# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Adam , 2018 # A. Regnander , 2013-2014 # A. Regnander , 2014-2015 # A. Regnander , 2013,2015 # A. Regnander , 2015-2016,2018-2020 # Arve Eriksson <031299870@telia.com>, 2017,2019-2022,2024 # JosJuice, 2015-2024 # Mat Mat , 2019 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2024-11-10 12:23+0100\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Arve Eriksson <031299870@telia.com>, 2017,2019-2022,2024\n" "Language-Team: Swedish (http://app.transifex.com/dolphinemu/dolphin-emu/" "language/sv/)\n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1452 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Eftersom GameCube-skivavbildningar inte innehåller mycket verifieringsdata " "kan det finnas problem som Dolphin inte kan upptäcka." #: Source/Core/DiscIO/VolumeVerifier.cpp:1458 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" "\n" "\n" "På grund av att detta är en utvecklarversion av en titel kan Dolphin inte " "verifiera att den inte har mixtrats med, även om signaturerna verkar giltiga." #. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale #. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189 msgid " %1 %2 (%3% fragmented)" msgstr "" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (skiva %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "! Not" msgstr "! Icke" #: Source/Core/Core/Boot/Boot.cpp:263 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" är en ogiltig GCM/ISO-fil eller är inte en GC/Wii-fil." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295 msgid "$ User Variable" msgstr "$ Användarvariabel" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "vill vara med i din grupp." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:73 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:325 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:351 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:334 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121 msgid "%1 (Copy)" msgstr "%1 (kopia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:99 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (skiva %2, revision %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:103 msgid "%1 (Revision %3)" msgstr "%1 (revision %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508 msgid "%1 (Stock)" msgstr "%1 (inbyggd)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:233 msgid "%1 (recommended)" msgstr "%1 (rekommenderas)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:215 msgid "%1 (slow)" msgstr "%1 (långsamt)" #. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved #. changes #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714 msgid "%1 *" msgstr "%1 *" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:318 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO-byte\n" "%2 minnesbyte\n" "%3 bildrutor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 msgid "%1 Graphics Configuration" msgstr "%1-grafikkonfigurering" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:295 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:309 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #. i18n: A positive number of version control commits made compared to some named branch #: Source/Core/DolphinQt/AboutDialog.cpp:27 msgid "%1 commit(s) ahead of %2" msgstr "%1 ändring(ar) före %2" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141 msgid "%1 doesn't support this feature on your system." msgstr "%1 stöder inte den här funktionen på ditt system." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332 msgid "%1 doesn't support this feature." msgstr "%1 stöder inte den här funktionen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 bildrutor\n" "%2 objekt\n" "Nuvarande bildruta: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917 msgid "%1 has joined" msgstr "%1 har gått med" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:922 msgid "%1 has left" msgstr "%1 har gått ut" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124 msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points" msgstr "%1 har låst upp %2/%3 prestationer värda %4/%5 poäng" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1120 msgid "%1 is not a valid ROM" msgstr "%1 är inte en giltig ROM" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1044 msgid "%1 is now golfing" msgstr "%1 golfar nu" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123 msgid "%1 is playing %2" msgstr "%1 spelar %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:118 msgid "%1 memory ranges" msgstr "%1 minnesintervall" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:264 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:336 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40 #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146 msgid "%1 points" msgstr "%1 poäng" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 session hittades" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 sessioner hittades" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:278 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "%1% (Normal Speed)" msgstr "%1% (normal hastighet)" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:646 msgid "%1's value is changed" msgstr "%1:s värde ändras" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:640 msgid "%1's value is hit" msgstr "%1:s värde träffas" #. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:643 msgid "%1's value is used" msgstr "%1:s värde används" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:177 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137 msgid "%1/%2" msgstr "%1/%2" #: Source/Core/DolphinQt/GCMemcardManager.cpp:606 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "%1

%2" msgstr "%1

%2" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:368 #, c-format msgid "%1x MSAA" msgstr "%1x MSAA" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98 msgid "%1x Native (%2x%3)" msgstr "%1x ursprunglig (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "%1x Native (%2x%3) for %4" msgstr "%1x ursprunglig (%2x%3) för %4" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380 #, c-format msgid "%1x SSAA" msgstr "%1x SSAA" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:330 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:348 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "%n adress(er) gick inte att komma åt i det emulerade minnet." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:321 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "%n adress(er) kvar." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:320 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "%n adress(er) togs bort." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291 msgid "& And" msgstr "& Och" #: Source/Core/DolphinQt/GBAWidget.cpp:438 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:440 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:442 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:444 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:665 msgid "&About" msgstr "&Om" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604 msgid "&Add Function" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362 msgid "&Add Memory Breakpoint" msgstr "&Lägg till minnesbrytpunkt" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:99 msgid "&Add New Code..." msgstr "&Lägg till ny kod…" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48 msgid "&Add..." msgstr "&Lägg till..." #: Source/Core/DolphinQt/MenuBar.cpp:553 msgid "&Assembler" msgstr "&Assembler" #: Source/Core/DolphinQt/MenuBar.cpp:598 msgid "&Audio Settings" msgstr "&Ljudinställningar" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197 msgid "&Auto Update:" msgstr "&Uppdatera automatiskt:" #: Source/Core/DolphinQt/GBAWidget.cpp:447 msgid "&Borderless Window" msgstr "&Kantlöst fönster" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:498 msgid "&Branch Type" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444 msgid "&Break on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:522 msgid "&Breakpoints" msgstr "&Brytpunkter" #: Source/Core/DolphinQt/MenuBar.cpp:648 msgid "&Bug Tracker" msgstr "&Bugghanterare" #: Source/Core/DolphinQt/WiiUpdate.cpp:105 msgid "&Cancel" msgstr "&Avbryt" #: Source/Core/DolphinQt/MenuBar.cpp:270 msgid "&Cheats Manager" msgstr "&Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:658 msgid "&Check for Updates..." msgstr "&Leta efter uppdateringar..." #: Source/Core/DolphinQt/MenuBar.cpp:1043 msgid "&Clear Symbols" msgstr "&Rensa symboler" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Clone..." msgstr "&Klona..." #: Source/Core/DolphinQt/MenuBar.cpp:487 msgid "&Code" msgstr "&Kod" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500 msgid "&Condition" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "&Connected" msgstr "&Inkopplad" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "&Controller Settings" msgstr "&Kontrollinställningar" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580 msgid "&Copy Address" msgstr "&Kopiera adress" #: Source/Core/DolphinQt/GCMemcardManager.cpp:137 msgid "&Create..." msgstr "&Skapa..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418 #: Source/Core/DolphinQt/GCMemcardManager.cpp:113 msgid "&Delete" msgstr "&Radera" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361 msgid "&Delete Watch" msgstr "&Ta bort bevakning" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340 msgid "&Delete Watches" msgstr "&Ta bort bevakningar" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:67 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:100 msgid "&Edit Code..." msgstr "&Redigera kod…" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191 msgid "&Edit..." msgstr "&Redigera..." #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "&Eject Disc" msgstr "&Mata ut skiva" #: Source/Core/DolphinQt/MenuBar.cpp:361 msgid "&Emulation" msgstr "&Emulering" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626 msgid "&Erase Block(s)" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259 msgid "&Export" msgstr "&Exportera" #: Source/Core/DolphinQt/GBAWidget.cpp:419 msgid "&Export Save Game..." msgstr "&Exportera sparfil..." #: Source/Core/DolphinQt/GBAWidget.cpp:427 msgid "&Export State..." msgstr "&Exportera snabbsparning..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "&Export as .gci..." msgstr "&Exportera som .gci..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:508 #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "&File" msgstr "&Arkiv" #: Source/Core/DolphinQt/MenuBar.cpp:620 msgid "&Font..." msgstr "&Teckensnitt…" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "&Frame Advance" msgstr "Gå fram en &bildruta" #: Source/Core/DolphinQt/MenuBar.cpp:602 msgid "&Free Look Settings" msgstr "&Fri vy-inställningar" #: Source/Core/DolphinQt/MenuBar.cpp:1045 msgid "&Generate Symbols From" msgstr "&Generera symboler från" #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "&GitHub Repository" msgstr "Källkoden på &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "&Graphics Settings" msgstr "G&rafikinställningar" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "&Help" msgstr "&Hjälp" #: Source/Core/DolphinQt/MenuBar.cpp:601 msgid "&Hotkey Settings" msgstr "&Kortkommandoinställningar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254 msgid "&Import" msgstr "&Importera" #: Source/Core/DolphinQt/GBAWidget.cpp:416 msgid "&Import Save Game..." msgstr "&Importera sparfil..." #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "&Import State..." msgstr "&Importera snabbsparning..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "&Import..." msgstr "&Importera..." #: Source/Core/DolphinQt/MenuBar.cpp:276 msgid "&Infinity Base" msgstr "&Infinitybas" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:606 msgid "&Insert BLR" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:457 msgid "&Interframe Blending" msgstr "Tidsut&jämning" #: Source/Core/DolphinQt/MenuBar.cpp:547 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126 msgid "&Language:" msgstr "&Språk:" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511 msgid "&Load Branch Watch" msgstr "&Ladda grenbevakning" #: Source/Core/DolphinQt/MenuBar.cpp:384 msgid "&Load State" msgstr "L&äs in snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "&Load Symbol Map" msgstr "&Ladda symbol-map" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255 msgid "&Load file to current address" msgstr "&Ladda fil till nuvarande adress" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343 msgid "&Lock Watches" msgstr "&Lås bevakningar" #: Source/Core/DolphinQt/MenuBar.cpp:479 msgid "&Lock Widgets In Place" msgstr "&Lås fast gränssnittselement" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:445 msgid "&Log on Hit" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:531 msgid "&Memory" msgstr "&Minne" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501 msgid "&Misc. Controls" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:794 msgid "&Movie" msgstr "&Inspelning" #: Source/Core/DolphinQt/GBAWidget.cpp:430 msgid "&Mute" msgstr "&Tyst" #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "&Network" msgstr "&Nätverk" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nej" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 #: Source/Core/DolphinQt/MenuBar.cpp:242 Source/Core/DolphinQt/MenuBar.cpp:244 msgid "&Open..." msgstr "&Öppna..." #: Source/Core/DolphinQt/MenuBar.cpp:588 msgid "&Options" msgstr "A<ernativ" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499 msgid "&Origin and Destination" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "&Patch HLE Functions" msgstr "&Patcha HLE-funktioner" #: Source/Core/DolphinQt/MenuBar.cpp:363 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:362 msgid "&Play" msgstr "&Spela" #: Source/Core/DolphinQt/GameList/GameList.cpp:401 msgid "&Properties" msgstr "&Egenskaper" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "&Read-Only Mode" msgstr "S&krivskyddat läge" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68 msgid "&Refresh List" msgstr "&Uppdatera lista" #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50 msgid "&Remove" msgstr "&Ta bort" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:68 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:101 msgid "&Remove Code" msgstr "&Ta bort kod" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595 msgid "&Rename Symbol" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:410 #: Source/Core/DolphinQt/MenuBar.cpp:365 msgid "&Reset" msgstr "&Återställ" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "&Resource Pack Manager" msgstr "&Resurspaketshanterare" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509 msgid "&Save Branch Watch" msgstr "&Spara grenbevakning" #: Source/Core/DolphinQt/MenuBar.cpp:1052 msgid "&Save Symbol Map" msgstr "&Spara symbol-map" #: Source/Core/DolphinQt/GBAWidget.cpp:406 msgid "&Scan e-Reader Card(s)..." msgstr "&Skanna e-Readerkort..." #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "&Skylanders Portal" msgstr "&Skylandersportal" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "&Speed Limit:" msgstr "&Hastighetsbegränsning:" #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "&Stop" msgstr "S&toppa" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:137 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:504 msgid "&Threads" msgstr "&Trådar" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:518 msgid "&Tool" msgstr "&Verktyg" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530 msgid "&Toolbar Visibility" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "&Tools" msgstr "&Verktyg" #: Source/Core/DolphinQt/GBAWidget.cpp:402 msgid "&Unload ROM" msgstr "Ladda &ur ROM" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346 msgid "&Unlock Watches" msgstr "Lås &upp bevakningar" #: Source/Core/DolphinQt/MenuBar.cpp:453 msgid "&View" msgstr "&Visa" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:514 msgid "&Watch" msgstr "&Bevakning" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "&Website" msgstr "&Webbplats" #: Source/Core/DolphinQt/GameList/GameList.cpp:404 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Ja" #: Source/Core/DolphinQt/MenuBar.cpp:1366 msgid "'%1' not found, no symbol names generated" msgstr "'%1' hittades inte, inga symbolnamn genererade" #: Source/Core/DolphinQt/MenuBar.cpp:1591 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' hittades inte, skannar efter vanliga funktioner istället" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "(Dark)" msgstr "(Mörk)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "(Light)" msgstr "(Ljus)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "(System)" msgstr "(System)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293 msgid "(off)" msgstr "(av)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284 msgid "* Multiply" msgstr "* Multiplicera" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287 msgid "+ Add" msgstr "+ Addera" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298 msgid ", Comma" msgstr ", Komma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288 msgid "- Subtract" msgstr "- Subtrahera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:382 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229 msgid "--Unknown--" msgstr "--Okänd--" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285 msgid "/ Divide" msgstr "/ Dividera" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579 msgid "0" msgstr "0" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:81 msgid "1 GiB" msgstr "1 GiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1080p" msgstr "1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 block)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:78 msgid "128 MiB" msgstr "128 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "1440p" msgstr "1440p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211 msgid "16 Bytes" msgstr "16 byte" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:85 msgid "16 GiB (SDHC)" msgstr "16 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16 bitar" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "16-bit Signed Integer" msgstr "16-bitars signerat heltal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:146 msgid "16-bit Unsigned Integer" msgstr "16-bitars osignerat heltal" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "16x Anisotropic" msgstr "16x anisotropisk" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:82 msgid "2 GiB" msgstr "2 GiB" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:79 msgid "256 MiB" msgstr "256 MiB" #: Source/Core/Core/HotkeyManager.cpp:197 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "2x Anisotropic" msgstr "2x anisotropisk" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:86 msgid "32 GiB (SDHC)" msgstr "32 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32 bitar" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:167 msgid "32-bit Float" msgstr "32-bitars flyttal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:161 msgid "32-bit Signed Integer" msgstr "32-bitars signerat heltal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "32-bit Unsigned Integer" msgstr "32-bitars osignerat heltal" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:357 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:359 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "3D-djup" #: Source/Core/Core/HotkeyManager.cpp:198 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "4 Bytes" msgstr "4 byte" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:83 msgid "4 GiB (SDHC)" msgstr "4 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 block)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:164 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "4K" msgstr "4K" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "4x Anisotropic" msgstr "4x anisotropisk" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:80 msgid "512 MiB" msgstr "512 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "5K" msgstr "5K" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 block)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:77 msgid "64 MiB" msgstr "64 MiB" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "64-bit Float" msgstr "64-bitars flyttal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:164 msgid "64-bit Signed Integer" msgstr "64-bitars signerat heltal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "64-bit Unsigned Integer" msgstr "64-bitars osignerat heltal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "720p" msgstr "720p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210 msgid "8 Bytes" msgstr "8 byte" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:84 msgid "8 GiB (SDHC)" msgstr "8 GiB (SDHC)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8 bitar" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "8-bit Signed Integer" msgstr "8-bitars signerat heltal" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:143 msgid "8-bit Unsigned Integer" msgstr "8-bitars osignerat heltal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "8K" msgstr "8K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "8x Anisotropic" msgstr "8x anisotropisk" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290 msgid "< Less-than" msgstr "< Mindre än" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:268 msgid "Disabled in Hardcore Mode." msgstr "Inte tillgängligt i hardcoreläge." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:431 msgid "If unsure, leave this unchecked." msgstr "" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:714 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" "Tiden tog slut för autostegning. Den nuvarande " "instruktionen är irrelevant." #: Source/Core/DolphinQt/Updater.cpp:65 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

En ny version av Dolphin är tillgänglig!

Dolphin %1 är tillgänglig " "för nedladdning. Du använder %2.
Vill du uppdatera?" "

Uppdateringsbeskrivning:

" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51 msgid "" "Error on line %1 col %2" msgstr "" "Fel på rad %1 kolumn %2" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528 msgid "" "Warning invalid base address, " "defaulting to 0" msgstr "" "Varning ogiltig basadress, använder 0" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289 msgid "> Greater-than" msgstr "> Större än" #: Source/Core/DolphinQt/MainWindow.cpp:1559 #: Source/Core/DolphinQt/MainWindow.cpp:1626 msgid "A NetPlay Session is already in progress!" msgstr "En nätspelssession pågår redan!" #: Source/Core/Core/WiiUtils.cpp:173 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "En annan version av denna titel är redan installerad på NAND-minnet.\n" "\n" "Installerad version: {0}\n" "WAD-version: {1}\n" "\n" "Om du installerar denna WAD kommer titeln skrivas över. Detta går inte att " "ångra. Vill du fortsätta?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:469 msgid "A disc is already about to be inserted." msgstr "En skiva håller redan på att sättas in." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" "En grupp funktioner som gör färgerna mer autentiska genom att matcha " "färgrymden Wii- och GC-spel designades för." #: Source/Core/DolphinQt/Main.cpp:229 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "En snabbsparning kan inte laddas utan att ange ett spel att starta." #: Source/Core/DolphinQt/MainWindow.cpp:965 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "En nedstängning har redan påbörjats. Osparad data kan gå förlorad om du " "avslutar emuleringen innan den slutförs. Vill du tvinga emuleringen att " "avslutas?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote." msgstr "" "Ingen Bluetooth-enhet som stöds hittades.\n" "Du måste ansluta din Wii-fjärrkontroll manuellt." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234 msgid "A sync can only be triggered when a Wii game is running." msgstr "Det går bara att synka när ett Wii-spel körs." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513 msgid "A&uto Save" msgstr "A&utospara" #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:98 msgid "AD16" msgstr "AD16" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "OBS:\n" "\n" "Alla spelare måste använda samma version av Dolphin.\n" "Om SD-kort används måste de vara identiska mellan spelarna.\n" "Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelarna.\n" "Om ett spel hänger sig vid start stöder spelet kanske inte nätspel med " "dubbla kärnor. Stäng av dubbla kärnor.\n" "Om du ansluter direkt måste värden ha den valda UDP-porten öppen/" "vidarebefordrad.\n" "\n" "Wii-fjärrkontroller i nätspel är experimentellt och fungerar inte " "nödvändigtvis korrekt.\n" "Använd det på egen risk.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:130 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410 msgid "AR Code" msgstr "AR-kod" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71 msgid "AR Codes" msgstr "AR-koder" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Avbryt" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Om Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51 msgid "Accelerometer" msgstr "Accelerometer" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "Accelerometerpåverkan" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Accuracy:" msgstr "Precision:" #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39 msgid "Achievement Settings" msgstr "Prestationsinställningar" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29 #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Achievements" msgstr "Prestationer" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172 msgid "Action" msgstr "Handling" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Dekrypteringsfel av Action Replay-kod:\n" "Paritetskontroll misslyckades\n" "\n" "Orsakande kod:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:536 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Lägg till " "kod' ({2})" #: Source/Core/Core/ActionReplay.cpp:628 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Fill and " "Slide' ({2})" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Ram Write " "And Fill' ({2})" #: Source/Core/Core/ActionReplay.cpp:470 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Write To " "Pointer' ({2})" #: Source/Core/Core/ActionReplay.cpp:687 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "Action Replay-fel: Ogiltigt värde ({0:08x}) i minneskopia ({1})" #: Source/Core/Core/ActionReplay.cpp:551 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay-fel: Masterkod och 'Skriv till CCXXXXXX' är inte " "implementerade ({0})\n" "Masterkoder behövs inte. Använd inte masterkoder." #: Source/Core/Core/ActionReplay.cpp:225 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay-fel: ogiltig AR-kodrad: {0}" #: Source/Core/Core/ActionReplay.cpp:799 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Villkorlig kod: Ogiltig storlek {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:766 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Ogiltig typ av normalkod {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:724 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normalkod 0: Ogiltig undertyp {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:823 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normalkod {0}: Ogiltig undertyp {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "Aktivera nätspelschatt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78 msgid "Active Infinity Figures:" msgstr "Aktiva Infinityfigurer:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165 msgid "Active thread queue" msgstr "Aktiv trådkö" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180 msgid "Active threads" msgstr "Aktiva trådar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:318 msgid "Adapter" msgstr "Adapter" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adapter upptäcktes" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Lägg till" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126 msgid "Add &breakpoint" msgstr "Lägg till &brytpunkt" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "Lägg till ny DSU-server" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Lägg till ny USB-enhet" #: Source/Core/DolphinQt/GameList/GameList.cpp:491 #: Source/Core/DolphinQt/GameList/GameList.cpp:494 msgid "Add Shortcut to Desktop" msgstr "Skapa genväg på skrivbordet" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Add a Breakpoint" msgstr "Lägg till brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Add a Memory Breakpoint" msgstr "Lägg till en minnesbrytpunkt" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 msgid "Add memory &breakpoint" msgstr "Lägg till minnes&brytpunkt" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "Add memory breakpoint" msgstr "Lägg till minnesbrytpunkt" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129 msgid "Add to &watch" msgstr "Lägg till &bevakning" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:898 msgid "Add to watch" msgstr "Lägg till bevakning" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:328 msgid "Add..." msgstr "Lägg till..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:621 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:1046 msgid "Address" msgstr "Adress" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163 msgid "Address Space" msgstr "Adressutrymme" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:126 msgid "Address space by CPU state" msgstr "Adressutrymme enligt CPU:ns tillstånd" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 msgid "Address:" msgstr "Adress:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games.

This " "setting is disabled when Manual Texture Sampling is enabled." "

If unsure, select 'Default'." msgstr "" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107 msgid "Adjusts target radius of simulated stick gate." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Justerar noggrannheten för hur ofta grafikprocessorn hämtar " "texturuppdateringar från RAM.

Inställningen \"Säker\" eliminerar " "sannolikheten att grafikprocessorn saknar texturuppdateringar från RAM. En " "lägre noggrannhet får text i vissa spel att se förvrängd ut." "

Om du är osäker kan du välja värdet längst till " "höger." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Justerar storleken på den emulerade konsolens RAM.\n" "\n" "VARNING: Detta kan få många spel att helt sluta fungera. Bara ett litet " "antal spel kan dra någon nytta av detta." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Justerar den emulerade CPU:ns klockfrekvens.\n" "\n" "Högre värden kan få spel med olåst bildfrekvens att köras med högre " "bildfrekvens på bekostnad av prestanda. Lägre värden kan få spel att använda " "en lägre bildfrekvens, vilket potentiellt kan förbättra prestandan.\n" "\n" "VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta " "ändras från standardvärdet (100%). Använd på egen risk. Rapportera inte " "buggar som uppstår när klockfrekvensen inte är inställd på standard." #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avancerat" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243 msgid "Advanced Settings" msgstr "Avancerade inställningar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553 msgid "" "Affects how the game output is scaled to the window resolution.
The " "performance mostly depends on the number of samples each method uses." "
Compared to SSAA, resampling is useful in case the output " "window
resolution isn't a multiplier of the native emulation resolution." "

Default - [fastest]
Internal GPU bilinear sampler which is " "not gamma corrected.
This setting might be ignored if gamma correction is " "forced on.

Bilinear - [4 samples]
Gamma corrected linear " "interpolation between pixels.

Bicubic - [16 samples]
Gamma " "corrected cubic interpolation between pixels.
Good when rescaling between " "close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:" "
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-" "Netravali: Good middle ground between blurry and lobing
Catmull-" "Rom: Sharper, but can cause lobing artifacts

Sharp Bilinear - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp " "look,
but also does some blending to avoid shimmering.
Works best with " "2D games at low resolutions.

Area Sampling - [up to 324 " "samples]
Weighs pixels by the percentage of area they occupy. Gamma " "corrected.
Best for downscaling by more than 2x." "

If unsure, select 'Default'." msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "Afrika" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345 msgid "Air" msgstr "Luft" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116 msgid "Aligned to data type length" msgstr "Justerat till datatypens längd" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401 msgid "All" msgstr "Alla" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585 msgid "All Assembly files" msgstr "Alla assemblerfiler" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170 msgid "All Double" msgstr "Alla double" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769 #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 #: Source/Core/DolphinQt/MainWindow.cpp:793 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "Alla filer" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681 msgid "All Files (*)" msgstr "Alla filer (*)" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167 msgid "All Float" msgstr "Alla float" #: Source/Core/DolphinQt/MainWindow.cpp:792 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "Alla GC/Wii-filer" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160 msgid "All Hexadecimal" msgstr "Alla hexadecimala" #: Source/Core/DolphinQt/MainWindow.cpp:1422 #: Source/Core/DolphinQt/MainWindow.cpp:1434 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alla snabbsparningar (*.sav *.s##);; Alla filer (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162 msgid "All Signed Integer" msgstr "Alla int" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164 msgid "All Unsigned Integer" msgstr "Alla uint" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694 msgid "All files (*)" msgstr "Alla filer (*)" #: Source/Core/Core/NetPlayServer.cpp:1211 msgid "All players' codes synchronized." msgstr "Alla spelares koder har synkroniserats." #: Source/Core/Core/NetPlayServer.cpp:1153 msgid "All players' saves synchronized." msgstr "Alla spelares sparfiler har synkroniserats." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151 msgid "Allow Mismatched Region Settings" msgstr "Tillåt regionsinställningar som inte matchar" #: Source/Core/DolphinQt/Main.cpp:262 msgid "Allow Usage Statistics Reporting" msgstr "Tillåt rapportering av användningsstatistik" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:219 msgid "Allow Writes to SD Card" msgstr "Tillåt ändringar på SD-kort" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Tillåter manipulering av spelets kamera.

Om du är " "osäker, lämna detta okryssat." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Alternativa inmatningskällor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:207 msgid "Always" msgstr "Alltid" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "Always Connected" msgstr "Alltid ansluten" #: Source/Core/DolphinQt/GBAWidget.cpp:452 msgid "Always on &Top" msgstr "&Alltid längst upp" #: Source/Core/Core/HW/DVD/DVDThread.cpp:115 msgid "An inserted disc was expected but not found." msgstr "En inmatad skiva förväntades men hittades inte." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Anaglyph" msgstr "Anaglyf" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:173 msgid "Analyze" msgstr "Analysera" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Vinkel" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "Vinkelhastighet att ignorera samt skala med." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:662 msgid "Anti-Aliasing" msgstr "Kantutjämning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Anti-Aliasing:" msgstr "Kantutjämning:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76 msgid "Any Region" msgstr "Valfri region" #: Source/Core/DolphinQt/MenuBar.cpp:1736 msgid "Append Signature To" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1064 msgid "Append to &Existing Signature File..." msgstr "Lägg till i &existerande signaturfil..." #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Appl&y Signature File..." msgstr "Appli&cera signaturfil..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Tillämpar en efterbehandlingseffekt när en bildruta har renderats.

Om du är osäker kan du välja (av)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:128 msgid "Apploader Date:" msgstr "Apploader-datum:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Verkställ" #: Source/Core/DolphinQt/MenuBar.cpp:1759 msgid "Apply Signature File" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159 msgid "Arbitrary Mipmap Detection" msgstr "Upptäck godtyckliga mipmaps" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266 msgid "Are you sure that you want to delete '%1'?" msgstr "Vill du verkligen radera '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:830 msgid "Are you sure you want to delete this file?" msgstr "Vill du verkligen radera den här filen?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:241 msgid "Are you sure you want to delete this pack?" msgstr "Är du säker på att du vill radera det här paketet?" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:277 msgid "Are you sure you want to log out of RetroAchievements?" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502 msgid "Are you sure you want to quit NetPlay?" msgstr "Är du säker på att du vill avsluta nätspelssessionen?" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:291 msgid "Are you sure you want to turn hardcore mode off?" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:284 msgid "Are you sure?" msgstr "Är du säker?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142 msgid "Area Sampling" msgstr "Områdessampling" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320 msgid "Aspect Ratio" msgstr "Bildförhållande" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143 msgid "Aspect Ratio Corrected Internal Resolution" msgstr "Intern upplösning korrigerad för bildförhållande" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Aspect Ratio:" msgstr "Bildförhållande:" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366 msgid "Assemble" msgstr "Assemblera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611 msgid "Assemble Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234 msgid "Assembler" msgstr "Assembler" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768 msgid "Assembly File" msgstr "Assemblerfil" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298 msgid "Assign Controller Ports" msgstr "Tilldela kontrolluttag" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Tilldela kontroller" #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 msgid "" "At least two of the selected save files have the same internal filename." msgstr "Åtminstone två av de markerade sparfilerna har samma interna filnamn." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Attach MotionPlus" msgstr "Anslut MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Ljud" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Audio Backend:" msgstr "Ljudbackend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Audio Stretching Settings" msgstr "Ljudsträckningsinställningar" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Author" msgstr "Skapare" #: Source/Core/DolphinQt/AboutDialog.cpp:78 msgid "Authors" msgstr "Författare" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:76 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Auto (Multiple of 640x528)" msgstr "Auto (multipel av 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:460 msgid "Auto Update" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "Auto Update Settings" msgstr "Automatiska uppdateringar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatisk intern upplösning är inte tillåtet när strikt " "inställningssynkronisering används eftersom det är beroende av " "fönsterstorleken.\n" "\n" "Välj en specifik intern upplösning." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Auto-Adjust Window Size" msgstr "Autojustera fönsterstorlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Dölj automatiskt" #: Source/Core/DolphinQt/MenuBar.cpp:1376 msgid "Auto-detect RSO modules?" msgstr "Upptäck RSO-moduler automatiskt?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:239 msgid "Automatically Sync with Folder" msgstr "Synkronisera med mapp automatiskt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Justerar automatiskt fönsterstorleken till den interna upplösningen." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:389 msgid "" "Automatically changes the game disc when requested by games with two discs. " "This feature requires the game to be launched in one of the following ways:" "
- From the game list, with both discs being present in the game list." "
- With File > Open or the command line interface, with the paths to both " "discs being provided.
- By launching an M3U file with File > Open or the " "command line interface.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:246 msgid "Automatically update Current Values" msgstr "Uppdatera nuvarande värden automatiskt" #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172 msgid "Auxiliary" msgstr "ARAM" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:524 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA-MAC-adressen {0} är ogiltig för XLink Kai. En giltig Nintendo GameCube-" "MAC-adress måste användas. Generera en ny MAC-adress som börjar med 00:09:bf " "eller 00:17:ab." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73 msgid "BBA destination address" msgstr "BBA-destinationsadress" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534 msgid "BP register " msgstr "BP-register" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "Back Chain" msgstr "Bakåtkedja" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:313 msgid "Backend" msgstr "Backend" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:169 msgid "Backend Multithreading" msgstr "Flertrådning i backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 msgid "Backend Settings" msgstr "Backendinställningar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71 msgid "Background Input" msgstr "Bakgrundsindata" #: Source/Core/Core/FreeLookManager.cpp:96 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Tillbaka" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:822 msgid "Bad Value Given" msgstr "Dåligt värde gavs" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:808 msgid "Bad address provided." msgstr "Ogiltig adress angiven." #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Bad dump" msgstr "Inkorrekt kopia" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:814 msgid "Bad offset provided." msgstr "Dålig förskjutning angavs." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652 msgid "Bad value provided." msgstr "Ogiltigt värde angivet." #: Source/Core/DolphinQt/GameList/GameList.cpp:996 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/GCMemcardManager.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:147 msgid "Banner Details" msgstr "Bannerdetaljer" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:171 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Svajarm" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417 msgid "Base Address" msgstr "Basadress" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Base priority" msgstr "Basprioritet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55 msgid "Basic" msgstr "Grundläggande" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Basic Settings" msgstr "Grundläggande inställningar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "Bas" #: Source/Core/DolphinQt/Main.cpp:236 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Batchläget kan inte användas utan att ange ett spel att starta." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Battery" msgstr "Batteri" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134 msgid "Bicubic: B-Spline" msgstr "Bikubisk: B-Spline" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138 msgid "Bicubic: Catmull-Rom" msgstr "Bikubisk: Catmull-Rom" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136 msgid "Bicubic: Mitchell-Netravali" msgstr "Bikubisk: Mitchell-Netravali" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Bilinear" msgstr "Bilinjär" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427 msgid "Binary SSL" msgstr "Binär SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "Binary SSL (read)" msgstr "Binär SSL (läs)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429 msgid "Binary SSL (write)" msgstr "Binär SSL (skriv)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:154 msgid "Bitrate (kbps):" msgstr "Bithastighet (kbps):" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305 msgid "" "Blank figure creation failed at:\n" "%1\n" "\n" "Try again with a different character." msgstr "" "Misslyckades att skapa blank figur i:\n" "%1\n" "\n" "Prova igen med en annan karaktär." #: Source/Core/DolphinQt/GameList/GameList.cpp:1006 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Block Size" msgstr "Blockstorlek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:64 msgid "Block Size:" msgstr "Blockstorlek:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "Blocking" msgstr "Blockning" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "Block" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Blue" msgstr "Blå" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Blue Left" msgstr "Blå vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46 msgid "Blue Right" msgstr "Blå höger" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-genomsläppningsläge är påslaget, men Dolphin byggdes utan libusb. " "Genomsläppningsläge kan inte användas." #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "Boot to Pause" msgstr "Pausa vid start" #: Source/Core/DolphinQt/MainWindow.cpp:1786 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii-NAND-kopia (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1812 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii-nyckelfil (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "Borderless Fullscreen" msgstr "Kantlös helskärm" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:358 msgid "Bottom" msgstr "Under" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306 msgid "Branch" msgstr "Branch" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307 msgid "Branch (LR saved)" msgstr "Branch (LR sparad)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308 msgid "Branch Conditional" msgstr "Branch Conditional" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309 msgid "Branch Conditional (LR saved)" msgstr "Branch Conditional (LR sparad)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316 msgid "Branch Conditional to Count Register" msgstr "Branch Conditional to Count Register" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317 msgid "Branch Conditional to Count Register (LR saved)" msgstr "Branch Conditional to Count Register (LR sparad)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312 msgid "Branch Conditional to Link Register" msgstr "Branch Conditional to Link Register" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313 msgid "Branch Conditional to Link Register (LR saved)" msgstr "Branch Conditional to Link Register (LR sparad)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:394 msgid "Branch Not Overwritten" msgstr "Gren har inte skrivits över" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:320 msgid "Branch Type" msgstr "Grentyp" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389 msgid "Branch Was Overwritten" msgstr "Gren har skrivits över" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109 msgid "Branch Watch" msgstr "Grenbevakning" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202 msgid "Branch Watch Tool" msgstr "Grenbevakningsverktyg" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:727 msgid "Branch Watch Tool Help (1/4)" msgstr "Hjälp för grenbevakningsverktyg (1/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:740 msgid "Branch Watch Tool Help (2/4)" msgstr "Hjälp för grenbevakningsverktyg (2/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:748 msgid "Branch Watch Tool Help (3/4)" msgstr "Hjälp för grenbevakningsverktyg (3/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:760 msgid "Branch Watch Tool Help (4/4)" msgstr "Hjälp för grenbevakningsverktyg (4/4)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:728 msgid "" "Branch Watch is a code-searching tool that can isolate branches tracked by " "the emulated CPU by testing candidate branches with simple criteria. If you " "are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n" "\n" "Press the \"Start Branch Watch\" button to activate Branch Watch. Branch " "Watch persists across emulation sessions, and a snapshot of your progress " "can be saved to and loaded from the User Directory to persist after Dolphin " "Emulator is closed. \"Save As...\" and \"Load From...\" actions are also " "available, and auto-saving can be enabled to save a snapshot at every step " "of a search. The \"Pause Branch Watch\" button will halt Branch Watch from " "tracking further branch hits until it is told to resume. Press the \"Clear " "Branch Watch\" button to clear all candidates and return to the blacklist " "phase." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:741 msgid "" "Branch Watch starts in the blacklist phase, meaning no candidates have been " "chosen yet, but candidates found so far can be excluded from the candidacy " "by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and " "\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button " "is pressed for the first time, Branch Watch will switch to the reduction " "phase, and the table will populate with all eligible candidates." msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314 msgid "Branch to Count Register" msgstr "Branch to Count Register" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315 msgid "Branch to Count Register (LR saved)" msgstr "Branch to Count Register (LR sparad)" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310 msgid "Branch to Link Register" msgstr "Branch to Link Register" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311 msgid "Branch to Link Register (LR saved)" msgstr "Branch to Link Register (LR sparad)" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:63 msgid "Branch: %1" msgstr "Gren: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164 msgid "Branches" msgstr "Grenar" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274 msgid "Break" msgstr "Bryt" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:447 msgid "Break &and Log on Hit" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:347 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Brytpunkt" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564 msgid "Breakpoint encountered! Step out aborted." msgstr "Brytpunkt påträffades! Urstegning avbruten." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:97 msgid "Breakpoints" msgstr "Brytpunkter" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Broadband Adapter (HLE)" msgstr "Bredbandsadapter (HLE)" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 msgid "Broadband Adapter (TAP)" msgstr "Bredbandsadapter (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Broadband Adapter (XLink Kai)" msgstr "Bredbandsadapter (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (tapserver)" msgstr "Bredbandsadapter (tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83 msgid "Broadband Adapter DNS setting" msgstr "DNS-inställning för bredbandsadapter" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134 msgid "Broadband Adapter Error" msgstr "Fel i bredbandsadapter" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "Bredbandsadapterns MAC-adress" #: Source/Core/DolphinQt/MenuBar.cpp:282 msgid "Browse &NetPlay Sessions...." msgstr "Bläddra bland &nätspelssessioner..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:145 msgid "Buffer Size:" msgstr "Buffertstorlek:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:932 msgid "Buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 msgid "Buffer:" msgstr "Buffert:" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Buggig GPU-drivrutin upptäcktes.\n" "Installera antingen den proprietära GPU-drivrutinen eller uppdatera din Mesa " "3D-version." #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "Button" msgstr "Knapp" #: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96 msgid "Buttons" msgstr "Knappar" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214 msgid "By: %1" msgstr "Av: %1" #: Source/Core/Core/HW/GCPadEmu.cpp:57 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31 msgid "C Stick" msgstr "C-spak" #: Source/Core/DolphinQt/MenuBar.cpp:1063 msgid "C&reate Signature File..." msgstr "S&kapa signaturfil..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551 msgid "CP register " msgstr "CP-register" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:64 msgid "CPU Emulation Engine:" msgstr "CPU-emuleringsmotor:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:53 msgid "CPU Options" msgstr "Processoralternativ" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33 msgid "Cached Interpreter (slower)" msgstr "Interpreterare med cache (långsammare)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Cachelagrar anpassade texturer till systemets RAM vid uppstart.

