de saída será dimensionada horizontalmente para " "preservar a resolução vertical.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Creator:" msgstr "Criador:" #: Source/Core/Common/MsgHandler.cpp:92 msgid "Critical" msgstr "Crítico" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Crop" msgstr "Cortar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Corta a imagem da sua taxa de proporção nativa para 4:3 ou 16:9.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt/MenuBar.cpp:274 msgid "Current Region" msgstr "Região atual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "Contexto atual" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157 msgid "Current game" msgstr "Jogo atual" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "Segmento atual" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "Opções do RTC Personalizado" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "Mesa giratória de DJ" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP Emulation Engine" msgstr "Emulação DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP HLE (fast)" msgstr "DSP HLE (rápido)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Interpreter (slow)" msgstr "Interpretador DSP LLE (lento)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Recompiler" msgstr "Recompilador DSP LLE" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "Cliente DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "O protocolo DSU permite o uso de dados de entrada e movimento de fontes " "compatíveis, como o controle do PlayStation, Nintendo Switch e Steam." "

Para instruções de configuração, consulte esta página." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Dance Mat" msgstr "Tapete de Dança" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107 msgid "Data" msgstr "Dados" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Transferência de dados" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Data Type" msgstr "Tipo de dados" #: Source/Core/DolphinQt/GCMemcardManager.cpp:609 msgid "Data in area of file that should be unused." msgstr "Dados na área do arquivo que não devem ser usados." #: Source/Core/Core/NetPlayClient.cpp:1554 msgid "Data received!" msgstr "Dados recebidos!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:326 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Arquivos Datel MaxDrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "Depuração" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:73 msgid "Debug Only" msgstr "Apenas Depuração" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 msgid "Debugging" msgstr "Depuração" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:411 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:143 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Qualidade da descodificação:" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Decrease Convergence" msgstr "Diminuir Convergência" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Decrease Depth" msgstr "Diminuir Profundidade" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Diminuir Velocidade (Emulação)" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Decrease IR" msgstr "Diminuir RI" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Default" msgstr "Padrão" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Configuração padrão (somente leitura)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:365 msgid "Default Device" msgstr "Dispositivo padrão" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Default Font" msgstr "Fonte padrão" #: Source/Core/DolphinQt/Settings/PathPane.cpp:189 msgid "Default ISO:" msgstr "ISO padrão:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "Segmento padrão" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151 msgid "Defer EFB Cache Invalidation" msgstr "Postergar invalidação de cache do EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Postergar cópias EFB para a RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call. \n" "\n" "May improve performance in some games which rely on CPU EFB Access at the " "cost of stability.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Faz com que a invalidação do cache de acesso do EFB só aconteça quando um " "comando de sincronização de GPU for executado. Se desativado, o cache será " "invalidado a cada chamada de desenho realizada. Pode melhorar o desempenho " "em alguns jogos que fazem uso do acesso ao EFB da CPU, ao custo da " "estabilidade.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:101 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104 msgid "Delete" msgstr "Excluir" #: Source/Core/DolphinQt/GameList/GameList.cpp:367 msgid "Delete File..." msgstr "Excluir arquivo..." #: Source/Core/DolphinQt/GameList/GameList.cpp:284 msgid "Delete Selected Files..." msgstr "Excluir os arquivos selecionados..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/FrameDump.cpp:114 #, c-format msgid "Delete the existing file '%s'?" msgstr "Excluir o arquivo existente '%s'?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Porcentagem de profundidade:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Depth:" msgstr "Profundidade:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:43 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:785 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 #: Source/Core/DolphinQt/MenuBar.cpp:626 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Descrição" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:143 msgid "Description:" msgstr "Descrição:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "Desanexado" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:232 msgid "Detect" msgstr "Detectar" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Dual core determinístico:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Dev (multiple times a day)" msgstr "Desenvolvimento (várias vezes ao dia)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:81 msgid "Device" msgstr "Dispositivo" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "PID do dispositivo (ex.: 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "Configurações do Dispositivo" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "VID do dispositivo (ex.: 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Dispositivo:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Dims the screen after five minutes of inactivity." msgstr "" "Escurece a tela após 5 minutos de inatividade durante a emulação de " "softwares do Wii." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Direct Connection" msgstr "Conexão Direta" #: Source/Core/VideoBackends/D3D/main.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/main.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "O renderizador Direct3D 11 precisa de funcionalidades que não são " "compatíveis com a sua configuração de sistema. A razão mais provável é a de " "você estar usando o Windows 7. Você ainda pode usar este backend, mas poderá " "encontrar defeitos gráficos.\n" "\n" "Você ainda deseja usar o Direct3D 11? Na dúvida, selecione \"Não\"." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Desativar Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93 msgid "Disable Copy Filter" msgstr "Desabilitar filtro de cópia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "Desabilitar cópias VRAM EFB" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Desativar Limite de Velocidade (Emulação)" #: Source/Core/DolphinQt/MenuBar.cpp:817 msgid "Disable Fastmem" msgstr "Desativar Fastmem" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Disable Fog" msgstr "Desativar Névoa" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Disable JIT Cache" msgstr "Desativar cache JIT" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:261 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Desativa a emulação de bounding boxes.\n" "Pode melhorar bastante o desempenho da GPU, mas causa problemas em alguns " "jogos.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:245 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Desabilita a cópia VRAM do EFB, forçando uma 'ida e volta' da RAM. Inibe " "todo o upscaling.\n" "\n" "Se não tiver certeza, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:357 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Desativa a mesclagem de linhas adjacentes ao copiar o EFB. Isto é conhecido " "em alguns jogos como \"deflickering\" ou \"smoothing\". A desativação do " "filtro não afeta o desempenho, mas pode resultar em uma imagem mais nítida. " "Causa poucos problemas gráficos.\n" "\n" "Se não tiver certeza, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:149 msgid "Disc Read Error" msgstr "Erro de Leitura do Disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:240 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.\n" "\n" "Can cause graphical defects in some games if the game doesn't expect all XFB " "copies to be displayed. However, turning this setting on reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Exibe as cópias XFB assim que elas são criadas, ao invés de aguardar a " "verificação. Pode causar defeitos gráficos em alguns jogos se o jogo não " "esperar que todas as cópias XFB sejam exibidas. No entanto, mudar esta " "configuração reduz a latência.\n" "\n" "Se não tiver certeza, deixe esta opção desativada." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Distância" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "Distância de viagem da posição neutra." #: Source/Core/DolphinQt/Main.cpp:243 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Você autoriza o Dolphin a relatar informações aos desenvolvedores do Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1506 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Deseja adicionar \"%1\" à lista de caminhos de jogos?" #: Source/Core/DolphinQt/MenuBar.cpp:1191 msgid "Do you want to clear the list of symbol names?" msgstr "Deseja limpar a lista dos nomes de símbolos?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:421 msgid "Do you want to delete the %1 selected save files?" msgstr "Deseja excluir os %1 arquivos de salvamento selecionados?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:420 msgid "Do you want to delete the selected save file?" msgstr "Deseja excluir o arquivo de salvamento selecionado?" #: Source/Core/DolphinQt/MainWindow.cpp:831 msgid "Do you want to stop the current emulation?" msgstr "Deseja parar a emulação atual?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Dolby Pro Logic II Decoder" msgstr "Decodificador Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Registro Dolphin FIFO (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1379 #: Source/Core/DolphinQt/MenuBar.cpp:1395 #: Source/Core/DolphinQt/MenuBar.cpp:1413 msgid "Dolphin Map File (*.map)" msgstr "Arquivo de mapa do Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:65 msgid "Dolphin Signature CSV File" msgstr "Arquivo CSV de assinatura do Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:65 msgid "Dolphin Signature File" msgstr "Arquivo de assinatura do Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1585 #: Source/Core/DolphinQt/MainWindow.cpp:1656 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Gravações TAS do Dolphin (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:209 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "O Dolphin não encontrou nenhuma ISO do GameCube/Wii ou WAD.\n" "Dê um clique duplo aqui para definir uma pasta de jogos..." #: Source/Core/DolphinQt/ConvertDialog.cpp:504 msgid "Dolphin failed to complete the requested action." msgstr "O Dolphin falhou ao concluir a ação requisitada." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "O Dolphin é um emulador de GameCube e Wii livre e de código aberto." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:988 msgid "Dolphin is too old for traversal server" msgstr "Versão do Dolphin é muito antiga para o servidor traversal" #: Source/Core/DiscIO/VolumeVerifier.cpp:1386 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "O Dolphin não consegue verificar os arquivos TGC típicos corretamente, pois " "eles não são dumps de discos reais." #: Source/Core/DiscIO/VolumeVerifier.cpp:1379 msgid "Dolphin is unable to verify unlicensed discs." msgstr "O Dolphin não pode verificar discos não licenciados." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "O sistema de cheats do Dolphin está desativado no momento." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:293 msgid "Domain" msgstr "Domínio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Don't Update" msgstr "Não atualizar" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:54 msgid "Don't show this again" msgstr "Não mostrar novamente" #: Source/Core/DiscIO/CompressedBlob.cpp:367 msgid "Done compressing disc image." msgstr "Compressão de imagem do disco concluída." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144 msgid "Double" msgstr "Duplo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Down" msgstr "Para Baixo" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "Download Codes" msgstr "Baixar códigos" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "Download Codes from the WiiRD Database" msgstr "Baixar códigos do banco de dados WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Baixar capa dos jogos de GameTDB.com para usar no modo grade" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334 msgid "Download complete" msgstr "Download concluído" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335 msgid "Downloaded %1 codes. (added %2)" msgstr "Baixado %1 códigos. (adicionado %2)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:88 msgid "Drawn Object Range" msgstr "Extensão dos Objetos Desenhados" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "Tablet Drawsome" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "Kit de bateria" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dual Core" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 msgid "Dump &ARAM" msgstr "Despejo de &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Dump &ExRAM" msgstr "Despejar &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:99 msgid "Dump &FakeVMEM" msgstr "Despejar &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Dump &MRAM" msgstr "Despejar &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:779 msgid "Dump Audio" msgstr "Extr&air Áudio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100 msgid "Dump Base Textures" msgstr "Extrair Texturas Base" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Extrair Alvo EFB" #: Source/Core/DolphinQt/MenuBar.cpp:773 msgid "Dump Frames" msgstr "Extrair &Quadros" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Dump Mip Maps" msgstr "Extrair Mapas Mip" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Objects" msgstr "Extrair Objetos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:206 msgid "Dump Path:" msgstr "Extração:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:314 msgid "Dump SSL read" msgstr "Despejo de leitura SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:315 msgid "Dump SSL write" msgstr "Despejo de escrita SSL" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:75 msgid "Dump TEV Stages" msgstr "Extrair Estágios TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrair estágios TEV para User/Dump/Objects/.\n" "\n" "Na dúvida, deixe desmarcado." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:77 msgid "Dump Texture Fetches" msgstr "Extrair Fetches de Textura" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:180 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrair buscas de texturas para User/Dump/Objects/.\n" "\n" "Na dúvida, deixe desmarcado." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66 msgid "Dump Textures" msgstr "Extrair Texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113 msgid "Dump at Internal Resolution" msgstr "Despejo na resolução interna" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:168 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/" "/.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:172 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrair objetos para User/Dump/Objects/.\n" "\n" "Na dúvida, deixe desmarcado." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:318 msgid "Dump peer certificates" msgstr "Despejo de certificados de pares" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:317 msgid "Dump root CA" msgstr "Despejo de CA raiz" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:222 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrai as texturas decodificadas do jogo com base nas outras flags na pasta " "User/Dump/Textures//.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:242 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:39 msgid "Duration of Turbo Button Press (frames):" msgstr "Duração do Pressionar Botão Turbo (frames):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:45 msgid "Duration of Turbo Button Release (frames):" msgstr "Duração do Soltar Botão Turbo (frames):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Holandês" #: Source/Core/DolphinQt/MenuBar.cpp:218 msgid "E&xit" msgstr "S&air" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a " "versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é " "provavelmente necessário para que o Windows reconheça o novo driver." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Cada jogador envia seus próprios comandos para o jogo, com tamanho de buffer " "igual para todos os jogadores, configurados pelo host.\n" "Adequado para jogos competitivos onde a equivalência e a latência mínima são " "mais importantes." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Atualizações Prévias de Memória" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "Ásia Oriental" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "Efeito" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124 msgid "Effective" msgstr "Efetivo" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "Prioridade efetiva" #: Source/Core/UICommon/UICommon.cpp:460 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Eject Disc" msgstr "Ejetar disco" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Frame Buffer Embutido (EFB)" #: Source/Core/Core/State.cpp:476 msgid "Empty" msgstr "Vazio" #: Source/Core/Core/Core.cpp:219 msgid "Emu Thread already running" msgstr "Thread de Emulação já está em execução" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emular adaptador Bluetooth do Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:188 msgid "Emulated Wii Remote" msgstr "Wii Remote emulado" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260 #, c-format msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)\n" "DFF: MEM1 %08X (%3d MiB), MEM2 %08X (%3d MiB)" msgstr "" "Incompatibilidade de tamanho de memória emulada!\n" "Atual: MEM1 %08X (%3dMB) MEM2 %08X (%3dMB)\n" "Diferença: MEM1 %08X (%3dMB) MEM2 %08X (%3dMB)" #: Source/Core/Core/HotkeyManager.cpp:328 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Velocidade de emulação" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167 msgid "Enable" msgstr "Ativar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Enable API Validation Layers" msgstr "Habilitar camadas de validação API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Habilitar alongamento de áudio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:127 msgid "Enable Cheats" msgstr "Ativar Cheats" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "Ativar RTC Personalizado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "Ativar Dual Core" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:124 msgid "Enable Dual Core (speedup)" msgstr "Ativar Dual Core (aumento na velocidade)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "Habilitar a substituição do Clock da CPU emulada" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "Habilitar a substituição do tamanho da memória emulada" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "Ativar FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Ativar MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:131 msgid "Enable Progressive Scan" msgstr "Ativar Varredura Progressiva" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "Ativar vibração" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Enable Screen Saver" msgstr "Ativar Proteção de Tela" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:160 msgid "Enable Speaker Data" msgstr "Ativar Dados do Auto-Falante" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Enable Usage Statistics Reporting" msgstr "Ativar Envio de Estatísticas de Uso" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Enable Wireframe" msgstr "Ativar Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em " "alguns jogos (ON = Rápido, OFF = Compatível)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Ativa a emulação do Dolby Pro Logic II usando 5.1 surround. Somente em " "determinados backends." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em " "alguns jogos. (ON = Compatível, OFF = Rápido)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Ativa a filtragem anisotrópica, que melhora a qualidade visual das texturas " "localizadas em ângulos de visualização oblíquos.\n" "\n" "Pode causar problemas em alguns poucos jogos.\n" "\n" "Na dúvida, selecione 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:362 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "Ativa a detecção de mipmaps arbitrários, que alguns jogos utilizam para " "efeitos especiais baseados em distância.\n" "\n" "Pode ter falsos positivos que resultam em texturas borradas em resoluções " "internas elevadas, como em jogos que utilizam mipmaps de resolução muito " "baixa. Desativar isso também pode reduzir o engasgamento em jogos que " "carregam frequentemente novas texturas. Esta funcionalidade não é compatível " "com a decodificação de texturas da GPU.\n" "\n" "Na dúvida, deixe isso marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:276 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" "Ativa a submissão de comandos multi-thread em backends compatíveis. Ativar " "esta opção pode resultar em melhorias de desempenho em sistemas com uma CPU " "de mais de dois núcleos. Atualmente, esta opção está limitada ao backend " "Vulkan.\n" "\n" "Na dúvida, deixe isto ativado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:273 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ativa a varredura progressiva se suportado pelo software emulado. A maioria " "dos jogos não apresenta nenhum problema com isto.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Habilita o alongamento do áudio para corresponder com a velocidade de " "emulação." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252 msgid "" "Enables texture decoding using the GPU instead of the CPU.\n" "\n" "This may result in performance gains in some scenarios, or on systems where " "the CPU is the bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ativa a decodificação de texturas usando a GPU em vez da CPU. Isto pode " "resultar em ganho de desempenho em algumas situações ou em sistemas onde a " "CPU for o gargalo.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. " "(ON = Compatível, OFF = Rápido)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Permite a validação de chamadas de API feitas pelo backend de vídeo, o que " "pode ajudar na depuração de problemas gráficos.\n" "\n" "Na dúvida, deixe isso desativado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n" "\n" "Na dúvida, deixe isso desmarcado." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Codificação" #: Source/Core/Core/NetPlayServer.cpp:112 msgid "Enet Didn't Initialize" msgstr "Enet Não Inicializou" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "English" msgstr "Inglês" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 msgid "Enhancements" msgstr "Melhorias" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:205 msgid "" "Enter IP address of device running the XLink Kai Client.