// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include #include "Common.h" #include "D3DBlob.h" #include "GfxState.h" #define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = NULL; } #define SAFE_DELETE(x) { delete (x); (x) = NULL; } #define SAFE_DELETE_ARRAY(x) { delete[] (x); (x) = NULL; } #define CHECK(cond, Message, ...) if (!(cond)) { PanicAlert(__FUNCTION__ "Failed in %s at line %d: " Message, __FILE__, __LINE__, __VA_ARGS__); } class D3DTexture2D; namespace D3D { HRESULT Create(HWND wnd); void Close(); extern ID3D11Device* device; extern ID3D11DeviceContext* context; extern IDXGISwapChain* swapchain; extern bool bFrameInProgress; void Reset(); bool BeginFrame(); void EndFrame(); void Present(); unsigned int GetBackBufferWidth(); unsigned int GetBackBufferHeight(); D3DTexture2D* &GetBackBuffer(); const char* PixelShaderVersionString(); const char* VertexShaderVersionString(); bool BGRATexturesSupported(); // Ihis function will assign a name to the given resource. // The DirectX debug layer will make it easier to identify resources that way, // e.g. when listing up all resources who have unreleased references. inline void SetDebugObjectName(ID3D11DeviceChild* resource, const char* name) { #if defined(_DEBUG) || defined(DEBUGFAST) resource->SetPrivateData( WKPDID_D3DDebugObjectName, strlen(name), name); #endif } } // namespace