// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoCommon/VertexManagerBase.h" class SWVertexLoader final : public VertexManagerBase { public: SWVertexLoader(); ~SWVertexLoader(); std::unique_ptr CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override; void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override; protected: void ResetBuffer(u32 vertex_stride, bool cull_all) override; void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) override; void UploadConstants() override; void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override; void SetFormat(u8 attributeIndex, u8 primitiveType); void ParseVertex(const PortableVertexDeclaration& vdec, int index); std::vector m_local_vertex_buffer; std::vector m_local_index_buffer; InputVertexData m_vertex; SetupUnit m_setup_unit; bool m_tex_gen_special_case; };