\n" "For more information see https://www.teamxlink.co.uk/wiki/Dolphin" msgstr "" "Digite o endereço IP do dispositivo executando o Cliente XLink Kai.\n" "Para maiores informações, veja https://www.teamxlink.co.uk/wiki/Dolphin" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Digite o ID do dispositivo USB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:194 msgid "Enter new Broadband Adapter MAC address:" msgstr "Digite o novo endereço MAC do adaptador de banda larga:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Entre a senha" #: Source/Core/DolphinQt/MenuBar.cpp:1239 msgid "Enter the RSO module address:" msgstr "Digite o endereço do módulo RSO:" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Equals to" msgstr "Igual a" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:458 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:225 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224 #: Source/Core/DolphinQt/ConvertDialog.cpp:449 #: Source/Core/DolphinQt/ConvertDialog.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:476 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:482 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:538 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:545 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 #: Source/Core/DolphinQt/GCMemcardManager.cpp:282 #: Source/Core/DolphinQt/Main.cpp:193 Source/Core/DolphinQt/Main.cpp:208 #: Source/Core/DolphinQt/Main.cpp:215 Source/Core/DolphinQt/MainWindow.cpp:253 #: Source/Core/DolphinQt/MainWindow.cpp:260 #: Source/Core/DolphinQt/MainWindow.cpp:984 #: Source/Core/DolphinQt/MainWindow.cpp:1314 #: Source/Core/DolphinQt/MainWindow.cpp:1321 #: Source/Core/DolphinQt/MainWindow.cpp:1382 #: Source/Core/DolphinQt/MainWindow.cpp:1389 #: Source/Core/DolphinQt/MainWindow.cpp:1484 #: Source/Core/DolphinQt/MenuBar.cpp:1154 #: Source/Core/DolphinQt/MenuBar.cpp:1224 #: Source/Core/DolphinQt/MenuBar.cpp:1245 #: Source/Core/DolphinQt/MenuBar.cpp:1257 #: Source/Core/DolphinQt/MenuBar.cpp:1310 #: Source/Core/DolphinQt/MenuBar.cpp:1330 #: Source/Core/DolphinQt/MenuBar.cpp:1432 #: Source/Core/DolphinQt/MenuBar.cpp:1441 #: Source/Core/DolphinQt/MenuBar.cpp:1453 #: Source/Core/DolphinQt/MenuBar.cpp:1474 #: Source/Core/DolphinQt/MenuBar.cpp:1499 #: Source/Core/DolphinQt/MenuBar.cpp:1549 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:422 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:730 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:972 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:341 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 #: Source/Core/DolphinQt/RenderWidget.cpp:119 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:235 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:255 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:306 msgid "Error" msgstr "Erro" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Erro ao abrir adaptador: %1" #: Source/Core/DolphinQt/Translation.cpp:307 msgid "Error loading selected language. Falling back to system default." msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Erro ao obter a lista de sessões: %1" #: Source/Core/DolphinQt/MainWindow.cpp:254 msgid "Error occured while loading some texture packs" msgstr "Ocorreu um erro ao carregar alguns pacotes de texturas" #: Source/Core/Core/NetPlayClient.cpp:1583 msgid "Error processing codes." msgstr "Erro ao processar códigos." #: Source/Core/Core/NetPlayClient.cpp:1555 msgid "Error processing data." msgstr "Erro ao processar dados." #: Source/Core/Core/NetPlayServer.cpp:1817 #, c-format msgid "Error reading file: %s" msgstr "Erro ao ler arquivo: %s" #: Source/Core/Core/NetPlayServer.cpp:1250 msgid "Error synchronizing cheat codes!" msgstr "Erro ao sincronizar códigos de trapaça!" #: Source/Core/Core/NetPlayServer.cpp:1237 msgid "Error synchronizing save data!" msgstr "Erro ao sincronizar dados de jogos salvos!" #: Source/Core/Core/NetPlayClient.cpp:1646 #, c-format msgid "Error writing file: %s" msgstr "Erro ao salvar arquivo: %s" #: Source/Core/Common/ChunkFile.h:270 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de " "estado salvo %d (0x%X). Abortando o carregamento do estado salvo..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. " "Os jogos podem não mostrar as fontes corretamente, ou travarem." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram " "carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem." #: Source/Core/DiscIO/VolumeVerifier.cpp:1333 #, c-format msgid "Errors were found in %zu blocks in the %s partition." msgstr "Erros foram encontrados em %zu blocos na partição %s." #: Source/Core/DiscIO/VolumeVerifier.cpp:1345 #, c-format msgid "Errors were found in %zu unused blocks in the %s partition." msgstr "Erros foram encontrados em %zu blocos não usados na partição %s." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:276 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Exit" msgstr "&Sair" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:898 msgid "Expected + or closing paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:737 msgid "Expected arguments: " msgstr "Argumentos esperados:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:865 msgid "Expected closing paren." msgstr "Parêntese de fechamento esperado." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:724 msgid "Expected comma." msgstr "Vírgula esperada." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:656 msgid "Expected end of expression." msgstr "Fim de expressão esperado." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:884 msgid "Expected name of input." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:875 msgid "Expected opening paren." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:795 msgid "Expected start of expression." msgstr "Início de expressão esperado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "Experimental" msgstr "Experimental" #: Source/Core/DolphinQt/GCMemcardManager.cpp:85 msgid "Export &All..." msgstr "Exportar &tudo..." #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "Export All Wii Saves" msgstr "&Exportar Todos os Jogos Salvos do Wii" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "&Exportar Gravação" #: Source/Core/DolphinQt/MenuBar.cpp:725 msgid "Export Recording..." msgstr "Exportar Gravação..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "Export Save File" msgstr "Exportar arquivo de salvamento" #: Source/Core/DolphinQt/GameList/GameList.cpp:356 msgid "Export Wii Save" msgstr "Exportar arquivo de salvamento do Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:280 msgid "Export Wii Saves" msgstr "Exportar arquivos de salvamento do Wii" #: Source/Core/DolphinQt/MenuBar.cpp:1078 #, c-format msgid "Exported %n save(s)" msgstr "%n jogo(s) salvo(s) exportado(s)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:221 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:402 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48 msgid "Extension" msgstr "Acessório" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:118 msgid "Extension Motion Input" msgstr "Extensão da entrada de movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:119 msgid "Extension Motion Simulation" msgstr "Extensão da simulação de movimento" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:549 msgid "External" msgstr "Externo" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "Frame Buffer Externo (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Extract Certificates from NAND" msgstr "Extrair certificados do NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212 msgid "Extract Entire Disc..." msgstr "Extrair disco completo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "Extrair partição completa..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract File..." msgstr "Extrair Arquivo..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "Extrair arquivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "Extrair dados do sistema..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:299 msgid "Extracting All Files..." msgstr "Extraindo todos os arquivos..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extracting Directory..." msgstr "Extraindo diretório..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "FIFO Player" msgstr "FIFO Player" #: Source/Core/DolphinQt/GCMemcardManager.cpp:283 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Falha ao abrir o cartão de memória:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:399 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Falha ao adicionar esta sessão ao índice NetPlay: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1500 msgid "Failed to append to signature file '%1'" msgstr "Falha ao anexar ao arquivo de assinatura '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to claim interface for BT passthrough" msgstr "Falha ao requerer interface para passthrough do Bluetooth" #: Source/Core/DiscIO/VolumeVerifier.cpp:111 msgid "Failed to connect to Redump.org" msgstr "Falha na conexão com Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:973 msgid "Failed to connect to server: %1" msgstr "Falha na conexão com o servidor: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Failed to copy file" msgstr "Falha ao copiar o arquivo" #: Source/Core/VideoBackends/D3D/main.cpp:146 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121 msgid "Failed to create D3D swap chain" msgstr "Falha ao criar cadeia de swap D3D" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Falha ao criar fábrica DXGI" #: Source/Core/Core/NetPlayClient.cpp:855 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Falha ao remover cartão de memória NetPlay. Verifique as permissões de " "escrita." #: Source/Core/DolphinQt/GameList/GameList.cpp:646 msgid "Failed to delete the selected file." msgstr "Falha ao excluir o arquivo selecionado." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:578 msgid "Failed to detach kernel driver for BT passthrough: {}" msgstr "Falha ao desanexar driver do kernel para passagem direta BT: {}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 msgid "Failed to download codes." msgstr "Falha ao baixar os códigos." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:539 msgid "Failed to dump %1: Can't open file" msgstr "Falha no despejo de %1: Não é possível abrir o arquivo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Failed to dump %1: Failed to write to file" msgstr "Falha no despejo de %1: Falha ao salvar para o arquivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:450 msgid "Failed to export the following save files:" msgstr "Falha ao exportar os seguintes arquivos de jogos salvos:" #: Source/Core/DolphinQt/MenuBar.cpp:1154 msgid "Failed to extract certificates from NAND" msgstr "Falha ao extrair certificados da NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 msgid "Failed to extract file." msgstr "Falha ao extrair arquivo." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 msgid "Failed to extract system data." msgstr "Falha ao extrair dados do sistema." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:624 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Falha ao procurar novo nome de arquivo.\n" "%s\n" "será substituído" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "Falha ao encontrar um ou mais símbolos D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:371 msgid "Failed to import \"%1\"." msgstr "Falha ao importar \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1065 msgid "Failed to import save files." msgstr "Falha ao importar arquivos de jogos salvos." #: Source/Core/DolphinQt/MainWindow.cpp:984 msgid "Failed to init core" msgstr "Falha ao inicializar o núcleo" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Falha ao inicializar o Direct3D.\n" "Verifique se a sua placa gráfica é compatível com no mínimo o D3D 10.0" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "Falha ao instalar pacote: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:492 #: Source/Core/DolphinQt/MenuBar.cpp:1040 msgid "Failed to install this title to the NAND." msgstr "Falha ao instalar esse título para a NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1416 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Falha ao escutar a porta %1. Existe alguma outra instância do servidor " "NetPlay em execução?" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:42 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Falha ao carregar %s. Se você usa o Windows 7, tente instalar o pacote de " "atualização KB4019990." #: Source/Core/DolphinQt/MenuBar.cpp:1257 #: Source/Core/DolphinQt/MenuBar.cpp:1330 msgid "Failed to load RSO module at %1" msgstr "Falha ao carregar o módulo RSO em %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Falha ao carregar d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:36 msgid "Failed to load dxgi.dll" msgstr "Falha ao carregar dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Failed to load map file '%1'" msgstr "Falha ao carregar arquivo de mapa '%1'" #: Source/Core/Core/Boot/Boot.cpp:447 msgid "Failed to load the executable to memory." msgstr "Falha ao carregar executável para a memória." #: Source/Core/DolphinQt/MainWindow.cpp:1484 #: Source/Core/DolphinQt/RenderWidget.cpp:119 msgid "Failed to open '%1'" msgstr "Falha ao abrir '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563 msgid "Failed to open Bluetooth device: {}" msgstr "Falha ao abrir dispositivo Bluetooth: {}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Falha ao abrir o arquivo de configuração!" #: Source/Core/Core/NetPlayServer.cpp:1783 #, c-format msgid "Failed to open file \"%s\"." msgstr "Falha ao abrir arquivo \"%s\"." #: Source/Core/Core/NetPlayClient.cpp:1616 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "Falha ao abrir arquivo \"%s\". Verifique suas permissões de escrita." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Falha ao abrir arquivo em um editor externo.\n" "Verifique se há um aplicativo registrado para abrir arquivos INI." #: Source/Core/DolphinQt/MainWindow.cpp:1414 msgid "Failed to open server" msgstr "Falha ao abrir o servidor" #: Source/Core/DolphinQt/ConvertDialog.cpp:450 msgid "Failed to open the input file \"%1\"." msgstr "Falha ao abrir o arquivo de entrada \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:280 Source/Core/DiscIO/FileBlob.cpp:52 #: Source/Core/DiscIO/WIABlob.cpp:2037 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Falha ao abrir o arquivo de saída \"%s\".\n" "Certifique-se de que você tem permissões para escrever na pasta de destino e " "de que a mídia não é somente leitura. " #: Source/Core/DiscIO/VolumeVerifier.cpp:223 #: Source/Core/DiscIO/VolumeVerifier.cpp:317 msgid "Failed to parse Redump.org data" msgstr "Falha ao analisar dados de Redump.org" #: Source/Core/Core/Movie.cpp:944 #, c-format msgid "Failed to read %s" msgstr "Falha ao ler %s" #: Source/Core/DiscIO/CompressedBlob.cpp:371 Source/Core/DiscIO/FileBlob.cpp:92 #: Source/Core/DiscIO/WIABlob.cpp:2052 #, c-format msgid "Failed to read from the input file \"%s\"." msgstr "Falha ao ler a partir do arquivo de entrada \"%s\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:441 msgid "Failed to remove file" msgstr "Falha ao remover arquivo" #: Source/Core/DolphinQt/ConvertDialog.cpp:431 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Falha ao remover os dados indesejados do arquivo \"%1\".\n" "\n" "Deseja convertê-lo sem remover os dados indesejados?" #: Source/Core/DolphinQt/GameList/GameList.cpp:520 msgid "Failed to remove this title from the NAND." msgstr "Falha ao remover este título da NAND." #: Source/Core/Core/NetPlayClient.cpp:880 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Falha ao redefinir a pasta do NetPlay GCI. Verifique suas permissões de " "escrita." #: Source/Core/Core/NetPlayClient.cpp:910 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Falha ao redefinir a pasta do NetPlay NAND. Verifique suas permissões de " "escrita." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "Failed to save FIFO log." msgstr "Falha ao salvar o registro FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1433 msgid "Failed to save code map to path '%1'" msgstr "Falha ao salvar o mapa de códigos no caminho '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1474 msgid "Failed to save signature file '%1'" msgstr "Falha ao salvar arquivo de assinatura '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1454 msgid "Failed to save symbol map to path '%1'" msgstr "Falha ao salvar o mapa de símbolos no caminho '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1550 msgid "Failed to save to signature file '%1'" msgstr "Falha ao salvar para o arquivo de assinatura '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "Falha ao desinstalar pacote: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:75 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Falha ao gravar o BT.DINF no SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:936 msgid "Failed to write Mii data." msgstr "Falha ao gravar dados Mii." #: Source/Core/Core/NetPlayClient.cpp:1017 msgid "Failed to write Wii save." msgstr "Falha ao gravar o jogo salvo do Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Falha ao salvar o arquivo de configuração!" #: Source/Core/DiscIO/CompressedBlob.cpp:375 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2056 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Falha ao escrever no arquivo de saída \"%s\".\n" "Certifique-se de que há espaço livre suficiente na mídia de destino." #: Source/Core/DolphinQt/GameList/GameList.cpp:490 #: Source/Core/DolphinQt/GameList/GameList.cpp:518 #: Source/Core/DolphinQt/GameList/GameList.cpp:645 #: Source/Core/DolphinQt/MenuBar.cpp:1040 msgid "Failure" msgstr "Falha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "Fair Input Delay" msgstr "Atraso de entrada justo" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Rápido" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Cálculo Rápido de Profundidade" #: Source/Core/Core/Movie.cpp:1222 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, " "byte %u.) %s" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 msgid "File Details" msgstr "Detalhes do Arquivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:792 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "File Format" msgstr "Formato do Arquivo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:61 msgid "File Format:" msgstr "Formato do Arquivo:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Informações do Arquivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:787 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/MenuBar.cpp:628 msgid "File Name" msgstr "Nome do Arquivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:788 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:629 msgid "File Path" msgstr "Caminho do arquivo" #: Source/Core/DolphinQt/GameList/GameList.cpp:791 #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "File Size" msgstr "Tamanho" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:53 msgid "File Size:" msgstr "Tamanho do Arquivo:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "File contained no codes." msgstr "O arquivo não continha códigos." #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 #: Source/Core/DolphinQt/GCMemcardManager.cpp:404 #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 #: Source/Core/DolphinQt/GCMemcardManager.cpp:464 msgid "File write failed" msgstr "Falha ao gravar no arquivo" #: Source/Core/DiscIO/CompressedBlob.cpp:287 msgid "Files opened, ready to compress." msgstr "Arquivos abertos, pronto para comprimir." #: Source/Core/Core/Boot/Boot.cpp:103 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "Arquivos especificados no arquivo M3U \"%s\" não foram encontrados:\n" "%s" #: Source/Core/DolphinQt/GCMemcardManager.cpp:594 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "O tamanho do arquivo não corresponde com nenhum dos tamanhos conhecidos de " "cartão de memória do GameCube." #: Source/Core/DolphinQt/GCMemcardManager.cpp:597 msgid "Filesize in header mismatches actual card size." msgstr "" "O tamanho de arquivo no cabeçalho não corresponde com o tamanho real do " "cartão." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Sistema de Arquivos" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 msgid "Filter Symbols" msgstr "Filtro de símbolos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Filtros" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtra todas as texturas, incluindo qualquer textura que o jogo definiu " "explicitamente como não filtrada.\n" "Pode melhorar a qualidade de certas texturas em alguns jogos, mas causará " "problemas em outros.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106 msgid "Find &Next" msgstr "Localizar pró&ximo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Find &Previous" msgstr "Localizar &anterior" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:848 msgid "Finish Calibration" msgstr "Finalizar calibração" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Finalizando a atualização...\n" "Isto pode levar algum tempo." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "First Block" msgstr "Primeiro Bloco" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "First Person" msgstr "Primeira Pessoa" #: Source/Core/DolphinQt/GCMemcardManager.cpp:87 msgid "Fix Checksums" msgstr "Corrigir checksums" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86 msgid "Flags" msgstr "Sinalizadores" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:147 msgid "Float" msgstr "Flutuador" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:467 msgid "Follow &branch" msgstr "Seguir &ramo" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:816 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Para melhores resultados, mova lentamente o seu controle para todas as " "regiões possíveis." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Forçar 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Force 24-Bit Color" msgstr "Forçar 24 bits de cor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Forçar 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:136 msgid "Force Listen Port:" msgstr "Forçar a porta de escuta:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Force Texture Filtering" msgstr "Forçar a Filtragem de Textura" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Força o jogo a exibir gráficos em qualquer proporção de tela. Use essa opção " "com a \"Proporção de tela\" definida em \"Forçar 16:9\" para rodar jogos " "feitos apenas para a proporção 4:3 em 16:9.\n" "\n" "Não costuma produzir bons resultados pois causa problemas com a UI e outros " "pequenos defeitos gráficos em alguns jogos.\n" "Desnecessário (e prejudicial) se estiver utilizando qualquer patch " "widescreen baseado em códigos AR/Gecko.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "\n" "Has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a " "qualidade ao reduzir faixas de cores não uniformes.\n" "Essa opção não tem nenhum impacto no desempenho, mas pode causar pequenos " "problemas gráficos.