Detta " "kan kräva exponentiellt mer RAM men åtgärdar eventuella ryckningar i " "prestandan.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109 msgid "Calculate" msgstr "Beräkna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Beräknar ljussättning av 3D-objekt per bildpunkt istället för per hörnpunkt, " "vilket ger ett mjukare utseende på belysta polygoner och gör individuella " "trianglar mindre märkbara.

Kan i vissa fall leda till " "prestandaproblem eller grafiska problem.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929 msgid "Calibrate" msgstr "Kalibrera" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921 msgid "Calibration" msgstr "Kalibrering" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Kalibreringstid" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288 msgid "Call display list at %1 with size %2" msgstr "Anropa visningslista på adress %1 med storlek %2" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145 msgid "Callers" msgstr "Anropare" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141 msgid "Calls" msgstr "Anrop" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133 msgid "Callstack" msgstr "Anropsstack" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75 msgid "Camera 1" msgstr "Kamera 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Kamerans synfält (påverkar pekarens känslighet)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:572 msgid "Can only generate AR code for values in virtual memory." msgstr "Det går bara att generera AR-koder för värden i virtuellt minne." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102 msgid "Can't be modified yet!" msgstr "Kan inte modifieras än!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:298 msgid "Can't edit villains for this trophy!" msgstr "Det går inte att redigera skurkar för den här trofén!" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Kan inte hitta Wii-fjärrkontrollen med anslutnings-handle {0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1552 #: Source/Core/DolphinQt/MainWindow.cpp:1619 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Det går inte att starta en nätspelssession medan ett spel fortfarande körs!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/MenuBar.cpp:1409 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:62 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:280 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:305 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Avbryt" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:969 msgid "Cancel Calibration" msgstr "Avbryt kalibrering" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1047 msgid "Candidates: %1" msgstr "Kandidater: %1" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050 msgid "Candidates: %1 | Excluded: %2 | Remaining: %3" msgstr "Kandidater: %1 | Exkluderade: %2 | Kvar: %3" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1065 msgid "Candidates: %1 | Filtered: %2 | Remaining: %3" msgstr "Kandidater: %1 | Filtrerade: %2 | Kvar: %3" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Det går inte att stega igenom FIFO-loggar. Gå fram en bildruta i taget " "istället." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Denna WAD kan inte startas för att det inte gick att installera den till " "NAND-minnet." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:290 msgid "Cannot compare against last value on first search." msgstr "" "Det går inte att jämföra med föregående värde under den första sökningen." #: Source/Core/Core/Boot/Boot.cpp:644 msgid "Cannot find the GC IPL." msgstr "Kan inte hitta GC-IPL-filen." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:575 msgid "Cannot generate AR code for this address." msgstr "Det går inte att generera en AR-kod för den här adressen." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:440 msgid "Cannot refresh without results." msgstr "Det går inte att uppdatera utan resultat." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 msgid "Cannot set GCI folder to an empty path." msgstr "GCI-mappen kan inte vara en tom sökväg." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 msgid "Cannot set memory card to an empty path." msgstr "Minneskortet kan inte vara en tom sökväg." #: Source/Core/Core/Boot/Boot.cpp:642 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Kunde inte starta spelet för att GC-IPL-filen inte kunde hittas." #. i18n: "Captured" is a participle here. This string is used when listing villains, not when a #. villain was just captured #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:321 msgid "Captured villain %1:" msgstr "Fångad skurk %1:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Kortstorlek" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "Center" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Center Mouse" msgstr "Centrera mus" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930 msgid "Center and Calibrate" msgstr "Centrera och kalibrera" #: Source/Core/DolphinQt/GameList/GameList.cpp:421 msgid "Change &Disc" msgstr "Byt &skiva" #: Source/Core/DolphinQt/MenuBar.cpp:249 msgid "Change &Disc..." msgstr "Byt s&kiva..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Byt skiva" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155 msgid "Change Discs Automatically" msgstr "Byt skivor automatiskt" #: Source/Core/Core/Movie.cpp:1260 msgid "Change the disc to {0}" msgstr "Byt skiva till {0}" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "" "Changes the appearance and color of Dolphin's buttons." "

If unsure, select Clean." msgstr "" "Förändrar hur Dolphins knappar ser ut.

Om du är " "osäker kan du välja Clean." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" "Byter färg på FPS-räknaren baserat på emuleringshastigheten." "

Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Ändrar spelets kameratyp vid Fri vy.

Six Axis: Erbjuder full " "kamerakontroll på alla axlar, som att styra ett rymdskepp i tyngdlöshet. " "Detta är det mest kraftfulla Fri vy-alternativet men är också det svåraste " "att använda.

Första person: Styr den fria kameran som i ett första-" "persons spel. Kameran kan rotera och flyttas, man kan inte rolla. Enkel att " "använda, men har sina begränsningar.

Orbital: Roterar den fria " "kameran kring den ursprungliga kameran. Har ingen rörlighet sidledes, endast " "rotation, och du kan zooma upp till kamerans ursprungsläge." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:68 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Fuskändringar kommer inte börja gälla förrän spelet startas om." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151 msgid "Channel Partition (%1)" msgstr "Kanalpartition (%1)" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 msgid "Character entered is invalid!" msgstr "Den angivna karaktären är ogiltig!" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269 msgid "Chat" msgstr "Chatt" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Fuskkodsredigerare" #: Source/Core/DolphinQt/CheatsManager.cpp:151 msgid "Cheat Search" msgstr "Sök efter fusk" #: Source/Core/DolphinQt/CheatsManager.cpp:30 msgid "Cheats Manager" msgstr "Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:311 msgid "Check NAND..." msgstr "Kontrollera NAND-minne..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "Leta efter ändringar i spellistan i bakgrunden" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Check for updates" msgstr "Leta efter uppdateringar" #: Source/Core/DolphinQt/GameList/GameList.cpp:856 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Kontrollera om du har rättigheterna som krävs för att radera filen eller om " "filen fortfarande används." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 msgid "Checksum" msgstr "Kontrollsumma" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "Kina" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218 msgid "Choose" msgstr "Välj" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216 msgid "Choose Folder to Extract To" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541 msgid "Choose GCI Base Folder" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1779 msgid "Choose Priority Input File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1784 msgid "Choose Secondary Input File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:647 msgid "Choose a File to Open" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437 msgid "Choose a File to Open or Create" msgstr "Välj en fil att öppna eller skapa" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Begränsning av horisontal rotation." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335 msgid "Classic Buttons" msgstr "Classic-knappar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "Classic Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114 msgid "Clear" msgstr "Rensa" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:257 msgid "Clear Branch Watch" msgstr "Rensa grenbevakning" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595 #: Source/Core/DolphinQt/MenuBar.cpp:923 msgid "Clear Cache" msgstr "Rensa cache" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114 msgid "Clear Slot" msgstr "Rensa plats" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "Clock Override" msgstr "Hastighetsåsidosättning" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189 msgid "Clone and &Edit Code..." msgstr "Klona och &redigera kod…" #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Stäng" #: Source/Core/DolphinQt/MenuBar.cpp:590 Source/Core/DolphinQt/MenuBar.cpp:593 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43 msgid "Code" msgstr "Kod" #. i18n: Code Buffer Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390 msgid "Code Buff. Size" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636 msgid "Code Buffer Size" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266 msgid "Code Path Not Taken" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:261 msgid "Code Path Was Taken" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Kod:" #: Source/Core/Core/NetPlayClient.cpp:1866 msgid "Codes received!" msgstr "Koder mottagna!" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:671 msgid "Color Correction" msgstr "Färgkorrigering" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24 msgid "Color Correction Configuration" msgstr "Färgkorrigering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180 msgid "Color Correction:" msgstr "Färgkorrigering:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58 msgid "Color Space" msgstr "Färgrymd" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:529 msgid "Column &Visibility" msgstr "Kolumn&synlighet" #: Source/Core/DolphinQt/MenuBar.cpp:1066 msgid "Combine &Two Signature Files..." msgstr "Kombinera &två signaturfiler..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33 msgid "Common" msgstr "Gemensamt" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "Jämförare:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1426 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1390 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:136 msgid "Compile Shaders Before Starting" msgstr "Kompilera shaders före start" #: Source/Core/VideoCommon/ShaderCache.cpp:174 msgid "Compiling Shaders" msgstr "Kompilerar shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:1007 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Compression" msgstr "Komprimering" #: Source/Core/DolphinQt/ConvertDialog.cpp:72 msgid "Compression Level:" msgstr "Komprimeringsnivå:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:68 msgid "Compression:" msgstr "Komprimering:" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 msgid "Cond." msgstr "Villkor" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275 msgid "Condition" msgstr "Villkor" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178 msgid "Condition:" msgstr "Villkor:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Villkor" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373 msgid "Conditional help" msgstr "Hjälp för villkor" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" "SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, " "sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.." "dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, " "ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, " "pmc1..pmc4, thrm1..thrm3\n" "Other : pc, msr\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" "Villkor:\n" "Anger ett uttryck som evalueras när en brytpunkt aktiveras. Om uttrycket är " "false eller 0 ignoreras brytpunkten tills nästa gång den aktiveras. Satser " "separeras med komma. Bara den sista satsen används för att bestämma vad som " "ska göras.\n" "\n" "Register som kan användas:\n" "GPR : r0..r31\n" "FPR : f0..f31\n" "SPR : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, sprg0.." "sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l..dbat07, " "gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, ecid_u, " "ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, pmc1.." "pmc4, thrm1..thrm3\n" "Övriga: pc, msr\n" "\n" "Funktioner:\n" "Skriv till ett register: r1 = 8\n" "Typecast: s8(0xff). Tillgängliga: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Strängjämförelse: streq(r3, \"abc\"). Båda parametrarna kan vara adresser " "eller strängkonstanter.\n" "Läs från minne: read_u32(0x80000000). Tillgängliga: u8, s8, u16, s16, u32, " "s32, f32, f64\n" "Skriv till minne: write_u32(r3, 0x80000000). Tillgängliga: u8, u16, u32, " "f32, f64\n" "*Just nu aktiveras skrivning alltid\n" "\n" "Operatörer:\n" "Unära: -u, !u, ~u\n" "Matematik: * / + -, exponent: **, modulo: %, bitskift: <<, >>\n" "Jämförelse: <, <=, >, >=, ==, !=, &&, ||\n" "Bitmatematik: &, |, ^\n" "\n" "Exempel:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Skriv och bryt: r4 = 8, 1\n" "Skriv och fortsätt: f3 = f1 + f2, 0\n" "Villkoret måste alltid vara sist\n" "\n" "Använd bara strängar i callstack() eller streq(), och skriv dem \"i " "citattecken\". Tilldela inte strängar till en variabel. Alla variabler " "loggas i Memory Interface-loggen ifall det sker en träff eller ett NaN-" "resultat. För att leta efter problem, tilldela resultatet för ditt uttryck " "till en variabel så att den kan loggas.\n" "\n" "OBS: Alla värden omvandlas internt till double för beräkning. Det är möjligt " "för dem att gå till oändlighet eller NaN. Om NaN returneras sker en varning, " "och variabeln som blev NaN loggas." #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Konfig." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "Configure" msgstr "Konfigurera" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45 msgid "Configure Controller" msgstr "Anpassa kontroll" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:45 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "Konfigurera Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Input" msgstr "Konfigurera inmatning" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Configure Output" msgstr "Konfigurera utmatning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265 #: Source/Core/DolphinQt/ConvertDialog.cpp:283 #: Source/Core/DolphinQt/ConvertDialog.cpp:407 #: Source/Core/DolphinQt/GameList/GameList.cpp:647 #: Source/Core/DolphinQt/GameList/GameList.cpp:829 #: Source/Core/DolphinQt/MainWindow.cpp:964 #: Source/Core/DolphinQt/MainWindow.cpp:1752 #: Source/Core/DolphinQt/WiiUpdate.cpp:142 msgid "Confirm" msgstr "Bekräfta" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:291 msgid "Confirm Hardcore Off" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:277 msgid "Confirm Logout" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:202 msgid "Confirm backend change" msgstr "Bekräfta byte av backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187 msgid "Confirm on Stop" msgstr "Bekräfta vid stopp" #: Source/Core/DolphinQt/MenuBar.cpp:1319 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501 #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Confirmation" msgstr "Bekräftelse" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205 msgid "Connect" msgstr "Anslut" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Connect Balance Board" msgstr "Anslut balansbräda" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Connect USB Keyboard" msgstr "Anslut USB-tangentbord" #: Source/Core/DolphinQt/MenuBar.cpp:347 msgid "Connect Wii Remote %1" msgstr "Anslut Wii-fjärrkontroll %1" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 1" msgstr "Anslut Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Connect Wii Remote 2" msgstr "Anslut Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Connect Wii Remote 3" msgstr "Anslut Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Connect Wii Remote 4" msgstr "Anslut Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Connect Wii Remotes" msgstr "Anslut Wii-fjärrkontroller" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Anslut Wii-fjärrkontroller för emulerade kontroller" #: Source/Core/DolphinQt/WiiUpdate.cpp:143 msgid "Connect to the Internet and perform an online system update?" msgstr "Vill du ansluta till internet och uppdatera Wii-systemmjukvaran?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Connected" msgstr "Ansluten" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 msgid "Connecting" msgstr "Ansluter" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196 msgid "Connection Type:" msgstr "Anslutningstyp:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1231 msgid "Content {0:08x} is corrupt." msgstr "Innehåll {0:08x} är korrupt." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113 msgid "Continuous Scanning" msgstr "Kontinuerlig skanning" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "Kontrollera nätspelsgolfläge" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Kontrollspak" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453 msgid "Controller Profile" msgstr "Kontrollprofil" #: Source/Core/Core/HotkeyManager.cpp:349 msgid "Controller Profile 1" msgstr "Kontrollprofil 1" #: Source/Core/Core/HotkeyManager.cpp:350 msgid "Controller Profile 2" msgstr "Kontrollprofil 2" #: Source/Core/Core/HotkeyManager.cpp:351 msgid "Controller Profile 3" msgstr "Kontrollprofil 3" #: Source/Core/Core/HotkeyManager.cpp:352 msgid "Controller Profile 4" msgstr "Kontrollprofil 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Kontrollinställningar" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Kontroller" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:404 msgid "" "Controls how fast emulation runs relative to the original hardware." "

Values higher than 100% will emulate faster than the original " "hardware can run, if your hardware is able to keep up. Values lower than " "100% will slow emulation instead. Unlimited will emulate as fast as your " "hardware is able to.

If unsure, select 100%." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51 msgid "" "Controls the base luminance of a paper white surface in nits. Useful for " "adjusting to different environmental lighting conditions when using a HDR " "display.

HDR output is required for this setting to take effect." "

If unsure, leave this at 203." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrollerar avståndet till konvergensplanet, det vill säga avståndet där " "virtuella objekt ser ut att vara framför skärmen.

Ett högre värde " "skapar starkare utanför-skärmen-effekter medan ett lägre värde är mer " "bekvämt." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:533 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Styr renderingsupplösningen.

En hög upplösning förbättrar den " "visuella kvaliteten avsevärt, men ökar också användningen av " "grafikprocessorn avsevärt och kan orsaka problem i vissa spel. I allmänhet " "kan man säga att ju lägre intern upplösning, desto högre prestanda." "

Om du är osäker kan du välja Ursprunglig." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Styr avståndet mellan de virtuella kamerorna.

Ett högre värde skapar " "en starkare djupkänsla medan ett lägre värde är mer bekvämt." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Styr huruvida Dual Core ska aktiveras. Det kan förbättra prestanda men kan " "också orsaka problem. Förvalet är True" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Styr huruvida minneshanteringsenheten ska emuleras fullständigt. Få spel " "behöver det." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Styr vilken DSP-emulering som ska användas; hög eller låg nivå. Förvalet är " "True" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:699 msgid "Convergence" msgstr "Konvergens" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 msgid "Convergence:" msgstr "Konvergens:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:292 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:317 msgid "Conversion failed." msgstr "Konvertering misslyckades." #: Source/Core/DolphinQt/ConvertDialog.cpp:44 msgid "Convert" msgstr "Konvertera" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:269 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:297 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:317 msgid "Convert File to Folder Now" msgstr "Konvertera fil till mapp nu" #: Source/Core/DolphinQt/GameList/GameList.cpp:419 msgid "Convert File..." msgstr "Konvertera fil..." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:268 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:272 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:292 msgid "Convert Folder to File Now" msgstr "Konvertera mapp till fil nu" #: Source/Core/DolphinQt/GameList/GameList.cpp:383 msgid "Convert Selected Files..." msgstr "Konvertera valda filer..." #: Source/Core/DolphinQt/ConvertDialog.cpp:79 msgid "Convert..." msgstr "Konvertera..." #: Source/Core/DolphinQt/ConvertDialog.cpp:316 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Att konvertera Wii-skivavbildningar till GCZ utan att ta bort skräpdata " "sparar knappt någon plats jämfört med att konvertera till ISO. Vill du " "fortsätta ändå?" #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:280 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:305 msgid "Converting..." msgstr "Konverterar..." #: Source/Core/DolphinQt/ConvertDialog.cpp:442 msgid "" "Converting...\n" "%1" msgstr "" "Konverterar...\n" "%1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34 msgid "" "Converts the colors from the color spaces that GC/Wii were meant to work " "with to sRGB/Rec.709.

There's no way of knowing what exact color " "space games were meant for, given there were multiple standards and most " "games didn't acknowledge them, so it's not correct to assume a format from " "the game disc region. Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" "Omvandlar färger från färgrymderna GC/Wii gjordes för till sRGB/Rec.709." "

Det går inte att veta exakt vilken färgrymd ett visst spel " "designades för eftersom det fanns flera standarder och de flesta spel inte " "tog hänsyn till dem, så det är inte korrekt att anta att ett spel använder " "ett visst format för att spelskivan är för en viss region. Du kan helt " "enkelt välja den som ser mer naturlig ut för dig, eller den som matchar " "regionen där spelet utvecklades.

HDR-signal ut krävs för att visa " "alla färger från PAL- och NTSC-J-färgrymderna.
Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766 msgid "Copy" msgstr "Kopiera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582 msgid "Copy &Function" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585 msgid "Copy &Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:882 msgid "Copy Address" msgstr "Kopiera adress" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:584 msgid "Copy Code &Line" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Copy Failed" msgstr "Kopiering misslyckades" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:884 msgid "Copy Hex" msgstr "Kopiera hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:591 msgid "Copy Tar&get Address" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887 msgid "Copy Value" msgstr "Kopiera värde" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to A" msgstr "Kopiera till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:244 msgid "Copy to B" msgstr "Kopiera till B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Kärna" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "Correct Color Space" msgstr "Korrigera färgrymd" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93 msgid "Correct SDR Gamma" msgstr "Korrigera SDR-gamma" #: Source/Core/Core/NetPlayClient.cpp:177 #: Source/Core/Core/NetPlayClient.cpp:241 msgid "Could not communicate with host." msgstr "Kunde inte kommunicera med värden." #: Source/Core/Core/NetPlayClient.cpp:143 msgid "Could not create client." msgstr "Kunde inte skapa klient." #: Source/Core/Core/NetPlayClient.cpp:157 msgid "Could not create peer." msgstr "Kunde inte skapa en peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsfiler från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsinformation från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:170 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Kunde inte hitta någon Bluetooth-USB-adapter som går att använda för " "Bluetooth-genomsläpp.\n" "\n" "Emuleringen kommer nu avslutas." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:176 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Kunde inte hitta någon Bluetooth-USB-adapter som går att använda för " "Bluetooth-genomsläpp.\n" "Följande fel uppstod när Dolphin försökte använda en adapter:\n" "{0}\n" "\n" "Emuleringen kommer nu avslutas." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "En uppdatering kunde inte installeras till Wii-systemminnet. Läs loggen för " "mer information." #: Source/Core/Core/IOS/ES/ES.cpp:381 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta IOS {0:016x} eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:416 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta Wii-menyn eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:421 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta titeln {0:016x} eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/Boot/Boot.cpp:285 Source/Core/Core/Boot/Boot.cpp:302 msgid "Could not recognize file {0}" msgstr "Kunde inte känna igen filen {0}" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:280 msgid "Could not save your changes!" msgstr "Det gick inte att spara ändringarna!" #: Source/Core/UICommon/AutoUpdate.cpp:307 #: Source/Core/UICommon/AutoUpdate.cpp:313 msgid "Could not start updater process: {0}" msgstr "Kunde inte starta uppdaterarprocessen: {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kunde inte skriva till minneskortsfilen {0}.\n" "\n" "Kör du Dolphin från en CD/DVD-skiva, eller är sparfilen kanske " "skrivskyddad?\n" "\n" "Får du detta efter att ha flyttat emulatorns filkatalog?\n" "I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna " "igen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 msgid "Couldn't look up central server" msgstr "Kunde inte slå upp centralserver" #: Source/Core/DolphinQt/GCMemcardManager.cpp:829 msgid "Couldn't open file." msgstr "Kunde inte öppna filen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:832 msgid "Couldn't read file." msgstr "Kunde inte läsa in filen." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590 msgid "Create" msgstr "Skapa" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294 msgid "Create Infinity File" msgstr "Skapa Infinityfil" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Skapa nytt minneskort" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Create Skylander File" msgstr "Skapa Skylanderfil" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108 msgid "Create mappings for other devices" msgstr "Skapa mappningar för andra enheter" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Skapa..." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119 msgid "Creator:" msgstr "Skapare:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Kritisk" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:166 msgid "Crop" msgstr "Beskär" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:382 msgid "" "Crops the picture from its native aspect ratio (which rarely exactly matches " "4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Överbländning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 msgid "Cull Vertices on the CPU" msgstr "Filtrera hörnpunkter på CPU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:400 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" "Filtrerar hörnpunkter på CPU:n för att minska antalet ritanrop som krävs. " "Kan påverka prestanda och ritstatistik.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Current Region" msgstr "Nuvarande region" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:621 msgid "Current Value" msgstr "Nuvarande värde" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150 msgid "Current context" msgstr "Aktuell kontext" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214 msgid "Current game" msgstr "Nuvarande spel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153 msgid "Current thread" msgstr "Aktuell tråd" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Custom" msgstr "Anpassad" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Custom (Stretch)" msgstr "Anpassad (utsträckt)" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51 msgid "Custom Address Space" msgstr "Anpassat adressutrymme" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:324 msgid "Custom Aspect Ratio Height" msgstr "Höjd för anpassat bildförhållande" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:323 msgid "Custom Aspect Ratio Width" msgstr "Bredd för anpassat bildförhållande" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Custom Aspect Ratio:" msgstr "Anpassat bildförhållande:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:159 msgid "Custom RTC Options" msgstr "Alternativ för egen realtidsklocka" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102 msgid "Custom:" msgstr "Anpassad:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112 msgid "Customize" msgstr "Anpassa" #. i18n: Cycles Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402 msgid "Cycles %" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647 msgid "Cycles Average" msgstr "" #. i18n: Cycles Average #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400 msgid "Cycles Avg." msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649 msgid "Cycles Percent" msgstr "" #. i18n: "Cycles" means instruction cycles. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645 msgid "Cycles Spent" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Styrkors" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "ID för DFF-fil stämmer inte: fick {0:08x}, förväntade {1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "DFF-filens storlek är 0; skadad/ofullständig fil?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "DJ-skivspelare" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP Emulation Engine" msgstr "DSP-emuleringsmotor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (snabb)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP HLE (recommended)" msgstr "DSP HLE (rekommenderas)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Interpreter (very slow)" msgstr "DSP LLE-interpreterare (väldigt långsam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Recompiler (slow)" msgstr "DSP LLE-omkompilator (långsam)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "DSU-klient" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "DSU-protokollet använder inmatning och rörelsedata från kompatibla källor, " "som PlayStation-, Nintendo Switch- och Steam-kontroller.

För " "installationsinstruktioner , se denna sida." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "Dance Mat" msgstr "Dansmatta" #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352 msgid "Dark" msgstr "Mörker" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141 msgid "Data" msgstr "Data" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145 msgid "Data Partition (%1)" msgstr "Datapartition (%1)" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Dataöverföring" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89 msgid "Data Type" msgstr "Datatyp" #: Source/Core/DolphinQt/GCMemcardManager.cpp:850 msgid "Data in area of file that should be unused." msgstr "Det finns data i ett område av filen som borde vara oanvänt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Data in unrecognized format or corrupted." msgstr "Data i okänt format eller trasig." #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Datainkonsekvens i GCMemcardManager, avbryter åtgärd." #: Source/Core/Core/NetPlayClient.cpp:1824 msgid "Data received!" msgstr "Data mottagen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro-filer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Död zon" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Felsökning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450 msgid "Debugging" msgstr "Felsökning" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:101 msgid "Decoding Quality:" msgstr "Dekodningskvalitet:" #: Source/Core/Core/FreeLookManager.cpp:100 msgid "Decrease" msgstr "Minska" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Convergence" msgstr "Sänk konvergens" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Depth" msgstr "Sänk djup" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Decrease Emulation Speed" msgstr "Minska emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Decrease IR" msgstr "Sänk intern upplösning" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Decrease Selected State Slot" msgstr "Sänk vald snabbsparningsplats" #: Source/Core/Core/FreeLookManager.cpp:111 msgid "Decrease X" msgstr "Minska X" #: Source/Core/Core/FreeLookManager.cpp:113 msgid "Decrease Y" msgstr "Minska Y" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153 msgid "Default" msgstr "Standard" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176 msgid "Default Config (Read Only)" msgstr "Standardinställningar (skrivskyddad)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:386 msgid "Default Device" msgstr "Standardenhet" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Standardteckensnitt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156 msgid "Default thread" msgstr "Förvald tråd" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "Defer EFB Cache Invalidation" msgstr "Fördröj EFB-cacheinvalidering" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55 msgid "Defer EFB Copies to RAM" msgstr "Fördröj EFB-kopior till RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:404 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Fördröjer invalidering av EFB-åtkomstcachen tills dess att ett GPU-" "synkroniseringskommando exekveras. Om detta stängs av kommer cachen " "invalideras för varje ritanrop.

