// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Current issues /* ŻŻŻŻŻŻŻŻŻŻŻŻŻ The real Wiimote fails to answer the core correctly sometmes. Leading to an unwanted disconnection. And there is currenty no functions to reconnect with the game. There are two ways to solve this: 1. Make a reconnect function in the IOS emulation 2. Detect failed answers in this plugin and solve it by replacing them with emulated answers. The first solution seems easier, if I knew a little better how the /dev/usb/oh1 and Wiimote functions worked. /////////////////////////////////////////////*/ ////////////////////////////////////////////////////////////////////////////////////////// // Includes // ŻŻŻŻŻŻŻŻŻŻŻŻŻ #include "Common.h" // Common #include "StringUtil.h" #include "Timer.h" #define EXCLUDEMAIN_H // Avoid certain declarations in main.h #include "EmuDefinitions.h" // Local #include "wiimote_hid.h" #include "main.h" #include "Logging.h" #if defined(HAVE_WX) && HAVE_WX #include "ConfigDlg.h" WiimoteConfigDialog *m_ConfigFrame = NULL; #endif #include "Config.h" #include "pluginspecs_wiimote.h" #include "EmuMain.h" #if HAVE_WIIUSE #include "wiimote_real.h" #endif /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Declarations and definitions // ŻŻŻŻŻŻŻŻŻŻŻŻŻ SWiimoteInitialize g_WiimoteInitialize; PLUGIN_GLOBALS* globals = NULL; // General bool g_EmulatorRunning = false; u32 g_ISOId = 0; bool g_FrameOpen = false; bool g_RealWiiMotePresent = false; bool g_RealWiiMoteInitialized = false; bool g_EmulatedWiiMoteInitialized = false; bool g_WiimoteUnexpectedDisconnect = false; // Settings accel_cal g_wm; nu_cal g_nu; cc_cal g_cc; // Debugging bool g_DebugAccelerometer = false; bool g_DebugData = false; bool g_DebugComm = true; bool g_DebugSoundData = true; bool g_DebugCustom = false; // Update speed int g_UpdateCounter = 0; double g_UpdateTime = 0; int g_UpdateRate = 0; int g_UpdateWriteScreen = 0; std::vector g_UpdateTimeList (5, 0); // Movement recording std::vector VRecording(RECORDING_ROWS); // Standard crap to make wxWidgets happy #ifdef _WIN32 HINSTANCE g_hInstance; #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { #if defined(HAVE_WX) && HAVE_WX wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if (!wxTheApp || !wxTheApp->CallOnInit()) return FALSE; #endif } break; case DLL_PROCESS_DETACH: #if defined(HAVE_WX) && HAVE_WX wxEntryCleanup(); #endif break; default: break; } g_hInstance = hinstDLL; return TRUE; } #endif #if defined(HAVE_WX) && HAVE_WX wxWindow* GetParentedWxWindow(HWND Parent) { #ifdef _WIN32 wxSetInstance((HINSTANCE)g_hInstance); #endif wxWindow *win = new wxWindow(); #ifdef _WIN32 win->SetHWND((WXHWND)Parent); win->AdoptAttributesFromHWND(); #endif return win; } #endif //****************************************************************************** // Exports //****************************************************************************** void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_WIIMOTE; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin"); #else sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager *)globals->logManager); } void DllDebugger(HWND _hParent, bool Show) {} void DllConfig(HWND _hParent) { #if defined(HAVE_WX) && HAVE_WX DoInitialize(); if (!m_ConfigFrame) m_ConfigFrame = new WiimoteConfigDialog(GetParentedWxWindow(_hParent)); else if (!m_ConfigFrame->GetParent()->IsShown()) m_ConfigFrame->Close(true); // Only allow one open at a time if (!m_ConfigFrame->IsShown()) m_ConfigFrame->ShowModal(); else m_ConfigFrame->Hide(); #endif } void Initialize(void *init) { // Declarations SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init; g_WiimoteInitialize = _WiimoteInitialize; g_EmulatorRunning = true; // Update the GUI if the configuration window is already open #if defined(HAVE_WX) && HAVE_WX if (g_FrameOpen) { // Save the settings g_Config.Save(); // Save the ISO Id g_ISOId = g_WiimoteInitialize.ISOId; // Load