// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "VideoConfig.h" #include "IniFile.h" #include "Setup.h" #include "Core.h" #include "Host.h" #include "VideoBackend.h" #include "ConfigManager.h" #include "Render.h" #include "VertexShaderManager.h" #include "GLUtil.h" #if defined(_WIN32) #include "EmuWindow.h" static HDC hDC = NULL; // Private GDI Device Context static HGLRC hRC = NULL; // Permanent Rendering Context #else GLWindow GLWin; #endif // Handles OpenGL and the window // Window dimensions. static int s_backbuffer_width; static int s_backbuffer_height; void OpenGL_SwapBuffers() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->SwapBuffers(); #elif defined(__APPLE__) [GLWin.cocoaCtx flushBuffer]; #elif defined(_WIN32) SwapBuffers(hDC); #elif defined(HAVE_X11) && HAVE_X11 glXSwapBuffers(GLWin.dpy, GLWin.win); #endif } u32 OpenGL_GetBackbufferWidth() { return s_backbuffer_width; } u32 OpenGL_GetBackbufferHeight() { return s_backbuffer_height; } void OpenGL_SetWindowText(const char *text) { #if defined(USE_WX) && USE_WX // Handled by Host_UpdateTitle() #elif defined(__APPLE__) [GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]]; #elif defined(_WIN32) // TODO convert text to unicode and change SetWindowTextA to SetWindowText SetWindowTextA(EmuWindow::GetWnd(), text); #elif defined(HAVE_X11) && HAVE_X11 // Tell X to ask the window manager to set the window title. // (X itself doesn't provide window title functionality.) XStoreName(GLWin.dpy, GLWin.win, text); #endif } static void*& VideoWindowHandle() { return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow; } namespace OGL { // Draw messages on top of the screen unsigned int VideoBackend::PeekMessages() { #ifdef _WIN32 // TODO: peekmessage MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; #else return false; #endif } // Show the current FPS void VideoBackend::UpdateFPSDisplay(const char *text) { char temp[100]; snprintf(temp, sizeof temp, "%s | OpenGL | %s", svn_rev_str, text); OpenGL_SetWindowText(temp); } } #if defined(HAVE_X11) && HAVE_X11 void XEventThread(); void CreateXWindow (void) { Atom wmProtocols[1]; // use evdpy to create the window, so that connection gets the events // the colormap needs to be created on the same display, because it // is a client side structure, as well as wmProtocols(or so it seems) // GLWin.win is a xserver global window handle, so it can be used by both // display connections // Setup window attributes GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(GLWin.evdpy, GLWin.win); XSync(GLWin.evdpy, True); GLWin.xEventThread = std::thread(XEventThread); } void DestroyXWindow(void) { XUnmapWindow(GLWin.dpy, GLWin.win); GLWin.win = 0; GLWin.xEventThread.join(); XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); } void XEventThread() { // Free look variables static bool mouseLookEnabled = false; static bool mouseMoveEnabled = false; static float lastMouse[2]; while (GLWin.win) { XEvent event; KeySym key; for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--) { XNextEvent(GLWin.evdpy, &event); switch(event.type) { case KeyPress: key = XLookupKeysym((XKeyEvent*)&event, 0); switch (key) { case XK_3: OSDChoice = 1; // Toggle native resolution g_Config.iEFBScale = g_Config.iEFBScale + 1; if (g_Config.iEFBScale > 4) g_Config.iEFBScale = 0; break; case XK_4: OSDChoice = 2; // Toggle aspect ratio g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3; break; case XK_5: OSDChoice = 3; // Toggle EFB copy if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture) { g_Config.bEFBCopyEnable ^= true; g_Config.bCopyEFBToTexture = false; } else { g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture; } break; case XK_6: OSDChoice = 4; g_Config.bDisableFog = !g_Config.bDisableFog; break; case XK_7: OSDChoice = 5; g_Config.bDisableLighting = !g_Config.bDisableLighting; break; default: break; } if (g_Config.bFreeLook) { static float debugSpeed = 1.0f; switch (key) { case XK_parenleft: debugSpeed /= 2.0f; break; case XK_parenright: debugSpeed *= 2.0f; break; case XK_w: VertexShaderManager::TranslateView(0.0f, debugSpeed); break; case XK_s: VertexShaderManager::TranslateView(0.0f, -debugSpeed); break; case XK_a: VertexShaderManager::TranslateView(debugSpeed, 0.0f); break; case XK_d: VertexShaderManager::TranslateView(-debugSpeed, 0.0f); break; case XK_r: VertexShaderManager::ResetView(); break; } } break; case ButtonPress: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseMoveEnabled = true; break; case 3: // Right button lastMouse[0] = event.xbutton.x; lastMouse[1] = event.xbutton.y; mouseLookEnabled = true; break; } } break; case ButtonRelease: if (g_Config.bFreeLook) { switch (event.xbutton.button) { case 2: // Middle button mouseMoveEnabled = false; break; case 3: // Right button mouseLookEnabled = false; break; } } break; case MotionNotify: if (g_Config.bFreeLook) { if (mouseLookEnabled) { VertexShaderManager::RotateView((event.xmotion.x - lastMouse[0]) / 200.0f, (event.xmotion.y - lastMouse[1]) / 200.