// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "Common/Common.h" #include "Common/IniFile.h" #include "InputCommon/ControllerInterface/Device.h" class ControllerInterface; const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"), _trans("Right")}; namespace ControllerEmu { class ControlGroup; class EmulatedController { public: virtual ~EmulatedController(); virtual std::string GetName() const = 0; virtual std::string GetDisplayName() const; virtual void LoadDefaults(const ControllerInterface& ciface); virtual void LoadConfig(IniFile::Section* sec, const std::string& base = ""); virtual void SaveConfig(IniFile::Section* sec, const std::string& base = ""); bool IsDefaultDeviceConnected() const; const ciface::Core::DeviceQualifier& GetDefaultDevice() const; void SetDefaultDevice(const std::string& device); void SetDefaultDevice(ciface::Core::DeviceQualifier devq); void UpdateReferences(const ControllerInterface& devi); // This returns a lock that should be held before calling State() on any control // references and GetState(), by extension. This prevents a race condition // which happens while handling a hotplug event because a control reference's State() // could be called before we have finished updating the reference. static std::unique_lock GetStateLock(); std::vector> groups; // Maps a float from -1.0..+1.0 to an integer of the provided values. template static T MapFloat(F input_value, T zero_value, T neg_1_value = std::numeric_limits::min(), T pos_1_value = std::numeric_limits::max()) { static_assert(std::is_integral(), "T is only sane for int types."); static_assert(std::is_floating_point(), "F is only sane for float types."); static_assert(std::numeric_limits::min() <= std::numeric_limits::min() && std::numeric_limits::max() >= std::numeric_limits::max(), "long is not a superset of T. use of std::lround is not sane."); // Here we round when converting from float to int. // After applying our deadzone, resizing, and reshaping math // we sometimes have a near-zero value which is slightly negative. (e.g. -0.0001) // Casting would round down but rounding will yield our "zero_value". if (input_value > 0) return T(std::lround((pos_1_value - zero_value) * input_value + zero_value)); else return T(std::lround((zero_value - neg_1_value) * input_value + zero_value)); } private: ciface::Core::DeviceQualifier m_default_device; bool m_default_device_is_connected{false}; }; } // namespace ControllerEmu