//__________________________________________________________________________________________________ // Common video plugin spec, version #1.0 maintained by F|RES // #ifndef _VIDEO_H_INCLUDED__ #define _VIDEO_H_INCLUDED__ #include "PluginSpecs.h" #include "ExportProlog.h" typedef void (*TimedCallback)(u64 userdata, int cyclesLate); typedef void (*TSetInterrupt)(u32 _causemask, bool _bSet); typedef int (*TRegisterEvent)(const char *name, TimedCallback callback); typedef void (*TScheduleEvent_Threadsafe)(int cyclesIntoFuture, int event_type, u64 userdata); typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _iAddress); typedef void (*TVideoLog)(const char* _pMessage, int _bBreak); typedef void (*TSysMessage)(const char *fmt, ...); typedef void (*TRequestWindowSize)(int _iWidth, int _iHeight, bool _bFullscreen); typedef void (*TCopiedToXFB)(bool video_update); typedef unsigned int (*TPeekMessages)(void); typedef void (*TUpdateFPSDisplay)(const char* text); // sets the window title typedef void (*TKeyPressed)(int keycode, bool shift, bool control); // passes keys to the hotkey function enum FieldType { FIELD_PROGRESSIVE = 0, FIELD_UPPER, FIELD_LOWER }; enum EFBAccessType { PEEK_Z = 0, POKE_Z, PEEK_COLOR, POKE_COLOR }; typedef struct { // fifo registers volatile u32 CPBase; volatile u32 CPEnd; u32 CPHiWatermark; u32 CPLoWatermark; volatile u32 CPReadWriteDistance; volatile u32 CPWritePointer; volatile u32 CPReadPointer; volatile u32 CPBreakpoint; // Super Monkey Ball Adventure require this. // Because the read&check-PEToken-loop stays in its JITed block I suppose. // So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess. volatile u16 PEToken; volatile u32 bFF_GPReadEnable; volatile u32 bFF_BPEnable; volatile u32 bFF_GPLinkEnable; volatile u32 bFF_Breakpoint; volatile u32 CPCmdIdle; volatile u32 CPReadIdle; // for GP watchdog hack volatile u32 Fake_GPWDToken; // cicular incrementer } SCPFifoStruct; typedef struct { void *pWindowHandle; #if defined(HAVE_X11) && HAVE_X11 void *pXWindow; #endif TSetInterrupt pSetInterrupt; TRegisterEvent pRegisterEvent; TScheduleEvent_Threadsafe pScheduleEvent_Threadsafe; TGetMemoryPointer pGetMemoryPointer; TVideoLog pLog; TSysMessage pSysMessage; TRequestWindowSize pRequestWindowSize; TCopiedToXFB pCopiedToXFB; TPeekMessages pPeekMessages; TUpdateFPSDisplay pUpdateFPSDisplay; TKeyPressed pKeyPress; void *pMemoryBase; bool bWii; bool bOnThread; u32 *Fifo_CPUBase; u32 *Fifo_CPUEnd; u32 *Fifo_CPUWritePointer; bool bAutoAspectIs16_9; } SVideoInitialize; // I N T E R F A C E // __________________________________________________________________________________________________ // Function: Video_Prepare // Purpose: This function is called from the EmuThread before the // emulation has started. It is just for threadsensitive // APIs like OpenGL. // input: none // output: none // EXPORT void CALL Video_Prepare(void); // __________________________________________________________________________________________________ // Function: Video_BeginField // Purpose: When a field begins in the VI emulator, this function tells the video plugin what the // parameters of the upcoming field are. The video plugin should make sure the previous // field is on the player's display before returning. // input: vi parameters of the upcoming field // output: none // EXPORT void CALL Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight); // __________________________________________________________________________________________________ // Function: Video_EndField // Purpose: When a field ends in the VI emulator, this function notifies the video plugin. The video // has permission to swap the field to the player's display. // input: none // output: none // EXPORT void CALL Video_EndField(); // __________________________________________________________________________________________________ // Function: Video_AccessEFB // input: type of access (r/w, z/color, ...), x coord, y coord // output: response to the access request (ex: peek z data at specified coord) // EXPORT u32 CALL Video_AccessEFB(EFBAccessType type, u32 x, u32 y); // __________________________________________________________________________________________________ // Function: Video_Screenshot // input: Filename // output: TRUE if all was okay // EXPORT void CALL Video_Screenshot(const char *_szFilename); // __________________________________________________________________________________________________ // Function: Video_EnterLoop // Purpose: Enters the video fifo dispatch loop. This is only used in Dual Core mode. // input: none // output: none // EXPORT void CALL Video_EnterLoop(void); // __________________________________________________________________________________________________ // Function: Video_ExitLoop // Purpose: Exits the video dispatch loop. This is only used in Dual Core mode. // input: none // output: none // EXPORT void CALL Video_ExitLoop(void); // __________________________________________________________________________________________________ // Function: Video_SetRendering // Purpose: Sets video rendering on and off. Currently used for frame skipping // input: Enabled toggle // output: none // EXPORT void CALL Video_SetRendering(bool bEnabled); // __________________________________________________________________________________________________ // Function: Video_AddMessage // Purpose: Adds a message to the display queue, to be shown forthe specified time // input: pointer to the null-terminated string, time in milliseconds // output: none // EXPORT void CALL Video_AddMessage(const char* pstr, unsigned int milliseconds); EXPORT void CALL Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address); EXPORT void CALL Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address); EXPORT void CALL Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address); EXPORT void CALL Video_PixelEngineWrite16(const u16 _Data, const u32 _Address); EXPORT void CALL Video_PixelEngineWrite32(const u32 _Data, const u32 _Address); EXPORT void CALL Video_GatherPipeBursted(void); EXPORT void CALL Video_WaitForFrameFinish(void); #include "ExportEpilog.h" #endif