// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Config/GameConfigEdit.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DolphinQt/Config/GameConfigHighlighter.h" GameConfigEdit::GameConfigEdit(QWidget* parent, const QString& path, bool read_only) : m_path(path), m_read_only(read_only) { CreateWidgets(); LoadFile(); new GameConfigHighlighter(m_edit->document()); AddDescription(QStringLiteral("Core"), tr("Section that contains most CPU and Hardware related settings.")); AddDescription(QStringLiteral("CPUThread"), tr("Controls whether or not Dual Core should be " "enabled. Can improve performance but can also " "cause issues. Defaults to True")); AddDescription(QStringLiteral("FastDiscSpeed"), tr("Shortens loading times but may break some games. Can have negative effects on " "performance. Defaults to False")); AddDescription(QStringLiteral("MMU"), tr("Controls whether or not the Memory Management Unit " "should be emulated fully. Few games require it.")); AddDescription( QStringLiteral("DSPHLE"), tr("Controls whether to use high or low-level DSP emulation. Defaults to True")); AddDescription( QStringLiteral("JITFollowBranch"), tr("Tries to translate branches ahead of time, improving performance in most cases. Defaults " "to True")); AddDescription(QStringLiteral("Gecko"), tr("Section that contains all Gecko cheat codes.")); AddDescription(QStringLiteral("ActionReplay"), tr("Section that contains all Action Replay cheat codes.")); AddDescription(QStringLiteral("Video_Settings"), tr("Section that contains all graphics related settings.")); m_completer = new QCompleter(m_edit); auto* completion_model = new QStringListModel; completion_model->setStringList(m_completions); m_completer->setModel(completion_model); m_completer->setModelSorting(QCompleter::UnsortedModel); m_completer->setCompletionMode(QCompleter::PopupCompletion); m_completer->setWidget(m_edit); AddMenubarOptions(); ConnectWidgets(); } void GameConfigEdit::CreateWidgets() { m_menu = new QMenu; m_edit = new QTextEdit; m_edit->setReadOnly(m_read_only); m_edit->setAcceptRichText(false); auto* layout = new QVBoxLayout; auto* menu_button = new QToolButton; menu_button->setText(tr("Presets") + QStringLiteral(" ")); menu_button->setMenu(m_menu); connect(menu_button, &QToolButton::pressed, [menu_button] { menu_button->showMenu(); }); layout->addWidget(menu_button); layout->addWidget(m_edit); setLayout(layout); } void GameConfigEdit::AddDescription(const QString& keyword, const QString& description) { m_keyword_map[keyword] = description; m_completions << keyword; } void GameConfigEdit::LoadFile() { QFile file(m_path); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; m_edit->setPlainText(QString::fromStdString(file.readAll().toStdString())); } void GameConfigEdit::SaveFile() { if (!isVisible() || m_read_only) return; QFile file(m_path); if (!file.open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) return; const QByteArray contents = m_edit->toPlainText().toUtf8(); if (!file.write(contents)) QMessageBox::warning(this, tr("Warning"), tr("Failed to write config file!")); } void GameConfigEdit::ConnectWidgets() { connect(m_edit, &QTextEdit::textChanged, this, &GameConfigEdit::SaveFile); connect(m_edit, &QTextEdit::selectionChanged, this, &GameConfigEdit::OnSelectionChanged); connect(m_completer, static_cast(&QCompleter::activated), this, &GameConfigEdit::OnAutoComplete); } void GameConfigEdit::OnSelectionChanged() { const QString& keyword = m_edit->textCursor().selectedText(); if (m_keyword_map.count(keyword)) QWhatsThis::showText(QCursor::pos(), m_keyword_map[keyword], this); } void GameConfigEdit::AddBoolOption(QMenu* menu, const QString& name, const QString& section, const QString& key) { auto* option = menu->addMenu(name); option->addAction(tr("On"), this, [this, section, key] { SetOption(section, key, QStringLiteral("True")); }); option->addAction(tr("Off"), this, [this, section, key] { SetOption(section, key, QStringLiteral("False")); }); } void GameConfigEdit::SetOption(const QString& section, const QString& key, const QString& value) { auto section_cursor = m_edit->document()->find(QRegExp(QStringLiteral("^\\[%1\\]").arg(section)), 0); // Check if the section this belongs in can be found if (section_cursor.isNull()) { m_edit->append(QStringLiteral("[%1]\n\n%2 = %3\n").arg(section).arg(key).arg(value)); } else { auto value_cursor = m_edit->document()->find(QRegExp(QStringLiteral("^%1 = .