// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include class QMouseEvent; class QTimer; class RenderWidget final : public QWidget { Q_OBJECT public: explicit RenderWidget(QWidget* parent = nullptr); bool event(QEvent* event) override; void showFullScreen(); QPaintEngine* paintEngine() const override; bool IsCursorLocked() const { return m_cursor_locked; } void SetCursorLockedOnNextActivation(bool locked = true); void SetWaitingForMessageBox(bool waiting_for_message_box); void SetCursorLocked(bool locked, bool follow_aspect_ratio = true); signals: void EscapePressed(); void Closed(); void HandleChanged(void* handle); void StateChanged(bool fullscreen); void SizeChanged(int new_width, int new_height); void FocusChanged(bool focus); private: void HandleCursorTimer(); void OnHideCursorChanged(); void OnLockCursorChanged(); void OnKeepOnTopChanged(bool top); void UpdateCursor(); void PassEventToImGui(const QEvent* event); void SetImGuiKeyMap(); void dragEnterEvent(QDragEnterEvent* event) override; void dropEvent(QDropEvent* event) override; static constexpr int MOUSE_HIDE_DELAY = 3000; QTimer* m_mouse_timer; QPoint m_last_mouse{}; bool m_cursor_locked = false; bool m_lock_cursor_on_next_activation = false; bool m_dont_lock_cursor_on_show = false; bool m_waiting_for_message_box = false; };