the settings g_Config.Load(); if(m_ConfigFrame) m_ConfigFrame->UpdateGUI(); } #endif // Save the ISO Id, again if we had a window open g_ISOId = g_WiimoteInitialize.ISOId; DoInitialize(); INFO_LOG(CONSOLE, "ISOId: %08x %s\n", g_WiimoteInitialize.ISOId, Hex2Ascii(g_WiimoteInitialize.ISOId).c_str()); } // If a game is not running this is called by the Configuration window when it's closed void Shutdown(void) { // Not running g_EmulatorRunning = false; // Reset the game ID in all cases g_ISOId = 0; // We will only shutdown when both a game and the m_ConfigFrame is closed if (g_FrameOpen) { #if defined(HAVE_WX) && HAVE_WX if(m_ConfigFrame) m_ConfigFrame->UpdateGUI(); #endif // Reset the variables WiiMoteEmu::ResetVariables(); /* Don't shut down the wiimote when we still have the config window open, we may still want want to use the Wiimote in the config window. */ return; } #if HAVE_WIIUSE if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown(); #endif WiiMoteEmu::Shutdown(); } void DoState(unsigned char **ptr, int mode) { #if HAVE_WIIUSE WiiMoteReal::DoState(ptr, mode); #endif WiiMoteEmu::DoState(ptr, mode); } // =================================================== /* This function produce Wiimote Input (reports from the Wiimote) in response to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp. Switch between real and emulated wiimote: We send all this Input to WiiMoteEmu::InterruptChannel() so that it knows the channel ID and the data reporting mode at all times. */ // ---------------- void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size) { DEBUG_LOG(WII_IPC_WIIMOTE, "============================================================="); const u8* data = (const u8*)_pData; // Debugging { DEBUG_LOG(WII_IPC_WIIMOTE, "Wiimote_Input"); DEBUG_LOG(WII_IPC_WIIMOTE, " Channel ID: %04x", _channelID); std::string Temp = ArrayToString(data, _Size); DEBUG_LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str()); } // Decice where to send the message //if (!g_RealWiiMotePresent) WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size); #if HAVE_WIIUSE if (g_RealWiiMotePresent) WiiMoteReal::InterruptChannel(_channelID, _pData, _Size); #endif DEBUG_LOG(WII_IPC_WIIMOTE, "============================================================="); } // ============================== // =================================================== /* Function: Used for the initial Bluetooth HID handshake. */ // ---------------- void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size) { DEBUG_LOG(WII_IPC_WIIMOTE, "============================================================="); const u8* data = (const u8*)_pData; // Check for custom communication if(_channelID == 99 && data[0] == WIIMOTE_RECONNECT) { INFO_LOG(CONSOLE, "\n\nWiimote Disconnected\n\n"); g_EmulatorRunning = false; g_WiimoteUnexpectedDisconnect = true; #if defined(HAVE_WX) && HAVE_WX if (m_ConfigFrame) m_ConfigFrame->UpdateGUI(); #endif return; } // Debugging { DEBUG_LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel"); std::string Temp = ArrayToString(data, _Size); DEBUG_LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str()); //PanicAlert("Wiimote_ControlChannel"); } //if (!g_RealWiiMotePresent) WiiMoteEmu::ControlChannel(_channelID, _pData, _Size); #if HAVE_WIIUSE if (g_RealWiiMotePresent) WiiMoteReal::ControlChannel(_channelID, _pData, _Size); #endif DEBUG_LOG(WII_IPC_WIIMOTE, "============================================================="); } // ============================== // =================================================== /* This sends a Data Report from the Wiimote. See SystemTimers.cpp for the documentation of this update. */ // ---------------- void Wiimote_Update() { // Tell us about the update rate, but only about once every second to avoid a major slowdown #if defined(HAVE_WX) && HAVE_WX if (m_ConfigFrame) { GetUpdateRate(); if (g_UpdateWriteScreen > g_UpdateRate) { m_ConfigFrame->m_TextUpdateRate->SetLabel(wxString::Format(wxT("Update rate: %03i times/s"), g_UpdateRate)); g_UpdateWriteScreen = 0; } g_UpdateWriteScreen++; } #endif // This functions will send: // Emulated Wiimote: Only data reports 0x30-0x37 // Real Wiimote: Both data reports 0x30-0x37 and all other read reports if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) WiiMoteEmu::Update(); #if HAVE_WIIUSE else if (g_RealWiiMotePresent) WiiMoteReal::Update(); #endif // Debugging #ifdef _WIN32 if( GetAsyncKeyState(VK_HOME) && g_DebugComm ) g_DebugComm = false; // Page Down else if (GetAsyncKeyState(VK_HOME) && !g_DebugComm ) g_DebugComm = true; if( GetAsyncKeyState(VK_PRIOR) && g_DebugData ) g_DebugData = false; // Page Up else if (GetAsyncKeyState(VK_PRIOR) && !g_DebugData ) g_DebugData = true; if( GetAsyncKeyState(VK_NEXT) && g_DebugAccelerometer ) g_DebugAccelerometer = false; // Home else if (GetAsyncKeyState(VK_NEXT) && !g_DebugAccelerometer ) g_DebugAccelerometer = true; if( GetAsyncKeyState(VK_END) && g_DebugCustom ) { g_DebugCustom = false; INFO_LOG(CONSOLE, "Custom Debug: Off\n");} // End else if (GetAsyncKeyState(VK_END) && !g_DebugCustom ) {g_DebugCustom = true; INFO_LOG(CONSOLE, "Custom Debug: Off\n");} #endif } unsigned int Wiimote_GetAttachedControllers() { return 1; } // ================ //****************************************************************************** // Supporting functions //****************************************************************************** // ---------------------------------------- // Debugging window // ---------- /* void OpenConsole(bool Open) { // Close the console window #ifdef _WIN32 // if (Console::GetHwnd() != NULL && !Open) #else if (false) #endif { // Console::Close(); // Wait here until we have let go of the button again #ifdef _WIN32 while(GetAsyncKeyState(VK_INSERT)) {Sleep(10);} #endif return; } // Open the console window // Console::Open(140, 1000, "Wiimote"); // give room for 20 rows INFO_LOG(CONSOLE, "\n\nWiimote console opened\n"); // Move window #ifdef _WIN32 //MoveWindow(Console::GetHwnd(), 0,400, 100*8,10*14, true); // small window //MoveWindow(Console::GetHwnd(), 400,0, 100*8,70*14, true); // big window // MoveWindow(Console::GetHwnd(), 200,0, 140*8,70*14, true); // big wide window #endif }*/ // --------------- // ---------------------------------------- // Check if Dolphin is in focus // ---------- bool IsFocus() { #ifdef _WIN32 HWND RenderingWindow = g_WiimoteInitialize.hWnd; HWND Parent = GetParent(RenderingWindow); HWND TopLevel = GetParent(Parent); // Allow updates when the config window is in focus to HWND Config = NULL; if (m_ConfigFrame) Config = (HWND)m_ConfigFrame->GetHWND(); // Support both rendering to main window and not if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == RenderingWindow || GetForegroundWindow() == Config) return true; else return false; #else return true; #endif } // Turn off all extensions void DisableExtensions() { //g_Config.bMotionPlus = false; g_Config.bNunchuckConnected = false; g_Config.bClassicControllerConnected = false; //g_Config.bBalanceBoard = false; //g_Config.bGuitar = false; //g_Config.bDrums = false; } void ReadDebugging(bool Emu, const void* _pData, int Size) { // //const u8* data = (const u8*)_pData; //u8* data = (u8*)_pData; // Copy the data to a new location that we know are the right size u8 data[32]; memset(data, 0, sizeof(data)); memcpy(data, _pData, Size); int size; bool DataReport = false; std::string Name, TmpData; switch(data[1]) { case WM_STATUS_REPORT: // 0x20 size = sizeof(wm_status_report); Name = "WM_STATUS_REPORT"; { wm_status_report* pStatus = (wm_status_report*)(data + 2); INFO_LOG(CONSOLE, "\n" "Extension Controller: %i\n" //"Speaker enabled: %i\n" //"IR camera enabled: %i\n" //"LED 1: %i\n" //"LED 2: %i\n" //"LED 3: %i\n" //"LED 4: %i\n" "Battery low: %i\n\n", pStatus->extension, //pStatus->speaker, //pStatus->ir, //(pStatus->leds >> 0), //(pStatus->leds >> 1), //(pStatus->leds >> 2), //(pStatus->leds >> 3), pStatus->battery_low ); /* Update the global (for both the real and emulated) extension settings from whatever the real Wiimote use. We will enable the extension from the 0x21 report. */ if(!Emu && !pStatus->extension) { DisableExtensions(); #if defined(HAVE_WX) && HAVE_WX if (m_ConfigFrame) m_ConfigFrame->UpdateGUI(); #endif } } break; case WM_READ_DATA_REPLY: // 0x21 size = sizeof(wm_read_data_reply); Name = "REPLY"; // data[4]: Size and error // data[5, 6]: The registry offset // --------------------------------------------------------------------- // Show the extension ID // -------------------------- if ((data[4] == 0x10 || data[4] == 0x20 || data[4] == 0x50) && data[5] == 0x00 && (data[6] == 0xfa || data[6] == 0xfe)) { if(data[4] == 0x10) TmpData.append(StringFromFormat("Game got the encrypted extension ID: %02x%02x\n", data[7], data[8])); else if(data[4] == 0x50) TmpData.append(StringFromFormat("Game got the encrypted extension ID: %02x%02x%02x%02x%02x%02x\n", data[7], data[8], data[9], data[10], data[11], data[12])); // We have already sent the data report so we can safely decrypt it now if(WiiMoteEmu::g_Encryption) { if(data[4] == 0x10) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x06, (data[4] >> 0x04) + 1); if(data[4] == 0x50) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x02, (data[4] >> 0x04) + 1); } /* Update the global extension settings. Enable the emulated extension from reading what the real Wiimote has connected. To keep the emulated and real Wiimote in sync. */ if(data[4] == 0x10) { if (!Emu) DisableExtensions(); if (!Emu && data[7] == 0x00 && data[8] == 0x00) g_Config.bNunchuckConnected = true; if (!Emu && data[7] == 0x01 && data[8] == 0x01) g_Config.bClassicControllerConnected = true; g_Config.Save(); WiiMoteEmu::UpdateEeprom(); #if defined(HAVE_WX) && HAVE_WX if (m_ConfigFrame) m_ConfigFrame->UpdateGUI(); #endif INFO_LOG(CONSOLE, "%s", TmpData.c_str()); INFO_LOG(CONSOLE, "Game got the decrypted extension ID: %02x%02x\n\n", data[7], data[8]); } else if(data[4] == 0x50) { if (!Emu) DisableExtensions(); if (!Emu && data[11] == 0x00 && data[12] == 0x00) g_Config.bNunchuckConnected = true; if (!Emu && data[11] == 0x01 && data[12] == 0x01) g_Config.bClassicControllerConnected = true; g_Config.Save(); WiiMoteEmu::UpdateEeprom(); #if defined(HAVE_WX) && HAVE_WX if (m_ConfigFrame) m_ConfigFrame->UpdateGUI(); #endif INFO_LOG(CONSOLE, "%s", TmpData.c_str()); INFO_LOG(CONSOLE, "Game got the decrypted extension ID: %02x%02x%02x%02x%02x%02x\n\n", data[7], data[8], data[9], data[10], data[11], data[12]); } } // --------------------------------------------- // --------------------------------------------------------------------- // Show the Wiimote neutral values // -------------------------- /* The only difference between the Nunchuck and Wiimote that we go after is calibration here is the offset in memory. If needed we can check the preceding 0x17 request to. */ if(data[4] == 0xf0 && data[5] == 0x00 && data[6] == 0x10) { if(data[6] == 0x10) { INFO_LOG(CONSOLE, "\nGame got the Wiimote calibration:\n"); INFO_LOG(CONSOLE, "Cal_zero.x: %i\n", data[7 + 6]); INFO_LOG(CONSOLE, "Cal_zero.y: %i\n", data[7 + 7]); INFO_LOG(CONSOLE, "Cal_zero.z: %i\n", data[7 + 8]); INFO_LOG(CONSOLE, "Cal_g.x: %i\n", data[7 + 10]); INFO_LOG(CONSOLE, "Cal_g.y: %i\n", data[7 + 11]); INFO_LOG(CONSOLE, "Cal_g.z: %i\n", data[7 +12]); } } // --------------------------------------------- // --------------------------------------------------------------------- // Show the Nunchuck neutral values // -------------------------- if(data[4] == 0xf0 && data[5] == 0x00 && (data[6] == 0x20 || data[6] == 0x30)) { // Save the encrypted data TmpData = StringFromFormat("Read[%s] (enc): %s\n", (Emu ? "Emu" : "Real"), ArrayToString(data, size + 2, 0, 30).c_str()); // We