Kan förbättra prestandan i vissa spel " "som använder EFB-åtkomst från CPU, men med möjliga stabilitetsproblem." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:533 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:549 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Radera" #: Source/Core/DolphinQt/GameList/GameList.cpp:489 msgid "Delete File..." msgstr "Radera fil..." #: Source/Core/DolphinQt/GameList/GameList.cpp:394 msgid "Delete Selected Files..." msgstr "Radera valda filer..." #: Source/Core/AudioCommon/WaveFile.cpp:38 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140 msgid "Delete the existing file '{0}'?" msgstr "Radera den existerande filen '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:696 msgid "Depth" msgstr "Djup" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 msgid "Depth Percentage:" msgstr "Djupandel:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224 msgid "Depth:" msgstr "Djup:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:621 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 #: Source/Core/DolphinQt/GameList/GameList.cpp:998 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:694 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Description" msgstr "Beskrivning" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:120 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:159 msgid "Description:" msgstr "Beskrivning:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221 msgid "Description: %1" msgstr "Beskrivning: %1" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Destination" msgstr "Destination" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64 msgid "Destination (UNIX socket path or address:port):" msgstr "Destination (UNIX-socketsökväg eller adress:port):" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59 msgid "Destination (address:port):" msgstr "Destination (adress:port):" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349 msgid "Destination Max" msgstr "Maxdestination" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348 msgid "Destination Min" msgstr "Mindestination" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Destination Symbol" msgstr "Destinationssymbol" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "Detached" msgstr "Frikopplad" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Detect" msgstr "Sök" #: Source/Core/DolphinQt/MenuBar.cpp:1410 msgid "Detecting RSO Modules" msgstr "Upptäcker RSO-moduler" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118 msgid "Deterministic dual core:" msgstr "Deterministiska dubbla kärnor:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Dev (multiple times a day)" msgstr "Utvecklingsversioner (flera gånger om dagen)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98 msgid "Device" msgstr "Enhet" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Enhetens PID (t.ex. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Device Settings" msgstr "Enhetsinställningar" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Enhetens VID (t.ex. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:129 msgid "Device:" msgstr "Enhet:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "%1 verkar inte vara en giltig Riivolution-XML-fil." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:189 msgid "Dims the screen after five minutes of inactivity." msgstr "Gör skärmen mörkare efter fem minuters inaktivitet." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193 msgid "Direct Connection" msgstr "Direkt anslutning" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "Dis&connected" msgstr "&Frånkopplad" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Disable Bounding Box" msgstr "Inaktivera Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158 msgid "Disable Copy Filter" msgstr "Inaktivera kopieringsfilter" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:112 msgid "Disable EFB VRAM Copies" msgstr "Inaktivera EFB-VRAM-kopior" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Disable Emulation Speed Limit" msgstr "Inaktivera emuleringshastighetsgräns" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "Disable Fastmem" msgstr "Inaktivera fastmem" #: Source/Core/DolphinQt/MenuBar.cpp:909 msgid "Disable Fastmem Arena" msgstr "Inaktivera fastmemarena" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154 msgid "Disable Fog" msgstr "Inaktivera dimma" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Disable JIT Cache" msgstr "Inaktivera JIT-cache" #: Source/Core/DolphinQt/MenuBar.cpp:915 msgid "Disable Large Entry Points Map" msgstr "Inaktivera stor ingångspunktstabell" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214 msgid "Disabled" msgstr "Avstängd" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:279 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Inaktiverar emulering av bounding box.

Detta kan förbättra " "grafikprocessorns prestanda avsevärt i ett antal spel, men vissa spel kommer " "inte fungera rätt.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Inaktiverar kopior av EFB till VRAM och tvingar EFB att kopieras till RAM " "istället. Förhindrar all uppskalning.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:638 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Inaktiverar sammanblandningen av intilliggande rader när EFB kopieras. I " "vissa spel kallas detta för \"deflickering\" eller \"smoothing\".

Att " "inaktivera filtret påverkar inte prestandan, men det kan göra bilden " "skarpare. Orsakar få grafiska problem.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:342 msgid "" "Disables your screensaver while running a game.

If " "unsure, leave this checked." msgstr "" "Hindrar skärmsläckaren från att visas medan ett spel kör." "

Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97 msgid "Disc" msgstr "Skiva" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Kasta" #. i18n: Settings that affect how achievements are displayed while playing. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:141 msgid "Display Settings" msgstr "Visningsinställningar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183 msgid "Display Type" msgstr "Visningstyp" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:240 msgid "Display values in Hex" msgstr "Visa värden hexadecimalt" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Visar XFB-kopior så fort de skapas istället för att vänta på utskanning." "

Kan orsaka grafiska problem i vissa spel som inte förväntar sig att " "alla XFB-kopior ska visas.

Om du är osäker kan du " "lämna detta omarkerat." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Avstånd" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Förflyttningsavstånd från neutral position." #: Source/Core/DolphinQt/Main.cpp:264 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Godkänner du att Dolphin rapporterar information till Dolphins utvecklare?" #: Source/Core/DolphinQt/MainWindow.cpp:1753 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Vill du lägga till \"%1\" i listan av spelsökvägar?" #: Source/Core/DolphinQt/MenuBar.cpp:1320 msgid "Do you want to clear the list of symbol names?" msgstr "Vill du tömma symbolnamnlistan?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:659 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Vill du radera denna/dessa %n markerade sparfil(er)?" #: Source/Core/DolphinQt/MainWindow.cpp:968 msgid "Do you want to stop the current emulation?" msgstr "Vill du stoppa den aktuella emuleringen?" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:86 msgid "Do you want to try to repair the NAND?" msgstr "Vill du försöka reparera NAND-minnet?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II-dekoder" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:222 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin-FIFO-logg (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344 msgid "Dolphin Game Mod Preset" msgstr "Förinställd Dolphin-spelmod" #: Source/Core/DolphinQt/MenuBar.cpp:1621 #: Source/Core/DolphinQt/MenuBar.cpp:1638 #: Source/Core/DolphinQt/MenuBar.cpp:1657 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-map-fil (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature CSV File" msgstr "Dolphin-signatur-CSV-fil" #: Source/Core/DolphinQt/MenuBar.cpp:79 msgid "Dolphin Signature File" msgstr "Dolphin-signaturfil" #: Source/Core/DolphinQt/MainWindow.cpp:1834 #: Source/Core/DolphinQt/MainWindow.cpp:1912 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin-TAS-filmer (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:327 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" "Dolphin kan inte konvertera NKit-filer till icke-NKit-filer. Om du " "konverterar en NKit-fil i Dolphin blir resultatet ännu en NKit-fil.\n" "\n" "Om du vill konvertera en NKit-fil till en icke-NKit-fil kan du använda samma " "program som du använde för att konvertera filen till NKit-formatet till att " "börja med.\n" "\n" "Vill du fortsätta ändå?" #: Source/Core/DolphinQt/GameList/GameList.cpp:281 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii.\n" "Dubbelklicka här för att ställa in en spelmapp…" #: Source/Core/DolphinQt/ConvertDialog.cpp:529 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin kunde inte slutföra den begärda åtgärden." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:74 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" "Dolphin är en GameCube- och Wii-emulator som är open source och fri mjukvara." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1003 msgid "Dolphin is too old for traversal server" msgstr "Dolphin är för gammal för traverseringsservern" #: Source/Core/DiscIO/VolumeVerifier.cpp:1379 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin kan inte verifiera typiska TGC-filer korrekt eftersom de inte är " "kopior av faktiska skivor." #: Source/Core/DiscIO/VolumeVerifier.cpp:1372 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin kan inte verifiera olicensierade skivor." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:75 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins fusksystem är avstängt just nu." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Domain" msgstr "Domän" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Don't Update" msgstr "Uppdatera inte" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:56 msgid "Don't show this again" msgstr "Visa inte detta igen" #: Source/Core/DiscIO/CompressedBlob.cpp:374 msgid "Done compressing disc image." msgstr "Skivavbildningen har komprimerats." #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "Dörrar låsta" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Down" msgstr "Ner" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:102 msgid "Download Codes" msgstr "Ladda ner koder" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106 msgid "Download Codes from the WiiRD Database" msgstr "Ladda ner koder från WiiRD-databasen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Ladda ned spelomslag från GameTDB.com att använda i rutnätsläget" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:406 msgid "Download complete" msgstr "Nedladdning slutförd" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407 msgid "Downloaded %1 codes. (added %2)" msgstr "Laddade ner %1 koder. (Lade till %2)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335 msgid "" "Downloads full game covers from GameTDB.com to display in the game list's " "Grid View. If this setting is unchecked, the game list displays a banner " "from the game's save data, and if the game has no save file, displays a " "generic banner instead.

List View will always use the save file " "banners.

If unsure, leave this checked." msgstr "" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "Trumset" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dubbla kärnor" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214 msgid "Dual View" msgstr "Dubbel vy" #: Source/Core/Core/HW/EXI/EXI_Device.h:94 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262 msgid "Dump &ARAM" msgstr "Dumpa &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261 msgid "Dump &ExRAM" msgstr "Dumpa &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263 msgid "Dump &FakeVMEM" msgstr "Dumpa &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260 msgid "Dump &MRAM" msgstr "Dumpa &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:864 msgid "Dump Audio" msgstr "Dumpa ljud" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129 msgid "Dump Base Textures" msgstr "Dumpa bastexturer" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Dump EFB Target" msgstr "Dumpa EFB-mål" #: Source/Core/DolphinQt/MenuBar.cpp:858 msgid "Dump Frames" msgstr "Dumpa bildrutor" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Dump GameCube BBA traffic" msgstr "Dumpa GameCube-BBA-trafik" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Dump Mip Maps" msgstr "Dumpa mipmaps" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "Dump-sökväg:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110 msgid "Dump XFB Target" msgstr "Dumpa XFB-mål" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376 msgid "Dump decrypted SSL reads" msgstr "Dumpa avkrypterade SSL-läsningar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377 msgid "Dump decrypted SSL writes" msgstr "Dumpa avkrypterade SSL-skrivningar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370 msgid "Dump options" msgstr "Dumpalternativ" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380 msgid "Dump peer certificates" msgstr "Dumpa peer-certifikat" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Dump root CA certificates" msgstr "Dumpa rot-CA-certifikat" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Dumpar avkodade speltexturer baserat på de andra flaggorna till User/Dump/" "Textures/<spel-id>/.

Om du är osäker kan du " "lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:339 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Dumpar innehållet i EFB-kopior till User/Dump/Textures/." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:342 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Dumpar innehållet iXFB-kopior till User/Dump/Textures/." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61 msgid "Duration of Turbo Button Press (frames):" msgstr "Varaktighet för turboknapptryckning (bildrutor):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67 msgid "Duration of Turbo Button Release (frames):" msgstr "Varaktighet för turboknappsläppning (bildrutor):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "Dutch" msgstr "Nederländska" #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "E&xit" msgstr "A&vsluta" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176 msgid "EFB copy %1" msgstr "EFB-kopia %1" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEL: Denna version av Dolphin kräver en TAP-Win32-drivrutin som åtminstone " "är version {0}.{1} -- Om du nyligen har uppdaterat din utgåva av Dolphin " "krävs förmodligen en omstart nu för att få Windows att hitta den nya " "drivrutinen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Varje spelare skickar sina egna inmatningar till spelet, med likadana " "buffertstorlekar för alla spelare, som konfigureras av värden.\n" "Lämpligt för tävlingar där neutralitet och minimal latens är som mest " "viktigt." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129 msgid "Early Memory Updates" msgstr "Tidiga minnesuppdateringar" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339 msgid "Earth" msgstr "Jord" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Östasien" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60 msgid "Edit Breakpoint" msgstr "Redigera brytpunkt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:239 msgid "Edit Conditional" msgstr "Redigera villkor" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:239 msgid "Edit conditional expression" msgstr "Redigera villkorsuttryck" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:532 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:548 msgid "Edit..." msgstr "Redigera..." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201 msgid "Editor" msgstr "Editor" #. i18n: Effective Address #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388 msgid "Eff. Address" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Effekt" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169 msgid "Effective" msgstr "Effektivt" #. i18n: "Effective" means this memory address might be translated within the MMU. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635 msgid "Effective Address" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370 msgid "Effective address %1 has no physical address translation." msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189 msgid "Effective priority" msgstr "Faktisk prioritet" #: Source/Core/UICommon/UICommon.cpp:525 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Mata ut skiva" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287 msgid "Element" msgstr "Element" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Embedded Frame Buffer (EFB)" msgstr "Inbäddad bildrutebuffert (EFB)" #: Source/Core/Core/State.cpp:650 msgid "Empty" msgstr "Tom" #: Source/Core/Core/Core.cpp:247 msgid "Emu Thread already running" msgstr "Emuleringstråd körs redan" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Emulate Disc Speed" msgstr "Emulera skivhastighet" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64 msgid "Emulate Infinity Base" msgstr "Emulera Infinitybas" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144 msgid "Emulate Skylander Portal" msgstr "Emulera Skylanderportal" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emulera Wii:ns Bluetoothadapter" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" "Emulerar riktig hårdvaras skivläsarhastighet. Spel kan bli instabila om det " "här är avstängt. Förvalet är True" #: Source/Core/DolphinQt/MenuBar.cpp:274 msgid "Emulated USB Devices" msgstr "Emulerade USB-enheter" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Emulated Wii Remote" msgstr "Emulerad Wii-fjärrkontroll" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Den emulerade minnesstorleken matchar inte!\n" "Nuvarande: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:342 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Emuleringshastighet" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:128 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138 msgid "Enable" msgstr "Aktivera" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Enable API Validation Layers" msgstr "Aktivera API-valideringslager" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:142 msgid "Enable Audio Stretching" msgstr "Aktivera ljudsträckning" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147 msgid "Enable Cheats" msgstr "Aktivera fusk" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56 msgid "Enable Controller Inpu&t" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:163 msgid "Enable Custom RTC" msgstr "Aktivera egen realtidsklocka" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166 msgid "Enable Debugging UI" msgstr "Aktivera felsökningsgränssnitt" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116 msgid "Enable Discord Presence" msgstr "Aktivera Discordnärvaro" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Aktivera dubbla kärnor" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144 msgid "Enable Dual Core (speedhack)" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96 msgid "Enable Emulated CPU Clock Override" msgstr "Åsidosätt den emulerade CPU:ns hastighet" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:126 msgid "Enable Emulated Memory Size Override" msgstr "Åsidosätt den emulerade minnesstorleken" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103 msgid "Enable Encore Achievements" msgstr "Aktivera reprisprestationer" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Aktivera FPRF" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113 msgid "Enable Graphics Mods" msgstr "Aktivera grafikmoddar" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83 msgid "Enable Hardcore Mode" msgstr "Aktivera hardcodeläge" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85 msgid "" "Enable Hardcore Mode on RetroAchievements.

Hardcore Mode is intended " "to provide an experience as close to gaming on the original hardware as " "possible. RetroAchievements rankings are primarily oriented towards Hardcore " "points (Softcore points are tracked but not as heavily emphasized) and " "leaderboards require Hardcore Mode to be on.

To ensure this " "experience, the following features will be disabled, as they give emulator " "players an advantage over console players:
- Loading states
-- Saving " "states is allowed
- Emulator speeds below 100%
-- Frame advance is " "disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File " "patches are allowed
- Debug UI
- " "Freelook

This cannot be turned on while a game is " "playing.
Close your current game before enabling." "
Be aware that turning Hardcore Mode off while a game is running requires " "the game to be closed before re-enabling." msgstr "" "Aktiverar RetroAchivements hardcoreläge.

Tanken med hardcoreläget är " "att göra spelupplevelsen så lik originalkonsolen som möjligt. " "RetroAchievements rankningar riktar sig främst mot hardcorepoäng " "(softcorepoäng registreras men har inte lika stor vikt), och leaderboards " "kräver att hardcoreläget är på.

För att uppnå den här upplevelsen " "stängs följande funktioner av, eftersom de ger emulatoranvändare fördelar " "över konsolanvändare:
- Att ladda snabbsparningar
-- Det är tillåtet " "att spara snabbsparningar
- Emulatorhastigheter under 100%
-- Att gå " "framåt en bildruta i taget är avstängt
-- Turbo är tillåtet
- " "Fusk
- Minnespatchar
-- Filpatchar är tillåtna
- " "Felsökningsgränssnitt
- Fri kamera

Det går inte " "att slå på detta medan ett spel körs.
Stäng det " "nuvarande spelet före du aktiverar den här inställningen.
Tänk på att om " "du stänger av hardcoreläget medan ett spel körs måste du stänga spelet före " "du kan slå på det igen." #: Source/Core/DolphinQt/MenuBar.cpp:934 msgid "Enable JIT Block Profiling" msgstr "Aktivera JIT-blockprofilering" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70 msgid "Enable MMU" msgstr "Aktivera MMU" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:120 msgid "Enable Progress Notifications" msgstr "Aktivera framstegsnotiser" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167 msgid "Enable Progressive Scan" msgstr "Aktivera Progressive scan" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "Enable RetroAchievements.org Integration" msgstr "Aktivera RetroAchievements.org-integrering" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:353 msgid "Enable Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:158 msgid "Enable Screen Saver" msgstr "Aktivera skärmsläckare" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115 msgid "Enable Speaker Data" msgstr "Aktivera högtalardata" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109 msgid "Enable Spectator Mode" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97 msgid "Enable Unofficial Achievements" msgstr "Aktivera inofficiella prestationer" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235 msgid "Enable Usage Statistics Reporting" msgstr "Aktivera statistikrapportering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Enable WiiConnect24 via WiiLink" msgstr "Aktivera WiiConnect24 via WiiLink" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86 msgid "Enable Wireframe" msgstr "Aktivera Wireframe" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84 msgid "Enable Write-Back Cache (slow)" msgstr "Aktivera cache för skrivningar (långsamt)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" "Aktiverar emulerad skivhastighet. Att stänga av detta kan leda till kraschar " "och andra problem i vissa spel. (PÅ = kompatibel, AV = obegränsad)" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:70 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:122 msgid "" "Enable progress notifications on achievements.

Displays a brief popup " "message whenever the player makes progress on an achievement that tracks an " "accumulated value, such as 60 out of 120 stars." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun.

Setting takes effect on next " "game load." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:111 msgid "" "Enable unlocking achievements in Spectator Mode.

While in Spectator " "Mode, achievements and leaderboards will be processed and displayed on " "screen, but will not be submitted to the server.

If this is on at " "game launch, it will not be turned off until game close, because a " "RetroAchievements session will not be created.

If this is off at game " "launch, it can be toggled freely while the game is running." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun.

Setting takes effect on next game load." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:97 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiverar emulering av Dolby Pro Logic II med hjälp av 5.1 surround. Endast " "för vissa backends." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. " "(PÅ = kompatibel, AV = snabb)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:644 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures.

This setting is disabled when GPU " "Texture Decoding is enabled.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:86 msgid "" "Enables emulation of the CPU write-back cache.
Enabling will have a " "significant impact on performance.
This should be left disabled unless " "absolutely needed.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:390 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Aktiverar flertrådad kommandoinskickning för backends som stöder det. Om det " "här alternativet används kan prestandan förbättras på system med fler än två " "CPU-kärnor. Just nu fungerar detta bara med Vulkan." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:386 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Aktiverar progressive scan om det stöds av den emulerade programvaran. De " "flesta spel har inga problem med detta.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" "Aktiverar scRGB-HDR-signal ut (om det stöds av din grafikbackend och skärm). " "Det kan hända att helskärm krävs.

Detta ger efterbehandlingseffekter " "mer utrymme att återskapa autentiska färger, gör det möjligt för \"AutoHDR\"-" "efterbehandlingseffekter att fungera, och gör det möjligt att visa hela PAL- " "och NTSC-J-färgrymderna.

Observera att spel fortfarande renderar med " "SDR internt.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:151 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sträcker ut ljudet så att det matchar emulationshastigheten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If this setting is enabled, Arbitrary Mipmap " "Detection will be disabled.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, " "AV = Snabb)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:72 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:191 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" "Aktiverar WiiLink-tjänsten för WiiConnect24-kanaler.\n" "WiiLink är en alternativ operatör för nedstängda WiiConnect24-kanaler som " "Forecast Channel och Nintendo Channel.\n" "Läs användarvillkoren på: https://www.wiilink24.com/tos" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:379 msgid "" "Enables the use of AR and Gecko cheat codes which can be used to modify " "games' behavior. These codes can be configured with the Cheats Manager in " "the Tools menu.

This setting cannot be changed while emulation is " "active.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "Aktiverar validering av videobackendens API-anrop, vilket kan vara till " "hjälp för att felsöka grafikproblem. När Vulkan eller D3D används som " "backend aktiverar detta även debugsymboler för kompilerade shaders." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:368 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Kodar bildrutedumpar i formatet FFV1.

Om du är " "osäker kan du lämna detta omarkerat." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Teckenkodning" #: Source/Core/DolphinQt/GCMemcardManager.cpp:616 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "Påträffade följande fel när sparfiler öppnades:\n" "%1\n" "\n" "Avbryter import." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274 msgid "End Addr" msgstr "Slutadr." #: Source/Core/Core/NetPlayServer.cpp:127 msgid "Enet Didn't Initialize" msgstr "Enet initialiserades inte" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:170 msgid "English" msgstr "Engelska" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61 msgid "Enhancements" msgstr "Förbättringar" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "Ange IP-adress för enheten som kör XLink Kai-klienten:" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Ange ID för en USB-enhet" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 msgid "Enter address to watch:" msgstr "Ange adress att bevaka:" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ange ny MAC-adress för bredbandsadaptern:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Ange lösenord" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78 msgid "Enter the DNS server to use:" msgstr "Ange DNS-server:" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62 msgid "" "Enter the IP address and port of the tapserver instance you want to connect " "to." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1381 msgid "Enter the RSO module address:" msgstr "Ange RSO-moduladressen:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:255 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256 #: Source/Core/DolphinQt/ConvertDialog.cpp:426 #: Source/Core/DolphinQt/ConvertDialog.cpp:473 #: Source/Core/DolphinQt/ConvertDialog.cpp:528 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:610 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:621 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1086 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1100 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:736 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:743 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244 #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 #: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228 #: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:315 #: Source/Core/DolphinQt/MainWindow.cpp:323 #: Source/Core/DolphinQt/MainWindow.cpp:1143 #: Source/Core/DolphinQt/MainWindow.cpp:1551 #: Source/Core/DolphinQt/MainWindow.cpp:1558 #: Source/Core/DolphinQt/MainWindow.cpp:1618 #: Source/Core/DolphinQt/MainWindow.cpp:1625 #: Source/Core/DolphinQt/MainWindow.cpp:1731 #: Source/Core/DolphinQt/MenuBar.cpp:222 Source/Core/DolphinQt/MenuBar.cpp:1275 #: Source/Core/DolphinQt/MenuBar.cpp:1365 #: Source/Core/DolphinQt/MenuBar.cpp:1388 #: Source/Core/DolphinQt/MenuBar.cpp:1403 #: Source/Core/DolphinQt/MenuBar.cpp:1435 #: Source/Core/DolphinQt/MenuBar.cpp:1460 #: Source/Core/DolphinQt/MenuBar.cpp:1677 #: Source/Core/DolphinQt/MenuBar.cpp:1689 #: Source/Core/DolphinQt/MenuBar.cpp:1701 #: Source/Core/DolphinQt/MenuBar.cpp:1723 #: Source/Core/DolphinQt/MenuBar.cpp:1749 #: Source/Core/DolphinQt/MenuBar.cpp:1801 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:987 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1120 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349 #: Source/Core/DolphinQt/RenderWidget.cpp:125 #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:588 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:611 #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error" msgstr "Fel" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456 msgid "Error Log" msgstr "Fellogg" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Ett fel uppstod när adaptern skulle öppnas: %1" #: Source/Core/Core/NetPlayServer.cpp:1504 msgid "Error collecting save data!" msgstr "Fel uppstod när spardata samlades in!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Error converting value" msgstr "Misslyckades att konvertera värde" #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fel uppstod när valt språk skulle läsas in. Byter tillbaka till " "systemstandard." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Ett fel uppstod när sessionslistan skulle hämtas: %1" #: Source/Core/DolphinQt/MainWindow.cpp:316 msgid "Error occurred while loading some texture packs" msgstr "Ett fel uppstod när vissa texturpaket laddades" #: Source/Core/Core/NetPlayClient.cpp:1853 msgid "Error processing codes." msgstr "Fel uppstod när koder behandlades." #: Source/Core/Core/NetPlayClient.cpp:1825 msgid "Error processing data." msgstr "Fel uppstod när data behandlades." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "Fel uppstod när fil lästes: {0}" #: Source/Core/Core/NetPlayServer.cpp:1540 msgid "Error synchronizing cheat codes!" msgstr "Ett fel uppstod med att synkronisera fuskkoder!" #: Source/Core/Core/NetPlayServer.cpp:1526 msgid "Error synchronizing save data!" msgstr "Fel uppstod när spardata synkroniserades!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "Fel uppstod när fil skrevs: {0}" #: Source/Core/Common/ChunkFile.h:310 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Fel: Efter \"{0}\" hittades {1} ({2:#x}) istället för sparningsmarkören {3} " "({4:#x}). Avbryter inläsning av snabbsparning…" #: Source/Core/Core/HW/GBACore.cpp:192 msgid "Error: GBA{0} failed to create core" msgstr "Fel: GBA{0} misslyckades att initialisera kärnan" #: Source/Core/Core/HW/GBACore.cpp:347 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "Fel: GBA{0} misslyckades att ladda BIOS-filen i {1}" #: Source/Core/Core/HW/GBACore.cpp:212 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Fel: GBA{0} misslyckades att ladda ROM-filen i {1}" #: Source/Core/Core/HW/GBACore.cpp:366 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Fel: GBA{0} misslyckades att ladda sparfilen i {1}" #: Source/Core/Core/HW/GBACore.cpp:341 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "Fel: GBA{0} misslyckades att öppna BIOS-filen i {1}" #: Source/Core/Core/HW/GBACore.cpp:182 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Fel: GBA{0} misslyckades att öppna ROM-filen i {1}" #: Source/Core/Core/HW/GBACore.cpp:360 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Fel: GBA{0} misslyckades att öppna sparfilen i {1}" #: Source/Core/Core/HW/SI/SI_Device.cpp:176 msgid "Error: This build does not support emulated GBA controllers" msgstr "Fel: Det här bygget av Dolphin stöder inte emulerade GBA-kontroller" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Shift-JIS-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Windows-1252-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/DiscIO/VolumeVerifier.cpp:1328 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Fel hittades i {0} block i {1}-partitionen." #: Source/Core/DiscIO/VolumeVerifier.cpp:1339 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Fel hittades i {0} oanvända block i {1}-partitionen." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:324 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125 msgid "Exclusive Ubershaders" msgstr "Exklusiva übershaders" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Avsluta" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:945 msgid "Expected + or closing paren." msgstr "Slutparentes eller + förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:775 msgid "Expected arguments: {0}" msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:912 msgid "Expected closing paren." msgstr "Slutparentes förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761 msgid "Expected comma." msgstr "Komma förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693 msgid "Expected end of expression." msgstr "Slut av uttryck förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:931 msgid "Expected name of input." msgstr "Namn på indata förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922 msgid "Expected opening paren." msgstr "Startparentes förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:842 msgid "Expected start of expression." msgstr "Början av uttryck förväntades." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:816 msgid "Expected variable name." msgstr "Variabelnamn förväntades." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188 msgid "Experimental" msgstr "Experimentell" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Export All Wii Saves" msgstr "Exportera alla Wii-sparningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 #: Source/Core/DolphinQt/GCMemcardManager.cpp:493 #: Source/Core/DolphinQt/GCMemcardManager.cpp:500 msgid "Export Failed" msgstr "Exportering misslyckades" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Export Recording" msgstr "Exportera inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:802 msgid "Export Recording..." msgstr "Exportera inspelning..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:438 msgid "Export Save File" msgstr "Exportera sparfil" #: Source/Core/DolphinQt/GCMemcardManager.cpp:455 msgid "Export Save Files" msgstr "Exportera sparfiler" #: Source/Core/DolphinQt/GameList/GameList.cpp:474 msgid "Export Wii Save" msgstr "Exportera Wii-sparning" #: Source/Core/DolphinQt/GameList/GameList.cpp:390 msgid "Export Wii Saves" msgstr "Exportera Wii-sparningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&gcs..." msgstr "Exportera som .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:119 msgid "Export as .&sav..." msgstr "Exportera som .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1200 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Exporterade %n sparfil(er)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Extern kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Input" msgstr "Rörelseinmatning för extern kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122 msgid "Extension Motion Simulation" msgstr "Rörelsesimulering för extern kontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525 msgid "External" msgstr "Extern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87 msgid "External Frame Buffer (XFB)" msgstr "Extern bildrutebuffert (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:312 msgid "Extract Certificates from NAND" msgstr "Extrahera certifikat från NAND-minne" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269 msgid "Extract Entire Disc..." msgstr "Extrahera hela skivan..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 msgid "Extract Entire Partition..." msgstr "Extrahera hela partitionen..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extract File..." msgstr "Extrahera fil..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242 msgid "Extract Files..." msgstr "Extrahera filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252 msgid "Extract System Data..." msgstr "Extrahera systemdata..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356 msgid "Extracting All Files..." msgstr "Extraherar alla filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357 msgid "Extracting Directory..." msgstr "Extraherar katalog..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40 #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "FIFO Player" msgstr "FIFO-spelare" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150 msgid "Failed loading XML." msgstr "Misslyckades att ladda XML." #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Misslyckades att öppna minneskortet:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Misslyckades att lägga till denna session i nätspelsindex: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1750 msgid "Failed to append to signature file '%1'" msgstr "Misslyckades att lägga till i signaturfilen \"%1\"" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:672 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "Misslyckades att göra anspråk på interface för BT-genomsläpp: {0}" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664 msgid "Failed to clear Skylander!" msgstr "Misslyckades att rensa Skylander!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665 msgid "Failed to clear the Skylander from slot %1!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Misslyckades att ansluta till Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:988 msgid "Failed to connect to server: %1" msgstr "Misslyckades att ansluta till server: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:154 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 msgid "Failed to create D3D swap chain" msgstr "Misslyckades att skapa D3D-swapchain" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "Misslyckades att skapa D3D12-kontext" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "Misslyckades att skapa globala resurser för D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Misslyckades att skapa DXGI-fabrik" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304 msgid "Failed to create Infinity file" msgstr "Misslyckades att skapa Infinityfil" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788 msgid "Failed to create Skylander file!" msgstr "Misslyckades att skapa Skylanderfil!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789 msgid "" "Failed to create Skylander file:\n" "%1\n" "\n" "The Skylander may already be on the portal." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1293 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" "Misslyckades att radera nätspelssparfil för GBA{0}. Kontrollera " "skrivrättigheterna." #: Source/Core/Core/NetPlayClient.cpp:1083 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Misslyckades att radera minneskort för nätspel. Bekräfta dina " "skrivbehörigheter." #: Source/Core/DolphinQt/GameList/GameList.cpp:855 msgid "Failed to delete the selected file." msgstr "Misslyckades att radera den valda filen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:665 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Misslyckades att koppla loss kärnans drivrutin för BT-genomsläpp: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379 msgid "Failed to download codes." msgstr "Misslyckades att ladda ner koder." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737 msgid "Failed to dump %1: Can't open file" msgstr "Misslyckades att dumpa %1: Kan inte öppna filen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744 msgid "Failed to dump %1: Failed to write to file" msgstr "Misslyckades att dumpa %1: Kunde inte skriva till filen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:489 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Misslyckades med att exportera %n av %1 sparfil(er)." #: Source/Core/DolphinQt/GameList/GameList.cpp:589 msgid "Failed to export the following save files:" msgstr "Misslyckades att exportera följande sparfiler:" #: Source/Core/DolphinQt/MenuBar.cpp:1275 msgid "Failed to extract certificates from NAND" msgstr "Misslyckades att extrahera certifikat från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386 msgid "Failed to extract file." msgstr "Misslyckades att extrahera filen." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262 msgid "Failed to extract system data." msgstr "Misslyckades att extrahera systemdata." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Misslyckades att hitta nytt filnamn.\n" "{0}\n" "kommer skrivas över." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Misslyckades att hitta en eller flera D3D-symboler" #: Source/Core/DolphinQt/GCMemcardManager.cpp:566 msgid "Failed to import \"%1\"." msgstr "Misslyckades att importera \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Misslyckades att importera sparfil. Starta spelet en gång och prova sedan " "igen." #: Source/Core/DolphinQt/MenuBar.cpp:1170 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Misslyckades att importera sparfil. Den givna filen verkar vara skadad eller " "är inte en giltig Wii-sparfil." #: Source/Core/DolphinQt/MenuBar.cpp:1183 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Misslyckades att importera sparfil. Ditt NAND-minne kan vara korrupt, eller " "så hindrar något åtkomsten till filerna i det. Prova att reparera NAND-" "minnet (Verktyg -> Hantera NAND -> Kontrollera NAND-minne...) och importera " "sedan sparfilen igen." #: Source/Core/DolphinQt/MainWindow.cpp:1143 msgid "Failed to init core" msgstr "Misslyckades att initialisera kärnan" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" "Kunde inte initiera Direct3D.\n" "Kontrollera att ditt grafikkort stödjer minst D3D 10.0\n" "{0}" #: Source/Core/VideoCommon/VideoBackendBase.cpp:378 msgid "Failed to initialize renderer classes" msgstr "Misslyckades att initialisera renderarklasser" #: Source/Core/DolphinQt/ResourcePackManager.cpp:205 msgid "Failed to install pack: %1" msgstr "Misslyckades att installera paket: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:633 #: Source/Core/DolphinQt/MenuBar.cpp:1141 msgid "Failed to install this title to the NAND." msgstr "Misslyckades att installera denna titel till NAND-minnet." #: Source/Core/DolphinQt/MainWindow.cpp:1653 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "Misslyckades att lyssna på port %1. Körs nätspelsservern redan?" #: Source/Core/DolphinQt/MenuBar.cpp:1403 #: Source/Core/DolphinQt/MenuBar.cpp:1460 msgid "Failed to load RSO module at %1" msgstr "Misslyckades att ladda RSO-model vid %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Misslyckades att ladda d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "Misslyckades att ladda dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Failed to load map file '%1'" msgstr "Misslyckades att läsa map-filen \"%1\"" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832 msgid "Failed to load the Skylander file!" msgstr "Misslyckades att ladda Skylanderfilen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833 msgid "" "Failed to load the Skylander file:\n" "%1" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:600 msgid "Failed to load the executable to memory." msgstr "Kunde inte läsa in den exekverbara filen till minnet." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Misslyckades att läsa in {0}. Om du använder Windows 7, prova att installera " "uppdateringspaketet KB4019990." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651 msgid "Failed to modify Skylander!" msgstr "Misslyckades att modifiera Skylander!" #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "Failed to open \"%1\" for writing." msgstr "Misslyckades att öppna \"%1\" för att skriva." #: Source/Android/jni/MainAndroid.cpp:458 msgid "Failed to open \"{0}\" for writing." msgstr "Misslyckades att öppna \"{0}\" för att skriva." #: Source/Core/DolphinQt/GBAWidget.cpp:583 #: Source/Core/DolphinQt/MainWindow.cpp:1731 #: Source/Core/DolphinQt/RenderWidget.cpp:125 msgid "Failed to open '%1'" msgstr "Misslyckades att öppna '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:648 msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1101 msgid "Failed to open Branch Watch snapshot \"%1\"" msgstr "Misslyckades att öppna grenbevakningsögonblicksbild \"%1\"" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Misslyckades att öppna konfigurationsfilen!" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731 msgid "Failed to open file" msgstr "Misslyckades att öppna fil" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "Misslyckades att öppna filen \"{0}\"." #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "Misslyckades att öppna filen \"{0}\". Kontrollera skrivrättigheterna." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Misslyckades att öppna filen i en extern editor.\n" "Se till att det finns en applikation inställd för att öppna INI-filer." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to open file." msgstr "Kunde inte öppna fil." #: Source/Core/DolphinQt/MainWindow.cpp:1652 msgid "Failed to open server" msgstr "Misslyckades att öppna servern" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173 msgid "Failed to open the Infinity file!" msgstr "Misslyckades att öppna Infinityfilen!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "" "Failed to open the Infinity file:\n" "%1\n" "\n" "The file may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807 msgid "Failed to open the Skylander file!" msgstr "Misslyckades att öppna Skylanderfilen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808 msgid "" "Failed to open the Skylander file:\n" "%1\n" "\n" "The file may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:474 msgid "Failed to open the input file \"%1\"." msgstr "Misslyckades att öppna indatafilen \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58 #: Source/Core/DiscIO/WIABlob.cpp:2050 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Misslyckades att öppna utdatafilen \"{0}\".\n" "Kontrollera att du har tillåtelse att skriva till mappen i fråga och att " "enheten inte är skrivskyddad." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:319 msgid "Failed to parse Redump.org data" msgstr "Misslyckades att tolka data från Redump.org" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:303 msgid "Failed to parse given value into target data type." msgstr "Misslyckades att tolka angivet värde som måldatatypen." #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "Misslyckades att läsa DFF-fil." #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Failed to read from file." msgstr "Kunde inte läsa från fil." #: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98 #: Source/Core/DiscIO/WIABlob.cpp:2065 msgid "Failed to read from the input file \"{0}\"." msgstr "Misslyckades att läsa från indatafilen \"{0}\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:424 #: Source/Core/DolphinQt/GCMemcardManager.cpp:642 msgid "Failed to read selected savefile(s) from memory card." msgstr "Kunde inte läsa vald(a) sparfil(er) från minneskort." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183 msgid "Failed to read the Infinity file!" msgstr "Misslyckades att läsa Infinityfilen!" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184 msgid "" "Failed to read the Infinity file:\n" "%1\n" "\n" "The file was too small." msgstr "" "Misslyckades att läsa Infinityfilen:\n" "%1\n" "\n" "Filen var för liten." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818 msgid "Failed to read the Skylander file!" msgstr "Misslyckades att läsa Skylanderfilen!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819 msgid "" "Failed to read the Skylander file:\n" "%1\n" "\n" "The file was too small." msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732 msgid "" "Failed to read the contents of file:\n" "%1" msgstr "" #: Source/Core/Core/Movie.cpp:1014 msgid "Failed to read {0}" msgstr "Misslyckades att läsa {0}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 msgid "Failed to remove file." msgstr "Kunde inte ta bort fil." #: Source/Core/DolphinQt/ConvertDialog.cpp:455 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Misslyckades att ta bort skräpdata från filen \"%1\".\n" "\n" "Vill du konvertera den utan att ta bort skräpdata?" #: Source/Core/DolphinQt/GameList/GameList.cpp:663 msgid "Failed to remove this title from the NAND." msgstr "Kunde inte ta bort denna titel från NAND-minnet." #: Source/Core/Core/NetPlayClient.cpp:1107 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-GCI-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/Core/NetPlayClient.cpp:1138 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-NAND-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/Core/NetPlayClient.cpp:1144 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspelsomdirigeringsmappen. Kontrollera " "skrivrättigheterna." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1087 msgid "Failed to save Branch Watch snapshot \"%1\"" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244 msgid "Failed to save FIFO log." msgstr "Misslyckades att spara FIFO-logg." #: Source/Core/DolphinQt/MenuBar.cpp:1678 msgid "Failed to save code map to path '%1'" msgstr "Misslyckades att spara kod-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1723 msgid "Failed to save signature file '%1'" msgstr "Misslyckades att spara signaturfilen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1702 msgid "Failed to save symbol map to path '%1'" msgstr "Misslyckades att spara symbol-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1802 msgid "Failed to save to signature file '%1'" msgstr "Misslyckades att spara till signaturfilen \"%1\"" #: Source/Core/Core/Core.cpp:538 msgid "" "Failed to sync SD card with folder. All changes made this session will be " "discarded on next boot if you do not manually re-issue a resync in Config > " "Wii > SD Card Settings > Convert File to Folder Now!" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:226 msgid "Failed to uninstall pack: %1" msgstr "Misslyckades att avinstallera paket: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Misslyckades att skriva BT.DINF till SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1174 msgid "Failed to write Mii data." msgstr "Misslyckades att skriva Mii-data." #: Source/Core/Core/NetPlayClient.cpp:1259 msgid "Failed to write Wii save." msgstr "Misslyckades att skriva Wii-sparning." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Kunde inte skriva inställningsfil!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 #: Source/Core/DolphinQt/GCMemcardManager.cpp:692 msgid "Failed to write modified memory card to disk." msgstr "Kunde inte skriva ändrat minneskort till disk." #: Source/Core/Core/NetPlayClient.cpp:1272 msgid "Failed to write redirected save." msgstr "Misslyckades att skriva omdirigerad sparning." #: Source/Core/DolphinQt/GCMemcardManager.cpp:448 msgid "Failed to write savefile to disk." msgstr "Kunde inte skriva sparfil till disk." #: Source/Core/DiscIO/CompressedBlob.cpp:382 #: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2069 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Misslyckades att skriva till utdatafilen \"{0}\".\n" "Kontrollera att det finns tillräckligt med utrymme på målenheten." #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/GameList/GameList.cpp:854 #: Source/Core/DolphinQt/MenuBar.cpp:1141 msgid "Failure" msgstr "Misslyckades" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187 msgid "Fair Input Delay" msgstr "Rättvis latens" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:464 msgid "Fallback Region" msgstr "Region" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221 msgid "Fallback Region:" msgstr "Region:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "Fast" msgstr "Snabb" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Fast Depth Calculation" msgstr "Snabb djupberäkning" #: Source/Core/Core/Movie.cpp:1298 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: {0} != " "{1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:108 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Synfält" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247 msgid "Figure Number:" msgstr "Figurnummer:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367 msgid "Figure type" msgstr "Figurtyp" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:47 msgid "File Details" msgstr "Fildetaljer" #: Source/Core/DolphinQt/GameList/GameList.cpp:1005 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "File Format" msgstr "Filformat" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:66 msgid "File Format:" msgstr "Filformat:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 msgid "File Info" msgstr "Filinformation" #: Source/Core/DolphinQt/GameList/GameList.cpp:1000 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "File Name" msgstr "Filnamn" #: Source/Core/DolphinQt/GameList/GameList.cpp:1001 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "File Path" msgstr "Sökväg" #: Source/Core/DolphinQt/GameList/GameList.cpp:1004 #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "File Size" msgstr "Filstorlek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "File Size:" msgstr "Filstorlek:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385 msgid "File contained no codes." msgstr "Filen innehöll inga koder." #: Source/Core/DolphinQt/GCMemcardManager.cpp:150 msgid "Filename" msgstr "Filnamn" #: Source/Core/DiscIO/CompressedBlob.cpp:294 msgid "Files opened, ready to compress." msgstr "Filerna har öppnats. Redo att komprimera." #: Source/Core/Core/Boot/Boot.cpp:94 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Filer angivna i M3U-filen \"{0}\" hittades inte:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:835 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "Filstorleken matchar inte någon känd storlek för GameCube-minneskort." #: Source/Core/DolphinQt/GCMemcardManager.cpp:838 msgid "Filesize in header mismatches actual card size." msgstr "Filstorleken i headern matchar inte minneskortets faktiska storlek." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91 msgid "Filesystem" msgstr "Filsystem" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103 msgid "Filters" msgstr "Filter" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Find &Next" msgstr "Hitta &nästa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "Find &Previous" msgstr "Hitta &föregående" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:954 msgid "Finish Calibration" msgstr "Slutför kalibrering" #: Source/Core/DolphinQt/WiiUpdate.cpp:110 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Färdigställer uppdateringen...\n" "Detta kan ta ett tag." #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336 msgid "Fire" msgstr "Eld" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "First Person" msgstr "Första person" #: Source/Core/DolphinQt/GCMemcardManager.cpp:128 msgid "Fix Checksums" msgstr "Fixa kontrollsummor" #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Fix Checksums Failed" msgstr "Kunde inte laga kontrollsummor" #. i18n: "Fixed" here means that the alignment is always the same #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "Fixed Alignment" msgstr "" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:576 msgid "Follow &Branch" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "For best results please slowly move your input to all possible regions." msgstr "För bästa resultat, täck långsamt över alla möjliga regioner." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" "För instruktioner, se den här sidan." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91 msgid "" "For setup instructions, refer to this page." msgstr "" "För instruktioner, se " "den här sidan." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 16:9" msgstr "Tvinga 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156 msgid "Force 24-Bit Color" msgstr "24-bitars färg" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59 msgid "Force 4:3" msgstr "Tvinga 4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Force Linear" msgstr "Tvinga linjär" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Force Linear and 16x Anisotropic" msgstr "Tvinga linjär och 16x anisotropisk" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Force Linear and 2x Anisotropic" msgstr "Tvinga linjär och 2x anisotropisk" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "Force Linear and 4x Anisotropic" msgstr "Tvinga linjär och 4x anisotropisk" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124 msgid "Force Linear and 8x Anisotropic" msgstr "Tvinga linjär och 8x anisotropisk" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Force Listen Port:" msgstr "Lyssna på port:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118 msgid "Force Nearest" msgstr "Tvinga närmsta" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:470 msgid "Forced off because %1 doesn't support VS expansion." msgstr "Kan inte sättas på eftersom %1 inte stöder VS-expansion." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:467 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "Kan inte stängas av eftersom %1 inte stöder geometrishaders." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:601 msgid "" "Forces the game to output graphics at any aspect ratio by expanding the view " "frustum without stretching the image.
This is a hack, and its results " "will vary widely game to game (it often causes the UI to stretch).
Game-" "specific AR/Gecko-code aspect ratio patches are preferable over this if " "available.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Tvingar spelet att rendera RGB-färgkanalerna i 24 bitar, vilket ökar " "kvaliteten genom att mjuka ut färgövergångar.

