# Translation of dolphin-emu.pot to Simplified Chinese # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # thegfw , 2011 # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-04-17 20:11-0500\n" "PO-Revision-Date: 2011-01-09 13:55-0800\n" "Last-Translator: thegfw \n" "Language-Team: \n" "Language: Simplified Chinese\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495 msgid " (too many to display)" msgstr " (要显示的项目太多)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:257 #: Source/Core/DolphinWX/Src/NetWindow.cpp:485 #: Source/Core/DolphinWX/Src/NetWindow.cpp:524 msgid " Game : " msgstr " 游戏 : " #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 msgid "! NOT" msgstr "! 非" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:70 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" 不存在.\n" " 创建一个新的 16MB 记忆卡?" #: Source/Core/Core/Src/CoreParameter.cpp:142 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件, 或者不是一个 GC/Wii 镜像." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s复制%1$s" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:414 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:738 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:739 #, c-format msgid "%d Hz" msgstr "%d Hz" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:304 #, c-format msgid "%s already exists, overwrite?" msgstr "%s 已经存在,覆盖吗?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "提取 %s 失败.可能镜像是坏的." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:377 #, c-format msgid "%s failed to open" msgstr "打开 %s 失败" #: Source/Core/Core/Src/DSP/DSPCore.cpp:88 #, c-format msgid "" "%s has an incorrect hash.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio will be garbled." msgstr "" "%s 的校检不正确.\n" "你是否希望现在就停止来处理这个问题?\n" "如果选择 \"否\", 声音可能会出现混乱." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:370 #, c-format msgid "%s is a 0 byte file" msgstr " %s 是一个零字节文件" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s 已经被压缩过! 不能对它再进行压缩了." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:355 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s 作为文件名太长,最大字符数为45" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sDelete%s" msgstr "%s删除%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%sExport GCI%s" msgstr "%s导出 GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:195 #, c-format msgid "%sImport GCI%s" msgstr "%s导入 GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:762 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u 空闲区块; %u 空闲目录项目" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510 msgid "&& AND" msgstr "&& 与" #: Source/Core/DolphinWX/Src/FrameTools.cpp:312 msgid "&About..." msgstr "关于(&A)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:115 msgid "&Boot from DVD Drive..." msgstr "光驱启动(&V)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:248 msgid "&Breakpoints" msgstr "断点(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "&Browse for ISOs..." msgstr "浏览镜像(&B)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:203 msgid "&Cheats Manager" msgstr "作弊码管理器(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 msgid "&DSP Settings" msgstr "音频设置(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "&Delete ISO..." msgstr "删除镜像(&D)..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1019 msgid "&Delete selected ISOs..." msgstr "删除所选镜像(&D)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "&Emulation" msgstr "模拟(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "&File" msgstr "文件(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:352 msgid "&Frame Advance" msgstr "帧数步进(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "&Fullscreen" msgstr "切换全屏(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:187 msgid "&Graphics Settings" msgstr "图形设置(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:313 msgid "&Help" msgstr "帮助(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:191 msgid "&Hotkey Settings" msgstr "热键设置(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:250 msgid "&JIT" msgstr "即时编译器(&J)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "&Load State" msgstr "载入状态(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "&Memcard Manager (GC)" msgstr "内存卡管理器(&GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:249 msgid "&Memory" msgstr "内存(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:330 msgid "&Open..." msgstr "打开镜像(&O)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Options" msgstr "选项(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:341 msgid "&Pause" msgstr "暂停游戏(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:343 msgid "&Play" msgstr "开始游戏(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984 msgid "&Properties" msgstr "属性(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "&Read-only mode" msgstr "只读模式(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:336 msgid "&Refresh List" msgstr "刷新列表(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:247 msgid "&Registers" msgstr "寄存器(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:349 msgid "&Reset" msgstr "重置游戏(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:251 msgid "&Sound" msgstr "声音(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:346 msgid "&Stop" msgstr "停止游戏(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:224 msgid "&Tools" msgstr "工具(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:252 msgid "&Video" msgstr "视频(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:301 msgid "&View" msgstr "视图(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&Wiimote Settings" msgstr "&Wiimote 设置" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:985 msgid "&Wiki" msgstr "百科(&W)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "(-)+zFar" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "(-)+zNear" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:370 msgid "(Default)" msgstr "(默认)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:98 msgid "(UNKNOWN)" msgstr "(未知)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:628 msgid "(off)" msgstr "(关)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166 msgid "16 bit" msgstr "16 位" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:167 msgid "32 bit" msgstr "32 位" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452 msgid "3D Vision (Requires Fullscreen)" msgstr "Nvidia 3D Vision (需要全屏)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "8 bit" msgstr "8 位" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294 msgid "< as Default Profile >" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42 msgid "" msgstr "<在这里插入名称>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "" msgstr "<未找到分辨率>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:80 msgid "" msgstr "<无>" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 msgid "" msgstr "<按任意键>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:325 msgid "" msgstr "<系统>" #: Source/Core/DolphinWX/Src/NetWindow.cpp:188 #: Source/Core/DolphinWX/Src/NetWindow.cpp:222 msgid "A NetPlay window is already open!!" msgstr "网上对战窗口已经打开!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:355 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:386 msgid "A game is not currently running." msgstr "目前没有游戏运行." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:125 msgid "" "A supported bluetooth device was not found!\n" "(Only the Microsoft bluetooth stack is supported.)" msgstr "" "没有找到支持的蓝牙设备!\n" "(只有微软的蓝牙产品支持.)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:93 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:85 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:90 msgid "AM-Baseboard" msgstr "AM-基板" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:297 msgid "AR Codes" msgstr "动作回放代码" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "关于 Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速器" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:516 msgid "Accurate Texture Cache" msgstr "准确纹理缓存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Accurate VBeam emulation" msgstr "精确脉冲染料激光模拟" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243 msgid "Action" msgstr "操作" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay 代码解密错误:\n" "奇偶校验失败\n" "\n" "错误代码:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:669 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:756 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:549 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:609 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "动作回放错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:803 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "动作回放错误: 无效数值 (%08x) 于 内存复制 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:684 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)" msgstr "动作回放错误: 主代码和写入到 CCXXXXXX 不支持 (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "动作回放错误: 无效动作回放代码行: %s" #: Source/Core/Core/Src/ActionReplay.cpp:873 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "动作回放: 条件代码: 无效大小 %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:946 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "动作回放: 无效正常代码类型 %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:897 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "动作回放: 正常代码 %i: 无效子类型 %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:839 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "动作回放: 正常代码 0: 无效子类型 %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384 msgid "Adapter:" msgstr "适配器:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:73 msgid "Add" msgstr "添加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1209 msgid "Add ActionReplay Code" msgstr "添加动作回放代码" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1138 msgid "Add Patch" msgstr "添加补丁" #: Source/Core/DolphinWX/Src/FrameAui.cpp:506 msgid "Add new pane" msgstr "添加新面板" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:890 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 msgid "Add..." msgstr "添加..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 msgid "Address :" msgstr "地址 :" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:57 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:52 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759 msgid "Adjust the analog control pressure required to activate buttons." msgstr "调整摇杆控制需要活动的按钮." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531 msgid "Advanced" msgstr "高级" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:631 msgid "Advanced Settings" msgstr "高级设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:670 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)" msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:895 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "所有 GC/Wii 镜像 (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1323 msgid "All Gamecube GCM files (gcm)" msgstr "所有 Gamecube GCM 文件 (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1417 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1431 msgid "All Save States (sav, s##)" msgstr "所有存档状态 (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 msgid "All Wii ISO files (iso)" msgstr "所有 Wii 镜像文件 (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1341 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:99 msgid "All files (*.*)|*.*" msgstr "所有文件 (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425 msgid "Anisotropic Filtering:" msgstr "各向异性过滤:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 msgid "Anti-Aliasing:" msgstr "抗锯齿:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "应用程序载入器大小错误...这真是一个应用程序载入器(apploader)?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311 msgid "Apploader unable to load from file" msgstr "应用程序载入器不能从文件载入" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:919 msgid "Apploader:" msgstr "应用载入器:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:134 msgid "Apply" msgstr "应用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:326 msgid "Arabic" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "您确定要删除 \"%s\" ?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1128 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "请确认真的要删除这些文件?\n" "这将是永久性的删除!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1119 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "请确认真的要删除这些文件?这将是永久性的删除!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:867 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404 msgid "Aspect Ratio:" msgstr "高宽比:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:69 msgid "At least one pane must remain open." msgstr "必须有一个窗口保持打开" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:601 msgid "Audio" msgstr "音频" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:753 msgid "Audio Backend:" msgstr "音频后端:" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: 打开 AO 设备错误.