// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Settings/AudioPane.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "AudioCommon/AudioCommon.h" #include "AudioCommon/Enums.h" #include "AudioCommon/WASAPIStream.h" #include "Core/Config/MainSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt/Config/SettingsWindow.h" #include "DolphinQt/Settings.h" AudioPane::AudioPane() { CheckNeedForLatencyControl(); CreateWidgets(); LoadSettings(); ConnectWidgets(); connect(&Settings::Instance(), &Settings::VolumeChanged, this, &AudioPane::OnVolumeChanged); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); }); OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized); } void AudioPane::CreateWidgets() { auto* dsp_box = new QGroupBox(tr("DSP Emulation Engine")); auto* dsp_layout = new QVBoxLayout; dsp_box->setLayout(dsp_layout); m_dsp_hle = new QRadioButton(tr("DSP HLE Emulation (fast)")); m_dsp_lle = new QRadioButton(tr("DSP LLE Recompiler")); m_dsp_interpreter = new QRadioButton(tr("DSP LLE Interpreter (slow)")); dsp_layout->addStretch(1); dsp_layout->addWidget(m_dsp_hle); dsp_layout->addWidget(m_dsp_lle); dsp_layout->addWidget(m_dsp_interpreter); dsp_layout->addStretch(1); auto* volume_box = new QGroupBox(tr("Volume")); auto* volume_layout = new QVBoxLayout; m_volume_slider = new QSlider; m_volume_indicator = new QLabel(); volume_box->setLayout(volume_layout); m_volume_slider->setMinimum(0); m_volume_slider->setMaximum(100); m_volume_indicator->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter); m_volume_indicator->setFixedWidth(QFontMetrics(font()).boundingRect(tr("%1 %").arg(100)).width()); volume_layout->addWidget(m_volume_slider, 0, Qt::AlignHCenter); volume_layout->addWidget(m_volume_indicator, 0, Qt::AlignHCenter); auto* backend_box = new QGroupBox(tr("Backend Settings")); auto* backend_layout = new QFormLayout; backend_box->setLayout(backend_layout); m_backend_label = new QLabel(tr("Audio Backend:")); m_backend_combo = new QComboBox(); m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II Decoder")); if (m_latency_control_supported) { m_latency_label = new QLabel(tr("Latency:")); m_latency_spin = new QSpinBox(); m_latency_spin->setMinimum(0); m_latency_spin->setMaximum(200); m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio " "crackling. Certain backends only.")); } m_dolby_pro_logic->setToolTip( tr("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only.")); auto* dolby_quality_layout = new QHBoxLayout; m_dolby_quality_label = new QLabel(tr("Decoding Quality:")); m_dolby_quality_slider = new QSlider(Qt::Horizontal); m_dolby_quality_slider->setMinimum(0); m_dolby_quality_slider->setMaximum(3); m_dolby_quality_slider->setPageStep(1); m_dolby_quality_slider->setTickPosition(QSlider::TicksBelow); m_dolby_quality_slider->setToolTip( tr("Quality of the DPLII decoder. Audio latency increases with quality.")); m_dolby_quality_slider->setTracking(true); m_dolby_quality_low_label = new QLabel(GetDPL2QualityLabel(AudioCommon::DPL2Quality::Lowest)); m_dolby_quality_highest_label = new QLabel(GetDPL2QualityLabel(AudioCommon::DPL2Quality::Highest)); m_dolby_quality_latency_label = new QLabel(GetDPL2ApproximateLatencyLabel(AudioCommon::DPL2Quality::Highest)); dolby_quality_layout->addWidget(m_dolby_quality_low_label); dolby_quality_layout->addWidget(m_dolby_quality_slider); dolby_quality_layout->addWidget(m_dolby_quality_highest_label); backend_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop); backend_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow); backend_layout->addRow(m_backend_label, m_backend_combo); if (m_latency_control_supported) backend_layout->addRow(m_latency_label, m_latency_spin); #ifdef _WIN32 m_wasapi_device_label = new QLabel(tr("Device:")); m_wasapi_device_combo = new QComboBox; backend_layout->addRow(m_wasapi_device_label, m_wasapi_device_combo); #endif backend_layout->addRow(m_dolby_pro_logic); backend_layout->addRow(m_dolby_quality_label); backend_layout->addRow(dolby_quality_layout); backend_layout->addRow(m_dolby_quality_latency_label); auto* stretching_box = new QGroupBox(tr("Audio Stretching Settings")); auto* stretching_layout = new QGridLayout; m_stretching_enable = new QCheckBox(tr("Enable Audio Stretching")); m_stretching_buffer_slider = new QSlider(Qt::Horizontal); m_stretching_buffer_indicator = new QLabel(); m_stretching_buffer_label = new QLabel(tr("Buffer