Påverkar inte " "prestandan och orsakar få grafikproblem.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:325 msgid "" "Forces the render window to stay on top of other windows and applications." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:60 msgid "Format:" msgstr "Format:" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Framåt" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149 msgid "Forward port (UPnP)" msgstr "Vidaresänd port (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467 msgid "Found %1 results for \"%2\"" msgstr "Hittade %1 resultat för \"%2\"" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:339 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "Hittade %n adress(er)." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:155 msgid "Frame %1" msgstr "Bildruta %1" #: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:343 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Gå fram en bildruta" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Frame Advance Decrease Speed" msgstr "Gå fram en bildruta - Sänk hastighet" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Frame Advance Increase Speed" msgstr "Gå fram en bildruta - Öka hastighet" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Frame Advance Reset Speed" msgstr "Gå fram en bildruta - Nollställ hastighet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:138 msgid "Frame Dumping" msgstr "Bildrutedumpning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112 msgid "Frame Range" msgstr "Räckvidd för bildrutor" #: Source/Core/VideoCommon/FrameDumper.cpp:328 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "Bildrutedumpfilen \"{0}\" finns redan. Vill du skriva över?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:142 msgid "Frames to Record:" msgstr "Bildrutor att spela in:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankrike" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Blocks: %1" msgstr "Lediga block: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:313 msgid "Free Files: %1" msgstr "Lediga filer: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49 msgid "Free Look Control Type" msgstr "Fri vy-kontrolltyp" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469 msgid "Free Look Controller %1" msgstr "Fri vy-kontroll %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19 msgid "Free Look Settings" msgstr "Fri vy-inställningar" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "Fri vy tillåter manipulering av spelets kamera. Olika kameratyper finns " "tillgängliga från den utfällbara menyn.

För detaljerade " "instruktioner, se den här sidan." #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183 msgid "Free memory:" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:318 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Fri kamera" #: Source/Core/Core/HotkeyManager.cpp:355 msgid "Freelook" msgstr "Fri kamera" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Freelook Toggle" msgstr "Fri kamera - Slå på/av" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "French" msgstr "Franska" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Frekvens" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Greppband" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 msgid "From" msgstr "Från" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:101 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:116 msgid "From:" msgstr "Från:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Helskärm" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273 msgid "Function" msgstr "Funktion" #. i18n: Settings that affect the functionality of unlocking achievements. #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:135 msgid "Function Settings" msgstr "Funktionella inställningar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302 msgid "Functions" msgstr "Funktioner" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42 msgid "GBA (Integrated)" msgstr "GBA (integrerad)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44 msgid "GBA (TCP)" msgstr "GBA (TCP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "GBA Cartridge Path:" msgstr "GBA-kassettsökväg:" #: Source/Core/Core/HotkeyManager.cpp:365 msgid "GBA Core" msgstr "GBA-kärna" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "GBA i uttag %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "GBA Settings" msgstr "GBA-inställningar" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27 msgid "GBA TAS Input %1" msgstr "GBA-TAS-inmatning %1" #: Source/Core/Core/HotkeyManager.cpp:366 msgid "GBA Volume" msgstr "GBA-volym" #: Source/Core/Core/HotkeyManager.cpp:367 msgid "GBA Window Size" msgstr "GBA-fönsterstorlek" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "GBA%1 ROM changed to \"%2\"" msgstr "GBA%1:s ROM ändrad till \"%2\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845 msgid "GBA%1 ROM disabled" msgstr "GBA%1:s ROM borttagen" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "GC-uttag %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "GCI Folder" msgstr "GCI-mapp" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121 msgid "GCI Folder Path:" msgstr "GCI-mappsökväg:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress" #: Source/Core/DolphinQt/ConvertDialog.cpp:349 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ-GC/Wii-skivavbildningar (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:715 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" "Grafik-FIFO: Okänd opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Vidare fel kommer skickas till Video Backend-loggen, och Dolphin kommer nu " "antagligen krascha eller frysa." #: Source/Core/VideoBackends/OGL/OGLMain.cpp:181 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE är {0} - måste vara minst 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "GPU Texture Decoding" msgstr "GPU-texturdekodning" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: FEL: Behöver GL_ARB_framebuffer_object för multipla render targets.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:96 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL-FEL: Stöder ditt grafikkort OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_map_buffer_range.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_sampler_objects.\n" "GPU: Stöder ditt grafikkort OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_uniform_buffer_object.\n" "GPU: Stöder ditt grafikkort OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_vertex_array_object.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:103 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL-FEL: Behöver OpenGL version 3.\n" "GPU: Stöder ditt grafikkort OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:471 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL-FEL: Behöver minst GLSL 1.30\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?\n" "GPU: Din drivrutin stöder GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:169 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL-FEL: Antal attribut {0} otillräckligt.\n" "GPU: Stöder ditt grafikkort OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243 msgid "Game" msgstr "Spel" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:402 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance-kassetter (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:835 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "Game Boy Advance-ROM-filer (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *." "bin);;Alla filer (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:401 msgid "Game Boy Advance at Port %1" msgstr "Game Boy Advance i uttag %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73 msgid "Game Color Space:" msgstr "Spelets färgrymd:" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69 msgid "Game Config" msgstr "Spelkonfiguration" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:88 msgid "Game Details" msgstr "Speldetaljer" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "Spelmappar" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88 msgid "Game Gamma" msgstr "Spelets gamma" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86 msgid "Game Gamma:" msgstr "Spelets gamma:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1002 #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Game ID" msgstr "Spel-ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111 msgid "Game ID:" msgstr "Spel-ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Game Status" msgstr "Spelstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:832 msgid "Game changed to \"%1\"" msgstr "Bytte spel till \"%1\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" "Spelfilen har en annan hash; högerklicka på spelet, välj Egenskaper, gå till " "Verifiera-fliken och välj Verifiera integritet för att kontrollera hashen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Game has a different disc number" msgstr "Spelet har ett annat skivnummer" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Game has a different revision" msgstr "Spelet har en annan revision" #: Source/Core/Core/NetPlayClient.cpp:1750 msgid "Game is already running!" msgstr "Spelet körs redan!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "Spelet skrevs över med ett annat spels sparfil. Data kommer antagligen bli " "korrupt {0:#x}, {1:#x}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "Game region does not match" msgstr "Spelets region matchar inte" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149 msgid "Game-Specific Settings" msgstr "Spelspecifika inställningar" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "GameCube Adapter for Wii U" msgstr "GameCube-adapter för Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube-adapter för Wii U i uttag %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:415 msgid "GameCube Controller" msgstr "GameCube-kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414 msgid "GameCube Controller at Port %1" msgstr "GameCube-kontroll i uttag %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77 msgid "GameCube Controllers" msgstr "GameCube-kontroller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407 msgid "GameCube Keyboard" msgstr "GameCube-tangentbord" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "GameCube Keyboard at Port %1" msgstr "GameCube-tangentbord i uttag %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:100 msgid "GameCube Memory Card Manager" msgstr "GameCube-minneskorthanterare" #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "GameCube Memory Cards" msgstr "GameCude-minneskort" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube-minneskort (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 msgid "GameCube Microphone Slot %1" msgstr "GameCube-mikrofon i plats %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "GameCube TAS Input %1" msgstr "GameCube-TAS-inmatning %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80 msgid "Gamma" msgstr "Gamma" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103 msgid "Gate Size" msgstr "" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411 msgid "Gecko (04)" msgstr "Gecko (04)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412 msgid "Gecko (C0)" msgstr "Gecko (C0)" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413 msgid "Gecko (C2)" msgstr "Gecko (C2)" #: Source/Core/DolphinQt/CheatsManager.cpp:134 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73 msgid "Gecko Codes" msgstr "Gecko-koder" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:445 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Allmänt" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "General and Options" msgstr "Allmänt och alternativ" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:507 msgid "Generate Action Replay Code(s)" msgstr "Genererade Action Replay-kod(er)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:470 msgid "Generate a New Statistics Identity" msgstr "Generera en ny statistikidentitet" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:439 msgid "" "Generate a new anonymous ID for your usage statistics. This will cause any " "future statistics to be unassociated with your previous statistics." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:589 msgid "Generated AR code(s)." msgstr "Genererade AR-kod(er)." #: Source/Core/DolphinQt/MenuBar.cpp:1359 msgid "Generated symbol names from '%1'" msgstr "Genererade symbolnamn från '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "German" msgstr "Tyska" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Tyskland" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:162 msgid "GetDeviceList failed: {0}" msgstr "GetDeviceList misslyckades: {0}" #: Source/Core/UICommon/UICommon.cpp:524 msgid "GiB" msgstr "GiB" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405 msgid "Giant" msgstr "Jätte" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265 msgid "Giants" msgstr "Giants" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199 msgid "Golf Mode" msgstr "Golfläge" #: Source/Core/DiscIO/VolumeVerifier.cpp:345 msgid "Good dump" msgstr "Korrekt kopia" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Grafik" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75 msgid "Graphics Mods" msgstr "Grafikmoddar" #: Source/Core/Core/HotkeyManager.cpp:353 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Växla grafikalternativ" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "Grafikmoddar är avstängda." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Höjer kraftigt kvaliteten på texturer som genereras med " "texturrenderingseffekter.

Sänker prestandan en aning och leder till " "relativt få problem. Att höja den interna upplösningen förbättrar effekten " "av den här inställningen.

Om du är osäker kan du " "lämna detta markerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Green" msgstr "Grön" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Green Left" msgstr "Grön vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Green Right" msgstr "Grön höger" #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "Grid View" msgstr "Rutnätsvy" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Gitarr" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "Gyroscope" msgstr "Gyroskop" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "HDMI 3D" msgstr "HDMI-3D" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130 msgid "HDR" msgstr "HDR" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139 msgid "HDR Paper White Nits" msgstr "HDR pappersvit cd/m²" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137 msgid "HDR Paper White Nits:" msgstr "HDR pappersvit cd/m²:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161 msgid "HDR Post-Processing" msgstr "HDR efterbehandling" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62 msgid "Hacks" msgstr "Hack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168 msgid "Head" msgstr "Huvud" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Hjälp" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:131 msgid "Hero level:" msgstr "Hjältenivå" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190 msgid "Hex 16" msgstr "Hex 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Hex 32" msgstr "Hex 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Hex 8" msgstr "Hex 8" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Hex Byte String" msgstr "Hexbytesträng" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Göm" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:520 msgid "Hide &Controls" msgstr "Dölj &kontroller" #: Source/Core/DolphinQt/MenuBar.cpp:768 msgid "Hide All" msgstr "Dölj alla" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93 msgid "Hide In-Game Sessions" msgstr "Dölj sessioner som har startat" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide Incompatible Sessions" msgstr "Dölj inkompatibla sessioner" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236 msgid "Hide Remote GBAs" msgstr "Dölj andras GBA-fönster" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:370 msgid "" "Hides the mouse cursor whenever it is inside the render window and the " "render window is focused.

If unsure, select "" "On Movement"." msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:446 msgid "High" msgstr "Hög" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:444 msgid "Highest" msgstr "Högsta" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 msgid "Hit Strength" msgstr "Slagstyrka" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 msgid "Horizontal FOV" msgstr "Horisontellt vyfält" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206 msgid "Host" msgstr "Värd" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "Host Code:" msgstr "Värdkod:" #. i18n: Host Far Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396 msgid "Host F. Size" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614 msgid "Host Far Code Cache" msgstr "" #. i18n: "Far Code" refers to the far code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642 msgid "Host Far Code Size" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193 msgid "Host Input Authority" msgstr "Värdauktoritet för indata" #. i18n: Host Near Code Size #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394 msgid "Host N. Size" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613 msgid "Host Near Code Cache" msgstr "" #. i18n: "Near Code" refers to the near code cache of Dolphin's JITs. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640 msgid "Host Near Code Size" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "Värden har kontroll över att skicka alla inmatningar till spelet, som de " "mottagits från andra spelare, vilket ger värden noll latens men ökar " "latensen för andra.\n" "Lämplig för casual spel med 3+ spelare, eventuellt på instabila eller höga " "latensanslutningar." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 msgid "Host input authority disabled" msgstr "Värdauktoritet för indata avstängt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 msgid "Host input authority enabled" msgstr "Värdauktoritet för indata påslaget" #. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs. #. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a #. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's #. recompilation was when considering the host instruction count vs the PPC instruction count. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241 msgid "Host instruction count: %1 near %2 far (%3% blowup)" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:527 msgid "Host with NetPlay" msgstr "Starta nätspel som värd" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Hostname" msgstr "Värdnamn" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461 msgid "Hotkey Settings" msgstr "Kortkommandoinställningar" #: Source/Core/Core/HotkeyManager.cpp:213 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Kortkommandon" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Hotkeys Require Window Focus" msgstr "Snabbtangenter kräver fönsterfokus" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126 msgid "Hybrid Ubershaders" msgstr "Hybridübershaders" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "I am aware of the risks and want to continue" msgstr "Jag är medveten om riskerna och vill fortsätta" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600 msgid "ID entered is invalid!" msgstr "Det angivna ID-numret är ogiltigt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576 msgid "ID:" msgstr "ID:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:137 msgid "IOS Version:" msgstr "IOS-version:" #: Source/Core/Core/IOS/Network/SSL.cpp:181 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: En fil som krävs för SSL-tjänster ({0}) är ogiltig. Se https://dolphin-" "emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/Core/IOS/Network/SSL.cpp:166 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Kunde inte läsa en fil som krävs för SSL-tjänster ({0}). Se https://" "dolphin-emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311 msgid "IP Address:" msgstr "IP-adress:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 msgid "IPL Settings" msgstr "IPL-inställningar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:362 msgid "IR Sensitivity:" msgstr "IR-känslighet:" #: Source/Core/DolphinQt/ConvertDialog.cpp:88 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Ett enkelt och robust format som stöds av många program. Det tar upp " "mer utrymme än alla andra format.\n" "\n" "GCZ: Ett grundläggande komprimerat format som är kompatibelt med de flesta " "versioner av Dolphin och några andra program. Det kan inte komprimera " "skräpdata (om skräpdatan inte tas bort) eller krypterad Wii-data effektivt.\n" "\n" "WIA: Ett avancerat komprimerat format som är kompatibelt med Dolphin " "5.0-12188 och senare, och några få andra program. Det kan komprimera " "krypterad Wii-data effektivt, men inte skräpdata (om skräpdatan inte tas " "bort).\n" "\n" "RVZ: Ett avancerat komprimerat format som är kompatibelt med Dolphin " "5.0-12188 och senare. Det kan komprimera både skräpdata och krypterad Wii-" "data effektivt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Icon" msgstr "Ikon" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Identisk med Värdauktoritet för indata, förutom att \"Värden\" (som har noll " "latens) kan ändras när som helst.\n" "Lämplig för turbaserade spel med tidskänsliga kontroller, till exempel golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363 msgid "Identity Generation" msgstr "Identitetsgenerering" #: Source/Core/DolphinQt/Main.cpp:266 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Om du godkänner det kan Dolphin skicka data om prestanda, användning av " "funktioner, konfiguration, och även vilken hårdvara och vilket " "operativsystem som används.\n" "\n" "Ingen privat data samlas någonsin in. Datan hjälper oss att förstå hur folk " "och emulerade spel använder Dolphin, så att vi kan prioritera vårt arbete " "bättre. Den hjälper oss också att upptäcka sällsynta konfigurationer som " "leder till buggar och prestanda- och stabilitetsproblem.\n" "Du kan dra tillbaka detta godkännande när som helst genom Dolphins " "inställningar." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" "Om du markerar detta används alla Wii-sparfiler, inte bara sparfilen för " "spelet som startas. Användbart om du vill byta spel mitt i en session. Har " "ingen effekt om du väljer \"Ingen spardata\"." #: Source/Core/Core/HW/GCPadEmu.cpp:88 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Om det kryssas för kommer den emulerade handkontrollen\n" "alltid att vara ansluten.\n" "Om det kryssas ur kommer den emulerade handkontrollens\n" "anslutningstillstånd att länkas till den reella förvalda enhetens\n" "anslutningstillstånd (om sådan finns)." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" "Om detta aktiveras kommer alla minnesuppdateringar ske samtidigt innan den " "första bildrutan.

Orsakar problem med många fifo-loggar, men kan " "hjälpa vid tester.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:433 msgid "" "If selected, Dolphin can collect data on its performance, feature usage, " "emulated games, and configuration, as well as data on your system's hardware " "and operating system.

No private data is ever collected. This data " "helps us understand how people and emulated games use Dolphin and prioritize " "our efforts. It also helps us identify rare configurations that are causing " "bugs, performance and stability issues." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:211 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" "Om detta är avaktiverat kommer uppspelning av fifo-loggen stoppas efter den " "sista bildrutan.

Detta är i allmänhet bara användbart när ett " "bildrutedumpningsalternativ har aktiverats.

Om du " "är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorera" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:522 msgid "Ignore &Apploader Branch Hits" msgstr "Ignorera grenträffar i &apploader" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Ignore Format Changes" msgstr "Ignorera formatändringar" #: Source/Core/DolphinQt/Main.cpp:77 msgid "Ignore for this session" msgstr "Ignorera för den här sessionen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignorerar alla ändringar av EFB-format.

Förbättrar prestanda i många " "spel utan några negativa effekter. Orsakar dock felaktigheter i grafiken i " "ett litet antal andra spel.

Om du är osäker kan du " "lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93 msgid "Immediately Present XFB" msgstr "Presentera XFB omedelbart" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:423 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Implementerar helskärmsläget med ett kantlöst fönster som täcker hela " "skärmen istället för att använda exklusivt helskärmsläge. Detta gör det " "snabbare att växla mellan helskärm och fönster, men det ökar latensen för " "knapptryckningar lite, gör rörelser mindre mjuka och sänker prestandan lite." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "Import BootMii NAND Backup..." msgstr "Importera BootMii-NAND-kopia..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "Import Failed" msgstr "Importering misslyckades" #: Source/Core/DolphinQt/GCMemcardManager.cpp:587 msgid "Import Save File(s)" msgstr "Importera sparfil(er)" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Import Wii Save..." msgstr "Importera Wii-sparning…" #: Source/Core/DolphinQt/MainWindow.cpp:1795 msgid "Importing NAND backup" msgstr "Importerar NAND-kopia" #: Source/Core/DolphinQt/MainWindow.cpp:1805 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importerar NAND-kopia\n" " Förfluten tid: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348 msgid "" "In the event of an error, Dolphin will halt to inform you of the error and " "present choices on how to proceed. With this option disabled, Dolphin will " "\"ignore\" all errors. Emulation will not be halted and you will not be " "notified.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "Spelar?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Inkluderar innehållet av den inbäddade bildrutebufferten (EFB) och " "uppskalade EFB-kopior i snabbsparningar. Detta fixar saknade och/eller icke " "uppskalade texturer/objekt vid snabbsparningsinläsning i utbyte mot att det " "tar längre tid att ladda/spara.