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:271 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:648 msgid "Auto" msgstr "自动" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 msgid "Auto [recommended]" msgstr "自动 [推荐]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "" "Auto size the window to match the game's output resolution adjusted by the " "EFB scale.\n" "It is best to set the aspect ratio to stretch when using this." msgstr "" "Auto size the window to match the game's output resolution adjusted by the " "EFB scale.\n" "It is best to set the aspect ratio to stretch when using this." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:757 msgid "Backend Settings" msgstr "后端设置" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:92 msgid "Background Input" msgstr "后台输入" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "Backward" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:272 msgid "Bad File Header" msgstr "无效文件头" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:257 msgid "Banner" msgstr "标志" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:522 msgid "Banner Details" msgstr "标志详细信息" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 msgid "Banner:" msgstr "标志:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "Bar" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502 msgid "Basic" msgstr "基本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:625 msgid "Basic Settings" msgstr "基本 设置" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "Bass" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:164 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 msgid "Blocks" msgstr "区块" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "蓝" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "蓝 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "蓝 右" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Bottom" msgstr "底部" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242 #, c-format msgid "Bound Controls: %lu" msgstr "绑定控制器: %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Broken" msgstr "损坏" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Browse" msgstr "浏览" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:208 msgid "Browse for a directory to add" msgstr "浏览要添加的目录" #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 msgid "Browse for an ISO directory..." msgstr "浏览镜像目录" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1216 msgid "Browse for output directory" msgstr "浏览输出目录" #: Source/Core/DolphinWX/Src/NetWindow.cpp:315 msgid "Buffer:" msgstr "缓冲区:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:68 msgid "Buttons" msgstr "按键" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:74 msgid "C-Stick" msgstr "C-摇杆" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:616 msgid "CPU Emulator Engine" msgstr "CPU 模拟引擎" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:254 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:977 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:82 msgid "Cancel" msgstr "取消" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:246 #, c-format msgid "Cannot open %s" msgstr "不能打开 %s" #: Source/Core/Core/Src/CoreTiming.cpp:122 msgid "Cannot unregister events with events pending" msgstr "事件未决时不能反注册事件" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1189 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841 #, c-format msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1855 #, c-format msgid "Cant find WiiMote by connection handle %02x" msgstr "不能按照连接句柄 %02x 找到 WiiMote" #: Source/Core/Core/Src/HW/DVDInterface.cpp:643 #: Source/Core/Core/Src/HW/DVDInterface.cpp:653 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331 msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "不能从 DVD插件 - DVD接口读取数据: 严重错误" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:310 msgid "Center" msgstr "Center" #: Source/Core/DolphinWX/Src/NetWindow.cpp:562 msgid "Change" msgstr "切换" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 msgid "Change &Disc..." msgstr "切换光盘(&D)..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "Change Disc" msgstr "切换光盘" #: Source/Core/DolphinWX/Src/NetWindow.cpp:550 msgid "Change Game" msgstr "切换游戏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:571 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "修改用户界面语言.\n" "需要重启." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:576 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:577 msgid "Changing this will have no effect while the emulator is running!" msgstr "Changing this will have no effect while the emulator is running!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Chat" msgstr "金手指" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46 msgid "Cheat Code" msgstr "作弊码" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "作弊码搜索" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39 msgid "Cheats Manager" msgstr "金手指管理" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:327 msgid "Chinese (Simplified)" msgstr "简体中文" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:328 msgid "Chinese (Traditional)" msgstr "繁体中文" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:897 msgid "Choose a DVD root directory:" msgstr "选择一个DVD根目录" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:894 msgid "Choose a default ISO:" msgstr "选择一个默认镜像" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1321 msgid "Choose a directory to add" msgstr "选择一个要添加的目录" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1164 msgid "Choose a file to open" msgstr "选择要打开的文件" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:214 msgid "Choose a memory card:" msgstr "选择一个内存卡" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:898 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:770 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:809 msgid "Choose the folder to extract to" msgstr "选择解压缩到的文件夹" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "经典" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/LogWindow.cpp:142 msgid "Clear" msgstr "清除" #: Source/Core/Core/Src/CoreTiming.cpp:173 msgid "Clear failed." msgstr "清除失败" #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:657 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:244 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:555 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213 msgid "Close" msgstr "关闭" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "Co&nfigure..." msgstr "程序设置(&N)..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 msgid "Code Info" msgstr "代码信息" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:552 msgid "Code: " msgstr "代码:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Command" msgstr "命令" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "Comment" msgstr "注释" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 msgid "Comment:" msgstr "注释:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1009 msgid "Compress ISO..." msgstr "压缩镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1021 msgid "Compress selected ISOs..." msgstr "压缩所选镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1355 msgid "Compressing ISO" msgstr "压缩镜像中" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Config" msgstr "设置" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:536 msgid "Configuration profile" msgstr "设置档案" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:366 msgid "Configuration profile:" msgstr "设置档案:" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "设置" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115 msgid "Configure Control" msgstr "设置面板" #: Source/Core/DolphinWX/Src/NetWindow.cpp:293 #: Source/Core/DolphinWX/Src/NetWindow.cpp:581 msgid "Configure Pads" msgstr "设置手柄" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Configure..." msgstr "设置..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1258 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1286 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1351 msgid "Confirm File Overwrite" msgstr "确认文件覆盖" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "Confirm On Stop" msgstr "停止时确认" #: Source/Core/DolphinWX/Src/NetWindow.cpp:67 #: Source/Core/DolphinWX/Src/NetWindow.cpp:89 msgid "Connect" msgstr "连接" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:846 msgid "Connect USB Keyboard" msgstr "连接 USB 键盘" #: Source/Core/DolphinWX/Src/FrameTools.cpp:379 #, c-format msgid "Connect Wiimote %i" msgstr "连接 Wiimote %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 msgid "Connect Wiimote 1" msgstr "连接 Wiimote 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 msgid "Connect Wiimote 2" msgstr "连接 Wiimote 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 msgid "Connect Wiimote 3" msgstr "连接 Wiimote 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Connect Wiimote 4" msgstr "连接 Wiimote 4" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12 #, c-format msgid "Connected to %i Wiimotes" msgstr "连接到 %i Wiimotes" #: Source/Core/DolphinWX/Src/Main.cpp:653 msgid "Connecting..." msgstr "连接中..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:154 msgid "Console" msgstr "控制台" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "控制" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:186 msgid "Convert to GCI" msgstr "转换到 GCI" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:477 msgid "Copy" msgstr "复制" #: Source/Core/Core/Src/CoreParameter.cpp:372 msgid "Copy failed" msgstr "复制失败" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:785 #, c-format msgid "Copy to Memcard %c" msgstr "复制到内存卡 %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Core" msgstr "核心" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:226 #, c-format msgid "Could not copy %s to %s" msgstr "不能复制 %s 到 %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 #, c-format msgid "Could not create %s" msgstr "不能创建 %s" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:68 #, c-format msgid "Could not initialize backend %s." msgstr "不能初始化后端 %s" #: Source/Core/Core/Src/CoreParameter.cpp:137 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." #: Source/Core/Core/Src/CoreParameter.cpp:289 #, c-format msgid "Could not recognize ISO file %s" msgstr "不能识别 ISO 文件 %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:582 #, c-format msgid "Could not save %s" msgstr "不能保存 %s" #: Source/Core/DolphinWX/Src/NetWindow.cpp:545 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?" msgstr "" "不能写入内存卡文件 %s.\n" "\n" "您是不是在CD/DVD上运行的Dolphin?或者存档文件带有写入保护?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1041 msgid "Couldn't find open command for extension 'ini'!" msgstr "Couldn't find open command for extension 'ini'!" #: Source/Core/Core/Src/BootManager.cpp:126 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "不能初始化核心.\n" "检查你的配置." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "数量:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 msgid "Country:" msgstr "国家:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:181 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:546 msgid "Create AR Code" msgstr "创建动作回放代码" #: Source/Core/DolphinWX/Src/FrameAui.cpp:542 #: Source/Core/DolphinWX/Src/FrameAui.cpp:607 msgid "Create new perspective" msgstr "创建新布局" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:569 msgid "Created by KDE-Look.org" msgstr "Created by KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:566 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:567 msgid "Created by VistaIcons.com" msgstr "Created by VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Created by black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15 msgid "Creator: " msgstr "创建者:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:612 msgid "Crop" msgstr "裁切" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "淡入淡出" #: Source/Core/DolphinWX/Src/FrameTools.cpp:680 #, c-format msgid "Current dir changed from %s to %s after wxFileSelector!" msgstr "Current dir changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "Custom Projection Hack" msgstr "自定义投影修正" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "自定义投影修正设置" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 msgid "Customize some Orthographic Projection parameters." msgstr "自定义一些正交投影参数" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:329 msgid "Czech" msgstr "捷克语" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:448 msgid "DSP" msgstr "DSP音频" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "DSP Emulator Engine" msgstr "音频模拟引擎" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "DSP HLE emulation (fast)" msgstr "音频 HLE 模拟(很快)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "DSP LLE interpreter (slow)" msgstr "音频 LLE 解释(很慢)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:618 msgid "DSP LLE on thread" msgstr "DSP LLE 于线程" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 msgid "DSP LLE recompiler" msgstr "音频 LLE 重编译器" #: Source/Core/DolphinWX/Src/FrameTools.cpp:448 msgid "DSP settings" msgstr "音频设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:916 msgid "DVD Root:" msgstr "DVD 根目录:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:330 msgid "Danish" msgstr "丹麦语" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Data Size" msgstr "数据大小" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Date:" msgstr "日期:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:561 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro files(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "死区" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50 msgid "Debug" msgstr "调试" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "十进制" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1007 msgid "Decompress ISO..." msgstr "解压缩镜像中..