// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _DEBUGUTIL_H #define _DEBUGUTIL_H namespace DebugUtil { void Init(); void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height); void DumpActiveTextures(); void OnObjectBegin(); void OnObjectEnd(); void OnFrameEnd(); void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name); void DrawTempBuffer(u8 *color, int buffer); void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name); } #endif