Om du är osäker kan " "du lämna detta markerat." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225 msgid "Incorrect hero level value!" msgstr "Inkorrekt hjältenivåvärde!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:248 msgid "Incorrect last placed time!" msgstr "Inkorrekt senast placerad-tid!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242 msgid "Incorrect last reset time!" msgstr "Inkorrekt senast nollställd-tid!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219 msgid "Incorrect money value!" msgstr "Inkorrekt pengavärde!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231 msgid "Incorrect nickname!" msgstr "Inkorrekt smeknamn!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:237 msgid "Incorrect playtime value!" msgstr "Inkorrekt speltidsvärde!" #: Source/Core/Core/FreeLookManager.cpp:101 msgid "Increase" msgstr "Öka" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Convergence" msgstr "Öka konvergens" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Depth" msgstr "Öka djup" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Increase Emulation Speed" msgstr "Öka emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Increase IR" msgstr "Öka intern upplösning" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Increase Selected State Slot" msgstr "Höj vald snabbsparningsplats" #: Source/Core/Core/FreeLookManager.cpp:110 msgid "Increase X" msgstr "Öka X" #: Source/Core/Core/FreeLookManager.cpp:112 msgid "Increase Y" msgstr "Öka Y" #: Source/Core/Core/FreeLookManager.cpp:116 msgid "Incremental Rotation" msgstr "Inkrementell rotation" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43 msgid "Incremental Rotation (rad/sec)" msgstr "Inkrementell rotation (rad/sek)" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198 msgid "Infinity Figure Creator" msgstr "Infinityfigurskapare" #. i18n: Window for managing Disney Infinity figures #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41 msgid "Infinity Manager" msgstr "Infinityhanterare" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295 msgid "Infinity Object (*.bin);;" msgstr "Infinityobjekt (*.bin);;" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" "Hur mycket accelerometern ska påverka stigning och rullning. Högre värden " "motverkar drift men ökar brus. Värden mellan 1 % och 3 % kan vara lagom." #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76 #: Source/Core/DolphinQt/ConvertDialog.cpp:102 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 #: Source/Core/DolphinQt/MenuBar.cpp:1358 #: Source/Core/DolphinQt/MenuBar.cpp:1601 msgid "Information" msgstr "Information" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Inhibit Screensaver During Emulation" msgstr "Blockera skärmsläckare under emulering" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370 msgid "Inject" msgstr "Injicera" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276 #: Source/Core/DolphinQt/MenuBar.cpp:1381 #: Source/Core/DolphinQt/MenuBar.cpp:1441 #: Source/Core/DolphinQt/MenuBar.cpp:1708 #: Source/Core/DolphinQt/MenuBar.cpp:1733 msgid "Input" msgstr "Indata" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Inmatningsstyrka som krävs för att aktiveras." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "Inmatningsstyrka att ignorera samt skala med." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439 msgid "Insert &BLR" msgstr "Infoga &BLR" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607 msgid "Insert &NOP" msgstr "Infoga &NOP" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:217 msgid "Insert SD Card" msgstr "Sätt in SD-kort" #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ResourcePackManager.cpp:321 msgid "Install" msgstr "Installera" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154 msgid "Install Partition (%1)" msgstr "Installationspartition (%1)" #: Source/Core/DolphinQt/Updater.cpp:87 msgid "Install Update" msgstr "Installera uppdatering" #: Source/Core/DolphinQt/MenuBar.cpp:307 msgid "Install WAD..." msgstr "Installera WAD…" #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Install to the NAND" msgstr "Installera till NAND-minnet" #. i18n: Short for "Instruction" #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Instruktion" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101 msgid "Instruction Breakpoint" msgstr "Instruktionsbrytpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:1830 msgid "Instruction:" msgstr "Instruktion:" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Instruktion: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:744 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" "Instruktioner exekverade: %1\n" "Värdet finns i:\n" "Register: %2\n" "Minne: %3" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Intensitet" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Gränssnitt" #: Source/Core/Core/State.cpp:686 msgid "Internal LZ4 Error - Tried decompressing {0} bytes" msgstr "Internt LZ4-fel - Försökte dekomprimera {0} byte" #: Source/Core/Core/State.cpp:339 msgid "Internal LZ4 Error - compression failed" msgstr "Internt LZ4-fel - komprimering misslyckades" #: Source/Core/Core/State.cpp:706 msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})" msgstr "Internt LZ4-fel - dekomprimering misslyckades ({0}, {1}, {2})" #: Source/Core/Core/State.cpp:719 msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))" msgstr "Internt LZ4-fel - payloadstorleken matchar inte ({0} / {1})" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 msgid "Internal LZO Error - compression failed" msgstr "Internt LZO-fel - komprimering misslyckades" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "Internt LZO-fel - dekomprimering misslyckades" #: Source/Core/Core/State.cpp:550 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}) \n" "Unable to retrieve outdated savestate version info." msgstr "" "Internt LZO-fel - dekomprimering misslyckades ({0}) ({1})\n" "Det gick inte att hämta versionsinformation från den här gamla " "snabbsparningen." #: Source/Core/Core/State.cpp:563 msgid "" "Internal LZO Error - failed to parse decompressed version cookie and version " "string length ({0})" msgstr "" "Internt LZO-fel - misslyckades att läsa dekomprimerad versionskaka och " "versionssträngslängd ({0})" #: Source/Core/Core/State.cpp:580 msgid "" "Internal LZO Error - failed to parse decompressed version string ({0} / {1})" msgstr "" "Internt LZO-fel - misslyckades att läsa dekomprimerad versionssträng ({0} / " "{1})" #: Source/Core/Core/HotkeyManager.cpp:354 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Intern upplösning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "Internal Resolution:" msgstr "Intern upplösning:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:578 msgid "Internal error while generating AR code." msgstr "Ett internt fel uppstod när AR-kod skulle genereras." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "Interpreter (slowest)" msgstr "Interpreterare (långsammast)" #: Source/Core/DolphinQt/MenuBar.cpp:875 msgid "Interpreter Core" msgstr "Interpreterarkärna" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704 msgid "Invalid Expression." msgstr "Ogiltigt uttryck." #: Source/Core/UICommon/AutoUpdate.cpp:218 msgid "Invalid JSON received from auto-update service : {0}" msgstr "Tog emot ogiltig JSON från autouppdateringstjänsten: {0}" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "Ogiltig blandad kod" #: Source/Core/DolphinQt/MainWindow.cpp:324 msgid "Invalid Pack %1 provided: %2" msgstr "Ogiltigt paket %1: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "Ogiltigt spelar-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1388 msgid "Invalid RSO module address: %1" msgstr "Ogiltig RSO-moduladress: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:352 msgid "Invalid callstack" msgstr "Ogiltig anropsstack" #: Source/Core/DolphinQt/GCMemcardManager.cpp:841 msgid "Invalid checksums." msgstr "Ogiltiga kontrollsummor." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158 msgid "Invalid game." msgstr "Ogiltigt spel." #: Source/Core/Core/NetPlayClient.cpp:1985 msgid "Invalid host" msgstr "Ogiltig värd" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256 msgid "Invalid input for the field \"%1\"" msgstr "Ogiltig indata för fältet \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433 msgid "Invalid input provided" msgstr "Ogiltig indata" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457 msgid "Invalid literal." msgstr "Ogiltig literal." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:375 msgid "Invalid parameters given to search." msgstr "Ogiltiga sökparametrar." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316 msgid "Invalid password provided." msgstr "Ogiltigt lösenord angivet." #: Source/Core/Core/Movie.cpp:938 msgid "Invalid recording file" msgstr "Ogiltig inspelningsfil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394 msgid "Invalid search parameters (no object selected)" msgstr "Ogiltiga sökparametrar (inget objekt markerat)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421 msgid "Invalid search string (couldn't convert to number)" msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404 msgid "Invalid search string (only even string lengths supported)" msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)" #: Source/Core/DolphinQt/Main.cpp:212 msgid "Invalid title ID." msgstr "Ogiltigt titel-ID." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283 msgid "Invalid watch address: %1" msgstr "Ogiltig bevakningsadress: %1" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421 msgid "Invert &Condition" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425 msgid "Invert &Decrement Check" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Italian" msgstr "Italienska" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italien" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413 msgid "Item" msgstr "Föremål" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:887 msgid "JIT Block Linking Off" msgstr "JIT-blocklänkning av" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515 msgid "JIT Blocks" msgstr "JIT-block" #: Source/Core/DolphinQt/MenuBar.cpp:1024 msgid "JIT Branch Off" msgstr "JIT Branch av" #: Source/Core/DolphinQt/MenuBar.cpp:996 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint av" #: Source/Core/DolphinQt/MenuBar.cpp:1003 msgid "JIT Integer Off" msgstr "JIT Integer av" #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating av" #: Source/Core/DolphinQt/MenuBar.cpp:953 msgid "JIT LoadStore Off" msgstr "JIT LoadStore av" #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired av" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz av" #: Source/Core/DolphinQt/MenuBar.cpp:960 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx av" #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz av" #: Source/Core/DolphinQt/MenuBar.cpp:947 msgid "JIT Off (JIT Core)" msgstr "JIT av (JIT-kärna)" #: Source/Core/DolphinQt/MenuBar.cpp:1010 msgid "JIT Paired Off" msgstr "JIT Paired av" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:35 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT-omkompilerare för ARM64 (rekommenderas)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT-omkompilerare för x86-64 (rekommenderas)" #: Source/Core/DolphinQt/MenuBar.cpp:1031 msgid "JIT Register Cache Off" msgstr "JIT Register Cache av" #: Source/Core/DolphinQt/MenuBar.cpp:1017 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters av" #: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:323 #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:854 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1045 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT misslyckades att hitta kodutrymme efter en cacherensning. Detta borde " "aldrig hända. Rapportera gärna detta till utvecklarna. Dolphin kommer nu " "avslutas." #: Source/Android/jni/MainAndroid.cpp:432 #: Source/Android/jni/MainAndroid.cpp:448 msgid "JIT is not active" msgstr "JIT är inte aktivt" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:326 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Japanese" msgstr "Japanska" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japansk (Shift-JIS)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:299 msgid "" "Kaos is the only villain for this trophy and is always unlocked. No need to " "edit anything!" msgstr "" "Kaos är den enda skurken för den här trofén och är alltid upplåst. Det finns " "inget att redigera." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297 msgid "Keep Running" msgstr "Fortsätt köra" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186 msgid "Keep Window on Top" msgstr "Visa alltid fönster överst" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:186 msgid "Keep addresses where value in memory" msgstr "Behåll adresser där värdet i minnet" #: Source/Core/Core/HW/GCKeyboard.cpp:20 msgid "Keyboard" msgstr "Tangentbord" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45 msgid "Keyboard Controller" msgstr "Tangentbordskontroll" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 msgid "Keys" msgstr "Tangenter" #: Source/Core/UICommon/UICommon.cpp:524 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297 msgid "Kick Player" msgstr "Sparka ut spelare" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:328 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Korean" msgstr "Koreanska" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:398 msgid "L&oad ROM..." msgstr "&Ladda in ROM..." #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 msgid "L-Analog" msgstr "L-analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237 msgid "LR Save" msgstr "LR Save" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Etikett" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:388 msgid "Language" msgstr "Språk" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:621 msgid "Last Value" msgstr "Föregående värde" #. i18n: A timestamp for when the Skylander was most recently used #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:159 msgid "Last placed:" msgstr "Senast placerad:" #. i18n: A timestamp for when the Skylander was most recently reset #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:149 msgid "Last reset:" msgstr "Senast nollställd:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "Latency:" msgstr "Latens:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:455 msgid "Latency: ~10 ms" msgstr "Latens: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:457 msgid "Latency: ~20 ms" msgstr "Latens: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:461 msgid "Latency: ~40 ms" msgstr "Latens: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:459 msgid "Latency: ~80 ms" msgstr "Latens: ~80 ms" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:81 msgid "Launching these titles may also fix the issues." msgstr "Det är möjligt att problemen också kan fixas av att starta titlarna." #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:64 msgid "Leaderboards" msgstr "Leaderboards" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Left" msgstr "Vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95 msgid "Left Stick" msgstr "Vänster spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "Vänster skiva" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett IR-värde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett spakvärde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Vänsterklicka för att söka efter indata.\n" "Mittenklicka för att rensa.\n" "Högerklicka för fler alternativ." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Vänster-/högerklicka för att konfigurera utdata.\n" "Mittenklicka för att rensa." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:384 msgid "" "Lets you use languages and other region-related settings that the game may " "not be designed for. May cause various crashes and bugs.

This setting " "cannot be changed while emulation is active.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "Spakar" #: Source/Core/DolphinQt/AboutDialog.cpp:77 msgid "License" msgstr "Licens" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342 msgid "Life" msgstr "Liv" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53 msgid "Lift" msgstr "Lyft" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #. i18n: One of the elements in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355 msgid "Light" msgstr "Ljus" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 msgid "Limit Chunked Upload Speed:" msgstr "Begränsa segmentuppladdningshastighet:" #: Source/Core/DolphinQt/MenuBar.cpp:707 msgid "List Columns" msgstr "Listkolumner" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "List View" msgstr "Listvy" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Listening" msgstr "Lyssnar" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116 msgid "Load" msgstr "Läs in" #: Source/Core/DolphinQt/MenuBar.cpp:1056 msgid "Load &Bad Map File..." msgstr "Ladda &felaktig map-fil..." #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Load &Other Map File..." msgstr "Ladda &annan map-fil..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512 msgid "Load Branch Watch &From..." msgstr "Ladda grenbevakning &från..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:643 msgid "Load Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:106 msgid "Load Custom Textures" msgstr "Läs in anpassade texturer" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113 msgid "Load File" msgstr "Ladda fil" #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "Load GameCube Main Menu" msgstr "Ladda GameCube-huvudmeny" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149 msgid "Load Host's Save Data Only" msgstr "Ladda bara värdens spardata" #: Source/Core/Core/HotkeyManager.cpp:363 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Läs in senaste snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:1620 #: Source/Core/DolphinQt/MenuBar.cpp:1637 msgid "Load Map File" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "Laddningssökväg:" #: Source/Core/Core/HotkeyManager.cpp:188 msgid "Load ROM" msgstr "Ladda in ROM" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115 msgid "Load Slot" msgstr "Ladda plats" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HotkeyManager.cpp:360 msgid "Load State" msgstr "Läs in snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 1" msgstr "Läs in senaste snabbsparning 1" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 10" msgstr "Läs in senaste snabbsparning 10" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 2" msgstr "Läs in senaste snabbsparning 2" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 3" msgstr "Läs in senaste snabbsparning 3" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 4" msgstr "Läs in senaste snabbsparning 4" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 5" msgstr "Läs in senaste snabbsparning 5" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 6" msgstr "Läs in senaste snabbsparning 6" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 7" msgstr "Läs in senaste snabbsparning 7" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 8" msgstr "Läs in senaste snabbsparning 8" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 9" msgstr "Läs in senaste snabbsparning 9" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 1" msgstr "Läs in snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 10" msgstr "Läs in snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 2" msgstr "Läs in snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 3" msgstr "Läs in snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 4" msgstr "Läs in snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 5" msgstr "Läs in snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 6" msgstr "Läs in snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 7" msgstr "Läs in snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 8" msgstr "Läs in snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 9" msgstr "Läs in snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "Load State from File" msgstr "Läs in snabbsparning från fil" #: Source/Core/DolphinQt/MenuBar.cpp:386 msgid "Load State from Selected Slot" msgstr "Läs in snabbsparning från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:387 msgid "Load State from Slot" msgstr "Läs in snabbsparning från plats" #: Source/Core/DolphinQt/MenuBar.cpp:1101 msgid "Load Wii System Menu %1" msgstr "Starta Wii-systemmeny %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Load and Write Host's Save Data" msgstr "Ladda och skriv värdens spardata" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load from Selected Slot" msgstr "Ladda från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:445 msgid "Load from Slot %1 - %2" msgstr "Läs in från plats %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1100 msgid "Load vWii System Menu %1" msgstr "Starta vWii-systemmeny %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Load..." msgstr "Ladda..." #: Source/Core/DolphinQt/MenuBar.cpp:1602 msgid "Loaded symbols from '%1'" msgstr "Laddade symboler från '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Läser in anpassade texturer från User/Load/Textures/<spel-id>/ och " "User/Load/DynamicInputTextures/<spel-id>/.

Om " "du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:349 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" "Laddar grafikmoddar från User/Load/GraphicsMods/." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530 msgid "Local" msgstr "Lokalt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213 msgid "Lock Mouse Cursor" msgstr "Lås muspekare" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "Låst" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:363 msgid "" "Locks the mouse cursor to the Render Widget as long as it has focus. You can " "set a hotkey to unlock it.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238 msgid "Log" msgstr "Logg" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Loggkonfiguration" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:200 msgid "Log In" msgstr "Logga in" #: Source/Core/DolphinQt/MenuBar.cpp:928 msgid "Log JIT Instruction Coverage" msgstr "Logga JIT-instruktionstäckning" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79 msgid "Log Out" msgstr "Logga ut" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Log Render Time to File" msgstr "Logga renderingstid till fil" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Loggtyper" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Loggningsutdata" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80 msgid "Login Failed" msgstr "Inloggning misslyckades" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50 msgid "Login Failed - Invalid Username/Password" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53 msgid "Login Failed - No Internet Connection" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56 msgid "Login Failed - Server Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:295 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Loggar renderingstiden för varje bildruta till User/Logs/render_time.txt." "

Använd denna funktion för att mäta Dolphins prestanda." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:130 msgid "Loop" msgstr "Slinga" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:981 msgid "Lost connection to NetPlay server..." msgstr "Tappade anslutningen till nätspelsservern..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:442 msgid "Low" msgstr "Låg" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Lowest" msgstr "Lägsta" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MHE" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark-filer" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327 msgid "Magic" msgstr "Magi" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29 msgid "Main Stick" msgstr "Huvudspak" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:429 msgid "Make &Unconditional" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:226 msgid "Make sure that the hero level value is between 0 and 100!" msgstr "Se till att hjältenivåvärdet är mellan 0 och 100!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:249 msgid "Make sure that the last placed datetime value is valid!" msgstr "Se till att datum och tid för \"Senast placerad\" är giltiga!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:243 msgid "Make sure that the last reset datetime value is valid!" msgstr "Se till att datum och tid för \"Senast nollställd\" är giltiga!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:220 msgid "Make sure that the money value is between 0 and 65000!" msgstr "Se till att pengavärdet är mellan 0 och 65000!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:232 msgid "Make sure that the nickname is between 0 and 15 characters long!" msgstr "Se till att smeknamnet är mellan 0 och 15 tecken långt!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:238 msgid "Make sure that the playtime value is valid!" msgstr "Se till att speltiden är giltig!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652 msgid "Make sure there is a Skylander in slot %1!" msgstr "Se till att det finns en Skylander på plats %1!" #: Source/Core/DolphinQt/GameList/GameList.cpp:999 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Maker" msgstr "Skapare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Maker:" msgstr "Skapare:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:607 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Gör avlägsna objekt mer synliga genom att ta bort dimma, vilket leder till " "en ökning av detaljnivån.

Om dimma inaktiveras kan det orsaka problem " "i en del spel som förväntar sig korrekt emulering av dimma." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Manage NAND" msgstr "Hantera NAND" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195 msgid "Manual Texture Sampling" msgstr "Manuell textursampling" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Mapping" msgstr "Mappning" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Mask ROM" msgstr "Mask-ROM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:844 msgid "Match Found" msgstr "Sökträff hittades" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963 msgid "Max Buffer:" msgstr "Maxbuffert:" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574 msgid "Max Effective Address" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:931 msgid "Max buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Maximal lutningsvinkel." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:195 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204 msgid "Medium" msgstr "Medium" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46 msgid "Memory" msgstr "Minne" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 msgid "Memory Breakpoint" msgstr "Minnesbrytpunkt" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Memory Card" msgstr "Minneskort" #: Source/Core/DolphinQt/MenuBar.cpp:301 msgid "Memory Card Manager" msgstr "Minneskorthanterare" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Memory Card Path:" msgstr "Minneskortssökväg:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121 msgid "Memory Override" msgstr "Minnesåsidosättning" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222 msgid "Memory breakpoint options" msgstr "Minnesbrytpunktsalternativ" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: ClearBlock anropades med ogiltig adress ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Read anropades med ogiltig källadress ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Write anropades med ogiltig destinationsadress ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1776 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Om du importerar ett nytt NAND över ditt nuvarande NAND kommer kanaler och " "sparfiler som redan finns att skrivas över. Detta går inte att ångra, så det " "rekommenderas att du har säkerhetskopior av båda NAND-minnena. Är du säker " "på att du vill fortsätta?" #: Source/Core/UICommon/UICommon.cpp:524 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571 msgid "Min Effective Address" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411 msgid "Mini" msgstr "Mini" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "Misc" msgstr "Övrigt" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:153 msgid "Misc Settings" msgstr "Övriga inställningar" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:410 msgid "Misc. Controls" msgstr "Diverse kontroller" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:162 msgid "Miscellaneous Settings" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:844 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Antalet fria block i headern matchar inte det faktiska antalet fria block." #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Mismatch between internal data structures." msgstr "De interna datastrukturerna matchar inte." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1112 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "ROM-filerna matchar inte\n" "Vald: {0}\n" "- Titel: {1}\n" "- Hash: {2:02X}\n" "Förväntad:\n" "- Titel: {3}\n" "- Hash: {4:02X}" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Modem Adapter (tapserver)" msgstr "Modemadapter (tapserver)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Redigerare" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifierar texturer för att visa formatet de är kodade i.

Det kan " "krävas att emuleringen startas om för att detta ska börja gälla." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116 msgid "Modify Slot" msgstr "Modifiera plats" #. i18n: %1 is a name #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:63 msgid "Modifying Skylander: %1" msgstr "Modifierar Skylander: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1409 #: Source/Core/DolphinQt/MenuBar.cpp:1560 msgid "Modules found: %1" msgstr "Moduler hittade: %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:127 msgid "Money:" msgstr "Pengar:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:182 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "Monoscopic Shadows" msgstr "Monoskopiska skuggor" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Teckensnitt med fast teckenbredd" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 msgid "Motion Input" msgstr "Rörelseinmatning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 msgid "Motion Simulation" msgstr "Rörelsesimulering" #: Source/Core/Core/HW/GCPadEmu.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197 msgid "Mouse Cursor Visibility" msgstr "Muspekarsynlighet" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Flytta" #: Source/Core/Core/HotkeyManager.cpp:344 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Inspelning" #: Source/Core/Core/Movie.cpp:977 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" "Inspelningen {0} säger att den börjar från en snabbsparning, men {1} finns " "inte. Inspelningen kommer antagligen inte synka!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:584 msgid "Multiple errors while generating AR codes." msgstr "Flera fel uppstod vid generering av AR-koder." #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342 msgid "Multiplier" msgstr "Multiplikator" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:166 msgid "Mute When Disabling Speed Limit" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:168 msgid "" "Mutes the audio when overriding the emulation speed limit (default hotkey: " "Tab)." msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&ej till alla" #: Source/Core/DolphinQt/MenuBar.cpp:1230 #: Source/Core/DolphinQt/MenuBar.cpp:1239 #: Source/Core/DolphinQt/MenuBar.cpp:1257 #: Source/Core/DolphinQt/MenuBar.cpp:1261 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "NAND-minneskontroll" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:32 msgid "NKit Warning" msgstr "NKit-varning" #: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:294 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-J (ARIB TR-B9)" msgstr "NTSC-J (ARIB TR-B9)" #: Source/Core/DiscIO/Enums.cpp:130 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69 msgid "NTSC-M (SMPTE 170M)" msgstr "NTSC-M (SMPTE 170M)" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs.
2.35 is a good generic " "value for all regions.

If a game allows you to chose a gamma value, " "match it here.

If unsure, leave this at 2.35." msgstr "" #: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:296 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Name" msgstr "Namn" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "Name for a new tag:" msgstr "Namn för ny etikett:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Name of the tag to remove:" msgstr "Namn på etiketten att ta bort:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163 msgid "Name of your session shown in the server browser" msgstr "Namnet på din session som visas i serverlistan" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:164 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109 msgid "Name:" msgstr "Namn:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "Native (640x528)" msgstr "Ursprunglig (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 #: Source/Core/DolphinQt/GCMemcardManager.cpp:406 msgid "Native GCI File" msgstr "Vanlig GCI-fil" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102 msgid "NetPlay" msgstr "Nätspel" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34 msgid "NetPlay Session Browser" msgstr "Nätspelssessionlista" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Nätspelsinställningar" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Nederländerna" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" "Nätspel startar med värdens spardata, och spardata som skapas eller " "förändras under nätspelssessionen sparas bland värdens lokala spardata." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" "Nätspel startar med värdens spardata, men spardata som skapas eller " "förändras under nätspelssessionen slängs när sessionen tar slut." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" "Nätspel startar utan någon spardata, och all spardata som skapas slängs när " "nätspelssessionen tar slut." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "Network" msgstr "Nätverk" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385 msgid "Network dump format:" msgstr "Format för nätverksdumpning:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204 msgid "Never" msgstr "Aldrig" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Never Auto-Update" msgstr "Uppdatera aldrig automatiskt" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "Ny" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28 msgid "New Breakpoint" msgstr "Ny brytpunkt" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706 msgid "New File" msgstr "Ny fil" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708 msgid "New File (%1)" msgstr "Ny fil (%1)" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123 msgid "New Search" msgstr "Ny sökning" #: Source/Core/DolphinQt/GameList/GameList.cpp:522 msgid "New Tag..." msgstr "Ny etikett..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364 msgid "New identity generated." msgstr "En ny identitet har genererats." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Ny instruktion:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1118 msgid "New tag" msgstr "Ny etikett" #: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98 #: Source/Core/Core/HotkeyManager.cpp:102 #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Next Game Profile" msgstr "Nästa spelprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85 msgid "Next Match" msgstr "Nästa matchning" #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Next Profile" msgstr "Nästa profil" #: Source/Core/Core/NetPlayClient.cpp:294 msgid "Nickname is too long." msgstr "Smeknamnet är för långt." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:137 msgid "Nickname:" msgstr "Smeknamn:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Nej" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Ingen adapter upptäcktes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206 msgid "No Alignment" msgstr "" #: Source/Core/Core/Config/MainSettings.h:17 msgid "No Audio Output" msgstr "Ingen ljuduppspelning" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:217 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Ingen komprimering" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:856 msgid "No Match" msgstr "Ingen sökträff" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "No Save Data" msgstr "Ingen spardata" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85 msgid "No data to modify!" msgstr "Ingen data att modifiera!" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729 msgid "No description available" msgstr "Ingen beskrivning tillgänglig" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "No errors." msgstr "Inga fel." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "Ingen extern kontroll har valts." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:330 msgid "No file loaded / recorded." msgstr "Ingen fil inläst/inspelad." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:372 msgid "No game is running." msgstr "Inget spel körs." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165 msgid "No game running." msgstr "Inget spel körs." #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197 msgid "No graphics mod selected" msgstr "Ingen grafikmodd vald" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59 #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107 msgid "No input" msgstr "Ingen indata" #: Source/Core/DolphinQt/MenuBar.cpp:1241 msgid "No issues have been detected." msgstr "Inga problem upptäcktes." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655 msgid "No matching game was found" msgstr "Inget matchande spel hittades" #: Source/Core/Core/Boot/Boot.cpp:100 msgid "No paths found in the M3U file \"{0}\"" msgstr "Inga sökvägar hittades i M3U-filen \"{0}\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1419 msgid "No problems were found." msgstr "Inga problem hittades." #: Source/Core/DiscIO/VolumeVerifier.cpp:1413 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Inga problem hittades. Detta garanterar inte att detta är en korrekt kopia, " "men eftersom Wii-titlar innehåller mycket verifieringsdata betyder det att " "det antagligen inte finns några problem som påverkar emuleringen." #: Source/Core/InputCommon/InputConfig.cpp:61 msgid "No profiles found for game setting '{0}'" msgstr "Inga profiler hittades för spelinställningen \"{0}\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141 msgid "No recording loaded." msgstr "Ingen inspelning laddad." #: Source/Core/DolphinQt/GameList/GameList.cpp:717 #: Source/Core/DolphinQt/GameList/GameList.cpp:779 msgid "No save data found." msgstr "Ingen spardata hittades." #: Source/Core/Core/State.cpp:1040 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att " "förhindra att inspelningen desynkroniseras" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862 msgid "None" msgstr "Ingen" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Nordamerika" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Inte angiven" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475 msgid "Not all players have the game. Do you really want to start?" msgstr "Vissa spelare har inte detta spel. Vill du verkligen starta?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "För få lediga block på destinationsminneskortet. Minst %n lediga block krävs." #: Source/Core/DolphinQt/GCMemcardManager.cpp:522 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "För få lediga filer på destinationsminneskortet. Minst %n ledig(a) fil(er) " "krävs." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655 msgid "Not found" msgstr "Hittades inte" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Obs: rörelseinmatning kan kräva konfiguration av alternativa " "inmatningskällor innan de kan användas." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Anteckningar:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Ingenting att konfigurera" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Meddelande" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:87 msgid "Null" msgstr "Null" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Antal skakningar per sekund." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186 msgid "Nunchuk Accelerometer" msgstr "Nunchuk-accelerometer" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Nunchuk Buttons" msgstr "Nunchuk-knappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Nunchuk Stick" msgstr "Nunchuk-spak" #: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:174 msgid "Object %1" msgstr "Objekt %1" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24 msgid "Object 1 Size" msgstr "Objekt 1 storlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22 msgid "Object 1 X" msgstr "Objekt 1 X" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23 msgid "Object 1 Y" msgstr "Objekt 1 Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27 msgid "Object 2 Size" msgstr "Objekt 2 storlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25 msgid "Object 2 X" msgstr "Objekt 2 X" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26 msgid "Object 2 Y" msgstr "Objekt 2 Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30 msgid "Object 3 Size" msgstr "Objekt 3 storlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28 msgid "Object 3 X" msgstr "Objekt 3 X" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29 msgid "Object 3 Y" msgstr "Objekt 3 Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33 msgid "Object 4 Size" msgstr "Objekt 4 storlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31 msgid "Object 4 X" msgstr "Objekt 4 X" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32 msgid "Object 4 Y" msgstr "Objekt 4 Y" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97 msgid "Object Range" msgstr "Räckvidd för objekt" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Oceanien" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Off" msgstr "Av" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111 msgid "Offset" msgstr "Förskjutning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "På" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202 msgid "On Movement" msgstr "Vid rörelse" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:395 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:749 msgid "" "Once in the reduction phase, it is time to start narrowing down the " "candidates shown in the table. Further reduce the candidates by checking " "whether a code path was or was not taken since the last time it was checked. " "It is also possible to reduce the candidates by determining whether a branch " "instruction has or has not been overwritten since it was first hit. Filter " "the candidates by branch kind, branch condition, origin or destination " "address, and origin or destination symbol name.\n" "\n" "After enough passes and experimentation, you may be able to find function " "calls and conditional code paths that are only taken when an action is " "performed in the emulated software." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Online &Documentation" msgstr "&Dokumentation online " #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50 msgid "Only Show Collection" msgstr "Visa bara samling" #: Source/Core/DolphinQt/MenuBar.cpp:1733 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Lägg endast till symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/DolphinQt/MenuBar.cpp:1708 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportera endast symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/Core/HotkeyManager.cpp:27 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364 #: Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Öppna" #: Source/Core/DolphinQt/GameList/GameList.cpp:488 msgid "Open &Containing Folder" msgstr "Öppna &innehållande mapp" #: Source/Core/DolphinQt/MenuBar.cpp:255 msgid "Open &User Folder" msgstr "Öppna &användarmapp" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Open Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 msgid "Open Directory..." msgstr "Öppna mapp..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221 msgid "Open FIFO Log" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "Open GameCube &Save Folder" msgstr "Öppna &sparningsmappen för GameCube" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65 msgid "Open Riivolution XML..." msgstr "Öppna Riivolution-XML..." #: Source/Core/DolphinQt/GameList/GameList.cpp:472 msgid "Open Wii &Save Folder" msgstr "Öppna &sparningsmappen för Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382 msgid "Open dump folder" msgstr "Öppna dumpningsmap" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Öppna i extern editor" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: kan inte skapa kontext för enhet {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: kan inte hitta någon ljudutrustning" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: kan inte öppna enhet {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid "Operators" msgstr "Operatörer" #: Source/Core/Core/HW/GCPadEmu.h:63 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:84 #: Source/Core/DolphinQt/GBAWidget.cpp:435 msgid "Options" msgstr "Alternativ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Orbital" msgstr "Omloppsbana" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48 msgid "Origin" msgstr "Ursprung" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346 msgid "Origin Max" msgstr "Maxursprung" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345 msgid "Origin Min" msgstr "Minursprung" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50 msgid "Origin Symbol" msgstr "Ursprungssymbol" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:352 msgid "Origin and Destination" msgstr "Ursprung och destination" #: Source/Core/Core/FreeLookManager.cpp:104 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431 msgid "Other" msgstr "Övrigt" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158 msgid "Other Partition (%1)" msgstr "Annan partition (%1)" #: Source/Core/Core/HotkeyManager.cpp:364 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Andra snabbsparningskortkommandon" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Other State Management" msgstr "Annan snabbsparningshantering" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217 msgid "Other game..." msgstr "Annat spel..." #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446 msgid "Output" msgstr "Utdata" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:668 msgid "Output Resampling" msgstr "Resampling" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176 msgid "Output Resampling:" msgstr "Resampling:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:704 msgid "Overwritten" msgstr "Överskrivet" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "P&lay Input Recording..." msgstr "Spe&la upp inspelning..." #: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:299 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70 msgid "PAL (EBU)" msgstr "PAL (EBU)" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "PNG Compression Level" msgstr "PNG-komprimeringsnivå" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157 msgid "PNG Compression Level:" msgstr "PNG-komprimeringsnivå:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:198 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG-bildfil (*.png);; Alla filer (*)" #. i18n: PPC Feature Flags #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386 msgid "PPC Feat. Flags" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633 msgid "PPC Feature Flags" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611 msgid "PPC Instruction Coverage" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605 msgid "PPC vs Host" msgstr "PPC mot värd" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Kontroll" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Kontroller" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162 msgid "Parameters" msgstr "Parametrar" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:217 msgid "Parse as Hex" msgstr "Tolka som hexadecimalt" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "Tolkningsfel" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 msgid "Passive" msgstr "Passiv" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106 msgid "Passthrough a Bluetooth adapter" msgstr "Släpp igenom en Bluetoothadapter" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166 msgid "Password" msgstr "Lösenord" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165 msgid "Password for joining your game (leave empty for none)" msgstr "Lösenord för att ansluta till ditt spel (lämna tomt för inget)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Lösenord?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Patchredigerare" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Patchnamn" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70 msgid "Patches" msgstr "Patchar" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:53 msgid "Path:" msgstr "Sökväg:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Sökvägar" #: Source/Core/DolphinQt/ToolBar.cpp:159 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:576 msgid "Pause Branch Watch" msgstr "Pausa grenbevakning" #: Source/Core/DolphinQt/MenuBar.cpp:819 msgid "Pause at End of Movie" msgstr "Pausa vid slutet av inspelningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:195 msgid "Pause on Focus Loss" msgstr "Pausa när fokus förloras" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Pause on Panic" msgstr "Pausa vid panik" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:78 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs." "
Enabling will affect performance.
The performance impact is the same " "as having Enable MMU on.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:360 msgid "" "Pauses the game whenever the render window isn't focused." "

If unsure, leave this unchecked." msgstr "" "Pausar spelet när renderingsfönstret inte är i fokus." "