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1022 msgid "Decompress selected ISOs..." msgstr "解压缩所选镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1355 msgid "Decompressing ISO" msgstr "解压缩镜像中" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916 msgid "Default" msgstr "默认" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:913 msgid "Default ISO:" msgstr "默认镜像:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:112 msgid "Default font" msgstr "默认字体" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "删除" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:786 msgid "Delete Save" msgstr "删除存档" #: Source/Core/VideoCommon/Src/AVIDump.cpp:73 #, c-format msgid "Delete the existing file '%s'?" msgstr "删除已经存在的文件 '%s' 么?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Detect" msgstr "检测" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902 msgid "Device" msgstr "设备" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:807 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:876 msgid "Device Settings" msgstr "设备设置" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "Dial" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:143 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:126 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "目录校检失败\n" "和目录备份校检失败" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:550 msgid "Disable Dest. Alpha Pass" msgstr "禁用目标透明通道" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549 msgid "Disable Fog" msgstr "禁用雾化" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547 msgid "Disable Lighting" msgstr "禁用光线" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548 msgid "Disable Textures" msgstr "禁用材质" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:269 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:267 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:268 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "禁用材质.\n" "这个只对调试有用处." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:270 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:546 msgid "Disc" msgstr "光盘" #: Source/Core/DiscIO/Src/DriveBlob.cpp:109 #: Source/Core/DiscIO/Src/DriveBlob.cpp:128 msgid "Disc Read Error" msgstr "光盘读取错误" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:600 msgid "Display" msgstr "显示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:272 msgid "Display the inputs read by the emulator." msgstr "按模拟器显示输入读取" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1042 msgid "Do you want to stop the current emulation?" msgstr "您确定是否停止当前模拟?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:912 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s 图形设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:309 msgid "Dolphin &Web Site" msgstr "Dolphin 网站(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Dolphin 配置" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin 模拟 Wiimote 设置" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289 #, fuzzy msgid "Dolphin FIFO" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1195 msgid "Dolphin GCPad Configuration" msgstr "Dolphin GC 手柄设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:735 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1134 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS 电影 (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:69 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wiimote 配置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:310 msgid "Dolphin at &Google Code" msgstr "Dolphin 于 &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:305 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "Dolphin 不能找到任何 GC/Wii 镜像. 双击这里浏览文件..." #: Source/Core/DolphinWX/Src/Main.cpp:216 msgid "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" msgstr "" "Dolphin has not been configured with an install location,\n" "Keep Dolphin portable?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "Dolphin 当前设置了隐藏所有游戏. 双击这里显示所有游戏..." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 msgid "Down" msgstr "下" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42 msgid "Download Codes (WiiRD Database)" msgstr "下载代码 (WiiRD 数据库)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "已下载 %lu 代码(已添加 %lu)" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "鼓" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:81 msgid "Dummy" msgstr "虚拟" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Dump Audio" msgstr "转储音频" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:596 msgid "Dump EFB Target" msgstr "转储 EFB 目标" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:597 msgid "Dump Frames" msgstr "转储框架" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:594 msgid "Dump Textures" msgstr "转储材质" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278 msgid "Dump game textures to User/Dump/Textures//" msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:331 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 msgid "Dutch" msgstr "荷兰语" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 msgid "E&xit" msgstr "退出模拟(&X)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509 msgid "EFB" msgstr "EFB" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:565 msgid "EFB Copy Regions" msgstr "EFB 复制范围" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:447 msgid "EFB Scaled Copy" msgstr "EFB 比例复制" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:163 msgid "EUROPE" msgstr "欧版" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145 msgid "Early Memory Updates" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:464 msgid "Edit" msgstr "编辑" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "编辑动作回放代码" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Edit Config" msgstr "编辑设置" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "编辑补丁" #: Source/Core/DolphinWX/Src/FrameTools.cpp:464 msgid "Edit current perspective" msgstr "编辑当前外观" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:406 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:428 msgid "Edit..." msgstr "编辑..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "效果" #: Source/Core/Core/Src/Core.cpp:173 msgid "Emu Thread already running" msgstr "模拟线程已经在运行" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 msgid "Emulate format changes" msgstr "模拟格式修改" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:34 msgid "Emulated Wiimote" msgstr "模拟 Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Emulation State: " msgstr "模拟器状态: " #: Source/Core/DolphinWX/Src/ConfigMain.cpp:695 msgid "Emulator Display Settings" msgstr "模拟器显示设置" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:576 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "启用" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "启用动作回放记录" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "Enable Audio Throttle" msgstr "启用音频调节" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "Enable BAT" msgstr "启用 BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "Enable Block Merging" msgstr "启用区块合并" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512 msgid "Enable CPU Access" msgstr "启用CPU访问" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:610 msgid "Enable Cheats" msgstr "启用作弊" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "Enable DTK Music" msgstr "启用 DTK 音乐" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:614 msgid "Enable Display List Caching" msgstr "启用显示列表缓存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable Dual Core" msgstr "启用多核处理" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:608 msgid "Enable Dual Core (speedup)" msgstr "启用多核处理(加速)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:615 msgid "Enable Hotkeys" msgstr "启用热键" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "Enable Idle Skipping" msgstr "启用空闲步进" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:609 msgid "Enable Idle Skipping (speedup)" msgstr "启用空闲步进(加速)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable MMU" msgstr "启用 MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:613 msgid "Enable OpenCL" msgstr "启用 OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "Enable Progressive Scan" msgstr "启用逐行扫描" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:839 msgid "Enable Screen Saver (burn-in reduction)" msgstr "启用屏幕保护(内部限制)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 msgid "Enable WideScreen" msgstr "启用宽屏" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546 msgid "Enable Wireframe" msgstr "启用线框" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476 msgid "Enable cache" msgstr "启用缓存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "启用快速光盘访问. 部分游戏需要. (ON = 快速, OFF = 兼容)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Enable pages" msgstr "Enable pages" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:327 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:332 msgid "Enables Custom Projection Hack" msgstr "启用自定义投影修正" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:250 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "启用内存管理单元,一些游戏需要(ON = 兼容,OFF = 快速)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "End" msgstr "End" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:332 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "English" msgstr "英语" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505 msgid "Enhancements" msgstr "增强" #: Source/Core/DolphinWX/Src/FrameAui.cpp:606 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:187 #, c-format msgid "Entry %d/%d" msgstr "项目 %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84 #, c-format msgid "Entry 1/%d" msgstr "项目 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:212 msgid "Equal" msgstr "等于" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1327 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:154 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 msgid "Error" msgstr "错误" #: Source/Core/DolphinWX/Src/Main.cpp:401 msgid "Error loading selected language. Falling back to system default." msgstr "Error loading selected language. Falling back to system default." #: Source/Core/Core/Src/OnFrame.cpp:219 #, c-format msgid "Error opening file %s for recording" msgstr "Error opening file %s for recording" #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/Src/MemTools.cpp:214 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - access below memory space. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "执行" #: Source/Core/DolphinWX/Src/Main.cpp:139 msgid "Exit Dolphin with emulator" msgstr "Exit Dolphin with emulator" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:461 msgid "Export Failed" msgstr "导出失败" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:645 msgid "Export File" msgstr "导出文件" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 msgid "Export Recording" msgstr "导出录制" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "Export Recording..." msgstr "导出录制..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:788 msgid "Export Save" msgstr "导出存档" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:991 msgid "Export Wii save (Experimental)" msgstr "导出 Wii 存档 (实验性)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 msgid "Export all saves" msgstr "导出所有存档" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81 msgid "Export failed, try again?" msgstr "导出失败,需要重试吗?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "Export save as..." msgstr "导出存档为..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Extension" msgstr "扩展" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 msgid "Extra Parameter" msgstr "外部参数" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:627 msgid "Extract All Files..." msgstr "解压缩所有文件..