// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" // These are accurate (disregarding AA modes). constexpr u32 EFB_WIDTH = 640; constexpr u32 EFB_HEIGHT = 528; // Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB // so you need multiple copies to do the full width. // The VI can do horizontal scaling (TODO: emulate). constexpr u32 MAX_XFB_WIDTH = 720; // Although EFB height is 528, 576-line XFB's can be created either with // vertical scaling by the EFB copy operation or copying to multiple XFB's // that are next to each other in memory (TODO: handle that situation). constexpr u32 MAX_XFB_HEIGHT = 576; #if defined(_WIN32) && (!defined(_MSVC_TRADITIONAL) || _MSVC_TRADITIONAL == 1) #define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__) #else #define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__) #endif // warning: mapping buffer should be disabled to use this // #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3], // ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]); #define LOG_VTX() enum class APIType { OpenGL, D3D, Vulkan, Nothing }; inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) { u32 color = src; color &= 0xFCFCFCFC; color |= (color >> 6) & 0x03030303; return color; } inline u32 RGBA8ToRGB565ToRGBA8(u32 src) { u32 color = (src & 0xF8FCF8); color |= (color >> 5) & 0x070007; color |= (color >> 6) & 0x000300; color |= 0xFF000000; return color; } inline u32 Z24ToZ16ToZ24(u32 src) { return (src & 0xFFFF00) | (src >> 16); }