Om du är osäker kan du lämna detta omarkerat." #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Maximal vinkelhastighet (mätt i varv per sekund)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Topphastigheten för rörelser mot neutral position." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Topphastigheten för svingande utåt." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151 msgid "Per-Pixel Lighting" msgstr "Ljus per bildpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Perform Online System Update" msgstr "Uppdatera systemmjukvaran via internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:432 msgid "Perform System Update" msgstr "Uppdatera systemmjukvaran" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Performance Sample Window (ms)" msgstr "Prestandasampelfönster (ms)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76 msgid "Performance Sample Window (ms):" msgstr "Prestandasampelfönster (ms):" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Performance Statistics" msgstr "Prestandastatistik" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175 msgid "Physical" msgstr "Fysisk" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:129 msgid "Physical address space" msgstr "Fysiskt adressutrymme" #: Source/Core/UICommon/UICommon.cpp:525 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1311 msgid "Pick a debug font" msgstr "Välj ett teckensnitt för felsökning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Luta nedåt" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Luta uppåt" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 #: Source/Core/DolphinQt/MenuBar.cpp:691 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166 msgid "Play" msgstr "Spela" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:172 msgid "Play / Record" msgstr "Spela / spela in" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Play Recording" msgstr "Spela upp inspelning" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82 msgid "Play Set/Power Disc" msgstr "Play Set/Power Disc" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:127 msgid "Playback Options" msgstr "Uppspelningsalternativ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Player" msgstr "Spelare" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88 msgid "Player One" msgstr "Spelare ett" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90 msgid "Player One Ability One" msgstr "Spelare ett förmåga ett" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92 msgid "Player One Ability Two" msgstr "Spelare ett förmåga två" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94 msgid "Player Two" msgstr "Spelare två" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96 msgid "Player Two Ability One" msgstr "Spelare två förmåga ett" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98 msgid "Player Two Ability Two" msgstr "Spelare två förmåga två" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292 msgid "Players" msgstr "Spelare" #: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77 #: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120 msgid "Playing a game" msgstr "" #. i18n: The total amount of time the Skylander has been used for #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:143 msgid "Playtime:" msgstr "Speltid:" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:696 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" "Ändra inställningen \"SyncOnSkipIdle\" till \"True\"! Den är just nu " "avstängd, vilket leder till väldigt stor risk för det här problemet att " "inträffa." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" "Du måste starta ett spel före du kan starta en sökning med " "standardminnesregioner." #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Point" msgstr "Peka" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Point (Passthrough)" msgstr "Peka (genomsläpp)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65 msgid "Port %1" msgstr "Uttag %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 msgid "Port %1 ROM:" msgstr "ROM i uttag %1:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161 msgid "Portal Slots" msgstr "Portalplatser" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Möjlig desynkronisation upptäcktes: %1 kan ha desynkroniserat under bildruta " "%2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:674 msgid "Post-Processing Effect" msgstr "Efterbehandlingseffekt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184 msgid "Post-Processing Effect:" msgstr "Efterbehandlingseffekt:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Efterbehandlingsshaderkonfiguration" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86 msgid "Power Disc Three" msgstr "Power Disc 3" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84 msgid "Power Disc Two" msgstr "Power Disc 2" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:172 msgid "Prefer VS for Point/Line Expansion" msgstr "Föredra VS för att expandera punkter/linjer" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108 msgid "Prefetch Custom Textures" msgstr "Läs in anpassade texturer i förhand" #: Source/Core/Core/Movie.cpp:1195 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Tidigt inspelningsslut i PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1312 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Tidigt inspelningsslut i PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1286 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Tidigt inspelningsslut i PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Förbereder uppdateringen...\n" "Detta kan ta ett tag." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Förval" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Press Sync Button" msgstr "Synkknapptryckning" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52 msgid "Pressure" msgstr "Tryck" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:301 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Förhindrar korta pauser medan shaders kompileras genom att inte rendera " "väntande objekt. Kan fungera i scenarion där übershaders inte fungerar, men " "det uppstår grafiska problem och trasiga effekter." "

Rekommenderas inte. Använd bara detta om de andra " "alternativen ger dåliga resultat." #: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:103 #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Previous Game Profile" msgstr "Föregående spelprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 msgid "Previous Match" msgstr "Föregående matchning" #: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97 #: Source/Core/Core/HotkeyManager.cpp:101 #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Previous Profile" msgstr "Föregående profil" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614 msgid "Primitive %1" msgstr "Primitiv %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Private" msgstr "Privat" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private and Public" msgstr "Privat och offentlig" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Problem" msgstr "Problem" #: Source/Core/DiscIO/VolumeVerifier.cpp:1444 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Mycket allvarliga problem har påträffats. Spelet kommer mycket troligt inte " "fungera alls." #: Source/Core/DiscIO/VolumeVerifier.cpp:1433 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Smärre problem har påträffats. De kommer förmodligen inte förhindra spelet " "från att köras." #: Source/Core/DiscIO/VolumeVerifier.cpp:1439 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Någorlunda allvarliga problem har påträffats. Hela spelet eller vissa delar " "av spelet kommer kanske inte fungera riktigt." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345 #: Source/Core/DolphinQt/ConvertDialog.cpp:436 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:282 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:307 msgid "Progress" msgstr "Förlopp" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:345 msgid "" "Prompts you to confirm that you want to end emulation when you press Stop." "

If unsure, leave this checked." msgstr "" "Ber dig att bekräfta att du vill avsluta emulering när du trycker på Stoppa." "

Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99 msgid "Public" msgstr "Offentlig" #: Source/Core/DolphinQt/MenuBar.cpp:572 msgid "Purge Game List Cache" msgstr "Töm cache för spellista" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:739 msgid "Put IPL ROMs in User/GC/." msgstr "Lägg IPL-ROM-filer i User/GC/." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: Source/Core/Core/NetPlayClient.cpp:1601 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Det gick inte att sätta på Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1597 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) har satts på." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Kvaliteten för DPLII-dekodern. Ljudlatensen ökar ju högre kvaliteten är." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:454 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 #: Source/Core/DolphinQt/MainWindow.cpp:1775 msgid "Question" msgstr "Fråga" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137 msgid "Quit" msgstr "Avsluta" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "R-Analog" msgstr "R-analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285 msgid "READY" msgstr "KLAR" #: Source/Core/DolphinQt/MenuBar.cpp:1048 msgid "RSO Modules" msgstr "RSO-moduler" #: Source/Core/DolphinQt/MenuBar.cpp:1376 msgid "RSO auto-detection" msgstr "RSO auto-upptäckt" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288 msgid "RUNNING" msgstr "KÖR" #: Source/Core/DolphinQt/ConvertDialog.cpp:357 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ-GC/Wii-skivavbildningar (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127 msgid "Range" msgstr "Räckvidd" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75 msgid "Range End: " msgstr "Intervall slut:" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range Start: " msgstr "Intervall start:" #: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149 msgid "Rank %1" msgstr "Rank %1" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409 msgid "Raw" msgstr "Rå" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144 msgid "Raw Internal Resolution" msgstr "Rå intern upplösning" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609 msgid "Re&place Instruction" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600 msgid "Re-initialize software JIT block profiling data." msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274 msgid "Read" msgstr "Läs" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229 msgid "Read and write" msgstr "Läs och skriv" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233 msgid "Read only" msgstr "Endast läs" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138 msgid "Read or Write" msgstr "Läs eller skriv" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Read-Only Mode" msgstr "Skrivskyddat läge" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114 msgid "Real Balance Board" msgstr "Riktig balansbräda" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143 msgid "Real Wii Remote" msgstr "Riktig Wii-fjärrkontroll" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388 msgid "Received invalid Wii Remote data from Netplay." msgstr "Tog emot ogiltig Wii-fjärrkontrollsdata från nätspel." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Recent Hits" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Återställ" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577 msgid "Recompiles Physical Address" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:157 msgid "Record" msgstr "Spela in" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 msgid "Record Inputs" msgstr "Spela in inmatningar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Recording" msgstr "Inspelning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Recording Options" msgstr "Inspelningsalternativ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326 msgid "Recording..." msgstr "Spelar in..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Red" msgstr "Röd" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Red Left" msgstr "Röd vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Red Right" msgstr "Röd höger" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Minskar ojämnheten som orsakas av rastreringen av 3D-grafik, så att objekt " "får mjukare kanter. Höjer grafikprocessoranvändningen och kan ibland orsaka " "grafikfel.

SSAA är mer krävande än MSAA, men ger avsevärt bättre " "geometrikantutjämning och utjämnar även ljus, shadereffekter och texturer." "

Om du är osäker kan du välja Ingen." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88 msgid "Redump.org Status:" msgstr "Redump.org-status:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Uppdatera" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:228 msgid "Refresh Current Values" msgstr "Uppdatera nuvarande värden" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Uppdatera spellista" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:401 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "Uppdatering misslyckades. Kör spelet ett kort tag och prova igen." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:415 msgid "Refreshed current values." msgstr "Uppdaterade nuvarande värden." #: Source/Core/DolphinQt/GameList/GameList.cpp:280 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Uppdaterar..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1003 #: Source/Core/DolphinQt/MenuBar.cpp:699 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107 msgid "Region:" msgstr "Region:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Relativ Inmatning" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Relativ Inmatning Håll" #. i18n: Releases is a noun. #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202 msgid "Releases (every few months)" msgstr "Släppta versioner (några månaders mellanrum)" #: Source/Core/DolphinQt/Updater.cpp:86 msgid "Remind Me Later" msgstr "Påminn mig senare" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:329 msgid "Remove" msgstr "Ta bort" #: Source/Core/DolphinQt/GCMemcardManager.cpp:669 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Remove Failed" msgstr "Borttagning misslyckades" #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Remove Junk Data (Irreversible):" msgstr "Ta bort skräpdata (kan ej återställas):" #: Source/Core/DolphinQt/GameList/GameList.cpp:523 msgid "Remove Tag..." msgstr "Ta bort etikett..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1130 msgid "Remove tag" msgstr "Ta bort etikett" #: Source/Core/DolphinQt/ConvertDialog.cpp:303 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "Att ta bort skräpdata sparar ingen plats vid konvertering till ISO (om du " "inte sedan packar in ISO-filen i ett komprimerat filformat såsom ZIP). Vill " "du fortsätta ändå?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:937 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:971 msgid "Rename Symbol" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181 msgid "Render Window" msgstr "Renderingsfönster" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Render to Main Window" msgstr "Rendera till huvudfönstret" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:299 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Renderar hela scenen i wireframeläge.

Om du är " "osäker kan du lämna detta omarkerat." #. i18n: Repeat Instructions #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392 msgid "Repeat Instr." msgstr "" #. i18n: This means to say it is a count of PPC instructions recompiled more than once. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638 msgid "Repeat Instructions" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Rapport: GCIFolder skriver till oallokerat block {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Förfrågan att vara med i din grupp" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:332 msgid "" "Requires the render window to be focused for hotkeys to take effect." "

If unsure, leave this checked." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:102 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:190 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:931 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Återställ" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249 msgid "Reset All" msgstr "Återställ alla" #: Source/Core/DolphinQt/MenuBar.cpp:614 msgid "Reset Ignore Panic Handler" msgstr "Nollställ ignorera panikhanterare" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:230 msgid "Reset Results" msgstr "Återställ resultat" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391 msgid "Reset Traversal Server" msgstr "Återställ traverseringsserver" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392 msgid "Reset Traversal Server to %1:%2" msgstr "Återställ traverseringsserver till %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Återställ traverseringsinställningar" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333 msgid "Reset Values" msgstr "Återställ värden" #: Source/Core/Core/FreeLookManager.cpp:106 msgid "Reset View" msgstr "Återställ vy" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111 msgid "Reset all saved Wii Remote pairings" msgstr "Nollställ alla sparade Wii-fjärrkontrollparningar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150 msgid "Resolution Type:" msgstr "Upplösningstyp:" #: Source/Core/DolphinQt/ResourcePackManager.cpp:26 msgid "Resource Pack Manager" msgstr "Resurspaketshanterare" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "Resurspaketssökväg:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:312 msgid "Restart Required" msgstr "Omstart krävs" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Återställ förval" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:613 msgid "Restore Instruction" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Försök igen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Returhastighet" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 msgid "Revision" msgstr "Revision" #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "Revision: %1" msgstr "Revision: %1" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27 msgid "Right" msgstr "Höger" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Right Stick" msgstr "Höger spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "Höger skiva" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139 msgid "Riivolution XML files" msgstr "Riivolution-XML-filer" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "Kant" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32 msgid "Rocker Down" msgstr "Knapp Ner" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Up" msgstr "Knapp Upp" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Rulla vänster" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Rulla höger" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524 msgid "Room ID" msgstr "Rum-ID" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468 msgid "Rotation" msgstr "Rotation" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Mängden rotation vid svängningens ändpunkter." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" "Avrundar 2D-hörnpunkter till hela bildpunkter och avrundar vystorleken till " "heltal.

Åtgärdar grafiska problem i vissa spel vid högre interna " "upplösningar. Inställningen har ingen effekt när ursprunglig intern " "upplösning används.

Om du är osäker, lämna detta " "avmarkerat." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:761 msgid "" "Rows in the table can be left-clicked on the origin, destination, and symbol " "columns to view the associated address in Code View. Right-clicking the " "selected row(s) will bring up a context menu.\n" "\n" "If the origin, destination, or symbol columns are right-clicked, an action " "copy the relevant address(es) to the clipboard will be available, and an " "action to set a breakpoint at the relevant address(es) will be available. " "Note that, for the origin / destination symbol columns, these actions will " "only be enabled if every row in the selection has a symbol.\n" "\n" "If the instruction column of a row selection is right-clicked, an action to " "invert the branch instruction's condition and an action to invert the branch " "instruction's decrement check will be available, but only if the branch " "instruction is a conditional one.\n" "\n" "If the condition column of a row selection is right-clicked, an action to " "make the branch instruction unconditional will be available, but only if the " "branch instruction is a conditional one.\n" "\n" "If the origin column of a row selection is right-clicked, an action to " "replace the branch instruction at the origin(s) with a NOP instruction (No " "Operation) will be available.\n" "\n" "If the destination column of a row selection is right-clicked, an action to " "replace the instruction at the destination(s) with a BLR instruction (Branch " "to Link Register) will be available, but will only be enabled if the branch " "instruction at every origin updates the link register.\n" "\n" "If the origin / destination symbol column of a row selection is right-" "clicked, an action to replace the instruction at the start of the symbol(s) " "with a BLR instruction will be available, but will only be enabled if every " "row in the selection has a symbol.\n" "\n" "All context menus have the action to delete the selected row(s) from the " "candidates." msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602 msgid "Run &to Here" msgstr "" #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643 msgid "Run Count" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203 msgid "Run GBA Cores in Dedicated Threads" msgstr "Kör GBA-kärnor i dedikerade trådar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684 msgid "Run Until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:638 msgid "Run Until (Ignoring Breakpoints)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179 msgid "Run until hit (ignoring breakpoints)" msgstr "Kör tills träff (och ignorera brytpunkter)" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Ryssland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226 msgid "SD Card" msgstr "SD-kort" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:264 msgid "SD Card File Size:" msgstr "Filstorlek för SD-kort:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:507 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-kortsavbildning (*.raw);;Alla filer (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:231 msgid "SD Card Path:" msgstr "SD-kortssökväg:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:211 msgid "SD Card Settings" msgstr "SD-kortsinställningar" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186 msgid "SD Root:" msgstr "SD-rot:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:253 msgid "SD Sync Folder:" msgstr "SD-synkmapp:" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97 msgid "SDR Display Gamma Target" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "SELECT" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "SHA1-kontrollsumma" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "SSL context" msgstr "SSL-kontext" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:1060 msgid "Sa&ve Code" msgstr "&Spara kod" #: Source/Core/DolphinQt/MenuBar.cpp:400 msgid "Sa&ve State" msgstr "Spa&ra snabbsparning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Safe" msgstr "Säker" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Spara" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Spara alla" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510 msgid "Save Branch Watch &As..." msgstr "Spara grenbevakning &som..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:626 msgid "Save Branch Watch Snapshot" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1789 msgid "Save Combined Output File As" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:379 msgid "Save Converted Image" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:370 msgid "Save Converted Images" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:588 #: Source/Core/DolphinQt/GameList/GameList.cpp:593 #: Source/Core/DolphinQt/MenuBar.cpp:1199 msgid "Save Export" msgstr "Sparfilsexportering" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:232 msgid "Save FIFO Log" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773 msgid "Save File To" msgstr "" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:415 msgid "Save Game" msgstr "Sparfil" #: Source/Core/DolphinQt/GBAWidget.cpp:250 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "Sparfiler (*.sav);;Alla filer (*)" #: Source/Core/DolphinQt/MenuBar.cpp:1157 #: Source/Core/DolphinQt/MenuBar.cpp:1166 #: Source/Core/DolphinQt/MenuBar.cpp:1169 #: Source/Core/DolphinQt/MenuBar.cpp:1175 #: Source/Core/DolphinQt/MenuBar.cpp:1182 msgid "Save Import" msgstr "Sparfilsimportering" #: Source/Core/DolphinQt/MenuBar.cpp:1655 msgid "Save Map File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Save Oldest State" msgstr "Spara äldsta snabbsparning" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342 msgid "Save Preset" msgstr "Spara förinställningar" #: Source/Core/DolphinQt/MainWindow.cpp:1912 msgid "Save Recording File As" msgstr "Spara inspelning som" #: Source/Core/DolphinQt/MenuBar.cpp:1711 msgid "Save Signature File" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:361 #: Source/Core/DolphinQt/GBAWidget.cpp:423 msgid "Save State" msgstr "Spara snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 1" msgstr "Spara snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 10" msgstr "Spara snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 2" msgstr "Spara snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 3" msgstr "Spara snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 4" msgstr "Spara snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 5" msgstr "Spara snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 6" msgstr "Spara snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 7" msgstr "Spara snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 8" msgstr "Spara snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 9" msgstr "Spara snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:401 msgid "Save State to File" msgstr "Spara snabbsparning till fil" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Save State to Oldest Slot" msgstr "Spara snabbsparning på äldsta platsen" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "Save State to Selected Slot" msgstr "Snabbspara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:404 msgid "Save State to Slot" msgstr "Spara snabbsparning på plats" #: Source/Core/DolphinQt/MenuBar.cpp:1057 msgid "Save Symbol Map &As..." msgstr "Spara symbol-map so&m..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112 msgid "Save Texture Cache to State" msgstr "Spara texturcache i snabbsparningar" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Save and Load State" msgstr "Spara och läs in snabbsparning" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68 msgid "Save as Preset..." msgstr "Spara som förinställningar..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:186 msgid "Save as..." msgstr "Spara som..." #: Source/Core/DolphinQt/MenuBar.cpp:1158 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Spardata för den här titeln finns redan i NAND-minnet. Du kanske vill göra " "en säkerhetskopia på de nuvarande sparfilerna före du skriver över.\n" "Vill du skriva över nu?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224 msgid "Save in Same Directory as the ROM" msgstr "Spara i samma katalog som ROM-filen" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save to Selected Slot" msgstr "Spara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:446 msgid "Save to Slot %1 - %2" msgstr "Spara på plats %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:156 msgid "Save..." msgstr "Spara..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Sparade Wii-fjärrkontrollparningar kan bara nollställas när ett Wii-spel " "körs." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230 msgid "Saves:" msgstr "Sparfiler:" #: Source/Core/Core/Movie.cpp:1023 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Snabbsparningsinspelningen {0} är korrupt. Inspelningen stoppas..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149 msgid "Scaled EFB Copy" msgstr "Skalad EFB-kopia" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:315 msgid "Scan succeeded." msgstr "Skanning lyckades." #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Skärmdump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 #: Source/Core/DolphinQt/MenuBar.cpp:580 Source/Core/DolphinQt/MenuBar.cpp:582 msgid "Search" msgstr "Sök" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Search Address" msgstr "Sök adress" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Search Current Object" msgstr "Sök aktuellt objekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "Sök undermappar" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:226 msgid "Search and Filter" msgstr "Sök och filtrera" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:379 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Sökning är inte möjligt i virtuellt adressutrymme just nu. Kör spelet ett " "kort tag och prova igen." #: Source/Core/DolphinQt/MenuBar.cpp:930 msgid "Search for an Instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Sök efter spel..." #: Source/Core/DolphinQt/MenuBar.cpp:1830 msgid "Search instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234 msgid "Search:" msgstr "Sök:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Avsnitt som innehåller alla Action Repla-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Avsnitt som innehåller alla Gecko-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Avsnitt som innehåller alla grafikinställningar." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "Avsnitt som innehåller de flesta CPU- och hårdvaruinställningarna." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409 msgid "Security options" msgstr "Säkerhetsalternativ" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261 msgid "Select" msgstr "Välj" #. i18n: If the user selects a file, Branch Watch will save to that file. #. If the user presses Cancel, Branch Watch will save to a file in the user folder. #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:804 msgid "" "Select Branch Watch Snapshot Auto-Save File (for user folder location, " "cancel)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Välj dump-sökväg:" #: Source/Core/DolphinQt/GameList/GameList.cpp:568 #: Source/Core/DolphinQt/MenuBar.cpp:1193 msgid "Select Export Directory" msgstr "Välj exporteringskatalog" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145 msgid "Select Figure File" msgstr "Välj figurfil" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:680 msgid "Select GBA BIOS" msgstr "Välj GBA-BIOS" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:829 msgid "Select GBA ROM" msgstr "Välj GBA-ROM" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:709 msgid "Select GBA Saves Path" msgstr "Välj GBA-sparfilssökväg" #: Source/Core/DolphinQt/MainWindow.cpp:1811 msgid "Select Keys File (OTP/SEEPROM Dump)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Välj senaste snabbsparning" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "Välj laddningssökväg" #: Source/Core/DolphinQt/MainWindow.cpp:1785 msgid "Select NAND Backup" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "Välj resurspaketssökväg" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138 msgid "Select Riivolution XML file" msgstr "Välj Riivolution-XML-fil" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:505 msgid "Select SD Card Image" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1148 msgid "Select Save File" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484 msgid "Select Skylander Collection" msgstr "Välj Skylandersamling" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556 msgid "Select Skylander File" msgstr "Välj Skylanderfil" #: Source/Core/DolphinQt/MenuBar.cpp:447 msgid "Select Slot %1 - %2" msgstr "Välj plats %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:362 msgid "Select State" msgstr "Välj snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:417 msgid "Select State Slot" msgstr "Välj snabbsparningsplats" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 1" msgstr "Välj snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 10" msgstr "Välj snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 2" msgstr "Välj snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 3" msgstr "Välj snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 4" msgstr "Välj snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 5" msgstr "Välj snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 6" msgstr "Välj snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 7" msgstr "Välj snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 8" msgstr "Välj snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 9" msgstr "Välj snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:1127 msgid "Select Title to Install to NAND" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "Välj WFS-sökväg" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Välj Wii-NAND-rot" #: Source/Core/DolphinQt/GameList/GameList.cpp:293 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Välj en mapp" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:197 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583 #: Source/Core/DolphinQt/GBAWidget.cpp:217 #: Source/Core/DolphinQt/GBAWidget.cpp:249 #: Source/Core/DolphinQt/MainWindow.cpp:788 #: Source/Core/DolphinQt/MainWindow.cpp:1422 #: Source/Core/DolphinQt/MainWindow.cpp:1434 msgid "Select a File" msgstr "Välj en fil" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:522 msgid "Select a Folder to Sync with the SD Card Image" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:693 msgid "Select a file" msgstr "Välj en fil" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "Select e-Reader Cards" msgstr "Välj e-Readerkort" #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Select the RSO module address:" msgstr "Välj RSO-modulens adress:" #: Source/Core/DolphinQt/MainWindow.cpp:1834 msgid "Select the Recording File to Play" msgstr "Välj inspelning att spela upp" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192 msgid "Select the Virtual SD Card Root" msgstr "Välj rot för virtuellt SD-kort" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Valt teckensnitt" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233 msgid "Selected controller profile does not exist" msgstr "Den valda kontrollprofilen finns inte" #: Source/Core/Core/NetPlayServer.cpp:1342 #: Source/Core/Core/NetPlayServer.cpp:1716 #: Source/Core/Core/NetPlayServer.cpp:2044 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:895 msgid "Selected game doesn't exist in game list!" msgstr "Det valda spelet finns inte i spellistan!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232 msgid "Selected thread callstack" msgstr "Markerad tråds anropsstack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210 msgid "Selected thread context" msgstr "Markerad tråds kontext" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:372 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Väljer en hårdvaruadapter att använda.

%1 stöder " "inte den här funktionen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:369 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Väljer en hårdvaruadapter att använda.

Om du är " "osäker kan du välja den första." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:352 msgid "" "Selects how frame dumps (videos) and screenshots are going to be captured." "
If the game or window resolution change during a recording, multiple " "video files might be created.
Note that color correction and cropping are " "always ignored by the captures.

Window Resolution: Uses the " "output window resolution (without black bars).
This is a simple dumping " "option that will capture the image more or less as you see it.
Aspect " "Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB " "size), and corrects it by the target aspect ratio.
This option will " "consistently dump at the specified Internal Resolution regardless of how the " "image is displayed during recording.
Raw Internal Resolution: Uses " "the Internal Resolution (XFB size) without correcting it with the target " "aspect ratio.
This will provide a clean dump without any aspect ratio " "correction so users have as raw as possible input for external editing " "software.

If unsure, leave this at \"Aspect Ratio " "Corrected Internal Resolution\"." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om " "du har den nödvändiga hårdvaran. Sänker emuleringshastigheten kraftigt och " "kan ibland orsaka fel.

Sida-vid-sida och Topp-och-botten används av " "de flesta 3D-TV-apparater.
Anaglyf används för röd- och turkosfärgade " "glasögon.
HDMI-3D används när skärmen stöder 3D-visningsupplösningar." "
Passiv är en annan typ av 3D som används av vissa TV-apparater." "

Om du är osäker kan du välja Av." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Selects which aspect ratio to use for displaying the game.

The aspect " "ratio of the image sent out by the original consoles varied depending on the " "game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut " "off by the edges of the TV, or the image wouldn't fill the TV entirely. By " "default, Dolphin shows the whole image without distorting its proportions, " "which means it's normal for the image to not entirely fill your display." "

Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, " "depending on which type of TV the game seems to be targeting." "

Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio." "

Force 4:3: Mimics a TV with a 4:3 aspect ratio." "

Stretch to Window: Stretches the image to the window size. " "This will usually distort the image's proportions.

Custom: " "Mimics a TV with the specified aspect ratio. This is mostly intended to be " "used with aspect ratio cheats/mods.

Custom (Stretch): Similar " "to `Custom`, but stretches the image to the specified aspect ratio. This " "will usually distort the image's proportions, and should not be used under " "normal circumstances.

If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select %1." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:410 msgid "" "Selects which update track Dolphin uses when checking for updates at " "startup. If a new update is available, Dolphin will show a list of changes " "made since your current version and ask you if you want to update." "

The Dev track has the latest version of Dolphin which often updates " "multiple times per day. Select this track if you want the newest features " "and fixes.

The Releases track has an update every few months. Some " "reasons you might prefer to use this track:
- You prefer using versions " "that have had additional testing.
- NetPlay requires players to have the " "same Dolphin version, and the latest Release version will have the most " "players to match with.
- You frequently use Dolphin's savestate system, " "which doesn't guarantee backward compatibility of savestates between Dolphin " "versions. If this applies to you, make sure you make an in-game save before " "updating (i.e. save your game in the same way you would on a physical " "GameCube or Wii), then load the in-game save after updating Dolphin and " "before making any new savestates.

Selecting \"Don't Update\" will " "prevent Dolphin from automatically checking for updates." "

If unsure, select Releases." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272 msgid "Send" msgstr "Skicka" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:355 msgid "Sensor Bar Position:" msgstr "Position för Sensor Bar:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373 msgid "" "Separates CPU and GPU emulation work to separate threads. Reduces single-" "thread burden by spreading Dolphin's heaviest load across two cores, which " "usually improves performance. However, it can result in glitches and crashes." "

This setting cannot be changed while emulation is active." "

If unsure, leave this checked." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:315 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Data för serienummer och/eller version saknas i {0}\n" "Lägg till \"{1}\" (utan citattecken) på slutet av URL:en när du laddar ner " "dat-filen\n" "Exempel: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "Serverns IP-adress" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "Serverns port" #: Source/Core/Core/NetPlayClient.cpp:1982 msgid "Server rejected traversal attempt" msgstr "Servern avvisade traverseringsförsök" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 msgid "Set &Value" msgstr "Sätt &värde" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442 msgid "Set Brea&kpoint" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set Memory Card File for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 msgid "Set Memory Card File for Slot B" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Sätt PC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599 msgid "Set Symbol &End Address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597 msgid "Set Symbol &Size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:994 msgid "Set Symbol End Address" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:416 msgid "Set as &Default ISO" msgstr "Ange som &standard-ISO" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. " "Vissa spel stöder inte detta." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:194 msgid "Sets the Wii system language." msgstr "Ställer in Wii-systemspråk." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:328 msgid "" "Sets the language displayed by Dolphin's user interface.

Changes to " "this setting only take effect once Dolphin is restarted." "

If unsure, select <System Language>." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:92 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" "Anger latens i millisekunder. Högre värden kan minska ljudknaster. Endast " "för vissa backends." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:429 msgid "" "Sets the region used for titles whose region cannot be determined " "automatically.

This setting cannot be changed while emulation is " "active." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:377 msgid "" "Sets the style of Dolphin's user interface. Any custom styles that you have " "added will be presented here, allowing you to switch to them." "

If unsure, select (System)." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" "Ställer in sökningen på att använda de vanliga MEM1- och (på Wii) MEM2-" "mappningarna i virtuellt adressutrymme. Detta fungerar för de allra flesta " "spel." #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73 msgid "Settings" msgstr "Inställningar" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:440 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64 msgid "Severity" msgstr "Allvarlighet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:120 msgid "Shader Compilation" msgstr "Shaderkompilering" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Skaka" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140 msgid "Sharp Bilinear" msgstr "Skarp bilinjär" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "Shinkansen" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "Shinkansenkontroll" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63 #, c-format msgid "Show % Speed" msgstr "Visa %-hastighet" #: Source/Core/DolphinQt/MenuBar.cpp:454 msgid "Show &Log" msgstr "Visa &logg" #: Source/Core/DolphinQt/MenuBar.cpp:467 msgid "Show &Toolbar" msgstr "Visa &verktygsfält" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:193 msgid "Show Active Title in Window Title" msgstr "Visa aktiv titel i fönstertitel" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Show All" msgstr "Visa alla" #: Source/Core/DolphinQt/MenuBar.cpp:754 msgid "Show Australia" msgstr "Visa Australien" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "Show Current Game on Discord" msgstr "Visa nuvarande spel på Discord" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:304 msgid "Show Disabled Codes First" msgstr "Visa avstängda koder först" #: Source/Core/DolphinQt/MenuBar.cpp:729 msgid "Show ELF/DOL" msgstr "Visa ELF/DOL" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:303 msgid "Show Enabled Codes First" msgstr "Visa påslagna koder först" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 msgid "Show FPS" msgstr "Visa bildfrekvens" #: Source/Core/DolphinQt/MenuBar.cpp:837 msgid "Show Frame Counter" msgstr "Visa bildruteräknare" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59 msgid "Show Frame Times" msgstr "Visa bildrutetider" #: Source/Core/DolphinQt/MenuBar.cpp:755 msgid "Show France" msgstr "Visa Frankrike" #: Source/Core/DolphinQt/MenuBar.cpp:727 msgid "Show GameCube" msgstr "Visa GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:756 msgid "Show Germany" msgstr "Visa Tyskland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Show Golf Mode Overlay" msgstr "Visa överlägg för golfläge" #: Source/Core/Core/HotkeyManager.cpp:202 msgid "Show Infinity Base" msgstr "Visa Infinitybas" #: Source/Core/DolphinQt/MenuBar.cpp:843 msgid "Show Input Display" msgstr "Visa indata" #: Source/Core/DolphinQt/MenuBar.cpp:757 msgid "Show Italy" msgstr "Visa Italien" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "Show JPN" msgstr "Visa JPN" #: Source/Core/DolphinQt/MenuBar.cpp:758 msgid "Show Korea" msgstr "Visa Korea" #: Source/Core/DolphinQt/MenuBar.cpp:831 msgid "Show Lag Counter" msgstr "Visa laggräknare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:153 msgid "Show Language:" msgstr "Visa språk:" #: Source/Core/DolphinQt/MenuBar.cpp:460 msgid "Show Log &Configuration" msgstr "Visa logg&konfiguration" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 msgid "Show NetPlay Messages" msgstr "Visa nätspelsmeddelanden" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:105 msgid "Show NetPlay Ping" msgstr "Visa nätspelsping" #: Source/Core/DolphinQt/MenuBar.cpp:759 msgid "Show Netherlands" msgstr "Visa Nederländerna" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191 msgid "Show On-Screen Display Messages" msgstr "Visa meddelanden på skärmen" #: Source/Core/DolphinQt/MenuBar.cpp:752 msgid "Show PAL" msgstr "Visa PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "Visa PC" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62 msgid "Show Performance Graphs" msgstr "Visa prestandagrafer" #: Source/Core/DolphinQt/MenuBar.cpp:732 msgid "Show Platforms" msgstr "Visa plattformar" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Show Projection Statistics" msgstr "Visa projektionsstatistik" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Regions" msgstr "Visa regioner" #: Source/Core/DolphinQt/MenuBar.cpp:825 msgid "Show Rerecord Counter" msgstr "Visa ominspelningsräknare" #: Source/Core/DolphinQt/MenuBar.cpp:760 msgid "Show Russia" msgstr "Visa Ryssland" #: Source/Core/Core/HotkeyManager.cpp:201 msgid "Show Skylanders Portal" msgstr "Visa Skylandersportal" #: Source/Core/DolphinQt/MenuBar.cpp:761 msgid "Show Spain" msgstr "Visa Spanien" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64 msgid "Show Speed Colors" msgstr "Visa hastighetsfärger" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 msgid "Show Statistics" msgstr "Visa statistik" #: Source/Core/DolphinQt/MenuBar.cpp:850 msgid "Show System Clock" msgstr "Visa systemklocka" #: Source/Core/DolphinQt/MenuBar.cpp:762 msgid "Show Taiwan" msgstr "Visa Taiwan" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589 msgid "Show Target in Memor&y" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:753 msgid "Show USA" msgstr "Visa USA" #: Source/Core/DolphinQt/MenuBar.cpp:764 msgid "Show Unknown" msgstr "Visa okänd" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Show VBlank Times" msgstr "Visa vblank-tider" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60 msgid "Show VPS" msgstr "Visa VPS" #: Source/Core/DolphinQt/MenuBar.cpp:728 msgid "Show WAD" msgstr "Visa WAD" #: Source/Core/DolphinQt/MenuBar.cpp:726 msgid "Show Wii" msgstr "Visa Wii" #: Source/Core/DolphinQt/MenuBar.cpp:763 msgid "Show World" msgstr "Visa världen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587 msgid "Show in &Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531 msgid "Show in Code" msgstr "Visa i kod" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:547 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358 msgid "Show in Memory" msgstr "Visa i minne" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:894 msgid "Show in code" msgstr "Visa i kod" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:502 msgid "Show in memory" msgstr "Visa i minne" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143 msgid "Show in server browser" msgstr "Visa i serverlistan" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:264 msgid "" "Shows Dolphin's debugging user interface. This lets you view and modify a " "game's code and memory contents, set debugging breakpoints, examine network " "requests, and more.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Visar chattmeddelanden, buffertändringar och desynkroniseringsvarningar " "under nätspel.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:277 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:353 msgid "" "Shows on-screen display messages over the render window. These messages " "disappear after several seconds.