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:629 msgid "Extract Apploader..." msgstr "解压缩 Apploader..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:630 msgid "Extract DOL..." msgstr "解压缩 DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:623 msgid "Extract Directory..." msgstr "解压缩目录..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:625 msgid "Extract File..." msgstr "解压缩文件..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:621 msgid "Extract Partition..." msgstr "解压缩分区..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:730 #, c-format msgid "Extracting %s" msgstr "解压缩 %s 中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:714 msgid "Extracting All Files" msgstr "解压缩所有文件中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:714 msgid "Extracting Directory" msgstr "解压缩目录中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:716 msgid "Extracting..." msgstr "解压缩中..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 msgid "FIFO Byte" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38 #, fuzzy msgid "FIFO Player" msgstr "玩家" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:166 msgid "FRANCE" msgstr "法国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "FST Size:" msgstr "FST 大小:" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "连接失败!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:212 msgid "Failed to Listen!!" msgstr "监听失败!!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286 msgid "Failed to download codes." msgstr "下载代码失败." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:830 #, c-format msgid "Failed to extract to %s!" msgstr "解压缩到 %s 失败!" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:63 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:72 msgid "Failed to load hid.dll" msgstr "不能载入 hid.dll" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "读取 banner.bin 失败" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:294 #, c-format msgid "Failed to read data from file %d" msgstr "从文件 %d 读取数据失败" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:111 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:106 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "正确的读取目录失败\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:101 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "正确的读取头失败\n" "(0x000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:205 msgid "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" msgstr "" "Failed to read save data\n" "(0xA000-)\n" "Memcard may be truncated" #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:234 msgid "Failed to write bkhdr" msgstr "Failed to write bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "写入文件头到 %s 失败" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:265 #, c-format msgid "Failed to write header for file %d" msgstr "写入文件头失败 %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 msgid "Fast" msgstr "快速" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Fast version of the MMU. Does not work for every game." msgstr "MMU 快速版本. 任何游戏都不能工作" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:265 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." #: Source/Core/DolphinWX/Src/FrameTools.cpp:216 #, fuzzy msgid "Fifo Player" msgstr "玩家" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88 #, fuzzy msgid "File Info" msgstr "代码信息" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283 msgid "File contained no codes." msgstr "文件未包含代码." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "File converted to .gci" msgstr "文件已转换到 .cgi" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:430 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "File could not be opened\n" "or does not have a valid extension" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:427 msgid "File is not recognized as a memcard" msgstr "文件不能被识别成内存卡" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "文件不是已压缩文件" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: 未知打开模式 : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:534 msgid "Filesystem" msgstr "文件系统" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1034 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "文件类型 'ini' 未知! 不能打开!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 msgid "First Block" msgstr "第一个区块" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Fix Checksums" msgstr "修正校检和" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Force 16:9" msgstr "强制 16:9" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Force 4:3" msgstr "强制 4:3" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450 msgid "Force Bi/Trilinear Filtering" msgstr "强制双/三线过滤" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:248 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:256 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:81 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "Forward" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458 msgid "Fractional" msgstr "小数" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451 #, fuzzy msgid "Frame" msgstr "转储框架" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393 #, fuzzy msgid "Frame " msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 #, fuzzy msgid "Frame Range" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/FrameTools.cpp:149 msgid "Frame S&kipping" msgstr "帧数跳跃(&K)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:600 msgid "Frame dumps use FFV1" msgstr "帧转储使用 FFV1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:622 msgid "Framelimit:" msgstr "帧数限制:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Frames To Record" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:598 msgid "Free Look" msgstr "自由视点" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:333 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "French" msgstr "法语" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126 msgid "From" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "FullScr" msgstr "全屏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Fullscreen Display Resolution:" msgstr "全屏分辨率:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 msgid "GCI File(*.gci)" msgstr "GCI 文件(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:449 msgid "GCPad" msgstr "手柄" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "GFX Config" msgstr "图形设置" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 msgid "Game ID:" msgstr "游戏 ID:" #: Source/Core/Core/Src/NetPlay.cpp:228 msgid "Game is already running!" msgstr "游戏已经运行!" #: Source/Core/Core/Src/NetPlay.cpp:258 msgid "Game isn't running!" msgstr "游戏没有运行!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:383 msgid "Game not found!!" msgstr "游戏没找到!!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:388 msgid "Game-Specific Settings" msgstr "游戏特殊设置" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "GameConfig" msgstr "游戏配置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:602 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:189 msgid "Gamecube &Pad Settings" msgstr "Gamecube 手柄设置(&P)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1168 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:215 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube 内存卡 (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:449 msgid "Gamecube Pad settings" msgstr "Gamecube 手柄设置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:299 msgid "Gecko Codes" msgstr "Gecko 代码" #: Source/Core/Core/Src/GeckoCode.cpp:139 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" msgstr "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported.)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:599 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 msgid "General" msgstr "常规" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:334 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:473 msgid "German" msgstr "德语" #: Source/Core/Core/Src/ActionReplay.cpp:451 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Index is greater than ar code list size %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Graphics" msgstr "图形" #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Graphics settings" msgstr "图形设置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:213 msgid "Greater Than" msgstr "大于" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:335 msgid "Greek" msgstr "希腊语" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "绿" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "绿 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "绿 右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "吉它" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1233 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY 被调用, 请报告bug!" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:134 msgid "Header checksum failed" msgstr "头部校检失败" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:336 msgid "Hebrew" msgstr "希伯来语" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Height" msgstr "高度" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Help" msgstr "帮助" #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Hi,\n" "\n" "Dolphin 需要您的 CPU 支持 SSE2 指令集.\n" "但是好像您的 CPU 并不支持, 因此 Dolphin 将不能运行.\n" "\n" "杀呦啦啦(再见)!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:308 msgid "Hide" msgstr "隐藏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:650 msgid "Hide Mouse Cursor" msgstr "隐藏鼠标光标" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:556 msgid "" "Hide the cursor when it is over the rendering window and the rendering " "window has focus." msgstr "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:69 #: Source/Core/DolphinWX/Src/NetWindow.cpp:122 msgid "Host" msgstr "主机" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "热键设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:661 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276 msgid "Hotkeys" msgstr "热键" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "Hungarian" msgstr "匈牙利语" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 msgid "Hybrid Wiimote" msgstr "混合 Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:502 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:769 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" msgstr "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - bad destination" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:804 msgid "IPL Settings" msgstr "IPL 设置" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259 msgid "IR" msgstr "红外线" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR 指针" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:853 msgid "IR Sensitivity:" msgstr "红外灵敏度:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:505 msgid "ISO Details" msgstr "镜像详细信息" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:908 msgid "ISO Directories" msgstr "镜像目录" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "ITALY" msgstr "意大利" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 msgid "Icon" msgstr "图标" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." msgstr "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you " "also have to disable Audio Throttle in DSP to make it effective." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:787 msgid "Import Save" msgstr "导入存档" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60 msgid "Import failed, try again?" msgstr "导入失败,要重试吗?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:456 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "导入的文件有一个 gcs 扩展名\n" "但是它没有正确的文件头" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:444 msgid "Imported file has invalid length" msgstr "导入的文件长度不正确" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:453 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "导入的文件有一个 sav 扩展名\n" "但是它没有正确的文件头" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "In Game" msgstr "进游戏" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "In-Game" msgstr "进游戏" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49 msgid "Info" msgstr "信息" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:569 #: Source/Core/Common/Src/MsgHandler.cpp:64 msgid "Information" msgstr "信息" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Input" msgstr "输入" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:29 msgid "Input Source" msgstr "输入来源" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "插入" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:147 msgid "Insert Encrypted or Decrypted code here..." msgstr "在这里插入加密的或者解密的代码..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:845 msgid "Insert SD Card" msgstr "插入SD卡" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33 msgid "Insert name here.." msgstr "在这里插入名称..