// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/Common.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" namespace TextureConversionShader { u16 GetEncodedSampleCount(u32 format); const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL); }