// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "InputConfigDiag.h" #include "UDPConfigDiag.h" #include "WxUtils.h" #include "HW/Wiimote.h" void GamepadPage::ConfigUDPWii(wxCommandEvent &event) { UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper; UDPConfigDiag diag(this, wrp); diag.ShowModal(); } void GamepadPage::ConfigExtension(wxCommandEvent& event) { ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; // show config diag, if "none" isn't selected if (ex->switch_extension) { wxDialog dlg(this, -1, wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())), wxDefaultPosition, wxDefaultSize); wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL); const std::size_t orig_size = control_groups.size(); ControlGroupsSizer* const szr = new ControlGroupsSizer(ex->attachments[ex->switch_extension], &dlg, this, &control_groups); main_szr->Add(szr, 0, wxLEFT, 5); main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); dlg.SetSizerAndFit(main_szr); dlg.Center(); dlg.ShowModal(); // remove the new groups that were just added, now that the window closed control_groups.resize(orig_size); } } PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext) : PadSetting(new wxChoice(parent, -1)) , extension(ext) { std::vector::const_iterator i = extension->attachments.begin(), e = extension->attachments.end(); for (; i!=e; ++i) ((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr((*i)->GetName()))); UpdateGUI(); } void PadSettingExtension::UpdateGUI() { ((wxChoice*)wxcontrol)->Select(extension->switch_extension); } void PadSettingExtension::UpdateValue() { extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection(); } PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label) : PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(label)), wxDefaultPosition)) , value(_value) { UpdateGUI(); } void PadSettingCheckBox::UpdateGUI() { ((wxCheckBox*)wxcontrol)->SetValue(value > 0); } void PadSettingCheckBox::UpdateValue() { // 0.01 so its saved to the ini file as just 1. :( value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue(); } void PadSettingSpin::UpdateGUI() { ((wxSpinCtrl*)wxcontrol)->SetValue((int)(value * 100)); } void PadSettingSpin::UpdateValue() { value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100; } ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref) : wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) , control_reference(ref) , m_plugin(plugin) , m_parent(parent) { m_devq = m_parent->controller->default_device; // GetStrings() sounds slow :/ //device_cbox = new wxComboBox(this, -1, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox = new wxComboBox(this, -1, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &ControlDialog::SetDevice, this); device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &ControlDialog::SetDevice, this); wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent); wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device")); d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5); szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5); SetSizerAndFit(szr); // needed UpdateGUI(); SetFocus(); } ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label) : wxButton(parent, -1, wxT(""), wxDefaultPosition, wxSize(width,20)) , control_reference(_ref) { if (label.empty()) SetLabel(StrToWxStr(_ref->expression)); else SetLabel(StrToWxStr(label)); } void InputConfigDialog::UpdateProfileComboBox() { std::string pname(File::GetUserPath(D_CONFIG_IDX)); pname += PROFILES_PATH; pname += m_plugin.profile_name; CFileSearch::XStringVector exts; exts.push_back("*.ini"); CFileSearch::XStringVector dirs; dirs.push_back(pname); CFileSearch cfs(exts, dirs); const CFileSearch::XStringVector& sv = cfs.GetFileNames(); wxArrayString strs; CFileSearch::XStringVector::const_iterator si = sv.begin(), se = sv.end(); for (; si!=se; ++si) { std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ; strs.push_back(StrToWxStr(str)); } std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for (; i != e; ++i) { (*i)->profile_cbox->Clear(); (*i)->profile_cbox->Append(strs); } } void InputConfigDialog::UpdateControlReferences() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for (; i != e; ++i) (*i)->controller->UpdateReferences(g_controller_interface); } void InputConfigDialog::ClickSave(wxCommandEvent& event) { m_plugin.SaveConfig(); event.Skip(); } void ControlDialog::UpdateListContents() { control_lbox->Clear(); Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { if (control_reference->is_input) { // for inputs std::vector::const_iterator i = dev->Inputs().begin(), e = dev->Inputs().end(); for (; i!=e; ++i) control_lbox->Append(StrToWxStr((*i)->GetName())); } else { // for outputs std::vector::const_iterator i = dev->Outputs().begin(), e = dev->Outputs().end(); for (; i!=e; ++i) control_lbox->Append(StrToWxStr((*i)->GetName())); } } } void ControlDialog::SelectControl(const std::string& name) { //UpdateGUI(); const int f = control_lbox->FindString(StrToWxStr(name)); if (f >= 0) control_lbox->Select(f); } void ControlDialog::UpdateGUI() { // update textbox textctrl->SetValue(StrToWxStr(control_reference->expression)); // updates the "bound controls:" label m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %lu"), (unsigned long)control_reference->BoundCount())); }; void GamepadPage::UpdateGUI() { device_cbox->SetValue(StrToWxStr(controller->default_device.ToString())); std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(), ge = control_groups.end(); for (; g!