Size:")); stretching_box->setLayout(stretching_layout); m_stretching_buffer_slider->setMinimum(5); m_stretching_buffer_slider->setMaximum(300); m_stretching_enable->setToolTip(tr("Enables stretching of the audio to match emulation speed.")); m_stretching_buffer_slider->setToolTip(tr("Size of stretch buffer in milliseconds. " "Values too low may cause audio crackling.")); stretching_layout->addWidget(m_stretching_enable, 0, 0, 1, -1); stretching_layout->addWidget(m_stretching_buffer_label, 1, 0); stretching_layout->addWidget(m_stretching_buffer_slider, 1, 1); stretching_layout->addWidget(m_stretching_buffer_indicator, 1, 2); m_main_layout = new QGridLayout; m_main_layout->setRowStretch(0, 0); dsp_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed); m_main_layout->addWidget(dsp_box, 0, 0); m_main_layout->addWidget(volume_box, 0, 1, -1, 1); m_main_layout->addWidget(backend_box, 1, 0); m_main_layout->addWidget(stretching_box, 2, 0); setLayout(m_main_layout); } void AudioPane::ConnectWidgets() { connect(m_backend_combo, static_cast(&QComboBox::currentIndexChanged), this, &AudioPane::SaveSettings); connect(m_volume_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings); if (m_latency_control_supported) { connect(m_latency_spin, static_cast(&QSpinBox::valueChanged), this, &AudioPane::SaveSettings); } connect(m_stretching_buffer_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings); connect(m_dolby_pro_logic, &QCheckBox::toggled, this, &AudioPane::SaveSettings); connect(m_dolby_quality_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings); connect(m_stretching_enable, &QCheckBox::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_hle, &QRadioButton::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_lle, &QRadioButton::toggled, this, &AudioPane::SaveSettings); connect(m_dsp_interpreter, &QRadioButton::toggled, this, &AudioPane::SaveSettings); #ifdef _WIN32 connect(m_wasapi_device_combo, static_cast(&QComboBox::currentIndexChanged), this, &AudioPane::SaveSettings); #endif } void AudioPane::LoadSettings() { auto& settings = Settings::Instance(); // DSP if (SConfig::GetInstance().bDSPHLE) { m_dsp_hle->setChecked(true); } else { m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT); m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT); } // Backend const auto current = SConfig::GetInstance().sBackend; bool selection_set = false; for (const auto& backend : AudioCommon::GetSoundBackends()) { m_backend_combo->addItem(tr(backend.c_str()), QVariant(QString::fromStdString(backend))); if (backend == current) { m_backend_combo->setCurrentIndex(m_backend_combo->count() - 1); selection_set = true; } } if (!selection_set) m_backend_combo->setCurrentIndex(-1); OnBackendChanged(); // Volume OnVolumeChanged(settings.GetVolume()); // DPL2 m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder); m_dolby_quality_slider->setValue(int(Config::Get(Config::MAIN_DPL2_QUALITY))); m_dolby_quality_latency_label->setText( GetDPL2ApproximateLatencyLabel(Config::Get(Config::MAIN_DPL2_QUALITY))); if (AudioCommon::SupportsDPL2Decoder(current)) { EnableDolbyQualityWidgets(m_dolby_pro_logic->isChecked()); } // Latency if (m_latency_control_supported) m_latency_spin->setValue(SConfig::GetInstance().iLatency); // Stretch m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch); m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency); m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value())); #ifdef _WIN32 if (SConfig::GetInstance().sWASAPIDevice == "default") { m_wasapi_device_combo->setCurrentIndex(0); } else { m_wasapi_device_combo->setCurrentText( QString::fromStdString(SConfig::GetInstance().sWASAPIDevice)); } #endif } void AudioPane::SaveSettings() { auto& settings = Settings::Instance(); // DSP if (SConfig::GetInstance().bDSPHLE != m_dsp_hle->isChecked() || SConfig::GetInstance().m_DSPEnableJIT != m_dsp_lle->isChecked()) { OnDspChanged(); } SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked(); Config::SetBaseOrCurrent(Config::MAIN_DSP_HLE, m_dsp_hle->isChecked()); SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked(); Config::SetBaseOrCurrent(Config::MAIN_DSP_JIT, m_dsp_lle->isChecked()); // Backend const auto selection = m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString(); auto& backend = SConfig::GetInstance().sBackend; if (selection != backend) { backend = selection; OnBackendChanged(); } // Volume if (m_volume_slider->value() != settings.GetVolume()) { settings.SetVolume(m_volume_slider->value()); OnVolumeChanged(settings.GetVolume()); } // DPL2 SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked(); Config::SetBase(Config::MAIN_DPL2_QUALITY, static_cast(m_dolby_quality_slider->value())); m_dolby_quality_latency_label->setText( GetDPL2ApproximateLatencyLabel(Config::Get(Config::MAIN_DPL2_QUALITY))); if (AudioCommon::SupportsDPL2Decoder(backend) && !m_dsp_hle->isChecked()) { EnableDolbyQualityWidgets(m_dolby_pro_logic->isChecked()); } // Latency if (m_latency_control_supported) SConfig::GetInstance().iLatency = m_latency_spin->value(); // Stretch SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked(); SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value(); m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked()); m_stretching_buffer_indicator->setText( tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency)); #ifdef _WIN32 std::string device = "default"; if (m_wasapi_device_combo->currentIndex() != 0) device = m_wasapi_device_combo->currentText().toStdString(); SConfig::GetInstance().sWASAPIDevice = device; #endif AudioCommon::UpdateSoundStream(); } void AudioPane::OnDspChanged() { const auto backend = SConfig::GetInstance().sBackend; m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) && !m_dsp_hle->isChecked()); EnableDolbyQualityWidgets(AudioCommon::SupportsDPL2Decoder(backend) && !m_dsp_hle->isChecked() && m_dolby_pro_logic->isChecked()); } void AudioPane::OnBackendChanged() { const auto backend = SConfig::GetInstance().sBackend; m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend) && !m_dsp_hle->isChecked()); EnableDolbyQualityWidgets(AudioCommon::SupportsDPL2Decoder(backend) && !m_dsp_hle->isChecked() && m_dolby_pro_logic->isChecked()); if (m_latency_control_supported) { m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend)); m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend)); } #ifdef _WIN32 bool is_wasapi = backend == BACKEND_WASAPI; m_wasapi_device_label->setHidden(!is_wasapi); m_wasapi_device_combo->setHidden(!is_wasapi); if (is_wasapi) { m_wasapi_device_combo->clear(); m_wasapi_device_combo->addItem(tr("Default Device")); for (const auto device : WASAPIStream::GetAvailableDevices()) m_wasapi_device_combo->addItem(QString::fromStdString(device)); } #endif m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend)); m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend)); } void AudioPane::OnEmulationStateChanged(bool running) { m_dsp_hle->setEnabled(!running); m_dsp_lle->setEnabled(!running); m_dsp_interpreter->setEnabled(!running); m_backend_label->setEnabled(!running); m_backend_combo->setEnabled(!running); if (AudioCommon::SupportsDPL2Decoder(SConfig::GetInstance().sBackend) && !m_dsp_hle->isChecked()) { m_dolby_pro_logic->setEnabled(!running); EnableDolbyQualityWidgets(!running && m_dolby_pro_logic->isChecked()); } if (m_latency_control_supported) { m_latency_label->setEnabled(!running); m_latency_spin->setEnabled(!running); } #ifdef _WIN32 m_wasapi_device_combo->setEnabled(!running); #endif } void AudioPane::OnVolumeChanged(int volume) { m_volume_slider->setValue(volume); m_volume_indicator->setText(tr("%1 %").arg(volume)); } void AudioPane::CheckNeedForLatencyControl() { std::vector backends = AudioCommon::GetSoundBackends(); m_latency_control_supported = std::any_of(backends.cbegin(), backends.cend(), AudioCommon::SupportsLatencyControl); } QString AudioPane::GetDPL2QualityLabel(AudioCommon::DPL2Quality value) const { switch (value) { case AudioCommon::DPL2Quality::Lowest: return tr("Lowest"); case AudioCommon::DPL2Quality::Low: return tr("Low"); case AudioCommon::DPL2Quality::Highest: return tr("Highest"); default: return tr("High"); } } QString AudioPane::GetDPL2ApproximateLatencyLabel(AudioCommon::DPL2Quality value) const { switch (value) { case AudioCommon::DPL2Quality::Lowest: return tr("Latency: ~10ms"); case AudioCommon::DPL2Quality::Low: return tr("Latency: ~20ms"); case AudioCommon::DPL2Quality::Highest: return tr("Latency: ~80ms"); default: return tr("Latency: ~40ms"); } } void AudioPane::EnableDolbyQualityWidgets(bool enabled) const { m_dolby_quality_label->setEnabled(enabled); m_dolby_quality_slider->setEnabled(enabled); m_dolby_quality_low_label->setEnabled(enabled); m_dolby_quality_highest_label->setEnabled(enabled); m_dolby_quality_latency_label->setEnabled(enabled); }