#include #include #include "Common.h" #include "Globals.h" // debugger externals that are needed even in Release builds bool gSSBM = true; bool gSSBMremedy1 = true; bool gSSBMremedy2 = true; bool gSequenced = true; bool gVolume = true; bool gReset = false; float ratioFactor; // a global to get the ratio factor from MixAdd void __Log(int, const char *fmt, ...) { DebugLog(fmt); } void DebugLog(const char* _fmt, ...) { #ifdef _DEBUG char Msg[512]; va_list ap; va_start(ap, _fmt); vsprintf(Msg, _fmt, ap); va_end(ap); g_dspInitialize.pLog(Msg, FALSE); #endif } extern u8* g_pMemory; // TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM. #define RAM_MASK 0x1FFFFFF u8 Memory_Read_U8(u32 _uAddress) { _uAddress &= RAM_MASK; return g_pMemory[_uAddress]; } u16 Memory_Read_U16(u32 _uAddress) { _uAddress &= RAM_MASK; return Common::swap16(*(u16*)&g_pMemory[_uAddress]); } u32 Memory_Read_U32(u32 _uAddress) { _uAddress &= RAM_MASK; return Common::swap32(*(u32*)&g_pMemory[_uAddress]); } float Memory_Read_Float(u32 _uAddress) { u32 uTemp = Memory_Read_U32(_uAddress); return *(float*)&uTemp; }