\n" "\n" "\n" "Na dúvida, deixe isto ativado." #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Formato:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "Para frente" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:146 msgid "Forward port (UPnP)" msgstr "Abrir porta (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380 msgid "Found %1 results for \"%2\"" msgstr "Encontrados %1 resultados para \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Frame %1" msgstr "Quadro %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:329 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Avançar Quadro" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Diminuir Velocidade (Avanço de Quadros)" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Aumentar Velocidade (Avanço de Quadros)" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Resetar Velocidade (Avanço de Quadros)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Frame Dumping" msgstr "Despejo de quadros" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Intervalo de Quadros" #: Source/Core/VideoCommon/RenderBase.cpp:1653 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Quadros a gravar:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "França" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:83 msgid "Free Look" msgstr "Olhar Livre" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22 msgid "Freelook" msgstr "Olhar livre" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Freelook Decrease Field of View X" msgstr "Campo Diminuir Olhar Livre da Visão X" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Freelook Decrease Field of View Y" msgstr "Campo Diminuir Olhar Livre da Visão Y" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Decrease Speed" msgstr "Diminuir Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Freelook Increase Field of View X" msgstr "Campo Aumentar Olhar Livre da Visão X" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Freelook Increase Field of View Y" msgstr "Campo Aumentar Olhar Livre da Visão Y" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Increase Speed" msgstr "Aumentar Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Move Down" msgstr "Mover para Baixo (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Move Left" msgstr "Mover para Esquerda (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Freelook Move Right" msgstr "Mover para Direita (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Freelook Move Up" msgstr "Mover para Cima (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Freelook Reset" msgstr "Resetar Câmera (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Reset Speed" msgstr "Resetar Velocidade (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Freelook Toggle" msgstr "Alternar olhar livre" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Freelook Zoom In" msgstr "Zoom In (Olhar Livre)" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Freelook Zoom Out" msgstr "Zoom Out (Olhar Livre)" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "French" msgstr "Francês" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "Frequência" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "De" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "De:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Tela Cheia" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 msgid "Function" msgstr "Função" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129 msgid "Function callers" msgstr "Chamadores de função" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121 msgid "Function calls" msgstr "Chamadores de função" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "Functions" msgstr "Funções" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "Porta %1 do GC" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "Pasta GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:400 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" "GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido" #: Source/Core/DolphinQt/ConvertDialog.cpp:343 msgid "GCZ GC/Wii images (*.gcz)" msgstr "Imagens GCZ GC/Wii (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:528 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n" "Isto significa que um dos seguintes:\n" "* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n" "* Fluxo de comando corrompido por algum bug espúrio da memória\n" "* Este realmente é um opcode desconhecido (improvável)\n" "* Algum outro tipo de bug\n" "\n" "Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin " "provavelmente vai travar ou congelar agora. Aproveite." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "Descodificação de texturas da GPU" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "Jogo" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183 msgid "Game Boy Advance Carts (*.gba)" msgstr "Cartuchos de Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Configurar jogo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 msgid "Game Details" msgstr "Detalhes do Jogo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:124 msgid "Game Folders" msgstr "Pastas de jogo" #: Source/Core/DolphinQt/GameList/GameList.cpp:789 #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Game ID" msgstr "ID do Jogo" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:118 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "ID do Jogo:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:657 msgid "Game Status" msgstr "Estado do jogo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Game changed to \"%1\"" msgstr "Jogo alterado para \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1507 msgid "Game is already running!" msgstr "O jogo já está rodando!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:470 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de " "dados a frente 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Configurações Específicas do Jogo" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GameCube Adapter for Wii U" msgstr "Adaptador do GameCube para Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adaptador de GameCube para Wii U na porta %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384 msgid "GameCube Controller" msgstr "Controle de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:383 msgid "GameCube Controller at Port %1" msgstr "Controle do GameCube na porta %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:79 msgid "GameCube Controllers" msgstr "Controles do GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:375 msgid "GameCube Keyboard" msgstr "Teclado de GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:376 msgid "GameCube Keyboard at Port %1" msgstr "Teclado do GameCube na porta %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "GameCube Memory Card Manager" msgstr "Gerenciador de cartão de memória do GameCube" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/GCMemcardManager.cpp:296 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:179 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Cartões de memória do GameCube (*.raw,*.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388 msgid "GameCube Microphone Slot %1" msgstr "Espaço %1 do microfone do GameCube" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "Entrada TAS do GameCube %1" #: Source/Core/DolphinQt/CheatsManager.cpp:200 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Códigos Gecko" #: Source/Core/Core/HotkeyManager.cpp:326 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Geral" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399 msgid "General and Options" msgstr "Geral e opções" #: Source/Core/DolphinQt/CheatsManager.cpp:260 msgid "Generate Action Replay Code" msgstr "Gerar código de Action Replay" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Generate a New Statistics Identity" msgstr "Gerar uma Nova ID de Estatísticas " #: Source/Core/DolphinQt/CheatsManager.cpp:299 msgid "Generated by search (Address %1)" msgstr "Gerado pela busca (endereço %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1218 msgid "Generated symbol names from '%1'" msgstr "Nomes de símbolos gerados a partir de '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "German" msgstr "Alemão" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Alemanha" #: Source/Core/UICommon/UICommon.cpp:459 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "Golf Mode" msgstr "Modo golfe" #: Source/Core/DiscIO/VolumeVerifier.cpp:343 msgid "Good dump" msgstr "Extração boa" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:423 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Gráficos" #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24 msgid "Graphics Toggles" msgstr "Alternância de gráficos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.\n" "\n" "Slightly increases GPU load and causes relatively few graphical issues. " "Raising the internal resolution will improve the effect of this setting. \n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta drasticamente a qualidade das texturas geradas através de efeitos " "render-to-texture. Aumenta levemente o trabalho da GPU e causa um número " "muito pequeno de defeitos gráficos. Aumentar a resolução interna vai " "melhorar o efeito dessa opção.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Verde Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Verde Direito" #: Source/Core/DolphinQt/MenuBar.cpp:605 msgid "Grid View" msgstr "Exibição de grade" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "Guitarra" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Gyroscope" msgstr "Giroscópio" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:115 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "Cabeça" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:412 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Ocultar" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Ocultar sessões dentro do jogo" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Ocultar sessões não compatíveis" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:185 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "High" msgstr "Alto" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:421 msgid "Highest" msgstr "Mais alta" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "Força da batida" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:203 msgid "Host" msgstr "Hospedar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:310 msgid "Host Code:" msgstr "Código do host:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "Host Input Authority" msgstr "Autoridade de entrada do host" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "Host Size" msgstr "Tamanho do host" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "O host tem o controle de enviar todas os comandos para o jogo, como " "recebidos de outros jogadores, dando ao host zero latência, mas aumentando a " "latência dos outros.\n" "Adequado para jogos casuais com mais de 3 jogadores, possivelmente em " "conexões instáveis ou de alta latência." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926 msgid "Host input authority disabled" msgstr "Autoridade de entrada do host desativada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926 msgid "Host input authority enabled" msgstr "Autoridade de entrada do host ativada" #: Source/Core/DolphinQt/GameList/GameList.cpp:398 msgid "Host with NetPlay" msgstr "Hospedar com NetPlay" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 msgid "Hotkey Settings" msgstr "Configurar teclas de atalho" #: Source/Core/Core/HotkeyManager.cpp:204 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42 msgid "Hotkeys" msgstr "Teclas de Atalho" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Hotkeys Require Window Focus" msgstr "Teclas de atalho requerem foco do Windows" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:51 msgid "I am aware of the risks and want to continue" msgstr "Estou ciente dos riscos e quero continuar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:293 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:209 msgid "ID" msgstr "ID" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Um arquivo necessário para serviços SSL (%s) é inválido. Por favor, " "consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "instruções de como configurar a rede do Wii." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Não foi possível ler um arquivo necessário para serviços SSL (%s). Por " "favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para " "instruções de como configurar a rede do Wii." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:310 msgid "IP Address:" msgstr "Endereço IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "Configurações do IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "IR Sensitivity:" msgstr "Sensibilidade do IR:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Um formato simples e robusto compatível com muitos programas. Ele ocupa " "mais espaço do que qualquer outro formato.\n" "\n" "GCZ: Um formato compactado básico compatível com a maioria das versões do " "Dolphin e alguns outros programas. Ele não consegue compactar com eficiência " "dados indesejados (exceto se removidos) nem dados Wii criptografados.\n" "\n" "WIA: Um formato compactado avançado compatível com o Dolphin 5.0-12188 e " "superior, além de alguns outros programas. Ele consegue compactar com " "eficiência dados Wii criptografados, mas não dados indesejados (exceto se " "removidos).\n" "\n" "RVZ: Um formato compactado avançado compatível com o Dolphin 5.0-12188 e " "superior. Ele consegue compactar com eficiência tanto dados indesejados como " "dados Wii criptografados." #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 msgid "Icon" msgstr "Ícone" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Idêntico à Autoridade de Entrada do Host, exceto que o \"Host\" (que possui " "zero de latência) pode ser alternado a qualquer momento.\n" "Adequado para jogos baseados em turnos com controles sensíveis ao tempo, " "como golfe." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:291 msgid "Identity Generation" msgstr "Geração de identidade" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "If \"Allow Writes to SD Card\" is disabled this does not override it." msgstr "" "Se \"Permitir Salvar no Cartão SD\" está desativado, isso não o substitui." #: Source/Core/DolphinQt/Main.cpp:245 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Se autorizado, o Dolphin pode recolher dados relacionados ao desempenho, uso " "de funcionalidades e configurações do emulador, assim como informações sobre " "o seu hardware e sistema operacional.\n" "\n" "Os dados pessoais nunca serão recolhidos. Essas informações nos ajudam a " "compreender como os usuários e os jogos emulados utilizam o Dolphin e a " "priorizar os nossos esforços. Elas também nos ajudam a identificar " "configurações raras que estejam causando bugs ou problemas de desempenho e " "estabilidade.\n" "Essa permissão pode ser revogada a qualquer momento através das " "configurações do Dolphin." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignorar" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Ignorar Mudanças de Formato" #: Source/Core/DolphinQt/Main.cpp:64 msgid "Ignore for this session" msgstr "Ignorar para esta sessão" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:216 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora quaisquer alterações no formato do EFB.\n" "Melhora o desempenho em muitos jogos sem qualquer efeito negativo. No " "entanto, pode causar defeitos gráficos em um pequeno número de jogos.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n" "\n" "Melhora o desempenho em alguns jogos, mas desativará todos os efeitos " "gráficos ou funções relacionadas à jogabilidade baseados no EFB.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "Apresentar XFB Imediatamente" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementa o modo tela cheia através de uma janela sem bordas que se estende " "por toda a tela, ao invés de utilizar o modo exclusivo. Permite transições " "rápidas entre o modo tela cheia e janela, mas aumenta levemente a latência, " "torna o movimento menos suave e diminui levemente o desempenho.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Import BootMii NAND Backup..." msgstr "Importar cópia de segurança de BootMII NAND..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Import Save File" msgstr "Importar jogo salvo" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Import Wii Save..." msgstr "Importar jogo salvo do Wii..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:371 msgid "Import failed" msgstr "Falha na importação" #: Source/Core/DolphinQt/MainWindow.cpp:1547 msgid "Importing NAND backup" msgstr "Importando cópia de segurança de NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1557 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importando cópia de segurança de NAND\n" " Tempo decorrido: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "Dentro do jogo?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:264 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time.\n" "\n" "If unsure, leave this checked." msgstr "" "Inclui o conteúdo do frame buffer embutido (EFB) e cópias ampliadas do EFB " "em estados salvos. Isso corrige texturas e objetos faltando e/ou em " "resolução reduzida ao carregar estados, ao custo de um tempo maior de " "salvamento e carregamento.\n" "\n" "Na dúvida, deixe isto marcado." #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Increase Convergence" msgstr "Aumentar Convergência" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Increase Depth" msgstr "Aumentar Profundidade" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Aumentar Velocidade (Emulação)" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Increase IR" msgstr "Aumentar RI" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "Informações" #: Source/Core/Common/MsgHandler.cpp:89 #: Source/Core/DolphinQt/GameList/GameList.cpp:613 #: Source/Core/DolphinQt/MenuBar.cpp:1217 #: Source/Core/DolphinQt/MenuBar.cpp:1359 msgid "Information" msgstr "Informação" #: Source/Core/DolphinQt/MenuBar.cpp:1239 #: Source/Core/DolphinQt/MenuBar.cpp:1316 #: Source/Core/DolphinQt/MenuBar.cpp:1460 #: Source/Core/DolphinQt/MenuBar.cpp:1484 msgid "Input" msgstr "Entrada de Dados" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Força de entrada necessária para ativação." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:38 msgid "Input strength to ignore." msgstr "Força de entrada para ignorar." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:495 msgid "Insert &nop" msgstr "Inserir &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Insert SD Card" msgstr "Inserir Cartão SD" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Instalar" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Install Update" msgstr "Instalar atualização" #: Source/Core/DolphinQt/MenuBar.cpp:260 msgid "Install WAD..." msgstr "Instalar WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:329 msgid "Install to the NAND" msgstr "Instalar na NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "Instrução" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Ponto de interrupção de instrução" #: Source/Core/DolphinQt/MenuBar.cpp:1575 msgid "Instruction:" msgstr "Instrução:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "Instrução: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "Intensidade" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interface" #: Source/Core/Core/NetPlayServer.cpp:1824 #: Source/Core/Core/NetPlayServer.cpp:1879 Source/Core/Core/State.cpp:388 msgid "Internal LZO Error - compression failed" msgstr "Erro Interno do LZO - a compressão falhou" #: Source/Core/Core/NetPlayClient.cpp:1640 #: Source/Core/Core/NetPlayClient.cpp:1682 msgid "Internal LZO Error - decompression failed" msgstr "Erro Interno do LZO - falha na descompactação" #: Source/Core/Core/State.cpp:528 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n" "Tente carregar o estado salvo novamente" #: Source/Core/Core/State.cpp:634 msgid "Internal LZO Error - lzo_init() failed" msgstr "Erro Interno do LZO - lzo_init() falhou" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Resolução interna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Internal Resolution:" msgstr "Resolução Interna:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpretador (mais lento)" #: Source/Core/DolphinQt/MenuBar.cpp:790 msgid "Interpreter Core" msgstr "Núcleo do interpretador" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Código misto inválido" #: Source/Core/DolphinQt/MainWindow.cpp:261 msgid "Invalid Pack %1 provided: %2" msgstr "O pacote %1 fornecido é inválido: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "ID de jogador inválido" #: Source/Core/DolphinQt/MenuBar.cpp:1245 msgid "Invalid RSO module address: %1" msgstr "Endereço do módulo RSO inválido: %1" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:173 msgid "Invalid Token." msgstr "Token inválido." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:303 msgid "Invalid callstack" msgstr "Callstack inválido" #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "Invalid checksums." msgstr "Somas de verificação inválidas." #: Source/Core/Core/NetPlayClient.cpp:1795 msgid "Invalid host" msgstr "Host inválido" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Entrada inválida para o campo \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:327 msgid "Invalid input provided" msgstr "Entrada inválida fornecida" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:449 msgid "Invalid literal." msgstr "Literal inválido." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Senha inválida fornecida." #: Source/Core/Core/Movie.cpp:887 msgid "Invalid recording file" msgstr "Arquivo de gravação inválido" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311 msgid "Invalid search parameters (no object selected)" msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335 msgid "Invalid search string (couldn't convert to number)" msgstr "String de pesquisa inválida (não foi possível converter para número)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318 msgid "Invalid search string (only even string lengths supported)" msgstr "" "String de pesquisa inválida (apenas comprimentos correspondentes de string " "são suportados)" #: Source/Core/DolphinQt/Main.cpp:193 msgid "Invalid title ID." msgstr "ID de titulo inválido." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italiano" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Itália" #: Source/Core/DolphinQt/MenuBar.cpp:788 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT ARM64 (experimental)" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "JIT Block Linking Off" msgstr "JIT Block Linking desligado" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23 msgid "JIT Blocks" msgstr "JIT Blocks" #: Source/Core/DolphinQt/MenuBar.cpp:924 msgid "JIT Branch Off" msgstr "JIT Branch desligado" #: Source/Core/DolphinQt/MenuBar.cpp:892 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint desligado" #: Source/Core/DolphinQt/MenuBar.cpp:900 msgid "JIT Integer Off" msgstr "JIT Integer desligado" #: Source/Core/DolphinQt/MenuBar.cpp:876 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating desligado" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "JIT LoadStore Off" msgstr "JIT LoadStore desligado" #: Source/Core/DolphinQt/MenuBar.cpp:884 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired desligado" #: Source/Core/DolphinQt/MenuBar.cpp:860 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz desligado" #: Source/Core/DolphinQt/MenuBar.cpp:852 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx desligado" #: Source/Core/DolphinQt/MenuBar.cpp:868 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz desligado" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "JIT Off (JIT Core)" msgstr "JIT desligado (núcleo JIT)" #: Source/Core/DolphinQt/MenuBar.cpp:908 msgid "JIT Paired Off" msgstr "JIT Paired desligado" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "Recompilador JIT (recomendado)" #: Source/Core/DolphinQt/MenuBar.cpp:932 msgid "JIT Register Cache Off" msgstr "Cache de Registro JIT Desligado" #: Source/Core/DolphinQt/MenuBar.cpp:916 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters desligado" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:852 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "O JIT não conseguiu encontrar espaço para o código após limpar o cache. Isso " "nunca deveria acontecer. Por favor, relate este incidente no bug tracker. O " "Dolphin vai sair agora." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:278 msgid "Japan" msgstr "Japão" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Japanese" msgstr "Japonês" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japonês (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166 msgid "Keep Window on Top" msgstr "Manter Janela no Topo" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Keyboard" msgstr "Teclado" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Teclas" #: Source/Core/UICommon/UICommon.cpp:459 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236 msgid "Kick Player" msgstr "Remover Jogador" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:280 msgid "Korea" msgstr "Coréia" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64 msgid "L-Analog" msgstr "L (analógico)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "Save LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:141 msgid "Label" msgstr "Rótulo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:86 msgid "Latency:" msgstr "Latência:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:432 msgid "Latency: ~10ms" msgstr "Latência: ~10ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:434 msgid "Latency: ~20ms" msgstr "Latência: ~20ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~40ms" msgstr "Latência: ~40ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:436 msgid "Latency: ~80ms" msgstr "Latência: ~80ms" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Left" msgstr "Esquerda" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:84 msgid "Left Stick" msgstr "Eixo Esquerdo" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "Tabela esquerda" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:20 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Clique esquerdo para definir valor IR.\n" "Clique direito para voltar a centralizá-lo." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:21 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Clique esquerdo para definir valor do stick.\n" "Clique direito para voltar a centralizá-lo." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:59 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clique com o botão esquerdo para detectar.\n" "Clique com o botão do meio para limpar.\n" "Clique com o botão direito para mais opções." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:63 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Clique esquerdo/direito do mouse para configurar saída.\n" "Clique com o botão do meio para limpar." #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "Less or equal to" msgstr "Menor ou igual a" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Less than" msgstr "Menor que" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licença" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Limit Chunked Upload Speed:" msgstr "Limitar velocidade de envio de fragmentos:" #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "List Columns" msgstr "Colunas de lista" #: Source/Core/DolphinQt/MenuBar.cpp:602 msgid "List View" msgstr "Visualização em lista" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Listening" msgstr "Escutando" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:99 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "Carregar" #: Source/Core/DolphinQt/MenuBar.cpp:958 msgid "Load &Bad Map File..." msgstr "Carregar arquivo de mapa &incorreto..." #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "Load &Other Map File..." msgstr "Carregar &outro arquivo de mapa..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Load Custom Textures" msgstr "Carregar Texturas Personalizadas" #: Source/Core/DolphinQt/MenuBar.cpp:245 msgid "Load GameCube Main Menu" msgstr "Carregar menu principal do GameCube" #: Source/Core/Core/HotkeyManager.cpp:349 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Carregar último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:215 msgid "Load Path:" msgstr "Caminho para carregar:" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/Core/HotkeyManager.cpp:346 msgid "Load State" msgstr "Carregar Estado" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 1" msgstr "Carregar Estado (Último 1)" #: Source/Core/Core/HotkeyManager.cpp:187 msgid "Load State Last 10" msgstr "Carregar Estado (Último 10)" #: Source/Core/Core/HotkeyManager.cpp:179 msgid "Load State Last 2" msgstr "Carregar Estado (Último 2)" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Load State Last 3" msgstr "Carregar Estado (Último 3)" #: Source/Core/Core/HotkeyManager.cpp:181 msgid "Load State Last 4" msgstr "Carregar Estado (Último 4)" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Load State Last 5" msgstr "Carregar Estado (Último 5)" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Load State Last 6" msgstr "Carregar Estado (Último 6)" #: Source/Core/Core/HotkeyManager.cpp:184 msgid "Load State Last 7" msgstr "Carregar Estado (Último 7)" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Load State Last 8" msgstr "Carregar Estado (Último 8)" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Load State Last 9" msgstr "Carregar Estado (Último 9)" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 1" msgstr "Carregar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Load State Slot 10" msgstr "Carregar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Slot 2" msgstr "Carregar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Slot 3" msgstr "Carregar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Slot 4" msgstr "Carregar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Slot 5" msgstr "Carregar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Slot 6" msgstr "Carregar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load State Slot 7" msgstr "Carregar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Load State Slot 8" msgstr "Carregar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Load State Slot 9" msgstr "Carregar Estado (Slot 9)" #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Load State from File" msgstr "Carregar estado do arquivo" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Load State from Selected Slot" msgstr "&Carregar Estado do Slot Selecionado" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Load State from Slot" msgstr "Carregar estado do compartimento" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Load Wii Save" msgstr "Carregar salvamento do Wii" #: Source/Core/DolphinQt/MenuBar.cpp:998 msgid "Load Wii System Menu %1" msgstr "Carregar menu de sistema do Wii %1" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Load from Selected Slot" msgstr "Carregar do compartimento selecionado" #: Source/Core/DolphinQt/MenuBar.cpp:391 msgid "Load from Slot %1 - %2" msgstr "Carregar do compartimento %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1378 #: Source/Core/DolphinQt/MenuBar.cpp:1394 msgid "Load map file" msgstr "Carregar arquivo de mapa" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Carregar..." #: Source/Core/DolphinQt/MenuBar.cpp:1360 msgid "Loaded symbols from '%1'" msgstr "Símbolos carregados a partir de '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:236 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carrega texturas personalizadas da pasta User/Load/Textures//.\n" "\n" "Na dúvida, deixe isso desmarcado." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:554 msgid "Local" msgstr "Local" #: Source/Core/DolphinQt/CheatsManager.cpp:644 msgid "Lock" msgstr "Bloquear" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Configurações" #: Source/Core/DolphinQt/MenuBar.cpp:830 msgid "Log JIT Instruction Coverage" msgstr "Registrar cobertura das instruções JIT" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Log Render Time to File" msgstr "Registrar Tempo de Renderização" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Tipos de Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Saída de Dados" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.\n" "\n" "Use this feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Registra o tempo de renderização de cada quadro no arquivo User/Logs/" "render_time.txt. Use essa função quando quiser medir o desempenho do " "Dolphin.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:966 msgid "Lost connection to NetPlay server..." msgstr "Conexão perdida com o servidor NetPlay..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:179 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:419 msgid "Low" msgstr "Baixo" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:417 msgid "Lowest" msgstr "Mais baixa" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "Checksum MD5" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:59 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "MORIBUND" msgstr "MORIBUNDO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:325 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Arquivos de GameShark da MadCatz (*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Eixo de Controle" #: Source/Core/DolphinQt/GameList/GameList.cpp:786 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 #: Source/Core/DolphinQt/MenuBar.cpp:627 msgid "Maker" msgstr "Fabricante" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:142 msgid "Maker:" msgstr "Fabricante:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os " "detalhes gerais.\n" "Desativar a névoa causará problemas em alguns jogos que dependem de emulação " "de névoa apropriada.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Manage NAND" msgstr "Gerenciar NAND" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:657 msgid "Mapping" msgstr "Mapeamento" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 msgid "Match Found" msgstr "Correspondência encontrada" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:948 msgid "Max Buffer:" msgstr "Buffer máx.:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:916 msgid "Max buffer size changed to %1" msgstr "Tamanho máximo do buffer alterado para %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "Ângulo máximo de inclinação." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "May cause slow down in Wii Menu and some games." msgstr "Pode causar lentidão no Wii Menu e em alguns jogos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:182 msgid "Medium" msgstr "Médio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Memória" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Ponto de interrupção de memória" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Memory Card Manager" msgstr "Gerenciar cartão de memória" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "O nome do arquivo de Memory Card no Slot %c está incorreto\n" "Região não especificada\n" "\n" "O diretório do Slot %c foi mudado para\n" "%s\n" "Você gostaria de copiar o arquivo antigo para o novo local?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:565 #: Source/Core/DolphinQt/CheatsManager.cpp:591 msgid "Memory Not Ready" msgstr "A memória não está pronta" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "Sobreposição de Memória" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 msgid "Memory breakpoint options" msgstr "Opções do &ponto interrupção de memória" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:245 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1529 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Mesclar uma nova NAND sobre a NAND atualmente selecionada substituirá todos " "os canais e jogos salvos que já existem. Este processo não é reversível, " "então recomendamos que você mantenha cópias de segurança de ambas as NANDs. " "Deseja mesmo continuar?" #: Source/Core/UICommon/UICommon.cpp:459 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:390 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "Microfone" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126 msgid "Misc" msgstr "Diversas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Misc Settings" msgstr "Configurações Diversas" #: Source/Core/DolphinQt/GCMemcardManager.cpp:603 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Há uma discrepância entre o número de blocos livres no cabeçalho e o número " "real de blocos livres." #: Source/Core/DolphinQt/GCMemcardManager.cpp:606 msgid "Mismatch between internal data structures." msgstr "Há uma discrepância entre as estruturas de dados internas." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "Modificador" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:216 msgid "" "Modifies textures to show the format they're encoded in.\n" "\n" "May require an emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica as texturas para mostrar o formato no qual elas estão codificadas.\n" "\n" "Pode requerer uma redefinição de emulação para aplicar.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Sombras Monoscópicas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Monospaced Font" msgstr "Fonte monoespaçada" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More or equal to" msgstr "Maior ou igual a" #: Source/Core/DolphinQt/CheatsManager.cpp:401 msgid "More than" msgstr "Mais que" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:401 msgid "Motion Input" msgstr "Entrada de movimento" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400 msgid "Motion Simulation" msgstr "Simulação de movimento" #: Source/Core/Core/HW/GCPadEmu.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:147 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada." #: Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Filme" #: Source/Core/DolphinQt/MenuBar.cpp:1087 #: Source/Core/DolphinQt/MenuBar.cpp:1131 #: Source/Core/DolphinQt/MenuBar.cpp:1136 #: Source/Core/DolphinQt/MenuBar.cpp:1140 msgid "NAND Check" msgstr "Verificar NAND" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "Aviso sobre NKit" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n" #: Source/Core/DolphinQt/MenuBar.cpp:247 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:249 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:293 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Nome" #: Source/Core/DolphinQt/GameList/GameList.cpp:903 msgid "Name for a new tag:" msgstr "Nome do novo marcador:" #: Source/Core/DolphinQt/GameList/GameList.cpp:913 msgid "Name of the tag to remove:" msgstr "Nome do marcador a ser removido:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "Name of your session shown in the server browser" msgstr "Nome da sua sessão mostrada no navegador do servidor" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:117 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:141 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "Native (640x528)" msgstr "Nativo (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:324 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "Native GCI File (*.gci)" msgstr "Arquivo GCI Nativo (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:68 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Navegador de sessão NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:35 msgid "NetPlay Setup" msgstr "Configurar NetPlay" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Holanda" #: Source/Core/Core/NetPlayClient.cpp:2507 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "NetPlay dessincronizou-se em NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:2012 msgid "Netplay has desynced. There is no way to recover from this." msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:141 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Network" msgstr "Rede" #: Source/Core/DolphinQt/Updater.cpp:69 msgid "Never Auto-Update" msgstr "Nunca atualizar automaticamente" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103 msgid "New" msgstr "Novo" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Novo ponto de interrupção" #: Source/Core/DolphinQt/CheatsManager.cpp:385 msgid "New Search" msgstr "Nova pesquisa" #: Source/Core/DolphinQt/GameList/GameList.cpp:393 msgid "New Tag..." msgstr "Novo marcador..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:292 msgid "New identity generated." msgstr "Uma nova ID foi gerada." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "Nova instrução:" #: Source/Core/DolphinQt/GameList/GameList.cpp:903 msgid "New tag" msgstr "Novo marcador" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Próximo Perfil de Jogo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Next Match" msgstr "Próxima correspondência" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Próximo Perfil" #: Source/Core/DolphinQt/CheatsManager.cpp:386 msgid "Next Search" msgstr "Próxima pesquisa" #: Source/Core/Core/NetPlayClient.cpp:258 msgid "Nickname is too long." msgstr "O apelido é muito longo" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196 msgid "Nickname:" msgstr "Apelido:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Não" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Nenhum adaptador detectado" #: Source/Core/Core/ConfigManager.h:51 msgid "No Audio Output" msgstr "Nenhuma saída de áudio" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 #: Source/Core/DolphinQt/ConvertDialog.cpp:228 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:183 msgid "No Compression" msgstr "Sem Compressão" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:649 msgid "No Match" msgstr "Nenhuma correspondência" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:620 msgid "No Value Given" msgstr "Nenhum valor fornecido" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495 msgid "No description available" msgstr "Nenhuma descrição disponível" #: Source/Core/DolphinQt/GCMemcardManager.cpp:612 msgid "No errors." msgstr "Sem erros." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "Nenhuma extensão selecionada." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293 msgid "No file loaded / recorded." msgstr "Nenhum arquivo carregado / gravado." #: Source/Core/DolphinQt/MenuBar.cpp:1087 msgid "No issues have been detected." msgstr "Nenhum problema foi encontrado." #: Source/Core/Core/Boot/Boot.cpp:109 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "Nenhum caminho encontrado no arquivo M3U \"%s\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1416 msgid "No problems were found." msgstr "Nenhum problema encontrado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1410 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Nenhum problema foi encontrado. Isso não garante que este seja um bom dump, " "mas como os títulos do Wii contêm muitos dados de verificação, isso " "significa que provavelmente não há problemas que afetarão a emulação." #: Source/Core/InputCommon/InputConfig.cpp:72 #, c-format msgid "No profiles found for game setting '%s'" msgstr "Nenhum perfil encontrado para a configuração do jogo '%s'" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130 msgid "No recording loaded." msgstr "Nenhuma gravação carregada." #: Source/Core/DolphinQt/GameList/GameList.cpp:613 msgid "No save data found." msgstr "Nenhum jogo salvo encontrado." #: Source/Core/DolphinQt/CheatsManager.cpp:467 msgid "No search value entered." msgstr "Nenhum termo de pesquisa fornecido." #: Source/Core/Core/State.cpp:723 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de " "estado para evitar perda de sincronia com a gravação" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:482 msgid "No value provided." msgstr "Nenhum valor fornecido." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:188 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:228 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Nenhum" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "América do Norte" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:677 msgid "Not Found" msgstr "Não encontrado" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Desconhecido" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:415 msgid "Not all players have the game. Do you really want to start?" msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?" #: Source/Core/DolphinQt/CheatsManager.cpp:400 msgid "Not equals to" msgstr "Não é igual a" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Notas:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "Nada para configurar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Informação" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:106 msgid "Null" msgstr "Nulo" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "Número de batidas por segundo." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201 msgid "Nunchuk Buttons" msgstr "Botões do Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:127 msgid "Nunchuk Orientation" msgstr "Orientação do Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:80 msgid "Nunchuk Stick" msgstr "Stick do Nunchuk" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:58 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151 msgid "Object %1" msgstr "Objeto %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Intervalo de Objetos" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "Oceania" #: Source/Core/DolphinQt/CheatsManager.cpp:413 msgid "Octal" msgstr "Octal" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Off" msgstr "Desligado" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Ativado" #: Source/Core/DolphinQt/MenuBar.cpp:572 msgid "Online &Documentation" msgstr "&Documentação Online" #: Source/Core/DolphinQt/MenuBar.cpp:1484 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Somente anexar símbolos com o prefixo:\n" "(Em branco para todos os símbolos)" #: Source/Core/DolphinQt/MenuBar.cpp:1460 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Somente exportar símbolos com o prefixo:\n" "(Em branco para todos os símbolos)" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Open" msgstr "Abrir" #: Source/Core/DolphinQt/GameList/GameList.cpp:366 msgid "Open &Containing Folder" msgstr "Abrir &local do arquivo" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Abrir pasta..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Abrir o registro FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:362 msgid "Open GameCube &Save Folder" msgstr "Abrir a pasta dos jogos &salvos do GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:355 msgid "Open Wii &Save Folder" msgstr "Abrir a pasta &dos jogos salvos do Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Abrir em um editor externo" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: não foi possível encontrar dispositivos de som" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: não foi possível abrir o dispositivo %s" #: Source/Core/VideoBackends/OGL/main.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248 msgid "Operators" msgstr "Operadores" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 msgid "Options" msgstr "Opções" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Laranja" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Orbital" msgstr "Orbital" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:172 msgid "Other" msgstr "Outros" #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Teclas de atalho de outro estado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 msgid "Other State Management" msgstr "Gerenciamento de outro estado" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160 msgid "Other game..." msgstr "Outro jogo..