// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/Config/Enums.h" #include "Common/Config/Layer.h" #include "Common/Config/Section.h" namespace Config { using Layers = std::map>; using ConfigChangedCallback = std::function; // Common function used for getting configuration Section* GetOrCreateSection(System system, const std::string& section_name); // Layer management Layers* GetLayers(); void AddLayer(std::unique_ptr layer); void AddLayer(std::unique_ptr loader); void AddLoadLayer(std::unique_ptr layer); void AddLoadLayer(std::unique_ptr loader); Layer* GetLayer(LayerType layer); void RemoveLayer(LayerType layer); bool LayerExists(LayerType layer); void AddConfigChangedCallback(ConfigChangedCallback func); void InvokeConfigChangedCallbacks(); // Explicit load and save of layers void Load(); void Save(); void Init(); void Shutdown(); void ClearCurrentRunLayer(); const std::string& GetSystemName(System system); System GetSystemFromName(const std::string& system); const std::string& GetLayerName(LayerType layer); }