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:207 #, fuzzy msgid "Install WAD" msgstr "安装 Wii 菜单" #: Source/Core/DolphinWX/Src/Main.cpp:232 msgid "Install directory could not be saved" msgstr "安装目录不能保存" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011 msgid "Install to Wii Menu" msgstr "安装到Wii菜单" #: Source/Core/Core/Src/MemTools.cpp:248 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler called, but this platform does not yet support it." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1175 msgid "Installing WAD to Wii Menu..." msgstr "安装 WAD 到 Wii 菜单中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1337 #, fuzzy msgid "Installing WAD..." msgstr "安装 WAD 到 Wii 菜单中..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458 msgid "Integral [recommended]" msgstr "整数 [推荐]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:710 msgid "Interface Settings" msgstr "界面设置" #: Source/Core/Core/Src/State.cpp:192 msgid "Internal LZO Error - compression failed" msgstr "内部 LZO 错误 - 压缩失败" #: Source/Core/Core/Src/State.cpp:290 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" #: Source/Core/Core/Src/State.cpp:388 msgid "Internal LZO Error - lzo_init() failed" msgstr "内部 LZO 错误 - lzo_init() 失败" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:276 msgid "Interpreter (VERY slow)" msgstr "解释器 (非常慢)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Intro" msgstr "片头" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "无效大小(%x) 或 魔字(%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:602 msgid "Invalid Value!" msgstr "无效值!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:464 msgid "Invalid bat.map or dir entry" msgstr "无效 bat.map 或 目录项目" #: Source/Core/Core/Src/CoreTiming.cpp:534 #, c-format msgid "Invalid event type %i" msgstr "无效事件类型 %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:314 msgid "Invalid file" msgstr "无效文件" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." #: Source/Core/Core/Src/OnFrame.cpp:369 msgid "Invalid recording file" msgstr "无效录制文件" #: Source/Core/Core/Src/Core.cpp:482 msgid "Invalid state" msgstr "Invalid state" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Italian" msgstr "意大利语" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:180 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:277 msgid "JIT Recompiler (recommended)" msgstr "JIT 重编译器 (推荐)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 msgid "JITIL experimental recompiler" msgstr "JITIL 实验性重编译器" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:318 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:339 msgid "Japanese" msgstr "日语" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "KOREA" msgstr "韩国" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245 msgid "Key" msgstr "按键" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:321 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:340 msgid "Korean" msgstr "韩语" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:55 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L 键" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "L-Analog" msgstr "L-摇杆" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:706 msgid "Language:" msgstr "语言:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:163 msgid "Last Overwritten State" msgstr "最后覆盖状态" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 #: Source/Core/DolphinWX/Src/FrameTools.cpp:172 msgid "Last Saved State" msgstr "最后保存状态" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 msgid "Left" msgstr "左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "左摇杆" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "左键单击检测热键.\n" "按空格清除." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左键单击检测输入.\n" "中键单击清除.\n" "右键单击得到更多选项." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左/右单击得到更多选项.\n" "中键单击清除" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214 msgid "Less Than" msgstr "小于" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928 msgid "Load" msgstr "载入" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:595 msgid "Load Hi-Res Textures" msgstr "载入精细材质" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446 msgid "Load Native Mipmaps" msgstr "载人原始纹理" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 msgid "Load State Slot 1" msgstr "载入存档插槽 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Load State Slot 2" msgstr "载入存档插槽 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Load State Slot 3" msgstr "载入存档插槽 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 msgid "Load State Slot 4" msgstr "载入存档插槽 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Load State Slot 5" msgstr "载入存档插槽 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 msgid "Load State Slot 6" msgstr "载入存档插槽 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Load State Slot 7" msgstr "载入存档插槽 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Load State Slot 8" msgstr "载入存档插槽 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Load State..." msgstr "载入状态..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1356 #, fuzzy, c-format msgid "Load Wii System Menu %d%c" msgstr "载入 Wii 系统菜单(%d %c)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:279 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "Load high-resolution textures from User/Load/Textures//" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Load preset values from hack patterns available." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:252 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." #: Source/Core/DolphinWX/Src/Main.cpp:134 msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)" msgstr "载入指定文件 (DOL,ELF,GCM,ISO,WAD)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:590 msgid "Local" msgstr "本地" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:617 msgid "Lock threads to cores" msgstr "锁定线程到核心" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "日志" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28 msgid "Log Configuration" msgstr "记录设置" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80 msgid "Log Types" msgstr "记录类型" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75 msgid "Logger Outputs" msgstr "记录输出" #: Source/Core/DolphinWX/Src/Frame.cpp:395 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Logging" msgstr "记录中" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "丢失服务器连接!" #: Source/Core/DolphinWX/Src/Main.cpp:149 msgid "Low level (LLE) or high level (HLE) audio" msgstr "低级(LLE)或者高级(HLE)音频" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M 键" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 不匹配\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "MMU Speed Hack" msgstr "MMU 速度破解" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:560 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark 文件(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Main Stick" msgstr "主摇杆" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 msgid "Maker ID:" msgstr "制作者ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:482 msgid "Maker:" msgstr "制作者:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:450 msgid "Memcard already has a save for this title" msgstr "Memcard already has a save for this title" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:289 msgid "Memcard already opened" msgstr "内存卡已经打开" #: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211 #, c-format msgid "" "Memcard failed to load\n" " Card size is invalid (%04X)" msgstr "" "内存卡载入失败\n" " 卡大小不正确 (%04X)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438 #, fuzzy msgid "Memory Byte" msgstr "内存(&M)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:222 msgid "Memory Card" msgstr "内存卡" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" #: Source/Core/Core/Src/CoreParameter.cpp:364 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "菜单" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 msgid "Mic" msgstr "Mic" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:643 msgid "Misc" msgstr "其它" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:873 msgid "Misc Settings" msgstr "其它设置" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "修改者" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:275 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/LogWindow.cpp:113 msgid "Monospaced font" msgstr "等宽字体" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:83 msgid "Motor" msgstr "马达" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "多人游戏" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:447 msgid "Name:" msgstr "名称:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:285 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:549 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13 msgid "Name: " msgstr "名称:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "内部 GCI 文件(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:156 msgid "New Scan" msgstr "新建扫描" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Next Page" msgstr "下一页" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160 msgid "Next Scan" msgstr "下一扫描" #: Source/Core/DolphinWX/Src/NetWindow.cpp:52 msgid "Nickname :" msgstr "昵称 :" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "无国家 (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:311 msgid "No ISOs or WADS found" msgstr "未找到镜像或者WAD" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:512 #, c-format msgid "No banner file found for title %s" msgstr "没有找到标题为 %s 的标志文件" #: Source/Core/DolphinWX/Src/FrameAui.cpp:513 msgid "No docking" msgstr "No docking" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385 msgid "No file loaded" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "No free dir index entries" msgstr "没有空闲目录索引项目" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421 #, fuzzy msgid "No recorded file" msgstr "无效录制文件" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:505 #, c-format msgid "No save folder found for title %s" msgstr "No save folder found for title %s" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/NetWindow.cpp:598 msgid "None" msgstr "无" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493 msgid "Normal" msgstr "正常" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Norwegian Bokmaal" msgstr "挪威语" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:211 msgid "Not Equal" msgstr "不等于" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:920 msgid "Not Set" msgstr "未设置" #: Source/Core/DolphinWX/Src/Main.cpp:652 msgid "Not connected" msgstr "未连接" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "Notes" msgstr "说明" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14 msgid "Notes: " msgstr "说明: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:70 #: Source/Core/DolphinWX/Src/FrameAui.cpp:73 #: Source/Core/DolphinWX/Src/FrameAui.cpp:579 #: Source/Core/DolphinWX/Src/FrameAui.cpp:620 #: Source/Core/DolphinWX/Src/FrameAui.cpp:628 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Notice" msgstr "提示" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87 msgid "Number Of Codes: " msgstr "代码数量: " #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuk 加速" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:566 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:80 msgid "OK" msgstr "确定" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403 msgid "Object" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "Object Range" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:270 msgid "Off" msgstr "关闭" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "偏移量:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "只有 %d 区块有效" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "Open" msgstr "打开" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:993 msgid "Open &containing folder" msgstr "打开包含文件夹(&C)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Open Wii &save folder" msgstr "打开 Wii 存档目录(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:437 msgid "Open file..." msgstr "打开文件..