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:57 msgid "Overlay Information" msgstr "Sobrepor Informações" #: Source/Core/DolphinQt/MenuBar.cpp:721 msgid "P&lay Input Recording..." msgstr "&Reproduzir Gravação de Replay..." #: Source/Core/DolphinQt/MenuBar.cpp:252 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:180 msgid "PNG image file (*.png);; All Files (*)" msgstr "Arquivo de imagem PNG (*.png);; Todos os arquivos (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "PPC Size" msgstr "Tamanho do PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:493 msgid "PPC vs Host" msgstr "PPC vs. Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Controle" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "Parâmetros" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "Erro de análise" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "Partição %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Passive" msgstr "Passivo" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Passthrough a Bluetooth adapter" msgstr "Passar por um adaptador Bluetooth" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 msgid "Password" msgstr "Senha" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password for joining your game (leave empty for none)" msgstr "Senha para entrar no seu jogo (deixe vazio para nenhuma)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Senha?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Editor de patch" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Nome do patch" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:47 msgid "Path:" msgstr "Caminho:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:26 msgid "Paths" msgstr "Locais" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pausar" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Pause at End of Movie" msgstr "&Pausar no Fim do Replay" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Pause on Focus Loss" msgstr "Pausar ao perder o foco" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "Velocidade angular máxima (medida em voltas por segundo)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "Velocidade máxima dos movimentos para a posição neutra." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "Velocidade máxima dos movimentos de sacudida para fora." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Per-Pixel Lighting" msgstr "Iluminação Por Pixel" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "Perform Online System Update" msgstr "Executar atualização on-line do sistema" #: Source/Core/DolphinQt/GameList/GameList.cpp:317 msgid "Perform System Update" msgstr "Executar atualização do sistema" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Physical" msgstr "Físico" #: Source/Core/UICommon/UICommon.cpp:460 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1182 msgid "Pick a debug font" msgstr "Escolha a fonte de depuração" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:657 msgid "Ping" msgstr "Latência" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Pitch Down" msgstr "Arremessar para baixo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Up" msgstr "Arremessar para cima" #: Source/Core/DolphinQt/GameList/GameList.cpp:782 #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "Platform" msgstr "Plataforma" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Reproduzir" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Reproduzir/gravar" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Reproduzir Gravação" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Opções de Reprodução" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:657 msgid "Player" msgstr "Reprodutor" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 msgid "Players" msgstr "Jogadores" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Point" msgstr "Apontar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:56 msgid "Port %1" msgstr "Porta %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:104 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:134 msgid "Port:" msgstr "Porta:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Possível dessincronia detectada: %1 deve ter dessincronizado-se no quadro %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:104 msgid "Post-Processing Effect:" msgstr "Efeito de Pós-Processamento:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Configurações do shader de pós-processamento" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:70 msgid "Prefetch Custom Textures" msgstr "Pré-carregar Texturas Personalizadas" #: Source/Core/Core/Movie.cpp:1125 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1236 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1211 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Preparando-se para atualizar...\n" "Isto pode demorar um pouco." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Predefinições" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Pressione o botão Sincronizar" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 msgid "Pressure" msgstr "Pressão" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.\n" "\n" "Not recommended, only use if the other options give poor results." msgstr "" "Bloqueia a renderização de objetos em modo de espera para impedir que a " "compilação de shaders trave. Pode funcionar em situações em que os " "Ubershaders não funcionem, ao custo de apresentar falhas visuais e efeitos " "quebrados. Não recomendado, use somente se as outras opções gerarem " "resultados ruins no seu sistema." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Perfil do jogo anterior" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Previous Match" msgstr "Correspondência anterior" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Perfil anterior" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Privado" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Privado e público" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47 msgid "Problem" msgstr "Problema" #: Source/Core/DiscIO/VolumeVerifier.cpp:1431 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Problemas de alta gravidade foram encontrados. O jogo provavelmente não " "funcionará." #: Source/Core/DiscIO/VolumeVerifier.cpp:1421 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Problemas de baixa gravidade foram encontrados. Eles provavelmente não " "impedirão a execução do jogo." #: Source/Core/DiscIO/VolumeVerifier.cpp:1426 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Problemas de gravidade média foram encontrados. O jogo inteiro ou certas " "partes do jogo podem não funcionar corretamente." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:97 msgid "Profile" msgstr "Perfil" #: Source/Core/Core/HotkeyManager.cpp:332 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Contador do programa" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:288 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 msgid "Progress" msgstr "Progresso" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Público" #: Source/Core/DolphinQt/MenuBar.cpp:509 msgid "Purge Game List Cache" msgstr "Limpar cache da lista de jogos" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:335 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Coloque as roms do menu principal em User/GC/{região}." #: Source/Core/Core/NetPlayClient.cpp:1326 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) não pôde ser habilitado." #: Source/Core/Core/NetPlayClient.cpp:1322 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) habilitado com sucesso." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Qualidade do decodificador DPLII. A latência do áudio aumenta com a " "qualidade." #: Source/Core/Common/MsgHandler.cpp:90 #: Source/Core/DolphinQt/ConvertDialog.cpp:430 #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/MainWindow.cpp:1528 msgid "Question" msgstr "Pergunta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103 msgid "Quit" msgstr "Sair" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66 msgid "R-Analog" msgstr "R (analógico)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277 msgid "READY" msgstr "PRONTO" #: Source/Core/DolphinQt/MenuBar.cpp:950 msgid "RSO Modules" msgstr "Módulos RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1235 msgid "RSO auto-detection" msgstr "Autodetecção RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "RUNNING" msgstr "CORRENDO" #: Source/Core/DolphinQt/ConvertDialog.cpp:351 msgid "RVZ GC/Wii images (*.rvz)" msgstr "Imagens RVZ GC/Wii (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:299 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Sensibilidade" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497 msgid "Re&place instruction" msgstr "Su&bstituir instrução" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Leitura" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162 msgid "Read and write" msgstr "Leitura e escrita" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Read only" msgstr "Somente leitura" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Leitura ou gravação" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Modo somente leitura" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:159 msgid "Real Balance Board" msgstr "Balance Board Real" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:188 msgid "Real Wii Remote" msgstr "Wii Remote real" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Recenter" msgstr "Mais recente" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Gravar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Record Inputs" msgstr "Gravar entrada de dados" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134 msgid "Recording" msgstr "Gravando" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Opções da Gravação" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "Recording..." msgstr "Gravando..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Vermelho" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Vermelho Esquerdo" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Vermelho Direito" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduz a quantidade de serrilhamento causada pela rasterização dos gráficos " "3D. Isso suaviza bordas serrilhadas nos objetos. Aumenta a carga da GPU e as " "vezes causa problemas gráficos.\n" "\n" "SSAA é consideravelmente mais exigente do que o MSAA, mas fornece a melhor " "qualidade de imagem e também aplica antisserrilhamento na iluminação, " "efeitos de shader e texturas.\n" "\n" "Na dúvida, selecione Nenhum." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:66 msgid "Redump.org Status:" msgstr "Estado do Redump.org:" #: Source/Core/DolphinQt/CheatsManager.cpp:387 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:115 msgid "Refresh" msgstr "Atualizar" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Refresh Game List" msgstr "Atualizar lista de jogos" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Atualizando..." #: Source/Core/DolphinQt/GameList/GameList.cpp:790 #: Source/Core/DolphinQt/MenuBar.cpp:631 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Região" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Região:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registradores" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Relative Input" msgstr "Input relativo" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "Espera relativa de entrada" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Remind Me Later" msgstr "Lembre-me depois" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Remove" msgstr "Remover" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "Remover Dados Indesejados (Irreversível):" #: Source/Core/DolphinQt/GameList/GameList.cpp:394 msgid "Remove Tag..." msgstr "Remover marcador..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:441 msgid "Remove failed" msgstr "Remover com falha" #: Source/Core/DolphinQt/CheatsManager.cpp:248 msgid "Remove from Watch" msgstr "Remover de Assistir" #: Source/Core/DolphinQt/GameList/GameList.cpp:913 msgid "Remove tag" msgstr "Remover marcador" #: Source/Core/DolphinQt/ConvertDialog.cpp:312 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "A remoção de dados indesejados não economiza espaço ao converter para ISO (a " "menos que você salve o arquivo ISO em um formato de arquivo compactado, como " "ZIP posteriormente). Deseja continuar mesmo assim?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:628 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:663 msgid "Rename symbol" msgstr "Renomear símbolo" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "Render Window" msgstr "Janela de renderização" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Render to Main Window" msgstr "Renderizar na Janela Principal" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Rendering" msgstr "Renderização" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderiza a cena como um wireframe.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:380 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Solicitação para juntar-se ao seu grupo" #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinQt/CheatsManager.cpp:388 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:825 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:121 msgid "Reset" msgstr "Resetar" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server" msgstr "Redefinir servidor traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391 msgid "Reset Traversal Server to %1:%2" msgstr "Redefinir servidor traversal para %1: %2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:92 msgid "Reset Traversal Settings" msgstr "Redefinir Configurações Traversal" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Reset all saved Wii Remote pairings" msgstr "Redefinir todos os pareamentos salvos do Wii Remote" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Gerenciador de pacotes de recursos" #: Source/Core/DolphinQt/Settings/PathPane.cpp:226 msgid "Resource Pack Path:" msgstr "Caminho do pacote de recursos:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:270 msgid "Restart Required" msgstr "Necessário reinicialização" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499 msgid "Restore instruction" msgstr "Restaurar instrução" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:731 msgid "Retry" msgstr "Repetir" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "Velocidade de retorno" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:657 msgid "Revision" msgstr "Revisão" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revisão: %1" #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:155 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Right" msgstr "Direita" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:88 msgid "Right Stick" msgstr "Eixo Direito" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "Tabela direita" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "Margem" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "Embalar para baixo" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "Embalar para cima" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Left" msgstr "Rolar para a esquerda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Roll Right" msgstr "Rolar para a direita" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:548 msgid "Room ID" msgstr "ID da sala" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "Rotação aplicada nas extremidades do balanço." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:268 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Arredonda vértices 2D para pixels inteiros.\n" "\n" " Corrige problemas gráficos em alguns jogos em resoluções internas elevadas. " "Este ajuste não tem efeito quando a resolução interna nativa é utilizada.\n" "\n" "Na dúvida, deixe esta opção desativada." #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:235 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Rumble" msgstr "Vibração" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:490 msgid "Run &To Here" msgstr "Execu&tar até aqui" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rússia" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "SD Card" msgstr "Cartão SD" #: Source/Core/DolphinQt/Settings/PathPane.cpp:103 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Imagem de Cartão SD (*.raw);;Todos os arquivos (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:234 msgid "SD Card Path:" msgstr "Cartão de Memória:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:60 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:119 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:288 msgid "SSL context" msgstr "Contexto SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:310 msgid "SSL options" msgstr "Opções SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "INICIAR" #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "Sa&ve Code" msgstr "Sal&var código" #: Source/Core/DolphinQt/MenuBar.cpp:350 msgid "Sa&ve State" msgstr "&Salvar Estado" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Seguro" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "Salvar" #: Source/Core/DolphinQt/GameList/GameList.cpp:449 #: Source/Core/DolphinQt/GameList/GameList.cpp:454 #: Source/Core/DolphinQt/MenuBar.cpp:1077 msgid "Save Export" msgstr "Exportar jogo salvo" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Salvar o registro FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245 msgid "Save File to" msgstr "Salvar arquivo para..." #: Source/Core/DolphinQt/MenuBar.cpp:1056 #: Source/Core/DolphinQt/MenuBar.cpp:1063 #: Source/Core/DolphinQt/MenuBar.cpp:1065 msgid "Save Import" msgstr "Importar jogo salvo" #: Source/Core/Core/HotkeyManager.cpp:189 msgid "Save Oldest State" msgstr "S&alvar o estado mais antigo" #: Source/Core/Core/HotkeyManager.cpp:192 #: Source/Core/Core/HotkeyManager.cpp:347 msgid "Save State" msgstr "Salvar Estado" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 1" msgstr "Salvar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Save State Slot 10" msgstr "Salvar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save State Slot 2" msgstr "Salvar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Save State Slot 3" msgstr "Salvar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Save State Slot 4" msgstr "Salvar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Save State Slot 5" msgstr "Salvar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Save State Slot 6" msgstr "Salvar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Save State Slot 7" msgstr "Salvar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Save State Slot 8" msgstr "Salvar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Save State Slot 9" msgstr "Salvar Estado (Slot 9)" #: Source/Core/DolphinQt/MenuBar.cpp:351 msgid "Save State to File" msgstr "Salvar estado para arquivo" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Save State to Oldest Slot" msgstr "Salvar estado no compartimento mais antigo" #: Source/Core/DolphinQt/MenuBar.cpp:352 msgid "Save State to Selected Slot" msgstr "Salvar &Estado no Slot Selecionado" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Save State to Slot" msgstr "Salvar estado no compartimento" #: Source/Core/DolphinQt/MenuBar.cpp:959 msgid "Save Symbol Map &As..." msgstr "Salvar mapa de símbolos &como..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Salvar Cache de Texturas no Estado" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426 msgid "Save and Load State" msgstr "Salvar e carregar estado" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:168 msgid "Save as..." msgstr "Salvar como..." #: Source/Core/DolphinQt/MenuBar.cpp:1536 msgid "Save combined output file as" msgstr "Salvar saída combinada como" #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Os dados do jogo salvo para este título já existem no NAND. Faça uma cópia " "de segurança dos seus dados antes de substitui-los.\n" "Substituir agora?" #: Source/Core/DolphinQt/MenuBar.cpp:1411 msgid "Save map file" msgstr "Salvar arquivo de mapa" #: Source/Core/DolphinQt/MenuBar.cpp:1462 msgid "Save signature file" msgstr "Salvar arquivo de assinatura" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Save to Selected Slot" msgstr "Salvar para o compartimento selecionado" #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "Save to Slot %1 - %2" msgstr "Salvar no compartimento %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Salvar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:352 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "As informações de pareamento dos Wii Remotes salvos só podem ser redefinidas " "enquanto um jogo de Wii estiver em execução." #: Source/Core/Core/Movie.cpp:953 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Scaled EFB Copy" msgstr "Cópia em Escala do EFB" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro " "%d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 #: Source/Core/DolphinQt/MenuBar.cpp:511 msgid "Search" msgstr "Pesquisar" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:92 msgid "Search Address" msgstr "Pesquisar endereço" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75 msgid "Search Current Object" msgstr "Procurar objeto atual" #: Source/Core/DolphinQt/Settings/PathPane.cpp:150 msgid "Search Subfolders" msgstr "Procurar nas Subpastas" #: Source/Core/DolphinQt/MenuBar.cpp:832 msgid "Search for an Instruction" msgstr "Pesquisar uma instrução" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Pesquisar jogos..." #: Source/Core/DolphinQt/MenuBar.cpp:1575 msgid "Search instruction" msgstr "Pesquisar instrução" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Seção que contém todos os códigos de trapaça Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Seção que contém todos os códigos de trapaça Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Seção que contém todas as configurações de gráficos." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "Seção que contém várias das configurações de CPU e hardware." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:231 msgid "Select" msgstr "Selecionar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "Selecione o caminho do despejo" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "Select Export Directory" msgstr "Selecionar pasta para exportar" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Selecionar o último estado" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "Select Load Path" msgstr "Selecione o caminho para carregar" #: Source/Core/DolphinQt/Settings/PathPane.cpp:90 msgid "Select Resource Pack Path" msgstr "Selecione o caminho do pacote de recursos" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "Select Slot %1 - %2" msgstr "Selecionar compartimento %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:348 msgid "Select State" msgstr "Selecionar estado" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "Select State Slot" msgstr "S&elecionar Slot de Estado" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 1" msgstr "Selecionar Estado (Slot 1)" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Select State Slot 10" msgstr "Selecionar Estado (Slot 10)" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Select State Slot 2" msgstr "Selecionar Estado (Slot 2)" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Select State Slot 3" msgstr "Selecionar Estado (Slot 3)" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Select State Slot 4" msgstr "Selecionar Estado (Slot 4)" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Select State Slot 5" msgstr "Selecionar Estado (Slot 5)" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Select State Slot 6" msgstr "Selecionar Estado (Slot 6)" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Select State Slot 7" msgstr "Selecionar Estado (Slot 7)" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Select State Slot 8" msgstr "Selecionar Estado (Slot 8)" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Select State Slot 9" msgstr "Selecionar Estado (Slot 9)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "Selecione a raiz do NAND do Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:217 #: Source/Core/DolphinQt/Settings/PathPane.cpp:38 msgid "Select a Directory" msgstr "Escolha um diretório" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:179 #: Source/Core/DolphinQt/MainWindow.cpp:689 #: Source/Core/DolphinQt/MainWindow.cpp:1213 #: Source/Core/DolphinQt/MainWindow.cpp:1220 msgid "Select a File" msgstr "Escolha um arquivo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "Select a Game" msgstr "Escolha um jogo" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "Select a SD Card Image" msgstr "Selecione uma imagem de cartão SD" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:20 msgid "Select a game" msgstr "Selecione um jogo" #: Source/Core/DolphinQt/MenuBar.cpp:1026 msgid "Select a title to install to NAND" msgstr "Escolha um título para instalar na NAND" #: Source/Core/DolphinQt/MenuBar.cpp:1316 msgid "Select the RSO module address:" msgstr "Selecione o endereço do módulo RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1584 #: Source/Core/DolphinQt/MainWindow.cpp:1655 msgid "Select the Recording File" msgstr "Selecione o arquivo de gravação" #: Source/Core/DolphinQt/MainWindow.cpp:1562 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Selecione o arquivo chaves (OTP/SEEPROM dump)" #: Source/Core/DolphinQt/MainWindow.cpp:1537 #: Source/Core/DolphinQt/MenuBar.cpp:1046 msgid "Select the save file" msgstr "Importar" #: Source/Core/DolphinQt/ConvertDialog.cpp:373 msgid "Select where you want to save the converted image" msgstr "Selecione onde deseja salvar a imagem convertida" #: Source/Core/DolphinQt/ConvertDialog.cpp:364 msgid "Select where you want to save the converted images" msgstr "Selecione onde deseja salvar as imagens convertidas" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Selected Font" msgstr "Fonte selecionada" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "O perfil de controle selecionado não existe" #: Source/Core/Core/NetPlayServer.cpp:1420 #: Source/Core/Core/NetPlayServer.cpp:1643 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:880 msgid "Selected game doesn't exist in game list!" msgstr "O jogo selecionado não existe na lista de jogos!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "Pilha de chamada de segmento selecionada" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "Contexto de segmento selecionado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" "Seleciona o adaptador de vídeo a ser utilizado.\n" "\n" "Na dúvida, selecione o primeiro da lista." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "Passive is another type of 3D used by some TVs.\n" "\n" "If unsure, select Off." msgstr "" "Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma maior " "sensação de profundidade se você possuir o hardware necessário.\n" "\n" "Os modos Lado a lado e Sobreposto são utilizados pela maioria das TVs 3D.\n" "O anáglifo é utilizado com óculos 3D vermelho-ciano.\n" "O HDMI 3D é utilizado quando o seu monitor suporta resoluções de exibição em " "3D.\n" "Passivo é outro tipo de 3D usado em alguns tipos de TV.\n" "\n" "Na dúvida, selecione \"Desligado\"." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deve ser utilizada internamente. O renderizador " "por software é extremamente lento, útil apenas para depuração, então você " "deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes " "funcionarão melhor ou pior em cada API, então para a melhor experiência " "recomendamos testar ambas e escolher aquela que for menos problemática.\n" "\n" "Na dúvida, selecione \"OpenGL\"." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seleciona qual proporção de tela usar na renderização.\n" "\n" "• Auto: Usa a proporção de tela nativa\n" "• Forçar 16:9: Simula uma TV analógica com proporção de tela widescreen.\n" "• Forçar 4:3: Simula uma TV analógica com proporção de tela de 4:3 padrão.\n" "Esticar para a Janela: Estica a imagem para o tamanho da janela de " "renderização.\n" "\n" "Na dúvida, selecione \"Automático\"." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deve ser utilizada internamente.\n" "\n" "O renderizador por software é extremamente lento, útil apenas para " "depuração, então recomenda-se qualquer um dos outros backends.\n" "\n" "Na dúvida, selecione OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleciona qual API gráfica deve ser utilizada internamente.\n" "\n" "O renderizador por software é extremamente lento, útil apenas para " "depuração, então você precisará escolher entre Vulkan, Direct3D e OpenGL. " "Jogos e GPUs diferentes funcionarão melhor ou pior dependendo da API, então " "para a melhor experiência, recomendamos testar cada uma e escolher aquela " "que for menos problemática.\n" "\n" "Na dúvida, selecione OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211 msgid "Send" msgstr "Enviar" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Sensor Bar Position:" msgstr "Posição da Sensor Bar:" #. i18n: "Serial" refers to serial numbers, e.g. RVL-RSBE-USA #: Source/Core/DiscIO/VolumeVerifier.cpp:316 #, c-format msgid "Serial and/or version data is missing from %s" msgstr "Dados do número de série e/ou versão estão faltando em %s" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server IP Address" msgstr "Endereço IP do servidor" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54 msgid "Server Port" msgstr "Porta do servidor" #: Source/Core/Core/NetPlayClient.cpp:1792 msgid "Server rejected traversal attempt" msgstr "O servidor rejeitou a tentativa traversal" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Set &Value" msgstr "Definir &valor" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Set PC" msgstr "Definir PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:301 msgid "Set as &Default ISO" msgstr "Definir como &ISO padrão" #: Source/Core/DolphinQt/GCMemcardManager.cpp:294 msgid "Set memory card file for Slot A" msgstr "Definir arquivo do cartão de memória ao compartimento A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:294 msgid "Set memory card file for Slot B" msgstr "Definir arquivo do cartão de memória ao compartimento B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:487 msgid "Set symbol &end address" msgstr "Definir final do &endereço do símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:485 msgid "Set symbol &size" msgstr "Definir tamanho do &símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:686 msgid "Set symbol end address" msgstr "Definir final do endereço do símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:664 msgid "Set symbol size (%1):" msgstr "Definir tamanho do símbolo (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos " "jogos PAL.\n" "Pode não funcionar com todos os jogos." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Sets the Wii system language." msgstr "Define o idioma do sistema do Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Define a latência (em ms). Valores altos podem reduzir picotamentos no " "áudio. Apenas em certos backends." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:51 msgid "Settings" msgstr "Configurações" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:354 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:47 msgid "Severity" msgstr "Gravidade" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Shader Compilation" msgstr "Compilação de shader" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "Sacudir" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Diminui os tempos de carregamento, mas pode causar problemas em alguns " "jogos. Pode afetar negativamente o desempenho. O padrão é false" #: Source/Core/DolphinQt/MenuBar.cpp:400 msgid "Show &Log" msgstr "Mostrar &Log" #: Source/Core/DolphinQt/MenuBar.cpp:413 msgid "Show &Toolbar" msgstr "Mostrar Barra de &Ferramentas" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show Active Title in Window Title" msgstr "Mostrar título ativo no título da janela" #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Show Australia" msgstr "&Austrália" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Show Current Game on Discord" msgstr "Mostrar jogo atual no Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Show Debugging UI" msgstr "Mostrar interface de depuração" #: Source/Core/DolphinQt/MenuBar.cpp:661 msgid "Show ELF/DOL" msgstr "&ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show FPS" msgstr "Mostrar FPS" #: Source/Core/DolphinQt/MenuBar.cpp:753 msgid "Show Frame Counter" msgstr "Mostrar Contador de Q&uadros" #: Source/Core/DolphinQt/MenuBar.cpp:687 msgid "Show France" msgstr "&França" #: Source/Core/DolphinQt/MenuBar.cpp:659 msgid "Show GameCube" msgstr "&GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:688 msgid "Show Germany" msgstr "A&lemanha" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Show Golf Mode Overlay" msgstr "Mostrar sobreposição do modo de golfe" #: Source/Core/DolphinQt/MenuBar.cpp:759 msgid "Show Input Display" msgstr "Mostrar Entrada de &Dados" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "Show Italy" msgstr "&Itália" #: Source/Core/DolphinQt/MenuBar.cpp:683 msgid "Show JAP" msgstr "&JAP" #: Source/Core/DolphinQt/MenuBar.cpp:690 msgid "Show Korea" msgstr "&Coréia" #: Source/Core/DolphinQt/MenuBar.cpp:747 msgid "Show Lag Counter" msgstr "Mostrar Contador de &Lag" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:137 msgid "Show Language:" msgstr "Idioma:" #: Source/Core/DolphinQt/MenuBar.cpp:406 msgid "Show Log &Configuration" msgstr "Mostrar C&onfigurações do Log" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94 msgid "Show NetPlay Messages" msgstr "Mostrar Mensagens do NetPlay" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Show NetPlay Ping" msgstr "Mostrar Ping do NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:691 msgid "Show Netherlands" msgstr "&Holanda" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Show On-Screen Display Messages" msgstr "Mostrar mensagens na tela" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "Show PAL" msgstr "&PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Show PC" msgstr "Mostrar PC" #: Source/Core/DolphinQt/MenuBar.cpp:664 msgid "Show Platforms" msgstr "Mostrar &Plataformas" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Regions" msgstr "Mostrar &Regiões" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show Russia" msgstr "&Rússia" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show Spain" msgstr "&Espanha" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:60 msgid "Show Statistics" msgstr "Exibir Estatísticas" #: Source/Core/DolphinQt/MenuBar.cpp:765 msgid "Show System Clock" msgstr "Mostrar Relógio do Sistema" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show Taiwan" msgstr "&Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:685 msgid "Show USA" msgstr "&USA" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Unknown" msgstr "&Desconhecido" #: Source/Core/DolphinQt/MenuBar.cpp:660 msgid "Show WAD" msgstr "WA&D" #: Source/Core/DolphinQt/MenuBar.cpp:658 msgid "Show Wii" msgstr "&Wii" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show World" msgstr "&Global" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:478 msgid "Show in &memory" msgstr "Mostrar na &memória" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Show in code" msgstr "Mostrar no código" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:140 msgid "Show in server browser" msgstr "Mostrar no navegador do servidor" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra várias estatísticas de renderização.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no " "buffer e alertas de dessincronização.\n" "\n" " Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra o número de quadros renderizados por segundo como uma forma de medir " "a velocidade da emulação.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233 msgid "" "Shows the player's maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra o ping máximo do jogador enquanto joga no NetPlay.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:214 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra várias estatísticas de renderização.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Side-by-Side" msgstr "Lado a Lado" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Sideways Hold" msgstr "Segurar na Horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 msgid "Sideways Toggle" msgstr "Alternar Horizontal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Sideways Wii Remote" msgstr "Wii Remote Sideways" #: Source/Core/DolphinQt/MenuBar.cpp:949 msgid "Signature Database" msgstr "Banco de dados de assinaturas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Signed Integer" msgstr "Inteiro assinado" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Simplified Chinese" msgstr "Chinês Simplificado" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simular DK Bongos" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Six Axis" msgstr "Seis Eixos" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 msgid "Size" msgstr "Tamanho" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Tamanho do buffer de alongamento em milissegundos. Valores muito baixos " "podem causar estalido do áudio." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Skip" msgstr "Pular" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Pular Acesso EFB da CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "Pular menu principal" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Skip Presenting Duplicate Frames" msgstr "Ignorar apresentação de quadros duplicados" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.\n" "\n" "Disable this option as well as enabling V-Sync for optimal frame pacing.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora a apresentação de frames duplicados (cópias XPB) em jogos de " "25fps/30fps. Isto pode melhorar o desempenho em dispositivos mais fracos, " "enquanto torna o ritmo do quadro menos consistente.\n" "\n" "Desabilite esta opção, bem como habilite V-Sync para um ritmo de frames " "ideal.\n" "\n" "Se não tiver certeza, deixe marcado." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "Barra deslizante" #: Source/Core/DolphinQt/GCMemcardManager.cpp:93 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:113 msgid "Slot A:" msgstr "Espaço A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:93 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:116 msgid "Slot B:" msgstr "Espaço B:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:265 msgid "Socket table" msgstr "Tabela de soquete" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:91 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:107 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Renderizador de software" #: Source/Core/DiscIO/VolumeVerifier.cpp:1297 msgid "Some of the data could not be read." msgstr "Alguns dos dados não puderam ser lidos." #: Source/Core/DiscIO/VolumeVerifier.cpp:1047 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Alguns dados de preenchimento que devem ser zero não são zero. Isso pode " "congelar o jogo em determinados pontos." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Alguns valores fornecidos são inválidos.\n" "Por favor, verifique os valores destacados." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246 msgid "Sort Alphabetically" msgstr "Classificar em ordem alfabética" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Sound:" msgstr "Som:" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "América do Sul" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "E&spanha" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Spanish" msgstr "Espanhol" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 msgid "Speaker Pan" msgstr "Balanço do Speaker" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:199 msgid "Speaker Volume:" msgstr "Volume do Auto-Falante:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "Específico" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "Velocidade" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "Acelerar Taxa de Transferência do Disco" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Stable (once a year)" msgstr "Estável (anualmente)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "Fim da pilha" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "Começo da pilha" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Standard Controller" msgstr "Controle Padrão" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "Start &NetPlay..." msgstr "Iniciar &NetPlay..." #: Source/Core/DolphinQt/MenuBar.cpp:719 msgid "Start Re&cording Input" msgstr "&Iniciar Gravação de Replay" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Start Recording" msgstr "Iniciar Gravação" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:861 msgid "Started game" msgstr "Jogo iniciado" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:293 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "Estado" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step" msgstr "Passo" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Passar por dentro" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Step Out" msgstr "Sair" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Step Over" msgstr "Passo acima" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:488 msgid "Step out successful!" msgstr "Saída com sucesso!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486 msgid "Step out timed out!" msgstr "Saída no tempo limite!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:413 msgid "Step over in progress..." msgstr "Passo em curso..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:398 msgid "Step successful!" msgstr "Passo bem-sucedido!" #: Source/Core/Core/HotkeyManager.cpp:331 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Passagem" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Estéreo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Stereoscopic 3D Mode:" msgstr "Modo de Estereoscopia 3D:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Stereoscopy" msgstr "Estereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "Eixo" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Parar" #: Source/Core/DolphinQt/MenuBar.cpp:722 msgid "Stop Playing/Recording Input" msgstr "Parar de reproduzir/gravar entrada de dados" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:349 msgid "Stopped game" msgstr "Jogo interrompido" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:48 msgid "Store EFB Copies to Texture Only" msgstr "Armazenar Cópias EFB Somente na Textura" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "Store XFB Copies to Texture Only" msgstr "Armazenar cópias XFB em somente textura" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Armazena cópias EFB exclusivamente na GPU, ignorando a memória do sistema. " "Causa defeitos gráficos em um pequeno número de jogos.\n" "\n" "Ativado = Cópias EFB na textura\n" "Desativado = Cópias EFB na RAM (e na textura)\n" "\n" "Na dúvida, deixe isto marcado." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Armazena cópias XFB exclusivamente na GPU, ignorando a memória do sistema. " "Causa defeitos gráficos em um pequeno número de jogos.\n" "\n" "Ativado = Cópias XFB para Textura\n" "Desativado = Cópias XFB para RAM (e textura)\n" "\n" "Se não tiver certeza, deixe isso marcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Stretch to Window" msgstr "Esticar para a Janela" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121 msgid "Strict Settings Sync" msgstr "Sincronização de configurações estritas" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:395 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:145 msgid "String" msgstr "String" #: Source/Core/DolphinQt/CheatsManager.cpp:630 msgid "String Match" msgstr "Corresponder string" #: Source/Core/DolphinQt/CheatsManager.cpp:524 msgid "String values can only be compared using equality." msgstr "Valores de string só podem ser comparados usando igualdade." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "Palheta" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "Estilo" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:252 #: Source/Core/DolphinQt/ConvertDialog.cpp:510 #: Source/Core/DolphinQt/GameList/GameList.cpp:490 #: Source/Core/DolphinQt/GameList/GameList.cpp:518 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:451 #: Source/Core/DolphinQt/MenuBar.cpp:1035 #: Source/Core/DolphinQt/MenuBar.cpp:1149 msgid "Success" msgstr "Sucesso" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:181 msgid "Success." msgstr "Êxito." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:398 msgid "Successfully added to the NetPlay index" msgstr "Adicionado com sucesso ao índice NetPlay" #: Source/Core/DolphinQt/ConvertDialog.cpp:511 #, c-format msgid "Successfully converted %n image(s)." msgstr "%n imagem(ns) convertida(s) com sucesso." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253 msgid "Successfully deleted '%1'." msgstr "Excluído com sucesso '%1'." #: Source/Core/DolphinQt/GCMemcardManager.cpp:451 msgid "Successfully deleted files." msgstr "Arquivos apagados com sucesso." #: Source/Core/DolphinQt/GameList/GameList.cpp:454 msgid "Successfully exported save files" msgstr "Arquivos de estado salvo exportados com sucesso" #: Source/Core/DolphinQt/GCMemcardManager.cpp:346 msgid "Successfully exported the %1 save files." msgstr "%1 arquivos de salvamento exportados com sucesso." #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Successfully exported the save file." msgstr "Arquivo de salvamento exportado com sucesso." #: Source/Core/DolphinQt/MenuBar.cpp:1150 msgid "Successfully extracted certificates from NAND" msgstr "Certificados extraídos com sucesso da NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 msgid "Successfully extracted file." msgstr "Arquivo extraído com sucesso." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 msgid "Successfully extracted system data." msgstr "Dados do sistema extraídos com sucesso." #: Source/Core/DolphinQt/MenuBar.cpp:1063 msgid "Successfully imported save files." msgstr "Arquivos de jogos salvos importados com sucesso." #: Source/Core/DolphinQt/GameList/GameList.cpp:491 #: Source/Core/DolphinQt/MenuBar.cpp:1036 msgid "Successfully installed this title to the NAND." msgstr "Título instalado com sucesso na NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Successfully removed this title from the NAND." msgstr "Título removido com sucesso da NAND." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Suporte" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Suporta SD e SDHC. O tamanho padrão é 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "Suspenso" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Swap Eyes" msgstr "Inverter Olhos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:346 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Inverte o olho esquerdo e direito. Útil se quiser a estereoscopia lado a " "lado com a técnica de olhos cruzados.