*").arg(key)), section_cursor); const QString new_line = QStringLiteral("%1 = %2").arg(key).arg(value); // Check if the value that has to be set already exists if (value_cursor.isNull()) { section_cursor.clearSelection(); section_cursor.insertText(QStringLiteral("\n") + new_line); } else { value_cursor.insertText(new_line); } } } QString GameConfigEdit::GetTextUnderCursor() { QTextCursor tc = m_edit->textCursor(); tc.select(QTextCursor::WordUnderCursor); return tc.selectedText(); } void GameConfigEdit::AddMenubarOptions() { auto* editor = m_menu->addMenu(tr("Editor")); editor->addAction(tr("Refresh"), this, &GameConfigEdit::LoadFile); editor->addAction(tr("Open in External Editor"), this, &GameConfigEdit::OpenExternalEditor); if (!m_read_only) { m_menu->addSeparator(); auto* core_menubar = m_menu->addMenu(tr("Core")); AddBoolOption(core_menubar, tr("Dual Core"), QStringLiteral("Core"), QStringLiteral("CPUThread")); AddBoolOption(core_menubar, tr("MMU"), QStringLiteral("Core"), QStringLiteral("MMU")); auto* video_menubar = m_menu->addMenu(tr("Video")); AddBoolOption(video_menubar, tr("Store EFB Copies to Texture Only"), QStringLiteral("Video_Settings"), QStringLiteral("EFBToTextureEnable")); AddBoolOption(video_menubar, tr("Store XFB Copies to Texture Only"), QStringLiteral("Video_Settings"), QStringLiteral("XFBToTextureEnable")); { auto* texture_cache = video_menubar->addMenu(tr("Texture Cache")); texture_cache->addAction(tr("Safe"), this, [this] { SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"), QStringLiteral("0")); }); texture_cache->addAction(tr("Medium"), this, [this] { SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"), QStringLiteral("512")); }); texture_cache->addAction(tr("Fast"), this, [this] { SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"), QStringLiteral("128")); }); } } } void GameConfigEdit::OnAutoComplete(const QString& completion) { QTextCursor cursor = m_edit->textCursor(); int extra = completion.length() - m_completer->completionPrefix().length(); cursor.movePosition(QTextCursor::Left); cursor.movePosition(QTextCursor::EndOfWord); cursor.insertText(completion.right(extra)); m_edit->setTextCursor(cursor); } void GameConfigEdit::OpenExternalEditor() { QFile file(m_path); if (!file.exists()) { if (m_read_only) return; file.open(QIODevice::WriteOnly); file.close(); } QDesktopServices::openUrl(QUrl::fromLocalFile(m_path)); } void GameConfigEdit::keyPressEvent(QKeyEvent* e) { if (m_completer->popup()->isVisible()) { // The following keys are forwarded by the completer to the widget switch (e->key()) { case Qt::Key_Enter: case Qt::Key_Return: case Qt::Key_Escape: case Qt::Key_Tab: case Qt::Key_Backtab: e->ignore(); return; // let the completer do default behavior default: break; } } QWidget::keyPressEvent(e); const static QString end_of_word = QStringLiteral("~!@#$%^&*()_+{}|:\"<>?,./;'\\-="); QString completion_prefix = GetTextUnderCursor(); if (e->text().isEmpty() || completion_prefix.length() < 2 || end_of_word.contains(e->text().right(1))) { m_completer->popup()->hide(); return; } if (completion_prefix != m_completer->completionPrefix()) { m_completer->setCompletionPrefix(completion_prefix); m_completer->popup()->setCurrentIndex(m_completer->completionModel()->index(0, 0)); } QRect cr = m_edit->cursorRect(); cr.setWidth(m_completer->popup()->sizeHintForColumn(0) + m_completer->popup()->verticalScrollBar()->sizeHint().width()); m_completer->complete(cr); // popup it up! } void GameConfigEdit::focusInEvent(QFocusEvent* e) { m_completer->setWidget(m_edit); QWidget::focusInEvent(e); }