If unsure, leave " "this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281 #, c-format msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:357 msgid "" "Shows the active game title in the render window's title bar." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:273 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:374 msgid "" "Shows the mouse cursor at all times.

If unsure, " "select "On Movement"." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:367 msgid "" "Shows the mouse cursor briefly whenever it has recently moved, then hides it." "

If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:261 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:269 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Visa antalet renderade bildrutor per sekund som ett mått på " "emuleringshastigeten.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:279 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Visar spelarens maximala ping under nätspel.

Om du " "är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:305 msgid "" "Shows various projection statistics.

If unsure, " "leave this unchecked." msgstr "" "Visar diverse projektionsstatistik.

Om du är osäker " "kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:302 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Visar diverse renderingsstatistik.

Om du är osäker " "kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:398 msgid "" "Shows which game is active and the duration of your current play session in " "your Discord status.

This setting cannot be changed while emulation " "is active.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Side-by-Side" msgstr "Sida-vid-sida" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Sideways Hold" msgstr "Håll inne för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Sideways Toggle" msgstr "Tryck för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "Liggande Wii-fjärrkontroll" #: Source/Core/DolphinQt/MenuBar.cpp:1047 msgid "Signature Database" msgstr "Signaturdatabas" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Signed 16" msgstr "Signerat 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "Signed 32" msgstr "Signerat 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Signed 8" msgstr "Signerat 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Signed Integer" msgstr "Signed int" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Simplified Chinese" msgstr "Förenklad kinesiska" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simulera DK Bongos" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47 msgid "Six Axis" msgstr "Sex axlar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 msgid "Size" msgstr "Storlek" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Sträckningsbuffertens storlek i millisekunder. Om värdet är för lågt kan " "ljudet låta hackigt." #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Hoppa över" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127 msgid "Skip Drawing" msgstr "Hoppa över att rita" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Skip EFB Access from CPU" msgstr "Hoppa över tillgång till EFB från processorn" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 msgid "Skip Main Menu" msgstr "Hoppa över huvudmeny" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95 msgid "Skip Presenting Duplicate Frames" msgstr "Hoppa över dubblettbildrutor" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:293 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%. " "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" "Hoppar över vertikal blankning-avbrott när lagg upptäcks, vilket håller " "ljuduppspelningen mjuk när emuleringshastigheten inte är 100%." "

VARNING: Kan leda till att spel fryser och andra " "kompatibilitetsproblem.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Hoppar över att presentera dubblettbildrutor (dublett-XFB-kopior) i spel med " "bildfrekvenser på 25 fps/30 fps. Detta kan förbättra prestandan på äldre " "enheter, men gör bildhastigheten mindre jämn.

Inaktivera detta " "alternativ och aktivera även V-synk för optimal utjämning av bildfrekvensen." "

Om du är osäker kan du lämna detta omarkerat." #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403 msgid "Skylander" msgstr "Skylander" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175 msgid "Skylander %1" msgstr "Skylander %1" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557 msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)" msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Alla filer (*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626 msgid "Skylander (*.sky);;All Files (*)" msgstr "Skylander (*.sky);;Alla filer(*)" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215 msgid "Skylander Collection Path:" msgstr "Sökväg för Skylandersamling:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522 msgid "Skylander not found in this collection. Create new file?" msgstr "Skylandern hittades inte i den här samlingen. Vill du skapa en ny fil?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45 msgid "Skylanders Manager" msgstr "Skylandershanterare" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot A" msgstr "Plats A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Slot A:" msgstr "Plats A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:134 msgid "Slot B" msgstr "Plats B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177 msgid "Slot B:" msgstr "Plats B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Avrundar spakens position till den närmsta åttahörningsaxeln." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Socket table" msgstr "Sockettabell" #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Programvarurenderare" #: Source/Core/DiscIO/VolumeVerifier.cpp:1318 msgid "Some of the data could not be read." msgstr "Viss data kunde inte läsas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1045 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Viss ifyllnadsdata som borde vara noll är inte noll. Detta kan göra att " "spelet fryser vid vissa punkter." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Vissa av de angivna värdena är ogiltiga.\n" "Kontrollera de markerade värdena." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:128 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:302 msgid "Sort Alphabetically" msgstr "Sortera alfabetiskt" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:180 msgid "Sound:" msgstr "Ljud:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Sydamerika" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanien" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "Spanish" msgstr "Spanska" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Speaker Pan" msgstr "Högtalarpanorering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:369 msgid "Speaker Volume:" msgstr "Högtalarvolym:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:124 msgid "Specialized (Default)" msgstr "Specialiserad (standard)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192 msgid "Specific" msgstr "Specifik" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:372 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" "Anger vilken zlib-komprimeringsnivå som ska användas när PNG-bilder sparas " "(både för skärmbilder och bildrutedumpar).

Eftersom PNG använder " "förlustfri komprimering kommer detta inte att påverka bildkvaliteten; det är " "istället en avvägning mellan filstorlek och komprimeringstid.

Värdet " "0 använder ingen komprimering. 1 använder väldigt lite komprimering, medan " "det maximala värdet 9 använder mycket komprimering. För PNG-filer är nivåer " "mellan 3 och 6 i regel ungefär lika bra som nivå 9, men slutförs betydligt " "snabbare.

Om du är osäker kan du använda nivå 6." #: Source/Core/Core/FreeLookManager.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Hastighet" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:455 msgid "Speed Limit" msgstr "" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262 msgid "Spyro's Adventure" msgstr "Spyro's Adventure" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack end" msgstr "Stackslut" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190 msgid "Stack start" msgstr "Stackstart" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "Standard Controller" msgstr "Standardkontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:281 msgid "Start &NetPlay..." msgstr "Starta &nätspel..." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:252 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582 msgid "Start Branch Watch" msgstr "Starta grenbevakning" #: Source/Core/DolphinQt/CheatsManager.cpp:138 msgid "Start New Cheat Search" msgstr "Starta ny fusksökning" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153 msgid "Start Profiling" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "Start Re&cording Input" msgstr "Starta &inspelning" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Start Recording" msgstr "Starta inspelning" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75 msgid "Start in Fullscreen" msgstr "Starta i helskärm" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48 msgid "Start with Riivolution Patches" msgstr "Starta med Riivolution-moddar" #: Source/Core/DolphinQt/GameList/GameList.cpp:411 msgid "Start with Riivolution Patches..." msgstr "Starta med Riivolution-moddar..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:877 msgid "Started game" msgstr "Startade spelet" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "State" msgstr "Tillstånd" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "Steering Wheel" msgstr "Ratt" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Stega" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Step Into" msgstr "Stega in" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Stega ut" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Stega över" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568 msgid "Step out successful!" msgstr "Urstegningen lyckades!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566 msgid "Step out timed out!" msgstr "Urstegningen gjorde timeout!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489 msgid "Step over in progress..." msgstr "Överstegning pågår..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:464 msgid "Step successful!" msgstr "Stegning lyckades!" #: Source/Core/Core/HotkeyManager.cpp:345 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Stega" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Stereo" msgstr "Stereo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:693 msgid "Stereoscopic 3D Mode" msgstr "Läge för stereoskopisk 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222 msgid "Stereoscopic 3D Mode:" msgstr "Läge för stereoskopisk 3D:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206 msgid "Stereoscopy" msgstr "Stereoskopi" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Spak" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:158 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Stoppa" #: Source/Core/DolphinQt/MenuBar.cpp:799 msgid "Stop Playing/Recording Input" msgstr "Avbryt uppspelning/inspelning" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153 msgid "Stop Profiling" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Stopped game" msgstr "Stoppade spelet" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53 msgid "Store EFB Copies to Texture Only" msgstr "Lagra EFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92 msgid "Store XFB Copies to Texture Only" msgstr "Lagra XFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Lagrar EFB-kopior enbart på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.

Aktiverat = EFB-kopior till " "texturer
Inaktiverat = EFB-kopior till RAM (och " "texturer)

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Lagrar XFB-kopior enbart på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.

Aktiverat = XFB-kopior till " "texturer
Inaktiverat = XFB-kopior till RAM (och " "texturer)

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Stretch to Window" msgstr "Sträck ut till fönster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178 msgid "Strict Settings Sync" msgstr "Strikt inställningssynkronisering" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "Sträng" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Slagskena" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:415 msgid "Style" msgstr "Stil" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:141 msgid "Style:" msgstr "Stil:" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "Penna" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284 #: Source/Core/DolphinQt/ConvertDialog.cpp:537 #: Source/Core/DolphinQt/GameList/GameList.cpp:631 #: Source/Core/DolphinQt/GameList/GameList.cpp:661 #: Source/Core/DolphinQt/MenuBar.cpp:231 Source/Core/DolphinQt/MenuBar.cpp:1136 #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Success" msgstr "Klar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458 msgid "Successfully added to the NetPlay index" msgstr "Lades till i nätspelindex" #: Source/Core/DolphinQt/ConvertDialog.cpp:538 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n skivavbildning(ar) har konverterats." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285 msgid "Successfully deleted '%1'." msgstr "Borttagningen av '%1' lyckades." #: Source/Core/DolphinQt/GCMemcardManager.cpp:497 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Exporterade %n av %1 sparfil(er)." #: Source/Core/DolphinQt/GameList/GameList.cpp:593 msgid "Successfully exported save files" msgstr "Exporteringen av sparfiler lyckades" #: Source/Core/DolphinQt/MenuBar.cpp:1271 msgid "Successfully extracted certificates from NAND" msgstr "Certifikaten har extraherats från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Successfully extracted file." msgstr "Extraheringen av filen lyckades." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260 msgid "Successfully extracted system data." msgstr "Extraheringen av systemdata lyckades." #: Source/Core/DolphinQt/MenuBar.cpp:1166 msgid "Successfully imported save file." msgstr "Importeringen av sparfilen lyckades." #: Source/Core/DolphinQt/GameList/GameList.cpp:632 #: Source/Core/DolphinQt/MenuBar.cpp:1137 msgid "Successfully installed this title to the NAND." msgstr "Titeln har installerats i NAND-minnet." #: Source/Core/DolphinQt/GameList/GameList.cpp:662 msgid "Successfully removed this title from the NAND." msgstr "Titeln har tagits bort från NAND-minnet." #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275 msgid "SuperChargers" msgstr "SuperChargers" #: Source/Core/DolphinQt/AboutDialog.cpp:79 msgid "Support" msgstr "Support" #: Source/Core/DolphinQt/GCMemcardManager.cpp:589 msgid "Supported file formats" msgstr "Filformat som stöds" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:218 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Stöder SD och SDHC. Standardstorleken är 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Suspended" msgstr "Vilande" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217 msgid "Swap Eyes" msgstr "Byt plats på ögon" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268 msgid "Swap Force" msgstr "Swap Force" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407 msgid "Swapper" msgstr "Swapper" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Byter plats på vänster och höger öga. Mest användbart för sida-vid-sida-" "stereoskopiläget.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Svinga" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to A" msgstr "Byt till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Switch to B" msgstr "Byt till B" #. i18n: "Symbol" means debugging symbol (its name in particular). #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:995 msgid "Symbol End Address (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581 msgid "Symbol Name" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:937 msgid "Symbol Name:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:971 msgid "Symbol Size (%1):" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137 #: Source/Core/DolphinQt/MenuBar.cpp:1041 msgid "Symbols" msgstr "Symboler" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107 msgid "Sync" msgstr "Synka" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176 msgid "Sync AR/Gecko Codes" msgstr "Synka AR/Gecko-koder" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110 msgid "Sync real Wii Remotes and pair them" msgstr "Synka riktiga Wii-fjärrkontroller och para dem" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Synkronisera grafikprocessortråd" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synkroniserar grafikprocessorns och processorns trådar för att förhindra " "slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = " "kompatibel, AV = snabb)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:241 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" "Synkroniserar SD-kortet med SD-synkmappen när emulering påbörjas och " "avslutas." #: Source/Core/Core/NetPlayClient.cpp:1435 msgid "Synchronizing AR codes..." msgstr "Synkroniserar AR-koder..." #: Source/Core/Core/NetPlayClient.cpp:1368 msgid "Synchronizing Gecko codes..." msgstr "Synkroniserar Gecko-koder..." #: Source/Core/Core/NetPlayClient.cpp:1051 msgid "Synchronizing save data..." msgstr "Synkroniserar spardata..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "System Language:" msgstr "Systemspråk:" #: Source/Core/DolphinQt/MenuBar.cpp:815 msgid "TAS Input" msgstr "TAS-inmatning" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448 msgid "TAS Tools" msgstr "TAS-verktyg" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 #: Source/Core/DolphinQt/GameList/GameList.cpp:1008 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:236 #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Tags" msgstr "Etiketter" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "Taikotrumma" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171 msgid "Tail" msgstr "Svans" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:369 msgid "Take Screenshot" msgstr "Ta en skärmdump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664 msgid "Target address range is invalid." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:705 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" "Målvärdet skrevs över av den nuvarande instruktionen.\n" "Instruktioner exekverade: %1" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333 msgid "Tech" msgstr "Teknologi" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263 msgid "Test" msgstr "Test" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:628 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:645 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:806 msgid "Text file (*.txt);;All Files (*)" msgstr "Textfil (*.txt);;Alla filer (*)" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63 msgid "Texture Cache" msgstr "Texturcache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:303 msgid "Texture Cache Accuracy" msgstr "Texturcachenoggrannhet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:125 msgid "Texture Dumping" msgstr "Texturdumpning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:665 msgid "Texture Filtering" msgstr "Texturfiltrering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172 msgid "Texture Filtering:" msgstr "Texturfiltrering:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91 msgid "Texture Format Overlay" msgstr "Överlägg för texturformat" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "DFF-filens minsta tillåtna läsarversion ({0}) är större än den här FIFO-" "spelarens version ({1})" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "The Direct3D 11 renderer requires support for features not supported by your " "system configuration. You may still use this backend, but you will encounter " "graphical artifacts in certain games.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11-renderaren kräver stöd för funktioner som inte stöds av din " "systemkonfiguration. Du kan använda Direct3D 11-renderaren ändå, men det " "kommer uppstå grafiska problem i vissa spel.\n" "\n" "Vill du verkligen byta till Direct3D 11? Om du är osäker, välj 'Nej'." #: Source/Core/DiscIO/VolumeVerifier.cpp:600 msgid "The H3 hash table for the {0} partition is not correct." msgstr "H3-hashtabellen för {0}-partitionen är inte korrekt." #: Source/Core/Core/Boot/Boot.cpp:441 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "IPL-filen är inte en känd korrekt version. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "The Masterpiece partitions are missing." msgstr "Masterpiecepartitionerna saknas." #: Source/Core/DolphinQt/MenuBar.cpp:1262 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NAND-minnet kunde inte repareras. Det rekommenderas att du gör en " "säkerhetskopia av ditt nuvarande NAND-minne och sedan börjar om med ett " "nyskapat NAND-minne." #: Source/Core/DolphinQt/MenuBar.cpp:1257 msgid "The NAND has been repaired." msgstr "NAND-minnet har reparerats." #: Source/Core/DiscIO/VolumeVerifier.cpp:1000 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" "TMD-datan är inte korrekt signerad. Om du flyttar eller kopierar den här " "titeln till SD-kortet kommer Wii-menyn inte längre kunna starta den eller " "kopiera eller flytta tillbaka den till NAND-minnet." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177 msgid "The amount of money this Skylander has. Between 0 and 65000" msgstr "Mängden pengar den här Skylandern har. Mellan 0 och 65000" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:289 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" "Mängden tid FPS- och VPS-räknarna ska sampla över.

Ju högre värde, " "desto mer stabila blir FPS- och VPS-räknarna, men desto långsammare reagerar " "de på förändringar.

Om du är osäker kan du låta " "detta vara 1000 ms." #: Source/Core/DiscIO/VolumeVerifier.cpp:467 msgid "The channel partition is missing." msgstr "Kanalpartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:462 msgid "The data partition is missing." msgstr "Datapartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:500 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "Datapartitionen är inte på sin normala position. Detta kommer påverka de " "emulerade laddningstiderna. Du kommer inte kunna dela indatainspelningar och " "använda nätspel med någon som använder en korrekt skivavbildning." #: Source/Core/DiscIO/VolumeVerifier.cpp:613 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "Datastorleken för {0}-partitionen är inte jämnt delbar med blockstorleken." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "Avkrypteringsnycklarna måste bifogas till NAND-säkerhetskopian." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68 msgid "" "The default value \"%1\" will work with a local tapserver and newserv. You " "can also enter a network location (address:port) to connect to a remote " "tapserver." msgstr "" "Standardvärdet \"%1\" fungerar med lokal tapserver och newserv. Du kan också " "ange en nätverksplats (adress:port) för att ansluta till en tapserver på " "internet." #: Source/Core/DolphinQt/ConvertDialog.cpp:427 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" "Destinationsfilen kan inte vara samma som källfilen\n" "\n" "Välj en annan sökväg som destination för \"%1\"" #: Source/Core/Core/Movie.cpp:363 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Skivbytet till \"{0}\" kunde inte sparas i .dtm-filen.\n" "Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken." #: Source/Core/Core/HW/DVD/DVDThread.cpp:310 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Skivan kunde inte läsas (vid {0:#} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:436 msgid "The disc that was about to be inserted couldn't be found." msgstr "Skivan som skulle sättas in hittades inte." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:36 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" "Det emulerade NAND-minnet är skadat. Systemtitlar som Wii-menyn och Wii Shop " "Channel kommer kanske inte fungera korrekt." #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Den emulerade Wii-konsolen har uppdaterats." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "Den emulerade Wii-konsolen har redan den nyaste systemmjukvaran." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137 msgid "The entered MAC address is invalid." msgstr "Den angivna MAC-adressen är ogiltig." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141 msgid "The entered PID is invalid." msgstr "Det angivna PID:t är ogiltigt." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 msgid "The entered VID is invalid." msgstr "Det angivna VID:t är ogiltigt." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539 msgid "The expression contains a syntax error." msgstr "Uttrycket innehåller ett syntaxfel." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Filen\n" "%1\n" "är antingen korrupt eller inte en GameCube-minneskortsfil.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:408 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Filen %1 finns redan.\n" "Vill du byta ut den?" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:281 msgid "" "The file associated to this file was closed! Did you clear the slot before " "saving?" msgstr "" "Filen som är associerad med den här filen stängdes! Rensade du platsen före " "du sparade?" #: Source/Core/AudioCommon/WaveFile.cpp:60 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Filen {0} kunde inte öppnas för skrivning. Kontrollera om den redan är " "öppnad i ett annat program." #: Source/Core/AudioCommon/WaveFile.cpp:52 msgid "The file {0} was already open, the file header will not be written." msgstr "Filen {0} var redan öppen. Filheadern kommer inte att skrivas." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" "Filnamnet %1 matchar inte Dolphins regionkodsformat för minneskort. Byt namn " "på filen till %2, %3 eller %4 beroende på regionen för sparfilerna på " "minneskortet." #: Source/Core/DiscIO/VolumeVerifier.cpp:431 msgid "The filesystem is invalid or could not be read." msgstr "Filsystemet är ogiltigt eller kunde inte läsas." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, or %4, matching the " "region of the save files that are in it." msgstr "" "Mappen %1 följer inte Dolphins regionkodsformat för GCI-mappar. Byt namn på " "mappen till antingen %2, %3 eller %4 i enlighet med vilken regions sparfiler " "som finns i mappen." #: Source/Core/DiscIO/VolumeVerifier.cpp:778 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Formatet som skivavbildningen är sparad i lagrar inte skivavbildningens " "storlek." #: Source/Core/DiscIO/VolumeVerifier.cpp:884 msgid "The game ID is inconsistent." msgstr "Spel-ID:t är inkonsistent." #: Source/Core/DiscIO/VolumeVerifier.cpp:895 msgid "The game ID is unusually short." msgstr "Spel-ID:t är ovanligt kort." #: Source/Core/DiscIO/VolumeVerifier.cpp:876 msgid "The game ID is {0} but should be {1}." msgstr "Spel-ID:t är {0} men borde vara {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "" "Spelskivan innehåller inte någon uppdateringsinformation som går att använda." #: Source/Core/Core/NetPlayClient.cpp:291 msgid "The game is currently running." msgstr "Spelet körs för tillfället." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Spelets region matchar inte konsolens region. För att undvika problem med " "systemmenyn kommer du inte kunna uppdatera den emulerade konsolen med den " "här skivan." #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:719 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "Grafikdrivrutinen tvingar Dolphin att använda anti-aliasing. Du måste stänga " "av detta i grafikdrivrutinens inställningar för att Dolphin ska fungera.\n" "\n" "(MSAA med {0} samples hittades på default framebuffer)" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154 msgid "The hashes do not match!" msgstr "Kontrollsummorna stämmer inte!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150 msgid "The hashes match!" msgstr "Kontrollsummorna stämmer!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178 msgid "" "The hero level of this Skylander. Only seen in Skylanders: Spyro's " "Adventures. Between 0 and 100" msgstr "" "Hjältesnivån för den här Skylandern. Används bara i Skylanders: Spyro's " "Adventures. Mellan 0 och 100" #: Source/Core/Core/NetPlayClient.cpp:185 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Värdkoden är för lång.\n" "Kontrollera att du har rätt kod." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "Installationspartitionen saknas." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:185 msgid "The last time the figure has been placed on a portal" msgstr "Senaste gången figuren placerades på en portal" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183 msgid "" "The last time the figure has been reset. If the figure has never been reset, " "the first time the figure was placed on a portal" msgstr "" "Senaste gången figuren nollställdes. Om figuren aldrig har nollställts, " "första gången figuren placerades på en portal" #: Source/Core/Core/HW/EXI/EXI.cpp:50 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" "Filmfilen indikerar att ett minneskort bör vara inmatat i {0:n}, men det " "finns inget minneskort där just nu (istället är {1} inmatat). För att " "filmen ska synka korrekt, ändra vald enhet till Minneskort eller GCI-mapp." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180 msgid "The nickname for this Skylander. Limited to 15 characters" msgstr "Smeknamnet för den här Skylandern. Max 15 tecken" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" "Moddarna i %1 är inte för det valda spelet eller den valda spelrevisionen." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "The profile '%1' does not exist" msgstr "Profilen '%1' finns inte" #: Source/Core/Core/Movie.cpp:220 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "Det inspelade spelet ({0}) är inte samma som det valda spelet ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:913 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Regionskoden stämmer inte överens med spelets ID. Om detta beror på att " "regionskoden har ändrats kommer kanske spelet köras i fel hastighet, " "grafiska element kanske är förskjutna eller spelet kanske inte körs alls." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "Samma fil kan inte användas på flera platser; den används redan av %1." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" "Samma mapp kan inte användas på flera platser; den används redan av %1." #: Source/Core/Core/NetPlayClient.cpp:288 msgid "The server and client's NetPlay versions are incompatible." msgstr "Serverns och klientens nätspelsversioner är inkompatibla." #: Source/Core/Core/NetPlayClient.cpp:284 msgid "The server is full." msgstr "Servern är full." #: Source/Core/Core/NetPlayClient.cpp:297 msgid "The server sent an unknown error message." msgstr "Servern skickade ett okänt felmeddelande." #: Source/Core/VideoBackends/Software/SWmain.cpp:60 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Programvarurendering är betydligt långsammare än andra backends och " "rekommenderas endast för felsökningssyften.\n" "\n" "Vill du verkligen aktivera programvarurendering? Om du är osäker kan du " "välja 'Nej'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:973 msgid "The specified common key index is {0} but should be {1}." msgstr "" "Det specificerade indexet för gemensam nyckel är {0} men borde vara {1}." #: Source/Core/Core/Boot/Boot.cpp:203 msgid "The specified file \"{0}\" does not exist" msgstr "Den angivna filen \"{0}\" finns inte" #: Source/Core/DolphinQt/MenuBar.cpp:1220 msgid "" "The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "Den systemreserverade delen av NAND-minnet innehåller %1 block (%2 KiB) " "data. Maxgränsen är %3 block (%4 KiB)." #: Source/Core/DolphinQt/GCMemcardManager.cpp:544 msgid "The target memory card already contains a file \"%1\"." msgstr "Destinationsminneskortet innehåller redan en fil med namnet \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:991 msgid "The ticket is not correctly signed." msgstr "Ticket-datan är inte korrekt signerad." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182 msgid "The total time this figure has been used inside a game in seconds" msgstr "Hur länge den här figuren har använts i spel totalt, i sekunder" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176 msgid "The toy code for this figure. Only available for real figures." msgstr "" "Leksakskoden för den här figuren. Bara tillgängligt för riktiga figurer." #: Source/Core/DiscIO/VolumeVerifier.cpp:522 msgid "The type of a partition could not be read." msgstr "Typen av en partition kunde inte läsas." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:86 msgid "The type of this Skylander does not have any data that can be modified!" msgstr "Den här Skylandertypen har ingen data att modifiera!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:93 msgid "The type of this Skylander is unknown!" msgstr "Typen för den här Skylandern är okänd!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100 msgid "" "The type of this Skylander is unknown, or can't be modified at this time!" msgstr "" "Typen för den här Skylandern är okänd, eller kan inte modifieras för " "tillfället!" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Uppdateringen har avbrutits. Det rekommenderas starkt att du slutför den så " "att det inte finns inkonsistenta versioner av systemmjukvara." #: Source/Core/DiscIO/VolumeVerifier.cpp:683 msgid "The update partition does not contain the IOS used by this title." msgstr "" "Uppdateringspartitionen innehåller inte det IOS som används av den här " "titeln." #: Source/Core/DiscIO/VolumeVerifier.cpp:457 msgid "The update partition is missing." msgstr "Uppdateringspartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:491 msgid "The update partition is not at its normal position." msgstr "Uppdateringspartitionen är inte på sin normala position." #: Source/Core/DolphinQt/MenuBar.cpp:1212 msgid "" "The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, " "out of an allowed maximum of %3 blocks (%4 KiB)." msgstr "" "Den användartillgängliga delen av NAND-minnet innehåller %1 block (%2 KiB) " "data. Maxgränsen är %3 block (%4 KiB)." #: Source/Core/DiscIO/VolumeVerifier.cpp:642 msgid "The {0} partition does not have a valid file system." msgstr "{0}-partitionen har inte ett giltigt filsystem." #: Source/Core/DiscIO/VolumeVerifier.cpp:571 msgid "The {0} partition does not seem to contain valid data." msgstr "{0}-partitionen verkar inte innehålla giltig data." #: Source/Core/DiscIO/VolumeVerifier.cpp:593 msgid "The {0} partition is not correctly signed." msgstr "{0}-partitionen är inte korrekt signerad." #: Source/Core/DiscIO/VolumeVerifier.cpp:538 msgid "The {0} partition is not properly aligned." msgstr "{0}-partitionen ligger inte på en giltig position." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383 msgid "Theme" msgstr "Tema" #: Source/Core/DiscIO/VolumeVerifier.cpp:445 msgid "There are too many partitions in the first partition table." msgstr "Det finns för många partitioner i den första partitionstabellen." #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806 msgid "" "There are unsaved changes in \"%1\".\n" "\n" "Do you want to save before closing?" msgstr "" "Det finns osparade ändringar i \"%1\".\n" "\n" "Vill du spara före du stänger den?" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:610 #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:621 msgid "There is nothing to save!" msgstr "Det finns inget att spara!" #: Source/Core/Core/State.cpp:1050 msgid "There is nothing to undo!" msgstr "Det finns inget att ångra!" #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "There was an issue adding a shortcut to the desktop" msgstr "Ett problem uppstod med att skapa en genväg på skrivbordet" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n" "Obestämda rutor betyder att spelet använder Dolphins inställningar." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Denna Action Replay-kod innehåller både krypterade och okrypterade rader. Du " "bör kontrollera att du har skrivit in den rätt.\n" "\n" "Vill du ta bort alla okrypterade rader?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "Den här Gecko-koden innehåller inga rader." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:938 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Denna koreanska speltitel är inställd på att använda en IOS som vanligtvis " "inte används i koreanska konsoler. Detta kommer troligtvis orsaka ERROR #002." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:103 msgid "This Skylander type can't be modified yet!" msgstr "Den här Skylandertypen kan inte modifieras än!" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153 msgid "This USB device is already whitelisted." msgstr "Den här enheten används redan med USB-genomsläppning." #: Source/Core/Core/ConfigManager.cpp:285 msgid "This WAD is not bootable." msgstr "Denna WAD går inte att starta." #: Source/Core/Core/ConfigManager.cpp:280 msgid "This WAD is not valid." msgstr "Denna WAD är inte giltig." #: Source/Core/Core/ActionReplay.cpp:908 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Denna Action Replay-simulator stöder inte koder som förändrar själva Action " "Replay." #: Source/Core/Common/x64CPUDetect.cpp:84 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" "Det här bygget av Dolphin är inte kompilerat för din CPU.\n" "Använd ett ARM64-bygge av Dolphin för den bästa upplevelsen." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267 #: Source/Core/DolphinQt/GameList/GameList.cpp:831 msgid "This cannot be undone!" msgstr "Det går inte att ångra detta!" #: Source/Core/DiscIO/VolumeVerifier.cpp:825 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Denna skivavbildning av en utvecklarskiva har samma storlek som en " "skivavbildning av en vanlig skiva." #: Source/Core/DiscIO/VolumeVerifier.cpp:848 msgid "This disc image has an unusual size." msgstr "Denna skivavbildning har en ovanlig storlek." #: Source/Core/DiscIO/VolumeVerifier.cpp:842 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Denna skivavbildning har en ovanlig storlek. Detta kommer antagligen göra de " "emulerade laddningstiderna längre. Du kommer antagligen inte kunna dela " "indatainspelningar och använda nätspel med någon som använder en korrekt " "skivavbildning." #: Source/Core/DiscIO/VolumeVerifier.cpp:1010 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Den här skivavbildningen är i NKit-formatet. Den är inte en korrekt " "skivavbildning i dess nuvarande form, men det är möjligt att den blir en om " "den konverteras tillbaka. CRC32-kontrollsumman av den här filen kanske " "matchar CRC32-kontrollsumman av en korrekt skivavbildning trots att filerna " "inte är identiska." #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Denna skivavbildning är för liten och saknar viss data. Om ditt " "dumpningsprogram sparade skivavbildningen som flera delar måste du " "sammanfoga dem till en enda fil." #: Source/Core/DiscIO/VolumeVerifier.cpp:795 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Denna skivavbild är för liten och saknar en del data. Problemet är " "troligtvis att detta är en skiva med dubbla lager som har dumpats som en " "skiva med ett lager." #: Source/Core/VideoCommon/CommandProcessor.cpp:710 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. If this error " "is stopping the game from working, please report it to the developers." msgstr "" "Det här felet orsakas oftast av att den emulerade GPU:n desynkroniseras med " "den emulerade CPU:n, men med dina nuvarande inställningar är det osannolikt " "att det händer. Om det här felet gör att spelet inte fungerar, rapportera " "gärna det till utvecklarna." #: Source/Core/VideoCommon/CommandProcessor.cpp:703 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" "Det här felet orsakas oftast av att den emulerade GPU:n desynkroniseras med " "den emulerade CPU:n. Stäng av inställningen \"dubbla kärnor\" för att " "åtgärda detta." #: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38 msgid "This feature is disabled in hardcore mode." msgstr "Den här funktionen är inte tillgänglig i hardcoreläget." #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "Den här filen innehåller inte ett giltigt Wii-filsystem." #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "Filen verkar inte vara en BootMii-NAND-kopia." #: Source/Core/DiscIO/VolumeVerifier.cpp:770 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Det här spelet har hackats för att få plats på en enkellagrig DVD-skiva. " "Visst innehåll såsom förrenderade videor, extra språk eller hela spellägen " "kommer vara trasiga. Det här problemet finns generellt sett bara i " "piratkopior av spel." #: Source/Core/VideoCommon/VideoBackendBase.cpp:196 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Detta spel kräver emulering av bounding box för att fungera rätt, men ditt " "grafikkort eller dess drivrutiner stöder inte det. På grund av detta kommer " "spelet vara buggigt eller frysa." #: Source/Core/DiscIO/VolumeVerifier.cpp:1404 msgid "This is a bad dump." msgstr "Detta är en inkorrekt kopia." #: Source/Core/DiscIO/VolumeVerifier.cpp:1397 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Detta är en inkorrekt kopia. Det betyder inte nödvändigtvis att spelet inte " "kommer fungera rätt." #: Source/Core/DiscIO/VolumeVerifier.cpp:1364 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Detta är en korrekt kopia enligt Redump.org, men Dolphin har hittat problem. " "Detta skulle kunna vara en bugg i Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1359 msgid "This is a good dump." msgstr "Detta är en korrekt kopia." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:524 msgid "This only applies to the initial boot of the emulated software." msgstr "Detta gäller bara när den emulerade mjukvaran först startar." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Den här sessionen kräver ett lösenord:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:179 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Den här inställningen låter dig ställa in en egen tid för realtidsklockan " "(RTC) istället för att använda din systemtid.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/AboutDialog.cpp:76 msgid "This software should not be used to play games you do not legally own." msgstr "" "Denna mjukvara bör inte användas för att spela spel som du inte äger lagligt." #: Source/Core/Core/ConfigManager.cpp:303 msgid "This title cannot be booted." msgstr "Denna titel kan inte startas." #: Source/Core/DiscIO/VolumeVerifier.cpp:946 msgid "This title is set to use an invalid IOS." msgstr "Denna titel är inställd på att använda ett ogiltigt IOS." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:960 msgid "This title is set to use an invalid common key." msgstr "Denna titel är inställd på att använda en ogiltig gemensam nyckel." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = {0:08x}) - AX kommer användas." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = {0:08x}) - AXWii kommer användas." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Det här värdet adderas med konvergensvärdet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Det här värdet multipliceras med djupet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376 msgid "" "This will also filter unconditional branches.\n" "To filter for or against unconditional branches,\n" "use the Branch Type filter options." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Detta begränsar hastigheten av uppladdning i segment per klient, vilket " "används för sparningssynkronisering." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Detta kommer att synkronisera ytterligare grafikinställningar och tvinga att " "alla använder samma interna upplösning.\n" "Detta kan förhindra desynkronisering i vissa spel som läser från EFB. Se " "till att alla använder samma videobackend." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147 msgid "Thread context" msgstr "Trådens kontext" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26 msgid "Threads" msgstr "Trådar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Tröskel" #: Source/Core/UICommon/UICommon.cpp:525 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Luta" #. i18n: Time Percent #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407 msgid "Time %" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653 msgid "Time Average (ns)" msgstr "" #. i18n: Time Average (ns) #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405 msgid "Time Avg. (ns)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654 msgid "Time Percent" msgstr "" #. i18n: "ns" is an abbreviation of nanoseconds. #: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651 msgid "Time Spent (ns)" msgstr "" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Hur lång tid indatan ska vara stabil för att kalibrering ska ske. (noll för " "att stänga av)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294 msgid "Timed Out" msgstr "Timeout" #: Source/Core/DolphinQt/GameList/GameList.cpp:997 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 #: Source/Core/DolphinQt/GCMemcardManager.cpp:154 #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309 msgid "To" msgstr "till" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:202 msgid "To log in, stop the current emulation." msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:103 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:118 msgid "To:" msgstr "Till:" #: Source/Core/DolphinQt/MenuBar.cpp:366 msgid "Toggle &Fullscreen" msgstr "&Helskärm" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Anaglyph" msgstr "Slå på/av 3D-anaglyf" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Side-by-Side" msgstr "Slå på/av 3D sida-vid-sida" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Top-Bottom" msgstr "Slå på/av 3D topp-och-botten" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Slå på/av alla loggtyper" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle Aspect Ratio" msgstr "Växla bildförhållande" #: Source/Core/Core/HotkeyManager.cpp:79 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:903 msgid "Toggle Breakpoint" msgstr "Slå på/av brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle Crop" msgstr "Slå på/av beskärning" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Toggle Custom Textures" msgstr "Slå på/av anpassade texturer" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle EFB Copies" msgstr "Slå på/av EFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle Fog" msgstr "Slå på/av dimma" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Slå på/av helskärm" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Slå på/av paus" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Toggle SD Card" msgstr "Mata in/ut SD-kort" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Skip EFB Access" msgstr "Växla Hoppa över EFB-åtkomst" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle Texture Dumping" msgstr "Slå på/av texturdumpning" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Toggle USB Keyboard" msgstr "Slå på/av USB-tangentbord" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle XFB Copies" msgstr "Slå på/av XFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle XFB Immediate Mode" msgstr "Slå på/av omedelbar XFB-presentation" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590 msgid "Toggle software JIT block profiling (will clear the JIT cache)." msgstr "" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:966 msgid "Tokenizing failed." msgstr "Tokenisering misslyckades." #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:277 msgid "Tool Controls" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:29 msgid "Toolbar" msgstr "Verktygsfält" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:357 msgid "Top" msgstr "Ovan" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210 msgid "Top-and-Bottom" msgstr "Topp-och-botten" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49 msgid "Total Hits" msgstr "Totalt antal träffar" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Total vertikal rotation" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Total horisontal rotation" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "Total rotation längst den vertikala planen." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "Total rotation längst den horisontala planen." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Totalt förflyttningsavstånd" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "Beröring" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:122 msgid "Toy code:" msgstr "Leksakskod:" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:177 msgid "Traditional Chinese" msgstr "Traditionell kinesiska" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420 msgid "Trap" msgstr "" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409 msgid "Trap Master" msgstr "" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271 msgid "Trap Team" msgstr "Trap Team" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1002 msgid "Traversal Error" msgstr "Traverseringsfel" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Traversal Server" msgstr "Traverseringsserver" #: Source/Core/Core/NetPlayClient.cpp:1979 msgid "Traversal server timed out connecting to the host" msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Försöker översätta grenar i förtid, vilket förbättrar prestanda i de flesta " "fall. Förvalet är True" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "Triforce AM Baseboard" msgstr "Triforce AM Baseboard" #: Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213 msgid "Triggers" msgstr "Avtryckare" #. i18n: One of the figure types in the Skylanders games. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415 msgid "Trophy" msgstr "Trofé" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205 msgid "Type-based Alignment" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Typical GameCube/Wii Address Space" msgstr "Typiskt GameCube/Wii-adressutrymme" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297 msgid "UNKNOWN" msgstr "OKÄND" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "USB-enhetsemulering" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455 msgid "USB Emulation" msgstr "USB-emulering" #: Source/Core/Core/HotkeyManager.cpp:368 msgid "USB Emulation Devices" msgstr "Emulerade USB-enheter" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152 msgid "USB Whitelist Error" msgstr "Ogiltig USB-enhet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:286 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Übershaders används aldrig. Korta pauser kommer uppstå under " "shaderkompilering, men GPU-kraven är låga.