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } if (mouseMoveEnabled) { VertexShaderManager::TranslateView((event.xmotion.x - lastMouse[0]) / 50.0f, (event.xmotion.y - lastMouse[1]) / 50.0f); lastMouse[0] = event.xmotion.x; lastMouse[1] = event.xmotion.y; } } break; case ConfigureNotify: Window winDummy; unsigned int borderDummy, depthDummy; XGetGeometry(GLWin.evdpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &depthDummy); s_backbuffer_width = GLWin.width; s_backbuffer_height = GLWin.height; break; case ClientMessage: if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False)) Core::Callback_CoreMessage(WM_USER_STOP); if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False)) XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1], event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); break; default: break; } } Common::SleepCurrentThread(20); } } #endif // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool OpenGL_Create(int _iwidth, int _iheight) { int _tx, _ty, _twidth, _theight; Core::Callback_VideoGetWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; #if defined(USE_WX) && USE_WX GLWin.panel = (wxPanel *)VideoWindowHandle(); GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL, wxPoint(0, 0), wxSize(_twidth, _theight)); GLWin.glCanvas->Show(true); if (GLWin.glCtxt == NULL) // XXX dirty hack GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); #elif defined(__APPLE__) NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 }; NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: attr]; if (fmt == nil) { printf("failed to create pixel format\n"); return NULL; } GLWin.cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil]; [fmt release]; if (GLWin.cocoaCtx == nil) { printf("failed to create context\n"); return NULL; } GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, _twidth, _theight) styleMask: NSTitledWindowMask | NSResizableWindowMask backing: NSBackingStoreBuffered defer: FALSE]; [GLWin.cocoaWin setReleasedWhenClosed: YES]; [GLWin.cocoaWin makeKeyAndOrderFront: nil]; [GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]]; #elif defined(_WIN32) VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), GetModuleHandle(0), _T("Please wait...")); if (VideoWindowHandle() == NULL) { Host_SysMessage("failed to create window"); return false; } // Show the window EmuWindow::Show(); PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // 8bit Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 24, // 24Bit Z-Buffer (Depth Buffer) 8, // 8bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; GLuint PixelFormat; // Holds The Results After Searching For A Match if (!(hDC=GetDC(EmuWindow::GetWnd()))) { PanicAlert("(1) Can't create an OpenGL Device context. Fail."); return false; } if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) { PanicAlert("(2) Can't find a suitable PixelFormat."); return false; } if (!SetPixelFormat(hDC, PixelFormat, &pfd)) { PanicAlert("(3) Can't set the PixelFormat."); return false; } if (!(hRC = wglCreateContext(hDC))) { PanicAlert("(4) Can't create an OpenGL rendering context."); return false; } // -------------------------------------- #elif defined(HAVE_X11) && HAVE_X11 int glxMajorVersion, glxMinorVersion; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, None }; int attrListDefault[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; GLWin.dpy = XOpenDisplay(0); GLWin.evdpy = XOpenDisplay(0); GLWin.parent = (Window)VideoWindowHandle(); GLWin.screen = DefaultScreen(GLWin.dpy); if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); // Get an appropriate visual GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); if (GLWin.vi == NULL) { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); if (GLWin.vi != NULL) { ERROR_LOG(VIDEO, "Only Singlebuffered Visual!"); } else { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault); if (GLWin.vi == NULL) { ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)"); exit(0); } } } else NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!"); // Create a GLX context. GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE); if (!GLWin.ctx) { PanicAlert("Couldn't Create GLX context.Quit"); exit(0); // TODO: Don't bring down entire Emu } GLWin.x = _tx; GLWin.y = _ty; GLWin.width = _twidth; GLWin.height = _theight; CreateXWindow(); VideoWindowHandle() = (void *)GLWin.win; #endif return true; } bool OpenGL_MakeCurrent() { // connect the glx-context to the window #if defined(USE_WX) && USE_WX return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); #elif defined(__APPLE__) [GLWin.cocoaCtx makeCurrentContext]; #elif defined(_WIN32) return wglMakeCurrent(hDC,hRC) ? true : false; #elif defined(HAVE_X11) && HAVE_X11 #if defined(HAVE_WX) && (HAVE_WX) Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); #endif return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); #endif return true; } // Update window width, size and etc. Called from Render.cpp void OpenGL_Update() { #if defined(USE_WX) && USE_WX int width, height; GLWin.panel->GetSize(&width, &height); if (width == s_backbuffer_width && height == s_backbuffer_height) return; GLWin.glCanvas->SetFocus(); GLWin.glCanvas->SetSize(0, 0, width, height); GLWin.glCtxt->SetCurrent(*GLWin.glCanvas); s_backbuffer_width = width; s_backbuffer_height = height; #elif defined(__APPLE__) int width, height; width = [[GLWin.cocoaWin contentView] frame].size.width; height = [[GLWin.cocoaWin contentView] frame].size.height; if (width == s_backbuffer_width && height == s_backbuffer_height) return; [GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]]; [GLWin.cocoaCtx update]; [GLWin.cocoaCtx makeCurrentContext]; s_backbuffer_width = width; s_backbuffer_height = height; #elif defined(_WIN32) RECT rcWindow; if (!EmuWindow::GetParentWnd()) { // We are not rendering to a child window - use client size. GetClientRect(EmuWindow::GetWnd(), &rcWindow); } else { // We are rendering to a child window - use parent size. GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); } // Get the new window width and height // See below for documentation int width = rcWindow.right - rcWindow.left; int height = rcWindow.bottom - rcWindow.top; // If we are rendering to a child window if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4) { ::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE); s_backbuffer_width = width; s_backbuffer_height = height; } #endif } // Close plugin void OpenGL_Shutdown() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->Hide(); // XXX GLWin.glCanvas->Destroy(); // XXX delete GLWin.glCtxt; #elif defined(__APPLE__) [GLWin.cocoaWin close]; [GLWin.cocoaCtx clearDrawable]; [GLWin.cocoaCtx release]; #elif defined(_WIN32) if (hRC) // Do We Have A Rendering Context? { if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts? { // [F|RES]: if this fails i dont see the message box and // cant get out of the modal state so i disable it. // This function fails only if i render to main window // MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION); } if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? { ERROR_LOG(VIDEO, "Release Rendering Context Failed."); } hRC = NULL; // Set RC To NULL } if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC { ERROR_LOG(VIDEO, "Release Device Context Failed."); hDC = NULL; // Set DC To NULL } EmuWindow::Close(); #elif defined(HAVE_X11) && HAVE_X11 DestroyXWindow(); if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (GLWin.ctx) { glXDestroyContext(GLWin.dpy, GLWin.ctx); XCloseDisplay(GLWin.dpy); XCloseDisplay(GLWin.evdpy); GLWin.ctx = NULL; } #endif } GLuint OpenGL_ReportGLError(const char *function, const char *file, int line) { GLint err = glGetError(); if (err != GL_NO_ERROR) { ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err)); } return err; } void OpenGL_ReportARBProgramError() { const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB); if (pstr != NULL && pstr[0] != 0) { GLint loc = 0; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc); ERROR_LOG(VIDEO, "program error at %d: ", loc); ERROR_LOG(VIDEO, "%s", (char*)pstr); ERROR_LOG(VIDEO, "\n"); } } bool OpenGL_ReportFBOError(const char *function, const char *file, int line) { unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) { const char *error = "-"; switch (fbo_status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break; } ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error); return false; } return true; }