have already sent the data report so we can safely decrypt it now if(WiiMoteEmu::g_Encryption) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x00, (data[4] >> 0x04) + 1); if (g_Config.bNunchuckConnected) { INFO_LOG(CONSOLE, "\nGame got the Nunchuck calibration:\n"); INFO_LOG(CONSOLE, "Cal_zero.x: %i\n", data[7 + 0]); INFO_LOG(CONSOLE, "Cal_zero.y: %i\n", data[7 + 1]); INFO_LOG(CONSOLE, "Cal_zero.z: %i\n", data[7 + 2]); INFO_LOG(CONSOLE, "Cal_g.x: %i\n", data[7 + 4]); INFO_LOG(CONSOLE, "Cal_g.y: %i\n", data[7 + 5]); INFO_LOG(CONSOLE, "Cal_g.z: %i\n", data[7 + 6]); INFO_LOG(CONSOLE, "Js.Max.x: %i\n", data[7 + 8]); INFO_LOG(CONSOLE, "Js.Min.x: %i\n", data[7 + 9]); INFO_LOG(CONSOLE, "Js.Center.x: %i\n", data[7 + 10]); INFO_LOG(CONSOLE, "Js.Max.y: %i\n", data[7 + 11]); INFO_LOG(CONSOLE, "Js.Min.y: %i\n", data[7 + 12]); INFO_LOG(CONSOLE, "JS.Center.y: %i\n\n", data[7 + 13]); } else // g_Config.bClassicControllerConnected { INFO_LOG(CONSOLE, "\nGame got the Classic Controller calibration:\n"); INFO_LOG(CONSOLE, "Lx.Max: %i\n", data[7 + 0]); INFO_LOG(CONSOLE, "Lx.Min: %i\n", data[7 + 1]); INFO_LOG(CONSOLE, "Lx.Center: %i\n", data[7 + 2]); INFO_LOG(CONSOLE, "Ly.Max: %i\n", data[7 + 3]); INFO_LOG(CONSOLE, "Ly.Min: %i\n", data[7 + 4]); INFO_LOG(CONSOLE, "Ly.Center: %i\n", data[7 + 5]); INFO_LOG(CONSOLE, "Rx.Max.x: %i\n", data[7 + 6]); INFO_LOG(CONSOLE, "Rx.Min.x: %i\n", data[7 + 7]); INFO_LOG(CONSOLE, "Rx.Center.x: %i\n", data[7 + 8]); INFO_LOG(CONSOLE, "Ry.Max.y: %i\n", data[7 + 9]); INFO_LOG(CONSOLE, "Ry.Min: %i\n", data[7 + 10]); INFO_LOG(CONSOLE, "Ry.Center: %i\n\n", data[7 + 11]); INFO_LOG(CONSOLE, "Lt.Neutral: %i\n", data[7 + 12]); INFO_LOG(CONSOLE, "Rt.Neutral %i\n\n", data[7 + 13]); } // Save the values if they come from the real Wiimote if (!Emu) { // Save the values from the Nunchuck if(data[7 + 0] != 0xff) { memcpy(WiiMoteEmu::g_RegExt + 0x20, &data[7], 0x10); memcpy(WiiMoteEmu::g_RegExt + 0x30, &data[7], 0x10); } // Save the default values that should work with Wireless Nunchucks else { WiiMoteEmu::SetDefaultExtensionRegistry(); } WiiMoteEmu::UpdateEeprom(); } // We got a third party nunchuck else if(data[7 + 0] == 0xff) { memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::wireless_nunchuck_calibration, sizeof(WiiMoteEmu::wireless_nunchuck_calibration)); memcpy(WiiMoteEmu::g_RegExt + 0x30, WiiMoteEmu::wireless_nunchuck_calibration, sizeof(WiiMoteEmu::wireless_nunchuck_calibration)); } // Show the encrypted data INFO_LOG(CONSOLE, "%s", TmpData.c_str()); } // --------------------------------------------- break; case WM_WRITE_DATA_REPLY: // 0x22 size = sizeof(wm_acknowledge) - 1; Name = "REPLY"; break; case WM_REPORT_CORE: // 0x30-0x37 size = sizeof(wm_report_core); DataReport = true; break; case WM_REPORT_CORE_ACCEL: size = sizeof(wm_report_core_accel); DataReport = true; break; case WM_REPORT_CORE_EXT8: size = sizeof(wm_report_core_accel_ir12); DataReport = true; break; case WM_REPORT_CORE_ACCEL_IR12: size = sizeof(wm_report_core_accel_ir12); DataReport = true; break; case WM_REPORT_CORE_EXT19: size = sizeof(wm_report_core_accel_ext16); DataReport = true; break; case WM_REPORT_CORE_ACCEL_EXT16: size = sizeof(wm_report_core_accel_ext16); DataReport = true; break; case WM_REPORT_CORE_IR10_EXT9: size = sizeof(wm_report_core_accel_ir10_ext6); DataReport = true; break; case WM_REPORT_CORE_ACCEL_IR10_EXT6: size = sizeof(wm_report_core_accel_ir10_ext6); DataReport = true; break; default: //PanicAlert("%s ReadDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); INFO_LOG(CONSOLE, "%s ReadDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); return; } if (!DataReport && g_DebugComm) { std::string TmpData = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); INFO_LOG(CONSOLE, "Read[%s] %s: %s\n", (Emu ? "Emu" : "Real"), Name.c_str(), TmpData.c_str()); // No timestamp //INFO_LOG(CONSOLE, " (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } if (DataReport && g_DebugData) { // Decrypt extension data if(WiiMoteEmu::g_ReportingMode == 0x37) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[17], 0x00, 0x06); if(WiiMoteEmu::g_ReportingMode == 0x35) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[7], 0x00, 0x06); // Produce string //std::string TmpData = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); std::string TmpCore = "", TmpAccel = "", TmpIR = "", TmpExt = "", CCData = ""; TmpCore = StringFromFormat( "%02x %02x %02x %02x", data[0], data[1], data[2], data[3]); // Header and core buttons TmpAccel = StringFromFormat( "%03i %03i %03i", data[4], data[5], data[6]); // Wiimote accelerometer if (data[1] == 0x33) // WM_REPORT_CORE_ACCEL_IR12 { TmpIR = StringFromFormat( "%02x %02x %02x %02x %02x %02x" " %02x %02x %02x %02x %02x %02x", data[7], data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16], data[17], data[18]); } if (data[1] == 0x35) // WM_REPORT_CORE_ACCEL_EXT16 { TmpExt = StringFromFormat( "%02x %02x %02x %02x %02x %02x", data[7], data[8], // Nunchuck stick data[9], data[10], data[11], // Nunchuck Accelerometer data[12]); // Nunchuck buttons CCData = WiiMoteEmu::CCData2Values(&data[7]); } if (data[1] == 0x37) // WM_REPORT_CORE_ACCEL_IR10_EXT6 { TmpIR = StringFromFormat( "%02x %02x %02x %02x %02x" " %02x %02x %02x %02x %02x", data[7], data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]); TmpExt = StringFromFormat( "%02x %02x %02x %02x %02x %02x", data[17], data[18], // Nunchuck stick data[19], data[20], data[21], // Nunchuck Accelerometer data[22]); // Nunchuck buttons CCData = WiiMoteEmu::CCData2Values(&data[17]); } // --------------------------------------------- // Calculate the Wiimote roll and pitch in degrees // ----------- int Roll, Pitch, RollAdj, PitchAdj; WiiMoteEmu::PitchAccelerometerToDegree(data[4], data[5], data[6], Roll, Pitch, RollAdj, PitchAdj); std::string RollPitch = StringFromFormat("%s %s %s %s", (Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(), (Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str(), (RollAdj == Roll) ? " " : StringFromFormat("%04i*", RollAdj).c_str(), (PitchAdj == Pitch) ? " " : StringFromFormat("%04i*", PitchAdj).c_str()); // ------------------------- // --------------------------------------------- // Test the angles to x, y, z values formula by calculating the values back and forth // ----------- /* //Console::ClearScreen(); // Show a test of our calculations WiiMoteEmu::TiltTest(data[4], data[5], data[6]); u8 x, y, z; WiiMoteEmu::Tilt(x, y, z); WiiMoteEmu::TiltTest(x, y, z);*/ // ------------------------- // --------------------------------------------- // Show the number of g forces on the axes // ----------- float Gx = WiiMoteEmu::AccelerometerToG((float)data[4], (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x); float Gy = WiiMoteEmu::AccelerometerToG((float)data[5], (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y); float Gz = WiiMoteEmu::AccelerometerToG((float)data[6], (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z); std::string GForce = StringFromFormat("%s %s %s", ((int)Gx >= 0) ? StringFromFormat(" %i", (int)Gx).c_str() : StringFromFormat("%i", (int)Gx).c_str(), ((int)Gy >= 0) ? StringFromFormat(" %i", (int)Gy).c_str() : StringFromFormat("%i", (int)Gy).c_str(), ((int)Gz >= 0) ? StringFromFormat(" %i", (int)Gz).c_str() : StringFromFormat("%i", (int)Gz).c_str()); // ------------------------- // --------------------------------------------- // Calculate the IR data // ----------- if (data[1] == WM_REPORT_CORE_ACCEL_IR10_EXT6) WiiMoteEmu::IRData2DotsBasic(&data[7]); else WiiMoteEmu::IRData2Dots(&data[7]); std::string IRData; // Create a shortcut struct WiiMoteEmu::SDot* Dot = WiiMoteEmu::g_Wm.IR.Dot; for (int i = 0; i < 4; ++i) { if(Dot[i].Visible) IRData += StringFromFormat("[%i] X:%04i Y:%04i Size:%i ", Dot[i].Order, Dot[i].Rx, Dot[i].Ry, Dot[i].Size); else