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "Balançar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:179 msgid "Switch to A" msgstr "Alternar para A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:179 msgid "Switch to B" msgstr "Alternar para B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Symbol" msgstr "Símbolo" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:687 msgid "Symbol (%1) end address:" msgstr "Final do endereço do símbolo (%1):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:628 msgid "Symbol name:" msgstr "Nome do símbolo:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "Symbols" msgstr "Símbolos" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Sync" msgstr "Sincronizar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Sync AR/Gecko Codes" msgstr "Sincronizar códigos AR/Gecko" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "Sync All Wii Saves" msgstr "Sincronizar todos os jogos salvos de Wii" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync Saves" msgstr "Sincronizar jogos salvos" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Sync real Wii Remotes and pair them" msgstr "Sincronizar Wii Remotes reais e pareá-los" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "Sincronizar thread da GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos " "aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)" #: Source/Core/Core/NetPlayClient.cpp:1141 msgid "Synchronizing AR codes..." msgstr "Sincronizando códigos AR..." #: Source/Core/Core/NetPlayClient.cpp:1072 msgid "Synchronizing Gecko codes..." msgstr "Sincronizando códigos Gecko..." #: Source/Core/Core/NetPlayClient.cpp:837 msgid "Synchronizing save data..." msgstr "Sincronizando dados de jogos salvos..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:113 msgid "Synchronous" msgstr "Síncrono" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114 msgid "Synchronous (Ubershaders)" msgstr "Síncrono (ubershaders)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "System Language:" msgstr "Idioma do Sistema:" #: Source/Core/DolphinQt/MenuBar.cpp:737 msgid "TAS Input" msgstr "Entrada de Dados &TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417 msgid "TAS Tools" msgstr "Ferramentas TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:373 #: Source/Core/DolphinQt/GameList/GameList.cpp:795 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Tags" msgstr "Marcadores" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "Tambor Taiko" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "Traseira" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Take Screenshot" msgstr "&Capturar Tela" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:233 msgid "Test" msgstr "Testar" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Cache de Texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96 msgid "Texture Dumping" msgstr "Extração de Texturas" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Texture Format Overlay" msgstr "Sobreposição do Formato das Texturas" #: Source/Core/DiscIO/VolumeVerifier.cpp:614 #, c-format msgid "The %s partition does not have a valid file system." msgstr "A partição %s não possui um sistema de arquivos válido." #: Source/Core/DiscIO/VolumeVerifier.cpp:584 #, c-format msgid "The %s partition does not seem to contain valid data." msgstr "A partição %s parece não conter dados válidos." #: Source/Core/DiscIO/VolumeVerifier.cpp:541 #, c-format msgid "The %s partition is not correctly signed." msgstr "A partição %s não está assinada corretamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:520 #, c-format msgid "The %s partition is not properly aligned." msgstr "A partição %s não está alinhada corretamente." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 #, c-format msgid "" "The DFF's minimum loader version (%d) exceeds the version of this FIFO " "Player (%d)" msgstr "" "A versão mínima (%d) do loader DFF excede a versão deste Player FIFO (%d)" #: Source/Core/DiscIO/VolumeVerifier.cpp:549 #, c-format msgid "The H3 hash table for the %s partition is not correct." msgstr "A tabela de hash H3 da partição %s não está correta." #: Source/Core/Core/Boot/Boot.cpp:341 #, c-format msgid "The IPL file is not a known good dump. (CRC32: %x)" msgstr "O arquivo IPL não é reconhecido como um bom dump. (CRC32: %x)" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:464 msgid "The Masterpiece partitions are missing." msgstr "As partições Masterpiece estão faltando." #: Source/Core/DolphinQt/MenuBar.cpp:1141 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Não foi possível consertar a NAND. Recomendamos que você faça uma cópia de " "segurança de seus dados atuais e tente novamente com uma nova NAND." #: Source/Core/DolphinQt/MenuBar.cpp:1136 msgid "The NAND has been repaired." msgstr "A NAND foi consertada." #: Source/Core/DiscIO/VolumeVerifier.cpp:1004 msgid "The TMD is not correctly signed." msgstr "O TMD não está assinado corretamente." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "O endereço é inválido" #: Source/Core/DiscIO/VolumeVerifier.cpp:447 msgid "The channel partition is missing." msgstr "A partição do canal está faltando." #: Source/Core/DiscIO/VolumeVerifier.cpp:442 msgid "The data partition is missing." msgstr "A partição de dados está faltando." #: Source/Core/DiscIO/VolumeVerifier.cpp:481 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "A partição de dados não está na sua posição normal. Isso afetará os tempos " "de carregamento emulados. Você não pode compartilhar gravações de entrada e " "usar NetPlay com outras pessoas usando um bom dump." #: Source/Core/Core/Movie.cpp:372 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n" "O nome do arquivo da imagem de disco não pode conter mais do que 40 " "caracteres." #: Source/Core/Core/HW/DVD/DVDThread.cpp:348 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Não foi possível ler o disco (em 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:120 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "A imagem do disco \"%s\" está corrompida.\n" "O hash do bloco % é %08x ao invés de %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:111 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" "A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:486 msgid "The disc that was about to be inserted couldn't be found." msgstr "O disco que estava prestes a ser inserido não foi encontrado." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "A NAND emulada está danificada. Os títulos de sistema como o menu Wii e o " "canal Wii Shop provavelmente não funcionarão corretamente.\n" "\n" "Deseja tentar reparar a NAND?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "O console Wii emulado foi atualizado." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "O console Wii emulado está atualizado." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "O PID fornecido é inválido." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "O VID fornecido é inválido." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:458 msgid "The expression contains a syntax error." msgstr "A expressão contém um erro de sintaxe." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:236 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "O arquivo\n" "%1\n" "ou está corrompido ou não é um arquivo válido de cartão de memória do " "GameCube.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:400 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "O arquivo %1 já existe.\n" "Você deseja substituí-lo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele " "não está aberto em outro programa." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado." #: Source/Core/DiscIO/VolumeVerifier.cpp:411 msgid "The filesystem is invalid or could not be read." msgstr "O sistema de arquivos é inválido ou não pôde ser lido." #: Source/Core/DiscIO/VolumeVerifier.cpp:749 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "O formato em que a imagem do disco é salva não armazena o tamanho da imagem " "do disco." #: Source/Core/DiscIO/VolumeVerifier.cpp:880 #, c-format msgid "The game ID is %s but should be %s." msgstr "O ID do jogo é %s, mas deveria ser %s." #: Source/Core/DiscIO/VolumeVerifier.cpp:888 msgid "The game ID is inconsistent." msgstr "O ID do jogo é inconsistente." #: Source/Core/DiscIO/VolumeVerifier.cpp:899 msgid "The game ID is unusually short." msgstr "O ID do jogo é muito curto." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "" "O disco do jogo não contém nenhuma informação de atualização utilizável." #: Source/Core/Core/NetPlayClient.cpp:255 msgid "The game is currently running." msgstr "O jogo está em execução no momento." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "A região do jogo não corresponde com a do seu console. Para evitar problemas " "com o menu do sistema, impedimos a atualização do console emulado usando " "este disco." #: Source/Core/VideoBackends/OGL/Render.cpp:720 #, c-format msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with %d samples found on default framebuffer)" msgstr "" "O driver gráfico está ativando forçadamente o anti-aliasing para o Dolphin. " "Você precisa desativar isso nas configurações do driver gráfico para que o " "Dolphin funcione.\n" "\n" "(MSAA com amostras %d encontrados no framebuffer padrão)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Os hashes não combinam!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "Os hashes combinam!" #: Source/Core/Core/NetPlayClient.cpp:165 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "O código do host é muito grande.\n" "Por favor, verifique se o seu código está correto." #: Source/Core/DiscIO/VolumeVerifier.cpp:452 msgid "The install partition is missing." msgstr "A partição de instalação está faltando." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:226 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265 msgid "The profile '%1' does not exist" msgstr "Esse perfil '%1' não existe" #: Source/Core/Core/Movie.cpp:231 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)" #: Source/Core/DiscIO/VolumeVerifier.cpp:917 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "O código de região não corresponde ao ID do jogo. Se isso ocorre porque o " "código de região foi modificado, o jogo pode rodar na velocidade errada, os " "elementos gráficos podem ficar deslocados ou o jogo pode não ser executado." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "O código AR descriptografado não contém nenhuma linha." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:256 msgid "The same file can't be used in both slots." msgstr "O mesmo arquivo não pode ser usado em ambos os slots." #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "O núcleo de emulação de CPU selecionado (%d) não está disponível. Por favor, " "selecione outro núcleo de emulação de CPU nas configurações." #: Source/Core/Core/NetPlayClient.cpp:252 msgid "The server and client's NetPlay versions are incompatible." msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis." #: Source/Core/Core/NetPlayClient.cpp:248 msgid "The server is full." msgstr "O servidor está lotado." #: Source/Core/Core/NetPlayClient.cpp:261 msgid "The server sent an unknown error message." msgstr "O servidor enviou uma mensagem de erro desconhecida." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "A renderização por software é bem mais lenta do que usar os outros backends. " "É útil apenas para a depuração de problemas.\n" "\n" "Você realmente quer ativar a renderização por software? Na dúvida, selecione " "'Não'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:977 #, c-format msgid "The specified common key index is %u but should be %u." msgstr "O índice da chave comum especificado é %u, mas deveria ser %u. " #: Source/Core/Core/Boot/Boot.cpp:138 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "O arquivo especificado \"%s\" não existe" #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:996 msgid "The ticket is not correctly signed." msgstr "O ticket não está assinado corretamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:503 msgid "The type of a partition could not be read." msgstr "O tipo de uma partição não pôde ser lido." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "A atualização foi cancelada. É altamente recomendado concluí-la para evitar " "versões inconsistentes do software do sistema." #: Source/Core/DiscIO/VolumeVerifier.cpp:652 msgid "The update partition does not contain the IOS used by this title." msgstr "A partição de atualização não contém o IOS usado por este título." #: Source/Core/DiscIO/VolumeVerifier.cpp:437 msgid "The update partition is missing." msgstr "A partição de atualização está faltando." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The update partition is not at its normal position." msgstr "A partição de atualização não está em sua posição normal." #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "O valor é inválido" #: Source/Core/DiscIO/VolumeVerifier.cpp:425 msgid "There are too many partitions in the first partition table." msgstr "Existem muitas partições na primeira tabela de partições." #: Source/Core/Core/State.cpp:728 msgid "There is nothing to undo!" msgstr "Nào há nada para desfazer!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Essas configurações substituem os ajustes gerais do Dolphin.\n" "Indeterminado significa que o jogo usa as configurações do Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Este código de Action Replay contém tanto linhas encriptadas como " "decriptadas; você deve verificar se o inseriu corretamente.\n" "\n" "Deseja descartar todas as linhas decriptadas?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:942 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Este título coreano está configurado para usar um IOS que normalmente não é " "usado em consoles coreanos. É provável que isso ocasione um ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "O dispositivo USB já está na lista branca." #: Source/Core/Core/ConfigManager.cpp:852 msgid "This WAD is not bootable." msgstr "Este WAD não é inicializável." #: Source/Core/Core/ConfigManager.cpp:847 msgid "This WAD is not valid." msgstr "Este WAD não é válido." #: Source/Core/Core/ActionReplay.cpp:893 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Este simulador de Action Replay não suporta códigos que modifiquem o próprio " "Action Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:236 #: Source/Core/DolphinQt/GameList/GameList.cpp:623 msgid "This cannot be undone!" msgstr "Isso não pode ser desfeito!" #: Source/Core/DiscIO/VolumeVerifier.cpp:770 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Esta imagem de disco de depuração tem o tamanho de uma imagem de disco para " "venda." #: Source/Core/DiscIO/VolumeVerifier.cpp:793 msgid "This disc image has an unusual size." msgstr "A imagem do disco tem um tamanho incomum." #: Source/Core/DiscIO/VolumeVerifier.cpp:787 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Esta imagem de disco possui um tamanho incomum. Isso afetará os tempos de " "carregamento emulados. Você não pode compartilhar gravações de entrada e " "usar NetPlay com outras pessoas usando um bom dump." #: Source/Core/DiscIO/VolumeVerifier.cpp:1012 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Esta imagem de disco está no formato NKit. Não é um bom dump em sua forma " "atual, mas pode se tornar um bom dump se for convertido de volta. O CRC32 " "desse arquivo pode corresponder ao CRC32 de um bom dump, mesmo que os " "arquivos não sejam idênticos." #: Source/Core/DiscIO/VolumeVerifier.cpp:1321 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Esta imagem de disco é muito pequena e carece de alguns dados. Se o seu " "programa de dumping salvou a imagem do disco em várias partes - você precisa " "juntá-las em um arquivo." #: Source/Core/DiscIO/VolumeVerifier.cpp:1318 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Esta imagem de disco é muito pequena e carece de alguns dados. O problema " "mais provável é que este é um disco de camada dupla que foi salvo como um " "disco de camada única." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Este arquivo não parece uma cópia de segurança de NAND BootMii." #: Source/Core/DiscIO/VolumeVerifier.cpp:741 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Este jogo foi hackeado para caber em um DVD de camada única. Alguns " "conteúdos, como vídeos pré-renderizados, idiomas extras ou modos de jogo " "inteiros ficarão quebrados. Este problema geralmente só existe em cópias " "ilegais de jogos." #: Source/Core/VideoCommon/VideoBackendBase.cpp:182 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Este jogo requer a emulação de caixas delimitadoras para funcionar " "corretamente, mas sua placa de vídeo ou seus drivers não são compatíveis " "esse recurso. Como resultado, serão apresentados bugs ou travamentos " "enquanto o jogo estiver sendo executado." #: Source/Core/DiscIO/VolumeVerifier.cpp:1401 msgid "This is a bad dump." msgstr "Esta extração contém falhas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1395 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Esta é uma extração ruim. Isso não significa necessariamente que o jogo não " "irá funcionar corretamente." #: Source/Core/DiscIO/VolumeVerifier.cpp:1371 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Esta é uma boa extração de acordo com o Redump.org, mas o Dolphin encontrou " "problemas. Isso pode ser um bug no Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1366 msgid "This is a good dump." msgstr "Este é uma boa extração." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Esta sessão precisa de senha:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Essa opção permite definir um horário personalizado para o relógio de tempo " "real (RTC) diferente do horário atual do sistema.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Este software não deve ser usado para jogar jogos que você não possui " "legalmente." #: Source/Core/Core/ConfigManager.cpp:869 msgid "This title cannot be booted." msgstr "Este título não pode ser inicializado." #: Source/Core/DiscIO/VolumeVerifier.cpp:950 msgid "This title is set to use an invalid IOS." msgstr "Este título está definido para usar um IOS inválido." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:964 msgid "This title is set to use an invalid common key." msgstr "Este título está definido para usar uma chave comum inválida." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE " "se esse software é um homebrew.\n" "\n" "DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE " "se esse software é um homebrew.\n" "\n" "DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Esse valor é somado com o valor de convergência definido nas configurações " "gráficas." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Esse valor é multiplicado com a profundidade definida nas configurações " "gráficas." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Isto limitará a velocidade do upload de fragmentos de dados para cada " "cliente, o qual é usado para\n" "sincronizar jogos salvos." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:123 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Isto sincronizará as configurações gráficas adicionais e forçará todos a " "usarem a mesma resolução interna.\n" "Pode impedir dessincronização em alguns jogos que usam leituras EFB. " "Certifique-se de que todos usem o mesmo backend gráfico." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "Contexto do segmento" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "Segmentos" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Limite" #: Source/Core/UICommon/UICommon.cpp:460 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "Inclinar" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Período de tempo de entrada estável para acionar a calibração. (zero para " "desativar)" #: Source/Core/DolphinQt/GameList/GameList.cpp:784 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:207 #: Source/Core/DolphinQt/GCMemcardManager.cpp:196 #: Source/Core/DolphinQt/MenuBar.cpp:625 msgid "Title" msgstr "Título" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "Até" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "Para:" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "Toggle &Fullscreen" msgstr "Alternar &tela cheia" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Toggle 3D Anaglyph" msgstr "Ativar/Desativar 3D Anáglifo" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Toggle 3D Side-by-Side" msgstr "Ativar/desativar 3D lado a lado" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Toggle 3D Top-Bottom" msgstr "Ativar/desativar 3D sobreposto" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Ativar/Desativar Todos os Tipos de Logs" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Alternar Proporção de Tela" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406 msgid "Toggle Breakpoint" msgstr "Alternar ponto de interrupção" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Ativar/Desativar Cortar" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Custom Textures" msgstr "Alternar Texturas Personalizadas" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle EFB Copies" msgstr "Alternar Cópias EFB" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Fog" msgstr "Ativar/Desativar Névoa" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Toggle Fullscreen" msgstr "Alternar Tela Cheia" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Pause" msgstr "Reproduzir/Pausar" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Alternar cartão SD" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Texture Dumping" msgstr "Alternar despejo da textura" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Alternar teclado USB" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle XFB Copies" msgstr "Alternar cópias XFB" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Immediate Mode" msgstr "Alternar modo imediato XFB" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:918 msgid "Tokenizing failed." msgstr "Falha na tokenização." #: Source/Core/DolphinQt/CheatsManager.cpp:648 msgid "Too many matches to display (%1)" msgstr "Muitas correspondências para exibir (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Barra de ferramentas" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Top" msgstr "Em cima" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Top-and-Bottom" msgstr "Sobreposto" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 msgid "Total Pitch" msgstr "Arremesso total" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Total Yaw" msgstr "Desvio total" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60 msgid "Total rotation about the pitch axis." msgstr "Rotação total sobre o eixo de arremesso." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40 msgid "Total rotation about the yaw axis." msgstr "Rotação total sobre o eixo de desvio." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "Distância total de deslocamento." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "Toque" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Traditional Chinese" msgstr "Chinês Tradicional" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:987 msgid "Traversal Error" msgstr "Erro traversal" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:191 msgid "Traversal Server" msgstr "Servidor Traversal" #: Source/Core/Core/NetPlayClient.cpp:1789 msgid "Traversal server timed out connecting to the host" msgstr "Servidor traversal não respondeu enquanto conectava-se ao host." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Tenta traduzir ramificações antecipadamente, melhorando o desempenho na " "maioria dos casos. O padrão é True" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:152 msgid "Triggers" msgstr "Gatilhos" #: Source/Core/DolphinQt/CheatsManager.cpp:406 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:271 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:293 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "UNKNOWN" msgstr "DESCONHECIDO" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Erro da lista branca de USB" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.\n" "\n" "Recommended for low-end hardware. \n" "\n" "If unsure, select this mode." msgstr "" "Ubershaders nunca serão usados. Engasgamentos podem ocorrer durante a " "compilação dos shaders, mas as exigências da GPU serão baixas.\n" "\n" "Recomendado para hardware mais modesto.\n" "\n" "Na dúvida, selecione este modo." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.