Rekommenderas för mindre " "kraftfull hårdvara.

Om du är osäker, välj det här " "läget." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:291 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Übershaders används alltid. Det uppstår nästan inga pauser när spel körs, " "men GPU-prestandakraven är höga.

Använd bara detta " "om du upplever pauser med hybridübershaders och du har en väldigt kraftfull " "grafikprocessor." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:296 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Übershaders används för att förhindra korta pauser medan shaders kompileras, " "men specialiserade shaders används när de inte orsakar pauser.

I " "bästa fall eliminerar detta korta pauser utan att ha någon märkbar " "prestandapåverkan, men resultaten varierar beroende på grafikdrivrutinernas " "beteende." #: Source/Core/DolphinQt/MenuBar.cpp:1435 msgid "Unable to auto-detect RSO module" msgstr "Kunde inte upptäcka RSO-modul automatiskt" #: Source/Core/UICommon/AutoUpdate.cpp:208 msgid "Unable to contact update server." msgstr "Kunde inte kontakta uppdateringsservern." #: Source/Core/UICommon/AutoUpdate.cpp:280 msgid "Unable to create updater copy." msgstr "Kunde inte skapa en kopia av uppdateraren." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99 msgid "Unable to modify Skylander!" msgstr "Det gick inte att modifiera Skylandern!" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704 msgid "Unable to open file." msgstr "Misslyckades att öppna fil." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna AR-koden som en giltig " "krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna Gecko-koden som en giltig kod. " "Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712 msgid "Unable to read file." msgstr "Misslyckades att läsa fil." #: Source/Core/UICommon/AutoUpdate.cpp:285 msgid "Unable to set permissions on updater copy." msgstr "Kunde inte ställa in rättigheter för kopia av uppdateraren." #: Source/Core/DiscIO/NANDImporter.cpp:297 msgid "Unable to write to file {0}" msgstr "Kunde inte skriva till filen {0}" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97 msgid "Unbound" msgstr "Obunden" #: Source/Core/DolphinQt/ConvertDialog.cpp:345 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Okomprimerade GC/Wii-skivavbildningar (*.iso *.gcm)" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349 msgid "Undead" msgstr "Odöd" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Undo Load State" msgstr "Ångra inläsning av snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:405 msgid "Undo Save State" msgstr "Ångra snabbsparning" #: Source/Core/DolphinQt/ResourcePackManager.cpp:320 msgid "Uninstall" msgstr "Avinstallera" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 msgid "Uninstall from the NAND" msgstr "Avinstallera från NAND-minnet" #: Source/Core/DolphinQt/GameList/GameList.cpp:648 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Att avinstallera WAD-filen gör att den för tillfället installerade versionen " "av denna titel tas bort från NAND-minnet utan att dess spardata tas bort. " "Vill du fortsätta?" #: Source/Core/DolphinQt/MenuBar.cpp:330 msgid "United States" msgstr "USA" #: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762 msgid "Unknown" msgstr "Okänd" #. i18n: "Var" is short for "variant" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:58 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857 msgid "Unknown (Id:%1 Var:%2)" msgstr "Okänd (Id:%1 Var:%2)" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Okänt DVD-kommando {0:08x} - katastrofalt fel" #: Source/Core/Core/NetPlayClient.cpp:1335 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "Tog emot ett okänt SYNC_CODES-meddelande med id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1240 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Tog emot ett okänt SYNC_GECKO_CODES-meddelande med id:{0} från spelare:{1} " "Spelaren sparkas ut!" #: Source/Core/Core/NetPlayClient.cpp:1036 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1183 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id:{0} från spelare:{1} " "Spelaren sparkas ut!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92 msgid "Unknown Skylander type!" msgstr "Okänd Skylandertyp!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:135 msgid "Unknown address space" msgstr "Okänt adressutrymme" #: Source/Core/DolphinQt/ResourcePackManager.cpp:120 msgid "Unknown author" msgstr "Okänd författare" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:173 msgid "Unknown data type" msgstr "Okänd datatyp" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Unknown disc" msgstr "Okänd skiva" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:383 msgid "Unknown error occurred." msgstr "Okänt fel inträffade." #: Source/Core/Core/NetPlayClient.cpp:1988 msgid "Unknown error {0:x}" msgstr "Okänt fel {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:869 msgid "Unknown error." msgstr "Okänt fel." #: Source/Core/Core/NetPlayClient.cpp:481 msgid "Unknown message received with id : {0}" msgstr "Tog emot ett okänt meddelande med id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1248 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Tog emot ett okänt meddelande med id:{0} från spelare:{1} Spelaren sparkas " "ut!" #. i18n: This is used to create a file name. The string must end in ".sky". #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621 msgid "Unknown(%1 %2).sky" msgstr "Okänd(%1 %2).sky" #. i18n: This is used to create a file name. The string must end in ".bin". #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290 msgid "Unknown(%1).bin" msgstr "Okänd(%1).bin" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170 msgid "Unlimited" msgstr "Obegränsad" #: Source/Core/Core/HotkeyManager.cpp:189 msgid "Unload ROM" msgstr "Ladda ur ROM" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "Lås upp muspekare" #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106 msgid "Unlocked" msgstr "Upplåst" #. i18n: %1 is a date/time. #: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101 msgid "Unlocked at %1" msgstr "Låstes upp %1" #: Source/Core/DiscIO/FileBlob.cpp:87 msgid "Unpacking" msgstr "Packar upp" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309 #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805 msgid "Unsaved Changes" msgstr "Osparade ändringar" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Unsigned 16" msgstr "Osignerat 16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Unsigned 32" msgstr "Osignerat 32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Unsigned 8" msgstr "Osignerat 8" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152 msgid "Unsigned Integer" msgstr "Unsigned int" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Up" msgstr "Upp" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371 msgid "Update" msgstr "Uppdatera" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148 msgid "Update Partition (%1)" msgstr "Uppdateringspartition (%1)" #: Source/Core/DolphinQt/Updater.cpp:78 msgid "Update after closing Dolphin" msgstr "Uppdatera efter Dolphin stängs" #: Source/Core/DolphinQt/Updater.cpp:61 msgid "Update available" msgstr "Uppdatering tillgänglig" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Uppdateringen avbröts" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Uppdateringen är klar" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Uppdateringen misslyckades" #: Source/Core/DolphinQt/WiiUpdate.cpp:98 msgid "Updating" msgstr "Uppdaterar" #: Source/Core/DolphinQt/WiiUpdate.cpp:124 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Uppdaterar titel %1...\n" "Detta kan ta ett tag." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 msgid "Upright Hold" msgstr "Håll inne för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266 msgid "Upright Toggle" msgstr "Tryck för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 msgid "Upright Wii Remote" msgstr "Stående Wii-fjärrkontroll" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Usage Statistics Reporting Settings" msgstr "Statistikrapporteringsinställningar" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "Ange 8.8.8.8 för vanlig DNS, eller ange en egen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168 msgid "Use All Wii Save Data" msgstr "Använd all Wii-spardata" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161 msgid "Use Built-In Database of Game Names" msgstr "Använd inbyggd databas för spelnamn" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220 msgid "Use Full Resolution Per Eye" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "Use Lossless Codec (FFV1)" msgstr "Använd förlustfritt kodek (FFV1)" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173 msgid "Use Mouse Controlled Pointing" msgstr "Använd muskontrollerad pekning" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:157 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Använd PAL60-läge (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:189 msgid "Use Panic Handlers" msgstr "Använd panikhanterare" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118 msgid "" "Use RetroAchievements rich presence in your Discord status.

Show " "Current Game on Discord must be enabled." msgstr "" "Använder RetroAchivements rika närvaro i din Discordstatus.

\"Visa " "nuvarande spel på Discord\" måste vara aktiverat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:410 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions.

If this " "setting is enabled, the Texture Filtering setting will be disabled." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65 msgid "Use memory mapper configuration at time of scan" msgstr "" "Använd den minnesmappningskonfiguration som är inställd vid skanntillfället" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use physical addresses" msgstr "Använd fysiska adresser" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use virtual addresses when possible" msgstr "Använd virtuella adresser när det är möjligt" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183 msgid "User Config" msgstr "Användarinställningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "User Interface" msgstr "Användargränssnitt" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328 msgid "User Variables" msgstr "Användarvariabler" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" "Användardefinierade variabler som kan användas i kontrolluttryck.\n" "Du kan använda dem för att spara eller hämta värden mellan\n" "inmatningar och utmatningar på samma föräldrakontroller." #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73 msgid "Username" msgstr "Användarnamn" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:319 msgid "" "Uses Dolphin's database of properly formatted names in the game list's Title " "column.

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:275 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Använder en mindre exakt algoritm för att beräkna djupvärden.

Orsakar " "fel i några spel, men kan ge en hyfsad prestandaökning beroende på spel och " "grafikprocessor.

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Använder hela skärmen för rendering.

Om detta är inaktiverat kommer " "ett renderingsfönster att skapas istället.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Använder Dolphins huvudfönster för rendering istället för ett separat " "fönster.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "Using Qt %1" msgstr "Använder Qt %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1049 msgid "Using TTL %1 for probe packet" msgstr "Använder TTL %1 för prövopaket" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598 msgid "Usually used for light objects" msgstr "Används i vanliga fall för ljusobjekt" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591 msgid "Usually used for normal matrices" msgstr "Används i vanliga fall för normalmatriser" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585 msgid "Usually used for position matrices" msgstr "Används i vanliga fall för positionsmatriser" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595 msgid "Usually used for tex coord matrices" msgstr "Används i vanliga fall för texturkoordinatmatriser" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Utility" msgstr "Hjälpprogram" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "V-Sync" msgstr "V-synk" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113 msgid "VBI Skip" msgstr "Hoppa över VBI" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126 msgid "Value" msgstr "Värde" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:718 msgid "Value tracked to current instruction." msgstr "Värde spårat till nuvarande instruktion." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Värde:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607 msgid "Variant entered is invalid!" msgstr "Den angivna varianten är ogiltig!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577 msgid "Variant:" msgstr "Variant:" #. i18n: One of the figure types in the Skylanders games. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418 msgid "Vehicle" msgstr "Farkost" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Hastighet" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Felsökningsnivå" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85 msgid "Verify" msgstr "Verifiera" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102 msgid "Verify Integrity" msgstr "Verifiera integritet" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413 msgid "Verify certificates" msgstr "Verifiera certifikat" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161 msgid "Verifying" msgstr "Verifierar" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Version" msgstr "Version" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110 msgid "Vertex Rounding" msgstr "Hörnpunktsavrundning" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 msgid "Vertical FOV" msgstr "Vertikalt synfält" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Vertikal förskjutning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625 msgid "View &Code" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132 msgid "View &code" msgstr "Visa &kod" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131 msgid "View &memory" msgstr "Visa &minne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Virtuella jack" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:132 msgid "Virtual address space" msgstr "Virtuellt adressutrymme" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "Volume" msgstr "Volym" #: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:192 msgid "Volume Down" msgstr "Volym ner" #: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:194 msgid "Volume Toggle Mute" msgstr "Slå på/av ljudvolym" #: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:193 msgid "Volume Up" msgstr "Volym upp" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1128 msgid "WAD files (*.wad)" msgstr "WAD-filer (*.wad)" #: Source/Core/Core/WiiUtils.cpp:138 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "WAD-installation misslyckades: Kunde inte skapa Wii Shop-loggfiler." #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD-installation misslyckades: Kunde inte finalisera titelimport." #: Source/Core/Core/WiiUtils.cpp:96 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "WAD-installation misslyckades: Kunde inte importera innehåll {0:08x}." #: Source/Core/Core/WiiUtils.cpp:80 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD-installation misslyckades: Kunde inte initialisera titelimport (fel {0})." #: Source/Core/Core/WiiUtils.cpp:58 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD-installation misslyckades: Den valda filen är inte en giltig WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291 msgid "WAITING" msgstr "VÄNTAR" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:44 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" "VARNING: För att fixa det här NAND-minnet måste titlar som har ofullständig " "data på NAND-minnet tas bort, inklusive tillhörande spardata. Om du " "fortsätter kommer följande titlar tas bort:" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "VARNING: Kontrollerna under accelerometer och gyroskop är designade för att " "kopplas direkt till rörelsesensorhårdvara. De är inte tänkta att användas " "för att mappa vanliga knappar eller spakar. Du kan behöva konfigurera " "alternativa inmatningskällor före du använder de här kontrollerna." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "VARNING: Dessa kontroller är designade för att kopplas direkt till " "rörelsesensorhårdvara. De är inte tänkta att användas för att mappa vanliga " "knappar eller spakar. Du kan behöva konfigurera alternativa inmatningskällor " "före du använder de här kontrollerna." #: Source/Core/Core/Config/MainSettings.h:23 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (exklusivt läge)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "WFS-sökväg:" #: Source/Core/DolphinQt/ConvertDialog.cpp:353 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA-GC/Wii-skivavbildningar (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:236 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:458 msgid "Waiting for first scan..." msgstr "Väntar på första skanning..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:306 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Väntar på att alla shaders kompileras färdigt före ett spel startas. Att slå " "på det här alternativet kan få bort korta pauser som uppstår under en kort " "tid efter att ett spel har startats, men i utbyte är det längre att vänta " "före spelet startas. För system med två eller färre kärnor rekommenderas det " "att ha det här alternativet påslaget eftersom en stor shaderkö kan försämra " "prestandan.

I övriga fall kan du lämna detta " "omarkerat om du är osäker." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:274 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Väntar på vertikal blankning för att reducera screen tearing.

Sänker " "prestandan om emuleringshastigheten är under 100 %." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Väntar tills spelet synkroniserar med den emulerade grafikprocessorn före " "EFB-kopior skrivs till RAM.

Sänker prestandakostnaden för EFB-till-" "RAM-kopior, men riskerar att ha sönder spel som inte synkroniserar med den " "emulerade grafikprocessorn på ett säkert sätt.

Om " "du är osäker kan du lämna detta markerat." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:1590 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474 msgid "Warning" msgstr "Varning" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" "Varning: En åsidosättning för GCI-mappssökvägen är konfigurerad för den här " "minneskortsplatsen. Att ändra GCI-sökvägen här kommer inte ha någon effekt." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Varning: Analoga inmatningar kan slumpmässigt återställas till kontrollens " "värden. I vissa fall kan detta åtgärdas genom att lägga till en dödzon." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Varning: Antalet block indikerade i BAT ({0}) matchar inte den laddade " "filheadern ({1})" #: Source/Core/Core/Movie.cpp:1072 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Varning: Du läste in en sparning som är efter den aktuella inspelningens " "slut. (byte {0} > {1}) (inmatning {2} > {3}). Du bör läsa in en annan " "sparning innan du fortsätter, eller läsa in denna snabbsparning med " "skrivskyddat läge inaktiverat." #: Source/Core/Core/Movie.cpp:1047 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Varning: Du läste in en sparning vars inspelning slutar före den nuvarande " "bildrutan i sparningensom är efter den aktuella inspelningen (byte {0} < " "{1}) (bildruta {2} < {3}). Du bör läsa in en annan sparning innan du " "fortsätter." #: Source/Core/Core/Movie.cpp:1098 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på byte {0} " "({1:#x}). Du bör läsa in en annan sparning innan du fortsätter, eller läsa " "in denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få " "en desynkronisering." #: Source/Core/Core/Movie.cpp:1114 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på bildruta " "{0}. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in " "denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en " "desynkronisering.\n" "\n" "Mer information: Den aktuella inspelningen är {1} bildrutor lång och " "snabbsparningens inspelning är {2} bildrutor lång.\n" "\n" "På bildruta {3} trycker den aktuella inspelningen på:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "På bildruta {23} trycker snabbsparningens inspelning på:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Bevakning" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330 msgid "Water" msgstr "Vatten" #: Source/Core/DolphinQt/ResourcePackManager.cpp:92 msgid "Website" msgstr "Webbplats" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Västerländsk (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Svajarm" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:629 msgid "" "Whether each eye gets full or half image resolution when using side-by-side " "or above-and-below 3D.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Avgör om spelets bastexturer ska dumpas till User/Dump/Textures/<spel-" "id>/. Detta inkluderar godtyckliga bastexturer om 'Upptäck godtyckliga " "mipmaps' är aktiverat i Förbättringar.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Avgör om mipmappade speltexturer ska dumpas till User/Dump/Textures/<spel-" "id>/. Detta inkluderar godtyckliga mipmappade texturer om 'Upptäck " "godtyckliga mipmaps' är aktiverat i Förbättringar." "

Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:341 msgid "Whitelisted USB Passthrough Devices" msgstr "Enheter godkända för USB-genomsläpp" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153 msgid "Widescreen Hack" msgstr "Bredbildshack" #: Source/Core/Core/HotkeyManager.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Wii Menu" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Wii-NAND-rot:" #: Source/Core/Core/HW/Wiimote.cpp:101 msgid "Wii Remote" msgstr "Wii-fjärrkontroll" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wii-fjärrkontroll %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 msgid "Wii Remote Accelerometer" msgstr "Wii-fjärrkontrollaccelerometer" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271 msgid "Wii Remote Buttons" msgstr "Wii-fjärrkontrollknappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 msgid "Wii Remote Gyroscope" msgstr "Wii-fjärrkontrollgyroskop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:349 msgid "Wii Remote Settings" msgstr "Wii-fjärrkontrollinställningar" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103 msgid "Wii Remotes" msgstr "Wii-fjärrkontroller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii-TAS-inmatning %1 - Classic Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 msgid "Wii and Wii Remote" msgstr "Wii och Wii-fjärrkontroller" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Wii-data är inte offentlig än" #: Source/Core/DolphinQt/MenuBar.cpp:1149 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii-sparfiler (*.bin);;Alla filer (*)" #: Source/Core/DolphinQt/MenuBar.cpp:80 msgid "WiiTools Signature MEGA File" msgstr "WiiTools-signaturmegafil" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143 msgid "Window Resolution" msgstr "Fönsterupplösning" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:437 msgid "Window Size" msgstr "Fönsterstorlek" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531 msgid "Wipe &Inspection Data" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "Wipe JIT Block Profiling Data" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599 msgid "Wipe Profiling" msgstr "" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:399 msgid "Wipe Recent Hits" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Radbrytning" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Världen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275 msgid "Write" msgstr "Skriv" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "Write JIT Block Log Dump" msgstr "Skriv JIT-blockloggdump" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237 msgid "Write only" msgstr "Endast skriv" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Skriv till konsol" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Skriv till fil" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log" msgstr "Skriv till logg" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145 msgid "Write to Log and Break" msgstr "Skriv till logg och bryt" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Skriv till fönster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Wrong disc number" msgstr "Fel skivnummer" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 msgid "Wrong hash" msgstr "Fel hash" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653 msgid "Wrong region" msgstr "Fel region" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651 msgid "Wrong revision" msgstr "Fel revision" #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "Wrote to \"%1\"." msgstr "Skrev till \"%1\"." #: Source/Android/jni/MainAndroid.cpp:464 msgid "Wrote to \"{0}\"." msgstr "Skrev till \"{0}\"." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566 msgid "XF register " msgstr "XF-register " #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93 msgid "XLink Kai BBA Destination Address" msgstr "XLink Kai BBA-destinationsadress" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Gira vänster" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Gira höger" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Yellow" msgstr "Gul" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Ja" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Ja till &alla" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:298 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" "Du håller på att konvertera innehållet av filen %2 till mappen %1. Allt som " "finns i mappen just nu kommer raderas. Är du säker på att du vill fortsätta?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:273 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" "Du håller på att konvertera innehållet av mappen %1 till filen %2. Allt som " "finns i filen just nu kommer raderas. Är du säker på att du vill fortsätta?" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:39 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Du håller på att starta en NKit-skivavbildning. NKit-skivavbildningar " "orsakar problem som inte uppstår med vanliga skivavbildningar. Problemen " "inkluderar:\n" "\n" "• De emulerade laddningstiderna är längre\n" "• Du kan inte använda nätspel tillsammans med folk som har vanliga " "skivavbildningar\n" "• Indatainspelningar är inte kompatibla mellan NKit-skivavbildningar och " "vanliga skivavbildningar\n" "• Snabbsparningar är inte kompatibla mellan NKit-skivavbildningar och " "vanliga skivavbildningar\n" "• Vissa spel kan krascha, som Super Paper Mario och Metal Gear Solid: The " "Twin Snakes\n" "• Wii-spel fungerar inte alls i äldre versioner av Dolphin och i många andra " "program\n" "\n" "Är du säker på att du vill fortsätta ändå?" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" "Du håller på att konfigurera en \"tangentbordskontroll\", som bara är till " "för \"Phantasy Star Online Episode I & II\". Om du är osäker, vänd tillbaka " "och byt till \"standardkontroll\"." #: Source/Core/UICommon/AutoUpdate.cpp:226 msgid "You are running the latest version available on this update track." msgstr "" "Du använder den senaste versionen som är tillgänglig på det här " "uppdateringsspåret." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Du använder en gammal fri DSP-ROM som skapats av Dolphins utvecklare.\n" "På grund av förbättrad emulering fungerar denna ROM inte längre korrekt.\n" "\n" "Radera filerna dsp_rom.bin och dsp_coef.bin i GC-mappen i User-mappen för " "att använda den senaste fria DSP-ROM:en, eller byt ut dem mot omodifierade " "kopior från en riktig GameCube/Wii.\n" "\n" "Vill du avbryta nu för att åtgärda problemet?\n" "Om du väljer \"Nej\" kan det uppstå problem med ljudet." #: Source/Core/Core/IOS/ES/ES.cpp:337 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Du kan inte använda Wii Shop Channel utan identitetsdata från din egen " "konsol. Läs NAND-användningsguiden för instruktioner: https://dolphin-emu." "org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310 msgid "" "You have %1 unsaved assembly tabs open\n" "\n" "Do you want to save all and exit?" msgstr "" "Du har %1 osparade assemblerflikar öppna\n" "\n" "Vill du spara alla och avsluta?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229 msgid "You have to enter a name." msgstr "Du måste ange ett namn." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342 msgid "You must provide a name for your session!" msgstr "Du måste ange ett namn för din session!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350 msgid "You must provide a region for your session!" msgstr "Du måste ange en region för din session!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Du måste starta om Dolphin för att ändringarna ska börja gälla." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336 msgid "You must select a game to host!" msgstr "Du måste välja ett spel!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Dina DSP-ROM-filer har felaktiga kontrollsummor.\n" "\n" "Radera filerna dsp_rom.bin och dsp_coef.bin i GC-mappen i User-mappen för " "att använda en fri DSP-ROM, eller byt ut dem mot omodifierade kopior från en " "riktig GameCube/Wii.\n" "\n" "Vill du avbryta nu för att åtgärda problemet?\n" "Om du väljer \"Nej\" kan det uppstå problem med ljudet." #: Source/Core/DolphinQt/MenuBar.cpp:1232 msgid "" "Your NAND contains more data than allowed. Wii software may behave " "incorrectly or not allow saving." msgstr "" "NAND-minnet innehåller mer data än vad som är tillåtet. Wii-mjukvara kanske " "beter sig inkorrekt eller inte låter dig spara." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:941 msgid "Zero 3 code not supported" msgstr "Zero 3-kod stöds inte" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1061 msgid "Zero candidates remaining." msgstr "Noll kandidater kvar." #: Source/Core/Core/ActionReplay.cpp:961 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Nollkod som är okänd för Dolphin: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:100 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:110 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] och [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292 msgid "^ Xor" msgstr "^ Exklusiv eller" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "aligned" msgstr "justerat" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:209 msgid "any value" msgstr "valfritt värde" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll kunde inte läsas in." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652 msgid "default" msgstr "förval" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:386 msgid "disconnected" msgstr "frånkopplad" #: Source/Core/DolphinQt/GBAWidget.cpp:195 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "e-Readerkort (*.raw);;Alla filer (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:379 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321 msgid "false" msgstr "false" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:190 msgid "is equal to" msgstr "är lika med" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:198 msgid "is greater than" msgstr "är större än" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:200 msgid "is greater than or equal to" msgstr "är större än eller lika med" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:194 msgid "is less than" msgstr "är mindre än" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:196 msgid "is less than or equal to" msgstr "är mindre än eller lika med" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:192 msgid "is not equal to" msgstr "inte är lika med" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:208 msgid "last value" msgstr "föregående värde" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/GBAWidget.cpp:218 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "mGBA-snabbsparningar (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 " "*.ss9);;Alla filer (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "ingen" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "eller välj en enhet" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "s" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101 msgid "sRGB" msgstr "sRGB" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:206 msgid "this value:" msgstr "följande värde:" #: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375 #: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323 msgid "true" msgstr "true" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:176 msgid "unaligned" msgstr "ej justerat" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:705 msgid "{0} (Masterpiece)" msgstr "{0} (Masterpiece)" #: Source/Core/UICommon/GameFile.cpp:840 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:448 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0}-IPL hittades i {1}-mappen. Det kan hända att skivan inte kommer kunna " "kännas igen" #: Source/Core/Core/NetPlayServer.cpp:1232 msgid "{0} failed to synchronize codes." msgstr "{0} misslyckades att synkronisera koder." #: Source/Core/Core/NetPlayServer.cpp:1174 msgid "{0} failed to synchronize." msgstr "{0} misslyckades att synkronisera." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} är inte en mapp och kunde inte flyttas till *.original.\n" "Kontrollera skrivrättigheterna eller flytta filen utanför Dolphin." #: Source/Core/DiscIO/CompressedBlob.cpp:265 #: Source/Core/DiscIO/WIABlob.cpp:1710 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} av {1} block. Komprimeringsgrad {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200 msgid "{0} was not a directory, moved to *.original" msgstr "{0} var inte en mapp. Den har flyttats till *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294 msgid "| Or" msgstr "| Eller" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:92 msgid "" "© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2024 Dolphin-teamet. ”GameCube” och ”Wii” är varumärken som tillhör " "Nintendo. Dolphin är inte associerat med Nintendo på något sätt." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Bjud in" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Neka"