/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/evtloopconsole.h // Purpose: wxConsoleEventLoop class for Windows // Author: Vadim Zeitlin // Modified by: // Created: 2004-07-31 // Copyright: (c) 2003-2004 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MSW_EVTLOOPCONSOLE_H_ #define _WX_MSW_EVTLOOPCONSOLE_H_ class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual { public: wxMSWEventLoopBase(); virtual ~wxMSWEventLoopBase(); // implement base class pure virtuals virtual bool Pending() const; virtual void WakeUp(); #if wxUSE_THREADS // MSW-specific method to wait for the termination of the specified (by its // native handle) thread or any input message arriving (in GUI case). // // Return value is WAIT_OBJECT_0 if the thread terminated, WAIT_OBJECT_0+1 // if a message arrived with anything else indicating an error. WXDWORD MSWWaitForThread(WXHANDLE hThread); #endif // wxUSE_THREADS protected: // get the next message from queue and return true or return false if we // got WM_QUIT or an error occurred bool GetNextMessage(WXMSG *msg); // same as above but with a timeout and return value can be -1 meaning that // time out expired in addition to true/false int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout); private: // An auto-reset Win32 event which is signalled when we need to wake up the // main thread waiting in GetNextMessage[Timeout](). WXHANDLE m_heventWake; }; #if wxUSE_CONSOLE_EVENTLOOP class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase { public: wxConsoleEventLoop() { } // override/implement base class virtuals virtual bool Dispatch(); virtual int DispatchTimeout(unsigned long timeout); // Windows-specific function to process a single message virtual void ProcessMessage(WXMSG *msg); protected: virtual void DoYieldFor(long eventsToProcess); }; #endif // wxUSE_CONSOLE_EVENTLOOP #endif // _WX_MSW_EVTLOOPCONSOLE_H_