=ge; ++g) { // buttons std::vector::const_iterator i = (*g)->control_buttons.begin() , e = (*g)->control_buttons.end(); for (; i!=e; ++i) { wxString expr = StrToWxStr((*i)->control_reference->expression); expr.Replace("&", "&&"); (*i)->SetLabel(expr); } // cboxes std::vector::const_iterator si = (*g)->options.begin() , se = (*g)->options.end(); for (; si!=se; ++si) (*si)->UpdateGUI(); } } void GamepadPage::ClearAll(wxCommandEvent&) { // just load an empty ini section to clear everything :P IniFile::Section section; controller->LoadConfig(§ion); // no point in using the real ControllerInterface i guess ControllerInterface face; std::lock_guard lk(m_plugin.controls_lock); controller->UpdateReferences(face); UpdateGUI(); } void GamepadPage::LoadDefaults(wxCommandEvent&) { controller->LoadDefaults(g_controller_interface); std::lock_guard lk(m_plugin.controls_lock); controller->UpdateReferences(g_controller_interface); UpdateGUI(); } void ControlDialog::SetControl(wxCommandEvent&) { control_reference->expression = WxStrToStr(textctrl->GetValue()); std::lock_guard lk(m_plugin.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } void GamepadPage::SetDevice(wxCommandEvent&) { controller->default_device.FromString(WxStrToStr(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(StrToWxStr(controller->default_device.ToString())); // this will set all the controls to this default device controller->UpdateDefaultDevice(); // update references std::lock_guard lk(m_plugin.controls_lock); controller->UpdateReferences(g_controller_interface); } void ControlDialog::SetDevice(wxCommandEvent&) { m_devq.FromString(WxStrToStr(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(StrToWxStr(m_devq.ToString())); // update gui UpdateListContents(); } void ControlDialog::ClearControl(wxCommandEvent&) { control_reference->expression.clear(); std::lock_guard lk(m_plugin.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } inline bool IsAlphabetic(wxString &str) { for (wxString::const_iterator it = str.begin(); it != str.end(); ++it) if (!isalpha(*it)) return false; return true; } inline void GetExpressionForControl(wxString &expr, wxString &control_name, DeviceQualifier *control_device = NULL, DeviceQualifier *default_device = NULL) { expr = ""; // non-default device if (control_device && default_device && !(*control_device == *default_device)) { expr += control_device->ToString(); expr += ":"; } // append the control name expr += control_name; if (!IsAlphabetic(expr)) expr = wxString::Format("`%s`", expr); } bool ControlDialog::GetExpressionForSelectedControl(wxString &expr) { const int num = control_lbox->GetSelection(); if (num < 0) return false; wxString control_name = control_lbox->GetString(num); GetExpressionForControl(expr, control_name, &m_devq, &m_parent->controller->default_device); return true; } void ControlDialog::SetSelectedControl(wxCommandEvent&) { wxString expr; if (!GetExpressionForSelectedControl(expr)) return; textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); std::lock_guard lk(m_plugin.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } void ControlDialog::AppendControl(wxCommandEvent& event) { wxString device_expr, expr; const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel(); char op = lbl[0]; if (!GetExpressionForSelectedControl(device_expr)) return; // Unary ops (that is, '!') are a special case. When there's a selection, // put parens around it and prepend it with a '!', but when there's nothing, // just add a '!device'. if (op == '!') { wxString selection = textctrl->GetStringSelection(); if (selection == "") expr = wxString::Format("%c%s", op, device_expr); else expr = wxString::Format("%c(%s)", op, selection); } else expr = wxString::Format(" %c %s", op, device_expr); textctrl->WriteText(expr); control_reference->expression = textctrl->GetValue(); std::lock_guard lk(m_plugin.controls_lock); g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); UpdateGUI(); } void GamepadPage::AdjustSetting(wxCommandEvent& event) { std::lock_guard lk(m_plugin.controls_lock); ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); } void GamepadPage::AdjustControlOption(wxCommandEvent&) { std::lock_guard lk(m_plugin.controls_lock); m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT; } void GamepadPage::ConfigControl(wxEvent& event) { m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference); m_control_dialog->ShowModal(); m_control_dialog->Destroy(); // update changes that were made in the dialog UpdateGUI(); } void GamepadPage::ClearControl(wxEvent& event) { ControlButton* const btn = (ControlButton*)event.GetEventObject(); btn->control_reference->expression.clear(); btn->control_reference->range = 1.0f; std::lock_guard lk(m_plugin.controls_lock); controller->UpdateReferences(g_controller_interface); // update changes UpdateGUI(); } void