// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include "Common/IniFile.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/PatchAddEdit.h" class DolphinSlider; class wxButton; class wxCheckBox; class wxCheckListBox; class wxChoice; class wxSpinCtrl; class wxStaticBitmap; class wxTextCtrl; class wxTreeCtrl; namespace DiscIO { enum class Language; } namespace Gecko { class CodeConfigPanel; } class ActionReplayCodesPanel; class CheatWarningMessage; class GameListItem; class WiiPartition final : public wxTreeItemData { public: WiiPartition(std::unique_ptr partition, std::unique_ptr file_system) : Partition(std::move(partition)), FileSystem(std::move(file_system)) { } std::unique_ptr Partition; std::unique_ptr FileSystem; }; struct PHackData { bool PHackSZNear; bool PHackSZFar; std::string PHZNear; std::string PHZFar; }; wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent); class CISOProperties : public wxDialog { public: CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("Properties"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER); virtual ~CISOProperties(); private: DECLARE_EVENT_TABLE(); std::unique_ptr m_open_iso; std::unique_ptr m_filesystem; std::vector onFrame; PHackData m_PHack_Data; // Core wxCheckBox *CPUThread, *MMU, *DCBZOFF, *FPRF; wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE; wxArrayString arrayStringFor_GPUDeterminism; wxChoice* GPUDeterminism; // Wii wxCheckBox* EnableWideScreen; // Stereoscopy DolphinSlider* DepthPercentage; wxSpinCtrl* Convergence; wxCheckBox* MonoDepth; wxArrayString arrayStringFor_EmuState; wxChoice* EmuState; wxTextCtrl* EmuIssues; wxCheckListBox* Patches; wxButton* EditPatch; wxButton* RemovePatch; wxTreeCtrl* m_Treectrl; wxTreeItemId RootId; ActionReplayCodesPanel* m_ar_code_panel; Gecko::CodeConfigPanel* m_geckocode_panel; CheatWarningMessage* m_cheats_disabled_ar; CheatWarningMessage* m_cheats_disabled_gecko; enum { ID_TREECTRL = 1000, ID_NOTEBOOK, ID_GAMECONFIG, ID_PATCH_PAGE, ID_ARCODE_PAGE, ID_SPEEDHACK_PAGE, ID_INFORMATION, ID_FILESYSTEM, ID_USEDUALCORE, ID_MMU, ID_DCBZOFF, ID_FPRF, ID_SYNCGPU, ID_DISCSPEED, ID_AUDIO_DSP_HLE, ID_USE_BBOX, ID_ENABLEPROGRESSIVESCAN, ID_ENABLEWIDESCREEN, ID_EDITCONFIG, ID_SHOWDEFAULTCONFIG, ID_EMUSTATE, ID_EMU_ISSUES, ID_PATCHES_LIST, ID_EDITPATCH, ID_ADDPATCH, ID_REMOVEPATCH, ID_GPUDETERMINISM, ID_DEPTHPERCENTAGE, ID_CONVERGENCE, ID_MONODEPTH, IDM_EXTRACTDIR, IDM_EXTRACTALL, IDM_EXTRACTFILE, IDM_EXTRACTAPPLOADER, IDM_EXTRACTDOL, IDM_CHECKINTEGRITY, }; void LaunchExternalEditor(const std::string& filename, bool wait_until_closed); void CreateGUIControls(); void OnClose(wxCloseEvent& event); void OnCloseClick(wxCommandEvent& event); void OnEditConfig(wxCommandEvent& event); void OnShowDefaultConfig(wxCommandEvent& event); void PatchListSelectionChanged(wxCommandEvent& event); void PatchButtonClicked(wxCommandEvent& event); void OnRightClickOnTree(wxTreeEvent& event); void OnExtractFile(wxCommandEvent& event); void OnExtractDir(wxCommandEvent& event); void OnExtractDataFromHeader(wxCommandEvent& event); void CheckPartitionIntegrity(wxCommandEvent& event); void OnEmustateChanged(wxCommandEvent& event); void OnCheatCodeToggled(wxCommandEvent& event); void OnChangeTitle(wxCommandEvent& event); const GameListItem OpenGameListItem; size_t CreateDirectoryTree(wxTreeItemId& parent, const std::vector& fileInfos); size_t CreateDirectoryTree(wxTreeItemId& parent, const std::vector& fileInfos, const size_t _FirstIndex, const size_t _LastIndex); void ExportDir(const std::string& _rFullPath, const std::string& _rExportFilename, const WiiPartition* partition = nullptr); IniFile GameIniDefault; IniFile GameIniLocal; std::string GameIniFileLocal; std::string game_id; std::set DefaultPatches; void LoadGameConfig(); bool SaveGameConfig(); void OnLocalIniModified(wxCommandEvent& ev); void GenerateLocalIniModified(); void PatchList_Load(); void PatchList_Save(); long GetElementStyle(const char* section, const char* key); void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox); void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox); };