// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "aldlist.h" #include "OpenALStream.h" #if defined HAVE_OPENAL && HAVE_OPENAL #define AUDIO_NUMBUFFERS (4) //#define AUDIO_SERVICE_UPDATE_PERIOD (20) bool OpenALStream::Start() { ALDeviceList *pDeviceList = NULL; ALCcontext *pContext = NULL; ALCdevice *pDevice = NULL; bool bReturn = false; pDeviceList = new ALDeviceList(); if ((pDeviceList) && (pDeviceList->GetNumDevices())) { pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice())); if (pDevice) { pContext = alcCreateContext(pDevice, NULL); if (pContext) { alcMakeContextCurrent(pContext); thread = new Common::Thread(OpenALStream::ThreadFunc, (void *)this); bReturn = true; } else { alcCloseDevice(pDevice); PanicAlert("OpenAL: can't create context for device %s", pDevice); } } else { PanicAlert("OpenAL: can't open device %s", pDevice); } delete pDeviceList; } else { PanicAlert("OpenAL: can't find sound devices"); } return bReturn; } void OpenALStream::Stop() { ALCcontext *pContext; ALCdevice *pDevice; soundCriticalSection.Enter(); threadData = 1; // kick the thread if it's waiting soundSyncEvent.Set(); soundCriticalSection.Leave(); delete thread; pContext = alcGetCurrentContext(); pDevice = alcGetContextsDevice(pContext); alcMakeContextCurrent(NULL); alcDestroyContext(pContext); alcCloseDevice(pDevice); soundSyncEvent.Shutdown(); thread = NULL; } void OpenALStream::Update() { //if (m_mixer->GetDataSize()) //here need debug { soundSyncEvent.Set(); } } THREAD_RETURN OpenALStream::ThreadFunc(void* args) { (reinterpret_cast(args))->SoundLoop(); return 0; } void OpenALStream::SoundLoop() { ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0}; ALuint uiSource = 0; ALenum err; u32 ulFrequency = m_mixer->GetSampleRate(); // Generate some AL Buffers for streaming alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers); // Generate a Source to playback the Buffers alGenSources(1, &uiSource); memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short)); //* for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++) { // pay load fake data alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency); alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]); } //*/ alSourcePlay(uiSource); err = alGetError(); while (!threadData) { soundCriticalSection.Enter(); int numBytesToRender = 32768; //ya, this is a hack, we need real data count int numBytesRender = m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); soundCriticalSection.Leave(); //if (numBytesRender) //here need debug { ALint iBuffersProcessed = 0; alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); if (iBuffersProcessed) { // Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer) ALuint uiTempBuffer = 0; alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer); /* soundCriticalSection.Enter(); int numBytesToRender = 32768; //ya, this is a hack, we need real data count m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); soundCriticalSection.Leave(); unsigned long ulBytesWritten = 0; */ //if (numBytesRender) { alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency); } alSourceQueueBuffers(uiSource, 1, &uiTempBuffer); } } if (!threadData) soundSyncEvent.Wait(); } alSourceStop(uiSource); alSourcei(uiSource, AL_BUFFER, 0); // Clean up buffers and sources alDeleteSources(1, &uiSource); alDeleteBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers); } #endif //HAVE_OPENAL