ControlDialog::DetectControl(wxCommandEvent& event) { wxButton* const btn = (wxButton*)event.GetEventObject(); const wxString lbl = btn->GetLabel(); Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { btn->SetLabel(_("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); std::lock_guard lk(m_plugin.controls_lock); Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, select it in the list if (ctrl) SelectControl(ctrl->GetName()); btn->SetLabel(lbl); } } void GamepadPage::DetectControl(wxCommandEvent& event) { ControlButton* btn = (ControlButton*)event.GetEventObject(); // find device :/ Device* const dev = g_controller_interface.FindDevice(controller->default_device); if (dev) { btn->SetLabel(_("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); std::lock_guard lk(m_plugin.controls_lock); Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, update expression and reference if (ctrl) { wxString control_name = ctrl->GetName(); wxString expr; GetExpressionForControl(expr, control_name); btn->control_reference->expression = expr; g_controller_interface.UpdateReference(btn->control_reference, controller->default_device); } } UpdateGUI(); } wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent) { wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output")); textctrl = new wxTextCtrl(this, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2); wxFont font = textctrl->GetFont(); font.SetFamily(wxFONTFAMILY_MODERN); textctrl->SetFont(font); wxButton* const detect_button = new wxButton(this, -1, control_reference->is_input ? _("Detect") : _("Test")); wxButton* const clear_button = new wxButton(this, -1, _("Clear")); wxButton* const set_button = new wxButton(this, -1, _("Set")); wxButton* const select_button = new wxButton(this, -1, _("Select")); select_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetSelectedControl, this); wxButton* const not_button = new wxButton(this, -1, _("! NOT"), wxDefaultPosition); not_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this); wxButton* const or_button = new wxButton(this, -1, _("| OR"), wxDefaultPosition); or_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this); control_lbox = new wxListBox(this, -1, wxDefaultPosition, wxSize(-1, 64)); wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL); button_sizer->Add(detect_button, 1, 0, 5); button_sizer->Add(select_button, 1, 0, 5); button_sizer->Add(or_button, 1, 0, 5); if (control_reference->is_input) { // TODO: check if && is good on other OS wxButton* const and_button = new wxButton(this, -1, _("&& AND"), wxDefaultPosition); wxButton* const add_button = new wxButton(this, -1, _("+ ADD"), wxDefaultPosition); and_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this); add_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this); button_sizer->Add(and_button, 1, 0, 5); button_sizer->Add(not_button, 1, 0, 5); button_sizer->Add(add_button, 1, 0, 5); } range_slider = new wxSlider(this, -1, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/); range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT)); detect_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::DetectControl, this); clear_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::ClearControl, this); set_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetControl, this); range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent); wxStaticText* const range_label = new wxStaticText(this, -1, _("Range")); m_bound_label = new wxStaticText(this, -1, wxT("")); wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL); range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5); range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5); wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL); ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0); ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0); wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK); bottom_btns_sizer->Prepend(set_button, 0, wxRIGHT, 5); bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5); main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5); main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM|wxRIGHT, 5); main_szr->Add(m_bound_label, 0, wxCENTER, 0); UpdateListContents(); return main_szr; } void GamepadPage::GetProfilePath(std::string& path) { const wxString& name = profile_cbox->GetValue(); if (false == name.empty()) { // TODO: check for dumb characters maybe path = File::GetUserPath(D_CONFIG_IDX); path += PROFILES_PATH; path += m_plugin.profile_name; path += '/'; path += WxStrToStr(profile_cbox->GetValue()); path += ".ini"; } } void GamepadPage::LoadProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); if (false == File::Exists(fname)) return; IniFile inifile; inifile.Load(fname); std::lock_guard lk(m_plugin.controls_lock); controller->LoadConfig(inifile.