// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/VertexManagerBase.h" namespace DX11 { class VertexManager : public VertexManagerBase { public: VertexManager(); ~VertexManager(); NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; void CreateDeviceObjects() override; void DestroyDeviceObjects() override; protected: void ResetBuffer(u32 stride) override; u16* GetIndexBuffer() { return &LocalIBuffer[0]; } private: void PrepareDrawBuffers(u32 stride); void Draw(u32 stride); // temp void vFlush(bool useDstAlpha) override; u32 m_vertexDrawOffset; u32 m_indexDrawOffset; u32 m_currentBuffer; u32 m_bufferCursor; enum { MAX_BUFFER_COUNT = 2 }; ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT]; std::vector LocalVBuffer; std::vector LocalIBuffer; }; } // namespace