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: 不能创建设备 %s 上下文" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: 不能找到音频设备" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: 不能打开设备 %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:616 msgid "OpenMP Texture Decoder" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:124 msgid "Opens the debugger" msgstr "打开调试器" #: Source/Core/DolphinWX/Src/Main.cpp:129 msgid "Opens the logger" msgstr "打开日志" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:91 msgid "Options" msgstr "选项" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "橙" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:470 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Output" msgstr "输出" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "P&lay Recording..." msgstr "播放录制(&L)..." #: Source/Core/Core/Src/HW/GCPad.cpp:29 msgid "Pad" msgstr "手柄" #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "Pad " msgstr "手柄" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "手柄" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Pair Up" msgstr "配对" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:63 msgid "Parameters" msgstr "参数" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:220 #, c-format msgid "Partition %i" msgstr "分区 %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:294 msgid "Patches" msgstr "补丁" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:604 msgid "Paths" msgstr "路径" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1554 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1555 msgid "Pause" msgstr "暂停" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Perfect" msgstr "完美" #: Source/Core/DolphinWX/Src/FrameAui.cpp:608 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:449 msgid "Pixel Depth" msgstr "像素深度" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448 msgid "Pixel Lighting" msgstr "像素光线" #: Source/Core/DolphinWX/Src/FrameTools.cpp:441 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1563 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1564 msgid "Play" msgstr "开始" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play Recording" msgstr "播放录制" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 msgid "Play/Pause" msgstr "开始/暂停" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Playable" msgstr "可以玩" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 #, fuzzy msgid "Playback Options" msgstr "选项" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Players" msgstr "玩家" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1043 msgid "Please confirm..." msgstr "请确认..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:578 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:342 msgid "Polish" msgstr "波兰语" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:790 msgid "Port 1" msgstr "端口 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:791 msgid "Port 2" msgstr "端口 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Port 3" msgstr "端口 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:793 msgid "Port 4" msgstr "端口 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 #: Source/Core/DolphinWX/Src/NetWindow.cpp:114 msgid "Port :" msgstr "端口 :" #: Source/Core/DolphinWX/Src/Main.cpp:221 msgid "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" msgstr "" "Portable Setting could not be saved\n" " Are you running Dolphin from read only media or from a directory that " "dolphin is not located in?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:343 msgid "Portuguese" msgstr "葡萄牙语" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Portuguese (Brazilian)" msgstr "葡萄牙语(巴西)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:624 msgid "Post-Processing Shader:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Presets: " msgstr "预置: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 msgid "Prev Page" msgstr "上一页" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Previous Page" msgstr "上一页" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:191 msgid "Previous Value" msgstr "上一个值" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Print" msgstr "打印" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 msgid "Profile" msgstr "配置" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563 msgid "Projection Stats" msgstr "投影状态" #: Source/Core/DolphinWX/Src/ISOProperties.h:55 msgid "Properties" msgstr "属性" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Purge Cache" msgstr "清除缓存" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Question" msgstr "询问" #: Source/Core/DolphinWX/Src/NetWindow.cpp:146 #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 msgid "Quit" msgstr "退出" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R 键" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "R-Analog" msgstr "R-摇杆" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475 msgid "RAM" msgstr "内存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:172 msgid "RUSSIA" msgstr "俄语" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532 msgid "Range" msgstr "范围" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 msgid "Read-only mode" msgstr "只读模式" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:578 msgid "Real" msgstr "真实" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:44 msgid "Real Wiimote" msgstr "真实 Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:162 msgid "Reconnect Wiimote Confirm" msgstr "确认 Wiimote 重连" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:836 msgid "Reconnect Wiimote On Load State" msgstr "Reconnect Wiimote On Load State" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336 #, fuzzy msgid "Record" msgstr "播放录制" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159 #, fuzzy msgid "Recording Info" msgstr "播放录制" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "红" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "红 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "红 右" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:251 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907 #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:41 msgid "Refresh" msgstr "刷新" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 msgid "Refresh List" msgstr "刷新列表" #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 msgid "Refresh game list" msgstr "刷新游戏列表" #: Source/Core/DolphinWX/Src/Main.cpp:239 msgid "Relaunch Dolphin from the install directory and save from there" msgstr "Relaunch Dolphin from the install directory and save from there" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:891 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:408 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:430 msgid "Remove" msgstr "移除" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:266 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Render to Main Window" msgstr "附加到主窗口" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:557 msgid "Render to main window." msgstr "附加到主窗口." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552 msgid "Rendering" msgstr "渲染" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:559 msgid "Required for using the Japanese ROM font." msgstr "需要使用日文ROM字体." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 msgid "Reset" msgstr "重置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:185 msgid "Results" msgstr "结果" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "回车" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 msgid "Right" msgstr "右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "右摇杆" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:288 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Rumble" msgstr "震动" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Run DSP LLE on a dedicated thread (not recommended)." msgstr "Run DSP LLE on a dedicated thread (not recommended)." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Russian" msgstr "俄语" #: Source/Core/DolphinWX/Src/FrameTools.cpp:160 msgid "Sa&ve State" msgstr "保存状态(&V)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:488 msgid "Safe" msgstr "安全" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:755 msgid "Sample Rate:" msgstr "采样率:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:975 #: Source/Core/DolphinWX/Src/FrameTools.cpp:463 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:531 msgid "Save GCI as..." msgstr "保存GCI为..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Save State Slot 1" msgstr "存档插槽 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 msgid "Save State Slot 2" msgstr "存档插槽 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 msgid "Save State Slot 3" msgstr "存档插槽 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 msgid "Save State Slot 4" msgstr "存档插槽 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 msgid "Save State Slot 5" msgstr "存档插槽 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218 msgid "Save State Slot 6" msgstr "存档插槽 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Save State Slot 7" msgstr "存档插槽 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Save State Slot 8" msgstr "存档插槽 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Save State..." msgstr "保存状态..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:605 msgid "Save as..." msgstr "另存为..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1337 msgid "Save compressed GCM/ISO" msgstr "保存压缩的GCM/镜像" #: Source/Core/DolphinWX/Src/FrameTools.cpp:463 msgid "Save current perspective" msgstr "保存当前视角" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Save decompressed GCM/ISO" msgstr "保存解压缩的GCM/镜像" #: Source/Core/Core/Src/OnFrame.cpp:421 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s is corrupted, movie recording stopping..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467 msgid "Scale:" msgstr "比例:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:581 msgid "Scanning for ISOs" msgstr "扫描镜像中" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:582 msgid "Scanning..." msgstr "扫描中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "ScrShot" msgstr "截图" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:222 msgid "Search Filter" msgstr "搜索过滤" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:889 msgid "Search Subfolders" msgstr "搜索子目录" #: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127 #: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Section %s not found in SYSCONF" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Select" msgstr "选择" #: Source/Core/DolphinWX/Src/FrameTools.cpp:733 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1132 msgid "Select The Recording File" msgstr "选择录制文件" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1331 #, fuzzy msgid "Select a Wii WAD file to install" msgstr "选择要导入的存档" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:246 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 msgid "Select a save file to import" msgstr "选择要导入的存档" #: Source/Core/DolphinWX/Src/FrameAui.cpp:362 msgid "Select floating windows" msgstr "选择浮动窗口" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:551 msgid "Select resolution for fullscreen mode" msgstr "选择全屏模式分辨率" #: Source/Core/DolphinWX/Src/FrameTools.cpp:668 msgid "Select the file to load" msgstr "选择要载入的文件" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1299 msgid "Select the save file" msgstr "选择一个存档文件" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1415 msgid "Select the state to load" msgstr "选择要载入的状态" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1429 msgid "Select the state to save" msgstr "选择要保存的状态" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Selected font" msgstr "所选字体" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245 msgid "" "Selects which game should be affected by the configuration changes done in " "this dialog.\n" "The (Default) profile affects the standard settings used for every game." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:275 msgid "Send" msgstr "发送" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:850 msgid "Sensor Bar Position:" msgstr "传感器栏位置" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "分割" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Serbian" msgstr "塞尔维亚语" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:580 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serial Port 1 - This is the port which devices such as the net adapter use" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492 msgid "Set" msgstr "设置" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:653 msgid "Set All to Default" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:653 msgid "Set Console as NTSC-J" msgstr "设置终端为 NTSC-J" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:994 msgid "Set as &default ISO" msgstr "设置为默认镜像(&D)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 #, c-format msgid "Set as default Memcard %c" msgstr "设置为默认内存卡 %c" #: Source/Core/DolphinWX/Src/Main.cpp:228 #, c-format msgid "" "Set install location to:\n" " %s ?" msgstr "" "设置安装位置到:\n" " %s ?" #: Source/Core/Core/Src/ActionReplay.cpp:462 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "SetARCode_IsActive: Index is greater than ar code list size %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "Settings..." msgstr "设置..." #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:212 msgid "SetupWiiMem: Cant find setting file" msgstr "安装Wii内存: 不能找到设置文件" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Shake" msgstr "震动" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 msgid "Short Name:" msgstr "短名称:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:234 msgid "Show &Console" msgstr "显示控制台(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:232 msgid "Show &Log" msgstr "显示日志(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Statusbar" msgstr "显示状态栏(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:227 msgid "Show &Toolbar" msgstr "显示工具栏(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:298 msgid "Show Drives" msgstr "显示驱动器" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561 msgid "Show FPS" msgstr "显示 FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show France" msgstr "显示法国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:274 msgid "Show GameCube" msgstr "显示 GameCube" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567 msgid "Show Input Display" msgstr "显示输入显示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Show Italy" msgstr "显示意大利" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show JAP" msgstr "显示日本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:292 msgid "Show Korea" msgstr "显示韩国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "Show Language:" msgstr "显示语言:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:233 msgid "Show Log &Configuration" msgstr "显示日志设置(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:283 msgid "Show PAL" msgstr "显示PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show Platforms" msgstr "显示平台" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Regions" msgstr "显示国家" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:566 msgid "Show Shader Errors" msgstr "显示阴影错误" #: Source/Core/DolphinWX/Src/FrameTools.cpp:294 msgid "Show Taiwan" msgstr "显示台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:285 msgid "Show USA" msgstr "显示美国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:276 msgid "Show Wad" msgstr "显示 Wad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:272 msgid "Show Wii" msgstr "显示 Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:562 msgid "Show a confirmation box before stopping a game." msgstr "停止游戏时显示确认对话框" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:563 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show first block" msgstr "显示第一区块" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:274 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "显示投影统计.\n" "这通常只能用于调试用途." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:811 msgid "Show save blocks" msgstr "显示存档区块" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Show save comment" msgstr "显示存档注释" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:810 msgid "Show save icon" msgstr "显示存档图标" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Show save title" msgstr "显示存档标题" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:271 msgid "Show the number of frames rendered per second." msgstr "Show the number of frames rendered per second." #: Source/Core/DolphinWX/Src/Main.cpp:119 msgid "Show this help message" msgstr "显示这个帮助消息" #: Source/Core/DolphinWX/Src/FrameTools.cpp:296 msgid "Show unknown" msgstr "显示未知" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:273 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Show various statistics.\n" "This is only useful for debugging purposes." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299 msgid "Sideways Wiimote" msgstr "Sideways Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:319 msgid "Simplified Chinese" msgstr "简体中文" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:265 msgid "Size" msgstr "大小" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:615 msgid "Skip GC BIOS" msgstr "跳过 GC BIOS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:391 #: Source/Core/DolphinWX/Src/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "插槽 %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 msgid "Slot A" msgstr "插槽 A" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:778 msgid "Slot B" msgstr "插槽 B" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "截图" #: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 msgid "Sound Settings" msgstr "声音设置" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:70 #, c-format msgid "Sound backend %s is not valid." msgstr "声音后端 %s 无效." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "声音缓冲区创建失败: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "空格" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 msgid "Spanish" msgstr "西班牙语" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:856 msgid "Speaker Volume:" msgstr "扬声器音量:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Specify a video backend" msgstr "指定一个视频后端" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Speed up Disc Transfer Rate" msgstr "提升光盘传输率" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "方块键" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:83 msgid "Standard Controller" msgstr "标准控制器" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:49 msgid "Start" msgstr "开始" #: Source/Core/DolphinWX/Src/FrameTools.cpp:205 msgid "Start &NetPlay" msgstr "开始网络对战(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Start Re&cording" msgstr "开始录制(&C)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 msgid "Start Recording" msgstr "开始录制" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:649 msgid "Start Renderer in Fullscreen" msgstr "开始全屏录制" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Start the rendering window in fullscreen mode." msgstr "Start the rendering window in fullscreen mode." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:266 msgid "State" msgstr "状态" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 msgid "State Saves" msgstr "State Saves" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "摇杆" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 #: Source/Core/DolphinWX/Src/FrameTools.cpp:442 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315 #: Source/Core/DolphinWX/Src/NetWindow.cpp:312 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Stretch to Window" msgstr "附加到窗口" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "Strum" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "Subtract" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78 #, c-format msgid "Successfully exported file to %s" msgstr "成功导出文件到 %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57 msgid "Successfully imported save files" msgstr "成功导入存档文件" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Swing" msgstr "Swing" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:801 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:870 msgid "System Language:" msgstr "系统语言" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:188 msgid "TAIWAN" msgstr "台湾" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:509 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "Table Left" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "Table Right" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/FrameTools.cpp:372 #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Take Screenshot" msgstr "屏幕截图(&T)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489 msgid "Test" msgstr "测试" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474 msgid "Texture" msgstr "材质" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564 msgid "Texture Format" msgstr "材质格式" #: Source/Core/Core/Src/CoreParameter.cpp:226 msgid "The WAD has been installed successfully" msgstr "WAD 安装成功" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "地址无效" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 msgid "The checksum was successfully fixed" msgstr "校检和成功修复" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1327 msgid "The chosen directory is already in the list" msgstr "选择的目录已经存在于列表" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1256 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1284 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1350 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "文件 %s 已经存在.\n" "您要替换它么?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "The file %s was already open, the file header will not be written." #: Source/Core/Core/Src/Boot/Boot.cpp:279 #, c-format msgid "The file you specified (%s) does not exist" msgstr "您指定的文件 %s 不存在" #: Source/Core/DolphinWX/Src/FrameAui.cpp:627 msgid "The name can not be empty" msgstr "名称不能为空" #: Source/Core/DolphinWX/Src/FrameAui.cpp:619 msgid "The name can not contain the character ','" msgstr "名称不能包含字符 ','" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size" msgstr "The save you are trying to copy has an invalid file size" #: Source/Core/DolphinWX/Src/Main.cpp:408 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "The selected language is not supported by your system. Falling back to " "system default." #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "The server and client's NetPlay versions are incompatible!" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "服务器已满!" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "The server responded: the game is currently running!" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "服务器发送了一个未知错误消息!" #: Source/Core/Core/Src/CoreParameter.cpp:120 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定的文件 \"%s\" 不存在" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "这个值无效" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Theme" msgstr "主题" #: Source/Core/DolphinWX/Src/FrameTools.cpp:606 msgid "Theme selection went wrong" msgstr "选择主题出现错误" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:464 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "这些设置将覆盖Dolphi核心设置.\n" "未决设置将使用Dolphi的设置." #: Source/Core/Core/Src/ActionReplay.cpp:356 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "This action replay simulator does not support codes that modify Action " "Replay itself." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:583 msgid "This could cause slow down in Wii Menu and some games." msgstr "This could cause slow down in Wii Menu and some games." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:575 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:574 msgid "This is used to play music tracks, like BGM." msgstr "这用于播放音乐音轨,比如背景音乐." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:544 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:284 msgid "This will let you Manually Edit the INI config file" msgstr "This will let you Manually Edit the INI config file" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "闸值" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Tilt" msgstr "Tilt" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:258 msgid "Title" msgstr "标题" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133 #, fuzzy msgid "To" msgstr "顶部" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66 msgid "Toggle All Log Types" msgstr "切换所有日志类型" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Toggle Fullscreen" msgstr "切换全屏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Top" msgstr "顶部" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:320 msgid "Traditional Chinese" msgstr "繁体中文" #: Source/Core/Core/Src/Boot/Boot.cpp:373 msgid "Tried to load an unknown file type." msgstr "已经尝试载入未知文件类型." #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "Triggers" msgstr "扳机" #: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115 msgid "Trying to read from invalid SYSCONF" msgstr "Trying to read from invalid SYSCONF" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:45 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "Turkish" msgstr "土耳其语" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "Turntable" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70 msgid "Type" msgstr "类型" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDP 端口:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "UDP Wiimote" msgstr "UDP Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "未知" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:175 msgid "USA" msgstr "美国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:408 #, c-format msgid "Undefined %i" msgstr "未定义的 %i" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 msgid "Undo Load State" msgstr "撤销载入状态" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:210 msgid "Unknown" msgstr "未知" #: Source/Core/Core/Src/HW/DVDInterface.cpp:894 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "未知 DVD 命令 %08x - 致命错误" #: Source/Core/Common/Src/SysConf.cpp:144 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "Unknown message received with id : %d" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Unknown message with id:%d received from player:%d Kicking player!" #: Source/Core/Core/Src/HW/Memmap.cpp:633 #, c-format msgid "" "Unknown pointer %#08x\n" "Continue?" msgstr "" "未知指针 %#08x\n" "继续?