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); UpdateGUI(); } void GamepadPage::SaveProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); File::CreateFullPath(fname); if (false == fname.empty()) { IniFile inifile; controller->SaveConfig(inifile.GetOrCreateSection("Profile")); inifile.Save(fname); m_config_dialog->UpdateProfileComboBox(); } else { PanicAlertT("You must enter a valid profile name."); } } void GamepadPage::DeleteProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); const char* const fnamecstr = fname.c_str(); if (File::Exists(fnamecstr) && AskYesNoT("Are you sure you want to delete \"%s\"?", WxStrToStr(profile_cbox->GetValue()).c_str())) { File::Delete(fnamecstr); m_config_dialog->UpdateProfileComboBox(); } } void InputConfigDialog::UpdateDeviceComboBox() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); DeviceQualifier dq; for (; i != e; ++i) { (*i)->device_cbox->Clear(); std::vector::const_iterator di = g_controller_interface.Devices().begin(), de = g_controller_interface.Devices().end(); for (; di!=de; ++di) { dq.FromDevice(*di); (*i)->device_cbox->Append(StrToWxStr(dq.ToString())); } (*i)->device_cbox->SetValue(StrToWxStr((*i)->controller->default_device.ToString())); } } void GamepadPage::RefreshDevices(wxCommandEvent&) { std::lock_guard lk(m_plugin.controls_lock); // refresh devices g_controller_interface.Shutdown(); g_controller_interface.Initialize(); // update all control references m_config_dialog->UpdateControlReferences(); // update device cbox m_config_dialog->UpdateDeviceComboBox(); } ControlGroupBox::~ControlGroupBox() { std::vector::const_iterator i = options.begin(), e = options.end(); for (; i!=e; ++i) delete *i; } ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink) : wxBoxSizer(wxVERTICAL) , control_group(group) { static_bitmap = NULL; wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); std::vector::iterator ci = group->controls.begin(), ce = group->controls.end(); for (; ci != ce; ++ci) { wxStaticText* const label = new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*ci)->name))); ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80); control_button->SetFont(m_SmallFont); control_buttons.push_back(control_button); if ((*ci)->control_ref->is_input) { control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options.")); control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DetectControl, eventsink); } else { control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear.")); control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigControl, eventsink); } control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink); control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink); wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL); control_sizer->AddStretchSpacer(1); control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3); control_sizer->Add(control_button, 0, 0, 0); Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3); } wxMemoryDC dc; switch (group->type) { case GROUP_TYPE_STICK: case GROUP_TYPE_TILT: case GROUP_TYPE_CURSOR: case GROUP_TYPE_FORCE: { wxBitmap bitmap(64, 64); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator i = group->settings.begin(), e = group->settings.end(); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); for (; i!=e; ++i) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting); szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*i)->name)))); szr->Add(setting->wxcontrol, 0, wxLEFT, 0); } wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL); h_szr->Add(szr, 1, 0, 5); h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3); Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3); } break; case GROUP_TYPE_BUTTONS: { wxBitmap bitmap(int(12*group->controls.size()+1), 12); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]); threshold_cbox->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink); threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons.")); options.push_back(threshold_cbox); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(group->settings[0]->name))), 0, wxCENTER|wxRIGHT, 3); szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); Add(static_bitmap, 0, wxALL|wxCENTER, 3); } break; case GROUP_TYPE_MIXED_TRIGGERS: case GROUP_TYPE_TRIGGERS: case GROUP_TYPE_SLIDER: { int height = (int)(12 * group->controls.size()); int width = 64; if (GROUP_TYPE_MIXED_TRIGGERS == group->type) width = 64+12+1; if (GROUP_TYPE_TRIGGERS != group->type) height /= 2; wxBitmap bitmap(width, height+1); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for (; i!=e; ++i) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*i)->name))), 0, wxCENTER|wxRIGHT, 3); szr->Add(setting->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); } Add(static_bitmap, 0, wxALL|wxCENTER, 3); } break; case GROUP_TYPE_EXTENSION: { PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group); wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group); options.push_back(attachments); attachments->wxcontrol->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &GamepadPage::AdjustSetting, eventsink); configure_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigExtension, eventsink); Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3); Add(configure_btn, 0, wxALL|wxEXPAND, 3); } break; case GROUP_TYPE_UDPWII: { wxButton* const btn = new UDPConfigButton(parent, (UDPWrapper*)group); btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigUDPWii, eventsink); Add(btn, 0, wxALL|wxEXPAND, 3); } break; default: { //options std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for (; i!