\n" "\n" "Only recommended for high-end systems." msgstr "" "Ubershaders sempre serão usados. Fornece uma experiência quase sem " "travamentos ao custo de altos requisitos de GPU.\n" "\n" "Recomendado apenas para sistemas mais robustos." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering.\n" "\n" "In the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Ubershaders serão usados para impedir engasgamentos durante a compilação de " "shaders, mas shaders especializados serão usados quando não causarem " "engasgamentos.\n" "\n" "No melhor dos casos, elimina engasgamentos na compilação de shaders enquanto " "causa impacto mínimo no desempenho, mas os resultados dependem do " "comportamento do driver de vídeo." #: Source/Core/DolphinQt/MenuBar.cpp:1310 msgid "Unable to auto-detect RSO module" msgstr "Não é possível autodetectar o módulo RSO" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Não foi possível analisar a linha %1 do código AR inserido como um código " "criptografado ou descriptografado válido. Certifique-se de que o código foi " "digitado corretamente.\n" "\n" "Deseja ignorar essa linha e continuar a análise?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Não foi possível analisar a linha %1 do código Gecko inserido como um código " "válido. Certifique-se de que o código foi digitado corretamente.\n" "\n" "Deseja ignorar essa linha e continuar a análise?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Não é possível salvar para o arquivo %s" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:90 msgid "Unbound" msgstr "Liberar" #: Source/Core/DolphinQt/ConvertDialog.cpp:339 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Imagens descompactadas do GC/Wii (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:190 Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Undo Load State" msgstr "&Desfazer carregamento de estado" #: Source/Core/Core/HotkeyManager.cpp:191 Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Undo Save State" msgstr "&Desfazer estado salvo" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chamada 0x80 inesperada? Abortando..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Desinstalar" #: Source/Core/DolphinQt/GameList/GameList.cpp:330 msgid "Uninstall from the NAND" msgstr "Desinstalar da NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:506 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Desinstalar o WAD irá remover a versão atualmente instalada deste título da " "NAND sem excluir seus dados salvos. Continuar?" #: Source/Core/DolphinQt/MenuBar.cpp:282 msgid "United States" msgstr "Estados Unidos" #: Source/Core/Core/State.cpp:480 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:38 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:120 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:124 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:750 msgid "Unknown" msgstr "Desconhecido" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1209 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando de DVD desconhecido %08x - erro fatal" #: Source/Core/Core/NetPlayServer.cpp:1127 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" "Mensagem SYNC_GECKO_CODES desconhecida com ID:%d recebida do jogador: %d " "Expulsando jogador!" #: Source/Core/Core/NetPlayClient.cpp:1029 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Mensagem SYNC_SAVE_DATA desconhecida recebida com ID:%d" #: Source/Core/Core/NetPlayServer.cpp:1084 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Mensagem SYNC_SAVE_DATA desconhecida com ID:%d recebida do jogador:%d " "Expulsando jogador!" #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Unknown disc" msgstr "Disco desconhecido" #: Source/Core/Core/NetPlayClient.cpp:1798 #, c-format msgid "Unknown error %x" msgstr "Erro desconhecido %x" #: Source/Core/Core/NetPlayClient.cpp:1242 #, c-format msgid "Unknown message received with id : %d" msgstr "Mensagem desconhecida recebida com ID:%d" #: Source/Core/Core/NetPlayServer.cpp:1135 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:148 msgid "Unlimited" msgstr "Ilimitado" #: Source/Core/DiscIO/FileBlob.cpp:81 msgid "Unpacking" msgstr "Descomprimindo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 msgid "Unsigned Integer" msgstr "Inteiro não assinado" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "Para cima" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:221 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:274 #: Source/Core/DolphinQt/MenuBar.cpp:558 msgid "Update" msgstr "Atualizar" #: Source/Core/DolphinQt/Updater.cpp:62 msgid "Update after closing Dolphin" msgstr "Atualizar após fechar o Dolphin" #: Source/Core/DolphinQt/Updater.cpp:45 msgid "Update available" msgstr "Atualização disponível" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Atualização cancelada" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Atualização concluída" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Falha na atualização" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Atualizando" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Atualizando título %1...\n" "Isto pode demorar um pouco." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Upright Hold" msgstr "Segurar na Vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Upright Toggle" msgstr "Alternar Vertical" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263 msgid "Upright Wii Remote" msgstr "Wii Remote na vertical" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Usage Statistics Reporting Settings" msgstr "Configurações do Envio de Estatísticas de Uso" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Built-In Database of Game Names" msgstr "Usar banco de dados incorporado de nomes dos jogos" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "Use Custom User Style" msgstr "Usar estilo do usuário personalizado" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "Use Fullscreen" msgstr "Usar Tela Cheia" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:115 msgid "Use Lossless Codec (FFV1)" msgstr "Usar codec sem perdas (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usar Modo PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Use Panic Handlers" msgstr "Usar Gerenciadores de Pânico" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Usar um único buffer de profundidade para os dois olhos. Necessário em " "alguns jogos." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Ajustes do usuário" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:102 msgid "User Interface" msgstr "Interface do usuário" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:131 msgid "User Style:" msgstr "Estilo do usuário:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Usa um algorítmo menos preciso para calcular valores de profundidade.\n" "\n" "Causa problemas em alguns jogos, mas pode dar uma melhora decente na " "performance dependendo do jogo e/ou da sua GPU.\n" "\n" "Na dúvida, mantenha essa opção ativada." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderiza o jogo na tela inteira.\n" "\n" "Se isto estiver desativado, uma janela separada será criada para a " "renderização.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Usa a janela principal do Dolphin para a renderização do jogo ao invés de " "uma janela separada.\n" "\n" "Na dúvida, deixe isto desmarcado." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Usando o Qt %1" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:64 msgid "Utility" msgstr "Utilitário" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/CheatsManager.cpp:643 #: Source/Core/DolphinQt/CheatsManager.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Value" msgstr "Valor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 msgid "Value:" msgstr "Valor:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "Velocidade" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Verbosidade" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "Verificar" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:78 msgid "Verify Integrity" msgstr "Verificar integridade" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:319 msgid "Verify certificates" msgstr "Verificar certificados" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:138 msgid "Verifying" msgstr "Verificando" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Versão" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Arredondamento de vértice" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 msgid "Vertical Offset" msgstr "Deslocamento vertical" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Vídeo" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "Ver &código" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "Ver &memória" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:61 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Volume Down" msgstr "Aumentar Volume" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Toggle Mute" msgstr "Alternar Mudo" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Up" msgstr "Diminuir Volume" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1027 msgid "WAD files (*.wad)" msgstr "Arquivos WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:98 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Falha na instalação do WAD: não foi possível finalizar a importação do " "título." #: Source/Core/Core/WiiUtils.cpp:88 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "Falha na instalação do WAD: não foi possível importar o conteúdo %08x." #: Source/Core/Core/WiiUtils.cpp:74 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "Falha na instalação do WAD: não foi possível inicializar a importação do " "título (erro %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "Falha na instalação do WAD: o título selecionado não é um WAD válido." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "WAITING" msgstr "AGUARDANDO" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "AVISO: Os controles de acelerômetro e de giroscópio foram projetados para " "interagir diretamente com o hardware do sensor de movimento. Eles não se " "destinam ao mapeamento de botões, gatilhos ou eixos tradicionais. Pode ser " "necessário configurar fontes de entrada alternativas antes de usar esses " "controles." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "AVISO: Estes controles foram projetados para interagir diretamente com o " "hardware do sensor de movimento. Eles não se destinam ao mapeamento de " "botões, gatilhos ou eixos tradicionais. Pode ser necessário configurar " "fontes de entrada alternativas antes de usar estes controles." #: Source/Core/Core/ConfigManager.h:57 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Modo Exclusivo)" #: Source/Core/DolphinQt/ConvertDialog.cpp:347 msgid "WIA GC/Wii images (*.wia)" msgstr "Imagens WIA GC/Wii (*.wia)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" "Espera até que todos os shaders terminem de ser compilados antes de iniciar " "um jogo. Ativar essa opção pode reduzir engasgamentos ou congelamentos por " "um curto período de tempo após o início do jogo, ao custo de uma demora " "maior antes de iniciar o jogo. Para sistemas com dois ou menos núcleos, " "recomenda-se ativar essa opção, pois uma grande fila de shaders pode reduzir " "a taxa de quadros.\n" "\n" "Caso contrário, se não tiver certeza, deixe isso desmarcado." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.\n" "\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Espera por alinhamentos verticais de modo a evitar quebras na imagem.\n" "\n" "Diminui o desempenho se a velocidade da emulação estiver abaixo de 100%.\n" "\n" "Na dúvida, mantenha essa opção desativada." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.\n" "\n" "Reduces the overhead of EFB RAM copies, providing a performance boost in " "many games, at the risk of breaking those which do not safely synchronize " "with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Aguarda até que o jogo se sincronize com a GPU emulada antes de escrever o " "conteúdo das cópias EFB na RAM.\n" "\n" "Isto reduz a sobrecarga das cópias EFB na RAM e concede um impulso de " "desempenho em vários jogos, sob o risco de causar falhas naqueles que não " "conseguirem se sincronizar com a GPU emulada com segurança.\n" "\n" "Na dúvida, deixe isto ativado." #: Source/Core/Common/MsgHandler.cpp:91 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:351 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:369 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1348 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:414 msgid "Warning" msgstr "Aviso" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:35 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Aviso: As entradas analógicas podem redefinir os valores do controle " "aleatoriamente. Em alguns casos, isso pode ser corrigido adicionando uma " "zona morta." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:582 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o " "cabeçalho do arquivo carregado (%u)" #: Source/Core/Core/Movie.cpp:1001 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "AVISO: Você carregou um estado salvo que está após o fim da gravação atual. " "(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo " "antes de continuar, ou carregar este estado com o modo somente leitura " "desligado." #: Source/Core/Core/Movie.cpp:976 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro " "atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro " "estado salvo antes de continuar." #: Source/Core/Core/Movie.cpp:1027 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "AVISO: Você carregou um estado salvo em que a gravação não corresponde com o " "byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de " "continuar, ou carregar este estado com o modo somente-leitura desativado. " "Caso contrário você provavelmente terá uma dessincronização." #: Source/Core/Core/Movie.cpp:1044 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Atenção: você carregou um jogo salvo cuja gravação não corresponde no frame " "%td. Você deve carregar outro salvamento antes de continuar, ou carregar " "este estado com o modo somente leitura desativado. Caso contrário, " "provavelmente ocorrerá uma dessincronização.\n" "\n" "Mais informações: A gravação atual possui um total de %d quadros e a " "gravação do estado salvo possui %d quadros.\n" "\n" "No quadro %td, a gravação atual pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Conectado=%d\n" "\n" "No quadro %td, a gravação do estado salvo pressiona:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Conectado=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:29 msgid "Watch" msgstr "Assistir" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - arquivo não aberto." #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Página" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Ocidental (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "Distorção" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:231 msgid "" "Whether to dump base game textures to User/Dump/Textures//. This " "includes arbitrary base textures if 'Arbitrary Mipmap Detection' is enabled " "in Enhancements.\n" "\n" "If unsure, leave this checked." msgstr "" "Se deve extrair texturas de jogo de base para User/Dump/Textures/" "/. Isso inclui texturas de base arbitrárias se 'Arbitrary Mipmap " "Detection' está habilitado em Aprimoramentos.\n" "\n" "Se não tiver certeza, deixe isto marcado." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures//. " "This includes arbitrary mipmapped textures if 'Arbitrary Mipmap Detection' " "is enabled in Enhancements.\n" "\n" "If unsure, leave this checked." msgstr "" "Se deve extrair texturas de jogo mapeadas em mip para User/Dump/Textures/" "/. Isso inclui texturas mapeadas em mip arbitrárias se 'Arbitrary " "Mipmap Detection' está habilitado em Aprimoramentos.\n" "\n" "Se não tiver certeza, deixe isto marcado." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivos passthrough USB permitidos" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:88 msgid "Widescreen Hack" msgstr "Hack de Widescreen" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "Menu do Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:197 msgid "Wii NAND Root:" msgstr "NAND do Wii:" #: Source/Core/Core/HW/Wiimote.cpp:89 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:184 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:398 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii Remote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:193 msgid "Wii Remote Buttons" msgstr "Botões do Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:96 msgid "Wii Remote Orientation" msgstr "Orientação do Wii Remote" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Wii Remote Rumble" msgstr "Rumble do Wii Remote" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Wii Remote Settings" msgstr "Configurações do Wii Remote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Wii Remotes" msgstr "Wii Remotes" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:294 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Entrada TAS do Wii %1 - Controle clássico" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:308 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Entrada TAS do Wii %1 - Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:280 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Entrada TAS do Wii %1 - Wii Remote + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421 msgid "Wii and Wii Remote" msgstr "Wii e Wii Remote" #: Source/Core/DiscIO/VolumeVerifier.cpp:106 msgid "Wii data is not public yet" msgstr "Os dados do Wii ainda não são públicos" #: Source/Core/DolphinQt/MenuBar.cpp:1047 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Jogos salvos do Wii (*.bin);;Todos os arquivos (*)" #: Source/Core/DolphinQt/MenuBar.cpp:66 msgid "WiiTools Signature MEGA File" msgstr "Arquivo MEGA de assinatura do WiiTools" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 msgid "Word Wrap" msgstr "Quebra automática de linha" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Global" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Gravar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "Write Save/SD Data" msgstr "Gravar jogo salvo/dados no SD" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:170 msgid "Write only" msgstr "Somente gravação" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Gravar no Console" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Gravar no Arquivo" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Gravar no registro" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Gravar no registro e pausar" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Gravar na Janela" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:676 msgid "Wrong Version" msgstr "Versão Incorreta" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:106 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:131 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491 msgid "XF register " msgstr "Registrador XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:110 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Left" msgstr "Guinada para a esquerda" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35 msgid "Yaw Right" msgstr "Guinada para a direita" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Amarelo" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:99 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Sim" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:37 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games crash, such as Super Paper Mario\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?\n" msgstr "" "Você está prestes a executar uma imagem de disco NKit. As imagens de disco " "NKit causam problemas que não acontecem com imagens de disco normais. Estes " "problemas incluem:\n" "\n" "• O tempo de carregamento da emulação é mais longo\n" "• Você não pode usar NetPlay com pessoas que possuem imagens de disco " "normais\n" "• Gravações de entrada não são compatíveis entre imagens de disco NKit e " "imagens de disco normais\n" "• Savestates não são compatíveis entre imagens de disco NKit e imagens de " "disco normais\n" "• Travamento de alguns jogos, como Super Paper Mario\n" "• Jogos do Wii não funcionam em versões mais antigas do Dolphin e vários " "outros programas\n" "\n" "Você gostaria de continuar assim mesmo?\n" #: Source/Core/VideoBackends/Vulkan/main.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "Você está tentando usar o backend Vulkan (Metal) em um sistema operacional " "não suportado. Para que todas as funcionalidades sejam ativadas, você deve " "usar o macOS 10.14 (Mojave) ou mais recente. Por favor, não reporte " "quaisquer problemas encontrados, a menos que eles também ocorram no 10.14+." #: Source/Core/DolphinQt/MenuBar.cpp:559 msgid "You are running the latest version available on this update track." msgstr "" "Você já possui a versão mais recente disponível nesta faixa de atualização." #: Source/Core/Core/IOS/ES/ES.cpp:231 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais " "do dispositivo.\n" "Por favor, consulte o guia de uso do NAND para instruções de configuração: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208 msgid "You have to enter a name." msgstr "Você precisa inserir um nome." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:341 msgid "You must provide a name for your session!" msgstr "Você deve fornecer um nome para sua sessão!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349 msgid "You must provide a region for your session!" msgstr "Você precisa fornecer uma região para a sua sessão!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:271 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335 msgid "You must select a game to host!" msgstr "Você precisa selecionar um jogo para hospedar!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Suas ROMs do DSP possuem hashes incorretos.\n" "Gostaria de parar agora para resolver o problema?\n" "Se você escolher \"Não\", o áudio pode falhar." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:114 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:139 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:926 msgid "Zero 3 code not supported" msgstr "Código Zero 3 não é suportado" #: Source/Core/Core/ActionReplay.cpp:946 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Código zero desconhecido pelo Dolphin: %08x" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "^ Xor" msgstr "^ Xor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "Automático" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DXContext.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll não pôde ser carregado." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:358 msgid "disconnected" msgstr "desconectado" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "Falsa conclusão" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "Nenhum" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:208 msgid "on" msgstr "ligado" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "ou selecione um dispositivo" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "s" msgstr "seg." #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/Core/NetPlayServer.cpp:1119 msgid "{} failed to synchronize codes." msgstr "{} falha ao sincronizar códigos." #: Source/Core/Core/NetPlayServer.cpp:1075 msgid "{} failed to synchronize." msgstr "{} falha ao sincronizar." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "| Or" msgstr "| Ou" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. \"GameCube\" e \"Wii\" são marcas comerciais da " "Nintendo. O Dolphin não é afiliado à Nintendo de nenhuma maneira." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Convidar" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Recusar"