// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. // Null Backend Documentation // This backend tries not to do anything in the backend, // but everything in VideoCommon. #include "VideoBackends/Null/PerfQuery.h" #include "VideoBackends/Null/Render.h" #include "VideoBackends/Null/TextureCache.h" #include "VideoBackends/Null/VertexManager.h" #include "VideoBackends/Null/VideoBackend.h" #include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace Null { void VideoBackend::InitBackendInfo() { g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.MaxTextureSize = 16384; g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsBindingLayout = true; g_Config.backend_info.bSupportsBBox = true; g_Config.backend_info.bSupportsGSInstancing = true; g_Config.backend_info.bSupportsPostProcessing = false; g_Config.backend_info.bSupportsPaletteConversion = true; g_Config.backend_info.bSupportsClipControl = true; g_Config.backend_info.bSupportsSSAA = true; g_Config.backend_info.bSupportsDepthClamp = true; g_Config.backend_info.bSupportsReversedDepthRange = true; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsGPUTextureDecoding = false; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsBPTCTextures = false; g_Config.backend_info.bSupportsFramebufferFetch = false; g_Config.backend_info.bSupportsBackgroundCompiling = false; // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); g_Config.backend_info.AAModes = {1}; } bool VideoBackend::Initialize(void* window_handle) { InitializeShared(); InitBackendInfo(); g_renderer = std::make_unique(); g_vertex_manager = std::make_unique(); g_perf_query = std::make_unique(); g_framebuffer_manager = std::make_unique(); g_texture_cache = std::make_unique(); g_shader_cache = std::make_unique(); return g_shader_cache->Initialize(); } void VideoBackend::Shutdown() { g_shader_cache->Shutdown(); g_renderer->Shutdown(); g_texture_cache.reset(); g_perf_query.reset(); g_vertex_manager.reset(); g_framebuffer_manager.reset(); g_renderer.reset(); ShutdownShared(); } }