=e; ++i) { PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name); setting_cbox->wxcontrol->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &GamepadPage::AdjustSetting, eventsink); options.push_back(setting_cbox); Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5); } } break; } dc.SelectObject(wxNullBitmap); //AddStretchSpacer(0); } ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector* groups) : wxBoxSizer(wxHORIZONTAL) { size_t col_size = 0; wxBoxSizer* stacked_groups = NULL; for (unsigned int i = 0; i < controller->groups.size(); ++i) { ControlGroupBox* control_group_box = new ControlGroupBox(controller->groups[i], parent, eventsink); wxStaticBoxSizer *control_group = new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(controller->groups[i]->name))); control_group->Add(control_group_box); const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size(); col_size += grp_size; if (col_size > 8 || NULL == stacked_groups) { if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5); stacked_groups = new wxBoxSizer(wxVERTICAL); stacked_groups->Add(control_group, 0, wxEXPAND); col_size = grp_size; } else { stacked_groups->Add(control_group, 0, wxEXPAND); } if (groups) groups->push_back(control_group_box); } if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5); } GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog) : wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize) ,controller(plugin.controllers[pad_num]) , m_config_dialog(config_dialog) , m_plugin(plugin) { wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_plugin.controllers[pad_num], this, this, &control_groups); wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile")); // device chooser wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device")); device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1)); device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER); wxButton* refresh_button = new wxButton(this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1)); device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &GamepadPage::SetDevice, this); device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &GamepadPage::SetDevice, this); refresh_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::RefreshDevices, this); device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3); device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3); wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1)); wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1)); wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset")); clear_sbox->Add(default_button, 1, wxLEFT, 3); clear_sbox->Add(clearall_button, 1, wxRIGHT, 3); clearall_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ClearAll, this); default_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadDefaults, this); profile_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1)); wxButton* const pload_btn = new wxButton(this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1)); wxButton* const psave_btn = new wxButton(this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1)); wxButton* const pdelete_btn = new wxButton(this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1)); pload_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadProfile, this); psave_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::SaveProfile, this); pdelete_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DeleteProfile, this); profile_sbox->Add(profile_cbox, 1, wxLEFT, 3); profile_sbox->Add(pload_btn, 0, wxLEFT, 3); profile_sbox->Add(psave_btn, 0, 0, 3); profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3); wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL); dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5); dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5); dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5); wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL); mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5); mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5); UpdateGUI(); SetSizerAndFit(mapping); // needed Layout(); }; InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num) : wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1), wxDefaultSize) , m_plugin(plugin) { m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT); for (unsigned int i = 0; i < std::min(plugin.controllers.size(), (size_t)MAX_WIIMOTES); ++i) { GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this); m_padpages.push_back(gp); m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), wxGetTranslation(StrToWxStr(m_plugin.gui_name)), 1+i)); } m_pad_notebook->SetSelection(tab_num); UpdateDeviceComboBox(); UpdateProfileComboBox(); Bind(wxEVT_COMMAND_BUTTON_CLICKED, &InputConfigDialog::ClickSave, this, wxID_OK); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5); szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5); SetSizerAndFit(szr); Center(); // live preview update timer m_update_timer = new wxTimer(this, -1); Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this); m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); } bool InputConfigDialog::Destroy() { m_update_timer->Stop(); return true; }