IRData += StringFromFormat("[%i]", Dot[i].Order); } // Dot distance IRData += StringFromFormat(" | Distance:%i", WiiMoteEmu::g_Wm.IR.Distance); // ------------------------- // Classic Controller data INFO_LOG(CONSOLE, "Read[%s]: %s | %s | %s | %s | %s\n", (Emu ? "Emu" : "Real"), TmpCore.c_str(), TmpAccel.c_str(), TmpIR.c_str(), TmpExt.c_str(), CCData.c_str()); // Formatted data only //INFO_LOG(CONSOLE, "Read[%s]: 0x%02x | %s | %s | %s\n", (Emu ? "Emu" : "Real"), data[1], RollPitch.c_str(), GForce.c_str(), IRData.c_str()); // IR data //INFO_LOG(CONSOLE, "Read[%s]: %s | %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str(), IRData.c_str()); // Accelerometer data //INFO_LOG(CONSOLE, "Read[%s]: %s | %s | %s | %s | %s | %s | %s\n", (Emu ? "Emu" : "Real"), // TmpCore.c_str(), TmpAccel.c_str(), TmpIR.c_str(), TmpExt.c_str(), RollPitch.c_str(), GForce.c_str(), CCData.c_str()); // Timestamp //INFO_LOG(CONSOLE, " (%s): %s\n", Tm(true).c_str(), Temp.c_str()); } if(g_DebugAccelerometer) { // Accelerometer only // Console::ClearScreen(); INFO_LOG(CONSOLE, "Accel x, y, z: %03u %03u %03u\n", data[4], data[5], data[6]); } } void InterruptDebugging(bool Emu, const void* _pData) { // const u8* data = (const u8*)_pData; std::string Name; int size; u16 SampleValue; bool SoundData = false; if (g_DebugComm) Name += StringFromFormat("Write[%s] ", (Emu ? "Emu" : "Real")); switch(data[1]) { case 0x10: size = 4; // I don't know the size if (g_DebugComm) Name.append("0x10"); break; case WM_LEDS: // 0x11 size = sizeof(wm_leds); if (g_DebugComm) Name.append("WM_LEDS"); break; case WM_DATA_REPORTING: // 0x12 size = sizeof(wm_data_reporting); if (g_DebugComm) Name.append("WM_DATA_REPORTING"); break; case WM_REQUEST_STATUS: // 0x15 size = sizeof(wm_request_status); if (g_DebugComm) Name.append("WM_REQUEST_STATUS"); break; case WM_WRITE_DATA: // 0x16 if (g_DebugComm) Name.append("WM_WRITE_DATA"); size = sizeof(wm_write_data); // data[2]: The address space 0, 1 or 2 // data[3]: The registry type // data[5]: The registry offset // data[6]: The number of bytes switch(data[2] >> 0x01) { case WM_SPACE_EEPROM: if (g_DebugComm) Name.append(" REG_EEPROM"); break; case WM_SPACE_REGS1: case WM_SPACE_REGS2: switch(data[3]) { case 0xa2: // data[8]: FF, 0x00 or 0x40 // data[9, 10]: RR RR, 0xd007 or 0x401f // data[11]: VV, 0x00 to 0xff or 0x00 to 0x40 if (g_DebugComm) { Name.append(" REG_SPEAKER"); if(data[6] == 7) { INFO_LOG(CONSOLE, "\nSound configuration:\n"); if(data[8] == 0x00) { memcpy(&SampleValue, &data[9], 2); INFO_LOG(CONSOLE, " Data format: 4-bit ADPCM (%i Hz)\n", 6000000 / SampleValue); INFO_LOG(CONSOLE, " Volume: %02i%%\n\n", (data[11] / 0x40) * 100); } else if (data[8] == 0x40) { memcpy(&SampleValue, &data[9], 2); INFO_LOG(CONSOLE, " Data format: 8-bit PCM (%i Hz)\n", 12000000 / SampleValue); INFO_LOG(CONSOLE, " Volume: %02i%%\n\n", (data[11] / 0xff) * 100); } } } break; case 0xa4: if (g_DebugComm) Name.append(" REG_EXT"); // Update the encryption mode if (data[3] == 0xa4 && data[5] == 0xf0) { if (data[7] == 0xaa) WiiMoteEmu::g_Encryption = true; else if (data[7] == 0x55) WiiMoteEmu::g_Encryption = false; INFO_LOG(CONSOLE, "\nExtension enryption turned %s\n\n", WiiMoteEmu::g_Encryption ? "On" : "Off"); } break; case 0xb0: if (g_DebugComm) Name.append(" REG_IR"); break; } break; } break; case WM_READ_DATA: // 0x17 size = sizeof(wm_read_data); // data[2]: The address space 0, 1 or 2 // data[3]: The registry type // data[5]: The registry offset // data[7]: The number of bytes, 6 and 7 together if (g_DebugComm) Name.append("WM_READ_DATA"); switch(data[2] >> 0x01) { case WM_SPACE_EEPROM: if (g_DebugComm) Name.append(" REG_EEPROM"); break; case WM_SPACE_REGS1: case WM_SPACE_REGS2: switch(data[3]) { case 0xa2: if (g_DebugComm) Name.append(" REG_SPEAKER"); break; case 0xa4: if (g_DebugComm) Name.append(" REG_EXT"); break; case 0xb0: if (g_DebugComm) Name.append(" REG_IR"); break; } break; } break; case