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 msgid "Up" msgstr "上" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "更新" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Upright Wiimote" msgstr "直握 Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:840 msgid "Use EuRGB60 Mode (PAL60)" msgstr "使用 EuRGB60 模式 (PAL60)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:613 msgid "Use FPS For Limiting" msgstr "使用 FPS 限制" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:559 msgid "Use Hex" msgstr "使用十六进制" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:670 msgid "Use Panic Handlers" msgstr "使用警告程序" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289 msgid "Uses multiple threads to decode the textures in the game." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:253 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:603 msgid "Utility" msgstr "实用扩展" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:419 msgid "V-Sync" msgstr "垂直同步" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Value" msgstr "值" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 msgid "Value:" msgstr "值:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:556 msgid "Value: " msgstr "值: " #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562 msgid "Various Statistics" msgstr "各种统计数据" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53 msgid "Verbosity" msgstr "详细" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:381 msgid "Video" msgstr "视频" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Video Backend:" msgstr "视频后端:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577 msgid "Virtual" msgstr "虚拟" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:748 msgid "Volume" msgstr "音量" #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:114 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:143 #: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:170 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD 安装失败: 创建 %s 错误" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:249 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" #: Source/Core/DolphinWX/Src/Frame.cpp:638 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Warning" msgstr "警告" #: Source/Core/Core/Src/Boot/Boot.cpp:238 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warning - starting DOL in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:288 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warning - starting ELF in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:185 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warning - starting ISO in wrong console mode!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:523 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:582 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "波形文件写入器 - 文件未打开." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safer the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safer the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417 msgid "Widescreen Hack" msgstr "宽屏破解" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Width" msgstr "宽度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:603 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Wii Console" msgstr "Wii控制台" #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "Wii Save Import" msgstr "导入 Wii 存档" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1301 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii 存档文件 (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:81 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: 不能从文件读取" #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 #: Source/Core/Core/Src/HW/Wiimote.cpp:16 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/Src/Frame.cpp:161 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" #: Source/Core/DolphinWX/Src/Main.cpp:654 msgid "Wiimote Connected" msgstr "Wiimote 已连接" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:835 msgid "Wiimote Motor" msgstr "Wiimote 马达" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:861 msgid "Wiimote Settings" msgstr "Wiimote 设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:450 msgid "Wiimote settings" msgstr "Wiimote 设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 msgid "Will enable progressive scan option if supported by software." msgstr "Will enable progressive scan option if supported by software." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "Window Size:" msgstr "窗口大小:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:553 msgid "Window height for windowed mode" msgstr "窗口模式下窗口高度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:552 msgid "Window width for windowed mode" msgstr "窗口模式下窗口宽度" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "窗口左侧" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "窗口菜单" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "窗口右侧" #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 msgid "Word Wrap" msgstr "自动换行" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1338 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1176 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1356 msgid "Working..." msgstr "工作中..." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Console" msgstr "写入到控制台" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to File" msgstr "写入到文件" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63 msgid "Write to Window" msgstr "写入到窗口" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580 msgid "XFB" msgstr "XFB" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinWX/Src/FrameAui.cpp:72 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/DolphinWX/Src/NetWindow.cpp:194 msgid "You must choose a game!!" msgstr "您必须选择一个游戏!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:595 msgid "You must enter a name!" msgstr "您必须输入一个名称!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "您必须输入一个十进制或者十六进制值." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607 msgid "You must enter a valid profile name." msgstr "您必须输入一个有效的配置文件名称." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1052 msgid "You must restart Dolphin in order for the change to take effect." msgstr "You must restart Dolphin in order for the change to take effect." #: Source/Core/Core/Src/CoreParameter.cpp:175 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" #: Source/Core/Common/Src/SysConf.cpp:57 #, fuzzy, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:326 msgid "ZTP hack" msgstr "ZTP 破解" #: Source/Core/Core/Src/ActionReplay.cpp:388 msgid "Zero 3 code not supported" msgstr "Zero 3 代码不支持" #: Source/Core/Core/Src/ActionReplay.cpp:410 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Zero code unknown to dolphin: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464 msgid "[ waiting ]" msgstr "[ 等待中 ]" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:90 msgid "[Custom]" msgstr "[自定义]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512 msgid "^ ADD" msgstr "^ 加" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:899 msgid "apploader (.img)" msgstr "应用程序载入器 (.img)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 msgid "failed to read bk header" msgstr "读取bk头失败" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:385 #, c-format msgid "failed to read data from file: %s" msgstr "从 %s 文件读取数据失败." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98 msgid "failed to read header" msgstr "读取头部失败" #: Source/Core/Core/Src/HW/Memmap.cpp:447 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Reading Opcode from %x. Please report." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "not a wii save or read failure for file header size %x" msgstr "not a wii save or read failure for file header size %x" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461 msgid "s" msgstr "" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443 #, c-format msgid "unknown cmd 0x%08x" msgstr "未知命令 0x%08x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 msgid "zFar Correction: " msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 msgid "zNear Correction: " msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497 msgid "| OR" msgstr "| 或" #~ msgid "%d %%" #~ msgstr "%d %%" #, fuzzy #~ msgid "&Frame Stepping" #~ msgstr "帧数跳跃(&K)" #~ msgid "32,000 Hz" #~ msgstr "32,000 Hz" #~ msgid "32-bit platforms do not support fastmem yet. Report this bug." #~ msgstr "32 位平台不支持 fastmem .报告这个bug." #~ msgid "48,000 Hz" #~ msgstr "48,000 Hz" #, fuzzy #~ msgid "AOSound" #~ msgstr "声音(&S)" #, fuzzy #~ msgid "Adjust window size" #~ msgstr "窗口大小:" #~ msgid "Alternate RFI" #~ msgstr "Alternate RFI" #~ msgid "Bad gameini filename" #~ msgstr "无效 gameini 文件名" #~ msgid "Bleach Versus Crusade" #~ msgstr "死神对战远征" #~ msgid "Can't find plugin %s" #~ msgstr "未找到 %s 插件" #~ msgid "Can't init DSP Plugin" #~ msgstr "不能初始化 DSP 音频插件" #~ msgid "Can't init Video Plugin" #~ msgstr "不能初始化视频插件" #~ msgid "Can't open %s, it has a missing function" #~ msgstr "无法打开 %s,它缺失了一个功能" #, fuzzy #~ msgid "Config..." #~ msgstr "设置..." #, fuzzy #~ msgid "Connected" #~ msgstr "连接" #, fuzzy #~ msgid "Could not get info about plugin %s" #~ msgstr "不能创建 %s" #~ msgid "DList Cache" #~ msgstr "DList 缓存" #, fuzzy #~ msgid "DSound" #~ msgstr "声音(&S)" #, fuzzy #~ msgid "Disconnected" #~ msgstr "未连接" #, fuzzy #~ msgid "Distance Alpha Pass" #~ msgstr "禁用目标透明通道" #~ msgid "Dolphin DSP-HLE Plugin" #~ msgstr "Dolphin DSP-HLE 插件" #~ msgid "Dolphin DSP-HLE Plugin Settings" #~ msgstr "Dolphin DSP-HLE 插件设置" #~ msgid "Dolphin DSP-LLE Plugin" #~ msgstr "Dolphin DSP-LLE 插件" #~ msgid "Dolphin DSP-LLE Plugin Settings" #~ msgstr "Dolphin DSP-LLE 插件设置" #, fuzzy #~ msgid "Dolphin OpenGL" #~ msgstr "Dolphin" #~ msgid "Enable Copy to EFB" #~ msgstr "启用复制到EFB" #, fuzzy #~ msgid "Enable EFB To Texture" #~ msgstr "禁用材质" #, fuzzy #~ msgid "Enable HLE Audio" #~ msgstr "启用音频调节" #, fuzzy #~ msgid "Enable JIT Dynarec" #~ msgstr "启用多核处理" #, fuzzy #~ msgid "" #~ "Enables dynamic recompilation of DSP code.\n" #~ "Changing this will have no effect while the emulator is running!" #~ msgstr "Changing this will have no effect while the emulator is running!" #~ msgid "Error allocating buffer" #~ msgstr "分配缓冲区失败" #~ msgid "Error loading %s: can't read info" #~ msgstr "Error loading %s: can't read info" #~ msgid "" #~ "Error loading plugin %s: can't find file. Please re-select your plugins." #~ msgstr "" #~ "Error loading plugin %s: can't find file. Please re-select your plugins." #~ msgid "" #~ "Failed to load DSP ROM:\n" #~ "%s\n" #~ "This file is required to use DSP LLE" #~ msgstr "" #~ "载入 DSP ROM:\n" #~ "%s\n" #~ "这个文件需要 DSP LLE" #, fuzzy #~ msgid "Failed to load DSP ROM: %s" #~ msgstr "下载代码失败." #, fuzzy #~ msgid "Force Filtering" #~ msgstr "各向异性过滤:" #, fuzzy #~ msgid "Graphics Plugin" #~ msgstr "图形" #~ msgid "" #~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " #~ "option may fix the game." #~ msgstr "" #~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this " #~ "option may fix the game." #~ msgid "" #~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" #~ "Try verifying the state again" #~ msgstr "" #~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n" #~ "Try verifying the state again" #, fuzzy #~ msgid "Load Script..." #~ msgstr "载入状态..." #, fuzzy #~ msgid "Lua Script Console" #~ msgstr "写入到控制台" #~ msgid "Metroid Other M" #~ msgstr "Metroid Other M" #~ msgid "Mixer: Unsupported sample rate." #~ msgstr "混音: 不支持的采样率" #, fuzzy #~ msgid "New &Lua Console" #~ msgstr "显示控制台(&C)" #, fuzzy #~ msgid "OpenAL" #~ msgstr "打开" #, fuzzy #~ msgid "OpenGL" #~ msgstr "打开" #~ msgid "Plugins" #~ msgstr "插件" #, fuzzy #~ msgid "Run" #~ msgstr "回车" #~ msgid "Running script...\n" #~ msgstr "运行脚本中...\n" #~ msgid "" #~ "Select the System Menu wad extracted from the update partition of a disc" #~ msgstr "" #~ "Select the System Menu wad extracted from the update partition of a disc" #, fuzzy #~ msgid "Select the script to load" #~ msgstr "选择要载入的状态" #, fuzzy #~ msgid "Show save banner" #~ msgstr "显示存档图标" #~ msgid "Skies of Arcadia" #~ msgstr "阿卡迪亚的天空" #, fuzzy #~ msgid "Slot" #~ msgstr "插槽 A" #~ msgid "Sonic and the Black Knight" #~ msgstr "索尼克与黑骑士" #, fuzzy #~ msgid "Specify an audio plugin" #~ msgstr "指定一个视频后端" #~ msgid "The file " #~ msgstr "The file " #~ msgid "This is usually used to play voice and sound effects." #~ msgstr "This is usually used to play voice and sound effects." #, fuzzy #~ msgid "Trying to load unsupported type %d" #~ msgstr "已经尝试载入未知文件类型." #~ msgid "Type %d config not supported in plugin %s" #~ msgstr "Type %d config not supported in plugin %s" #~ msgid "Use XFB" #~ msgstr "使用 XFB" #, fuzzy #~ msgid "Wiimote %i %s" #~ msgstr "Wiimote " #~ msgid "Zelda Twilight Princess Bloom hack" #~ msgstr "塞尔达黄昏公主布鲁姆破解"