// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "D3DBase.h" namespace DX9 { namespace D3D { LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len); LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len); // The returned bytecode buffers should be delete[]-d. bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen); bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen); // Utility functions LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len); LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char *code, unsigned int len); } } // namespace DX9