WM_IR_PIXEL_CLOCK: // 0x13 case WM_IR_LOGIC: // 0x1a if (g_DebugComm) Name.append("WM_IR"); size = 1; break; case WM_SPEAKER_ENABLE: // 0x14 case WM_SPEAKER_MUTE: // 0x19 if (g_DebugComm) Name.append("WM_SPEAKER"); size = 1; if(data[1] == 0x14) { INFO_LOG(CONSOLE, "\nSpeaker %s\n\n", (data[2] == 0x06) ? "On" : "Off"); } else if(data[1] == 0x19) { INFO_LOG(CONSOLE, "\nSpeaker %s\n\n", (data[2] == 0x06) ? "Muted" : "Unmuted"); } break; case WM_WRITE_SPEAKER_DATA: // 0x18 if (g_DebugComm) Name.append("WM_SPEAKER_DATA"); size = 21; break; default: size = 15; INFO_LOG(CONSOLE, "%s InterruptDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); break; } if (g_DebugComm && !SoundData) { std::string Temp = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); INFO_LOG(CONSOLE, "%s: %s\n", Name.c_str(), Temp.c_str()); // No timestamp //INFO_LOG(CONSOLE, " (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } if (g_DebugSoundData && SoundData) { std::string Temp = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); INFO_LOG(CONSOLE, "%s: %s\n", Name.c_str(), Temp.c_str()); // No timestamp //INFO_LOG(CONSOLE, " (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } } /* Returns a timestamp with three decimals for precise time comparisons. The return format is of the form seconds.milleseconds for example 1234.123. The leding seconds have no particular meaning but are just there to enable use to tell if we have entered a new second or now. */ // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ double GetDoubleTime() { #if defined(HAVE_WX) && HAVE_WX wxDateTime datetime = wxDateTime::UNow(); // Get timestamp u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp /* Remove a few years. We only really want enough seconds to make sure that we are detecting actual actions, perhaps 60 seconds is enough really, but I leave a year of seconds anyway, in case the user's clock is incorrect or something like that */ TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60); //if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double double ms = datetime.GetMillisecond() / 1000.0; double TmpTime = Seconds + ms; return TmpTime; #endif } /* Calculate the current update frequency. Calculate the time between ten updates, and average five such rates. If we assume there are 60 updates per second if the game is running at full speed then we get this measure on average once every second. The reason to have a few updates between each measurement is becase the milliseconds may not be perfectly accurate and may return the same time even when a milliseconds has actually passed, for example.*/ int GetUpdateRate() { #if defined(HAVE_WX) && HAVE_WX if(g_UpdateCounter == 10) { // Erase the old ones if(g_UpdateTimeList.size() == 5) g_UpdateTimeList.erase(g_UpdateTimeList.begin() + 0); // Calculate the time and save it int Time = (int)(10 / (GetDoubleTime() - g_UpdateTime)); g_UpdateTimeList.push_back(Time); //INFO_LOG(CONSOLE, "Time: %i %f\n", Time, GetDoubleTime()); int TotalTime = 0; for (int i = 0; i < (int)g_UpdateTimeList.size(); i++) TotalTime += g_UpdateTimeList.at(i); g_UpdateRate = TotalTime / 5; // Write the new update time g_UpdateTime = GetDoubleTime(); g_UpdateCounter = 0; } g_UpdateCounter++; return g_UpdateRate; #else return 0; #endif } void DoInitialize() { // Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom WiiMoteEmu::Initialize(); /* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote, to check if there is a real wiimote connected. We will initiate wiiuse.dll, but we will return before creating a new thread for it if we find no real Wiimotes. Then g_RealWiiMotePresent will also be false. This function call will be done instantly whether there is a real Wiimote connected or not. It takes no time for Wiiuse to check for connected Wiimotes. */ #if HAVE_WIIUSE if (g_Config.bConnectRealWiimote) WiiMoteReal::Initialize(); #endif }