// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" //#include "VideoCommon.h" // to get debug logs #include "CPUDetect.h" #include "TextureDecoder.h" #include "OpenCL.h" #if defined(HAVE_OPENCL) && HAVE_OPENCL #include "OpenCL/OCLTextureDecoder.h" #include "VideoConfig.h" #endif #include "LookUpTables.h" #include #if _M_SSE >= 0x401 #include #include #elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__) #include #endif bool TexFmt_Overlay_Enable=false; bool TexFmt_Overlay_Center=false; extern const char* texfmt[]; extern const unsigned char sfont_map[]; extern const unsigned char sfont_raw[][9*10]; // TRAM // STATE_TO_SAVE u8 texMem[TMEM_SIZE]; // Gamecube/Wii texture decoder // Decodes all known Gamecube/Wii texture formats. // by ector int TexDecoder_GetTexelSizeInNibbles(int format) { switch (format & 0x3f) { case GX_TF_I4: return 1; case GX_TF_I8: return 2; case GX_TF_IA4: return 2; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 8; case GX_TF_C4: return 1; case GX_TF_C8: return 2; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 1; case GX_CTF_R4: return 1; case GX_CTF_RA4: return 2; case GX_CTF_RA8: return 4; case GX_CTF_YUVA8: return 8; case GX_CTF_A8: return 2; case GX_CTF_R8: return 2; case GX_CTF_G8: return 2; case GX_CTF_B8: return 2; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 2; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 8; case GX_CTF_Z4: return 1; case GX_CTF_Z8M: return 2; case GX_CTF_Z8L: return 2; case GX_CTF_Z16L: return 4; default: return 1; } } int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) { return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; } int TexDecoder_GetBlockWidthInTexels(u32 format) { switch (format) { case GX_TF_I4: return 8; case GX_TF_I8: return 8; case GX_TF_IA4: return 8; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 4; case GX_TF_C4: return 8; case GX_TF_C8: return 8; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 8; case GX_CTF_R4: return 8; case GX_CTF_RA4: return 8; case GX_CTF_RA8: return 4; case GX_CTF_A8: return 8; case GX_CTF_R8: return 8; case GX_CTF_G8: return 8; case GX_CTF_B8: return 8; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 8; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 4; case GX_CTF_Z4: return 8; case GX_CTF_Z8M: return 8; case GX_CTF_Z8L: return 8; case GX_CTF_Z16L: return 4; default: ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format); return 8; } } int TexDecoder_GetBlockHeightInTexels(u32 format) { switch (format) { case GX_TF_I4: return 8; case GX_TF_I8: return 4; case GX_TF_IA4: return 4; case GX_TF_IA8: return 4; case GX_TF_RGB565: return 4; case GX_TF_RGB5A3: return 4; case GX_TF_RGBA8: return 4; case GX_TF_C4: return 8; case GX_TF_C8: return 4; case GX_TF_C14X2: return 4; case GX_TF_CMPR: return 8; case GX_CTF_R4: return 8; case GX_CTF_RA4: return 4; case GX_CTF_RA8: return 4; case GX_CTF_A8: return 4; case GX_CTF_R8: return 4; case GX_CTF_G8: return 4; case GX_CTF_B8: return 4; case GX_CTF_RG8: return 4; case GX_CTF_GB8: return 4; case GX_TF_Z8: return 4; case GX_TF_Z16: return 4; case GX_TF_Z24X8: return 4; case GX_CTF_Z4: return 8; case GX_CTF_Z8M: return 4; case GX_CTF_Z8L: return 4; case GX_CTF_Z16L: return 4; default: ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format); return 4; } } //returns bytes int TexDecoder_GetPaletteSize(int format) { switch (format) { case GX_TF_C4: return 16 * 2; case GX_TF_C8: return 256 * 2; case GX_TF_C14X2: return 16384 * 2; default: return 0; } } inline u32 decodeIA8(u16 val) { int a = val >> 8; int i = val & 0xFF; return (a << 24) | (i << 16) | (i << 8) | i; } inline u32 decode5A3(u16 val) { int r,g,b,a; if ((val & 0x8000)) { a = 0xFF; r = Convert5To8((val >> 10) & 0x1F); g = Convert5To8((val >> 5) & 0x1F); b = Convert5To8(val & 0x1F); } else { a = Convert3To8((val >> 12) & 0x7); r = Convert4To8((val >> 8) & 0xF); g = Convert4To8((val >> 4) & 0xF); b = Convert4To8(val & 0xF); } return (a << 24) | (r << 16) | (g << 8) | b; } inline u32 decode5A3RGBA(u16 val) { int r,g,b,a; if ((val&0x8000)) { r=Convert5To8((val>>10) & 0x1f); g=Convert5To8((val>>5 ) & 0x1f); b=Convert5To8((val ) & 0x1f); a=0xFF; } else { a=Convert3To8((val>>12) & 0x7); r=Convert4To8((val>>8 ) & 0xf); g=Convert4To8((val>>4 ) & 0xf); b=Convert4To8((val ) & 0xf); } return r | (g<<8) | (b << 16) | (a << 24); } inline u32 decode565RGBA(u16 val) { int r,g,b,a; r=Convert5To8((val>>11) & 0x1f); g=Convert6To8((val>>5 ) & 0x3f); b=Convert5To8((val ) & 0x1f); a=0xFF; return r | (g<<8) | (b << 16) | (a << 24); } inline u32 decodeIA8Swapped(u16 val) { int a = val & 0xFF; int i = val >> 8; return i | (i<<8) | (i<<16) | (a<<24); } struct DXTBlock { u16 color1; u16 color2; u8 lines[4]; }; //inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u8 val = src[x]; *dst++ = decode5A3(Common::swap16(tlut[val >> 4])); *dst++ = decode5A3(Common::swap16(tlut[val & 0xF])); } } inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u8 val = src[x]; *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4])); *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF])); } } inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem+tlutaddr); for (int x = 0; x < 4; x++) { u8 val = src[x]; *dst++ = Common::swap16(tlut[val >> 4]); *dst++ = Common::swap16(tlut[val & 0xF]); } } inline void decodebytesC4IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem+tlutaddr); for (int x = 0; x < 4; x++) { u8 val = src[x]; *dst++ = decodeIA8Swapped(tlut[val >> 4]); *dst++ = decodeIA8Swapped(tlut[val & 0xF]); } } inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem+tlutaddr); for (int x = 0; x < 4; x++) { u8 val = src[x]; *dst++ = decode565RGBA(Common::swap16(tlut[val >> 4])); *dst++ = decode565RGBA(Common::swap16(tlut[val & 0xF])); } } //inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt) inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 8; x++) { u8 val = src[x]; *dst++ = decode5A3(Common::swap16(tlut[val])); } } inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 8; x++) { u8 val = src[x]; *dst++ = decode5A3RGBA(Common::swap16(tlut[val])); } } inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 8; x++) { u8 val = src[x]; *dst++ = Common::swap16(tlut[val]); } } inline void decodebytesC8IA8_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 8; x++) { *dst++ = decodeIA8Swapped(tlut[src[x]]); } } inline void decodebytesC8RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 8; x++) { *dst++ = decode565RGBA(Common::swap16(tlut[src[x]])); } } #if _M_SSE >= 0x301 static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L); inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); // Make 8 16-bits unsigned integer values __m128i a = _mm_setzero_si128(); a = _mm_insert_epi16(a, tlut[src[0]], 0); a = _mm_insert_epi16(a, tlut[src[1]], 1); a = _mm_insert_epi16(a, tlut[src[2]], 2); a = _mm_insert_epi16(a, tlut[src[3]], 3); a = _mm_insert_epi16(a, tlut[src[4]], 4); a = _mm_insert_epi16(a, tlut[src[5]], 5); a = _mm_insert_epi16(a, tlut[src[6]], 6); a = _mm_insert_epi16(a, tlut[src[7]], 7); // Apply Common::swap16() to 16-bits unsigned integers at once const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16); // Store values to dst without polluting the caches _mm_stream_si128((__m128i*)dst, b); } #endif inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); *dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)])); } } inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr) { u16 *tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); *dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)])); } } inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); *dst++ = Common::swap16(tlut[(val & 0x3FFF)]); } } inline void decodebytesC14X2IA8_To_RGBA(u32* dst, const u16* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); *dst++ = decodeIA8Swapped(tlut[(val & 0x3FFF)]); } } inline void decodebytesC14X2rgb565_To_RGBA(u32* dst, const u16* src, int tlutaddr) { u16* tlut = (u16*)(texMem + tlutaddr); for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); *dst++ = decode565RGBA(Common::swap16(tlut[(val & 0x3FFF)])); } } // Needs more speed. inline void decodebytesIA4(u16 *dst, const u8 *src) { for (int x = 0; x < 8; x++) { const u8 val = src[x]; u8 a = Convert4To8(val >> 4); u8 l = Convert4To8(val & 0xF); dst[x] = (a << 8) | l; } } inline void decodebytesIA4RGBA(u32 *dst, const u8 *src) { for (int x = 0; x < 8; x++) { const u8 val = src[x]; u8 a = Convert4To8(val >> 4); u8 l = Convert4To8(val & 0xF); dst[x] = (a << 24) | l << 16 | l << 8 | l; } } inline void decodebytesRGB5A3(u32 *dst, const u16 *src) { #if 0 for (int x = 0; x < 4; x++) dst[x] = decode5A3(Common::swap16(src[x])); #else dst[0] = decode5A3(Common::swap16(src[0])); dst[1] = decode5A3(Common::swap16(src[1])); dst[2] = decode5A3(Common::swap16(src[2])); dst[3] = decode5A3(Common::swap16(src[3])); #endif } inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src) { #if 0 for (int x = 0; x < 4; x++) dst[x] = decode5A3RGBA(Common::swap16(src[x])); #else dst[0] = decode5A3RGBA(Common::swap16(src[0])); dst[1] = decode5A3RGBA(Common::swap16(src[1])); dst[2] = decode5A3RGBA(Common::swap16(src[2])); dst[3] = decode5A3RGBA(Common::swap16(src[3])); #endif } // This one is used by many video formats. It'd therefore be good if it was fast. // Needs more speed. inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) { #if 0 for (int x = 0; x < 4; x++) dst[x] = Common::swap32((src2[x] << 16) | src[x]); #else dst[0] = Common::swap32((src2[0] << 16) | src[0]); dst[1] = Common::swap32((src2[1] << 16) | src[1]); dst[2] = Common::swap32((src2[2] << 16) | src[2]); dst[3] = Common::swap32((src2[3] << 16) | src[3]); #endif // This can probably be done in a few SSE pack/unpack instructions + pshufb // some unpack instruction x2: // ABABABABABABABAB 1212121212121212 -> // AB12AB12AB12AB12 AB12AB12AB12AB12 // 2x pshufb-> // 21BA21BA21BA21BA 21BA21BA21BA21BA // and we are done. } inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2) { #if 0 for (int x = 0; x < 4; x++) { dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8); } #else dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8); dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8); dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8); dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8); #endif } inline u32 makecol(int r, int g, int b, int a) { return (a << 24)|(r << 16)|(g << 8)|b; } inline u32 makeRGBA(int r, int g, int b, int a) { return (a<<24)|(b<<16)|(g<<8)|r; } void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) { // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) // Needs more speed. u16 c1 = Common::swap16(src->color1); u16 c2 = Common::swap16(src->color2); int blue1 = Convert5To8(c1 & 0x1F); int blue2 = Convert5To8(c2 & 0x1F); int green1 = Convert6To8((c1 >> 5) & 0x3F); int green2 = Convert6To8((c2 >> 5) & 0x3F); int red1 = Convert5To8((c1 >> 11) & 0x1F); int red2 = Convert5To8((c2 >> 11) & 0x1F); int colors[4]; colors[0] = makecol(red1, green1, blue1, 255); colors[1] = makecol(red2, green2, blue2, 255); if (c1 > c2) { int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3); int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3); int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3); colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255); colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255); } else { colors[2] = makecol((red1 + red2 + 1) / 2, // Average (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255); colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent } for (int y = 0; y < 4; y++) { int val = src->lines[y]; for (int x = 0; x < 4; x++) { dst[x] = colors[(val >> 6) & 3]; val <<= 2; } dst += pitch; } } void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch) { // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) // Needs more speed. u16 c1 = Common::swap16(src->color1); u16 c2 = Common::swap16(src->color2); int blue1 = Convert5To8(c1 & 0x1F); int blue2 = Convert5To8(c2 & 0x1F); int green1 = Convert6To8((c1 >> 5) & 0x3F); int green2 = Convert6To8((c2 >> 5) & 0x3F); int red1 = Convert5To8((c1 >> 11) & 0x1F); int red2 = Convert5To8((c2 >> 11) & 0x1F); int colors[4]; colors[0] = makeRGBA(red1, green1, blue1, 255); colors[1] = makeRGBA(red2, green2, blue2, 255); if (c1 > c2) { int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3); int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3); int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3); colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255); colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255); } else { colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average (green1 + green2 + 1) / 2, (blue1 + blue2 + 1) / 2, 255); colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent } for (int y = 0; y < 4; y++) { int val = src->lines[y]; for (int x = 0; x < 4; x++) { dst[x] = colors[(val >> 6) & 3]; val <<= 2; } dst += pitch; } } #if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 static void copyDXTBlock(u8* dst, const u8* src) { ((u16*)dst)[0] = Common::swap16(((u16*)src)[0]); ((u16*)dst)[1] = Common::swap16(((u16*)src)[1]); u32 pixels = ((u32*)src)[1]; // A bit of trickiness here: the row are in the same order // between the two formats, but the ordering within the rows // is reversed. pixels = ((pixels >> 4) & 0x0F0F0F0F) | ((pixels << 4) & 0xF0F0F0F0); pixels = ((pixels >> 2) & 0x33333333) | ((pixels << 2) & 0xCCCCCCCC); ((u32*)dst)[1] = pixels; } #endif static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt) { switch (tlutfmt) { case 0: return PC_TEX_FMT_IA8; // IA8 case 1: return PC_TEX_FMT_RGB565; // RGB565 case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires // extra work to decode. } return PC_TEX_FMT_NONE; // Error } PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt) { switch (texformat) { case GX_TF_C4: return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_I4: return PC_TEX_FMT_IA8; case GX_TF_I8: // speed critical return PC_TEX_FMT_IA8; case GX_TF_C8: return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_IA4: return PC_TEX_FMT_IA4_AS_IA8; case GX_TF_IA8: return PC_TEX_FMT_IA8; case GX_TF_C14X2: return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_RGB565: return PC_TEX_FMT_RGB565; case GX_TF_RGB5A3: return PC_TEX_FMT_BGRA32; case GX_TF_RGBA8: // speed critical return PC_TEX_FMT_BGRA32; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { return PC_TEX_FMT_BGRA32; } } // The "copy" texture formats, too? return PC_TEX_FMT_NONE; } //switch endianness, unswizzle //TODO: to save memory, don't blindly convert everything to argb8888 //also ARGB order needs to be swapped later, to accommodate modern hardware better //need to add DXT support too PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { switch (texformat) { case GX_TF_C4: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_I4: { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) for (int ix = 0; ix < 4; ix++) { int val = src[ix]; dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); } } return PC_TEX_FMT_I4_AS_I8; case GX_TF_I8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) memcpy(dst + (y + iy)*width+x, src, 8); } return PC_TEX_FMT_I8; case GX_TF_C8: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { #if _M_SSE >= 0x301 if (cpu_info.bSSSE3) { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr); } else #endif { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_IA4: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesIA4((u16*)dst + (y + iy) * width + x, src); } return PC_TEX_FMT_IA4_AS_IA8; case GX_TF_IA8: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_IA8; case GX_TF_C14X2: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_RGB565: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_RGB565; case GX_TF_RGB5A3: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); } return PC_TEX_FMT_BGRA32; case GX_TF_RGBA8: // speed critical { #if _M_SSE >= 0x301 if (cpu_info.bSSSE3) { for (int y = 0; y < height; y += 4) { __m128i* p = (__m128i*)(src + y * width * 4); for (int x = 0; x < width; x += 4) { // We use _mm_loadu_si128 instead of _mm_load_si128 // because "p" may not be aligned in 16-bytes alignment. // See Issue 3493. const __m128i a0 = _mm_loadu_si128(p++); const __m128i a1 = _mm_loadu_si128(p++); const __m128i a2 = _mm_loadu_si128(p++); const __m128i a3 = _mm_loadu_si128(p++); // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(), // apply Common::swap32() by _mm_shuffle_epi8() and // store them by _mm_stream_si128(). // See decodebytesARGB8_4() about the idea. static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L); const __m128i b0 = _mm_unpacklo_epi16(a0, a2); const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32); _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0); const __m128i b1 = _mm_unpackhi_epi16(a0, a2); const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32); _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1); const __m128i b2 = _mm_unpacklo_epi16(a1, a3); const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32); _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2); const __m128i b3 = _mm_unpackhi_epi16(a1, a3); const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32); _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3); } } } else #endif { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++) decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); src += 64; } } } return PC_TEX_FMT_BGRA32; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { #if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8 // 11111111 22222222 55555555 66666666 // 33333333 44444444 77777777 88888888 for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { copyDXTBlock(dst+(y/2)*width+x*2, src); src += 8; copyDXTBlock(dst+(y/2)*width+x*2+8, src); src += 8; copyDXTBlock(dst+(y/2+2)*width+x*2, src); src += 8; copyDXTBlock(dst+(y/2+2)*width+x*2+8, src); src += 8; } } return PC_TEX_FMT_DXT1; #else for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); } } #endif return PC_TEX_FMT_BGRA32; } } // The "copy" texture formats, too? return PC_TEX_FMT_NONE; } PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { switch (texformat) { case GX_TF_C4: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src, tlutaddr); } else if(tlutfmt == 0) { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr); } break; case GX_TF_I4: { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) for (int ix = 0; ix < 4; ix++) { int val = src[ix]; u8 i1 = Convert4To8(val >> 4); u8 i2 = Convert4To8(val & 0xF); memset(dst+(y + iy) * width + x + ix * 2 , i1,4); memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4); } } break; case GX_TF_I8: // speed critical { #if _M_SSE >= 0x301 // JSD: It doesn't get any faster than this, folks. for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) { __m128i *quaddst; // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) const __m128i r0 = _mm_loadl_epi64((const __m128i *)src); // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) const __m128i r1 = _mm_unpacklo_epi8(r0, r0); // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1); // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1); // Store (dddd cccc bbbb aaaa) out: quaddst = (__m128i *)(dst + (y + 0)*width + x); _mm_store_si128(quaddst, rgba0); // Store (hhhh gggg ffff eeee) out: _mm_store_si128(quaddst+1, rgba1); // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) src += 8; const __m128i r2 = _mm_loadl_epi64((const __m128i *)src); // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) const __m128i r3 = _mm_unpacklo_epi8(r2, r2); // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3); // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3); // Store (dddd cccc bbbb aaaa) out: quaddst = (__m128i *)(dst + (y + 1)*width + x); _mm_store_si128(quaddst, rgba2); // Store (hhhh gggg ffff eeee) out: _mm_store_si128(quaddst+1, rgba3); // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) src += 8; const __m128i r4 = _mm_loadl_epi64((const __m128i *)src); // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) const __m128i r5 = _mm_unpacklo_epi8(r4, r4); // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5); // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5); // Store (dddd cccc bbbb aaaa) out: quaddst = (__m128i *)(dst + (y + 2)*width + x); _mm_store_si128(quaddst, rgba4); // Store (hhhh gggg ffff eeee) out: _mm_store_si128(quaddst+1, rgba5); // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) src += 8; const __m128i r6 = _mm_loadl_epi64((const __m128i *)src); // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa) const __m128i r7 = _mm_unpacklo_epi8(r6, r6); // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa) const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7); // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee) const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7); // Store (dddd cccc bbbb aaaa) out: quaddst = (__m128i *)(dst + (y + 3)*width + x); _mm_store_si128(quaddst, rgba6); // Store (hhhh gggg ffff eeee) out: _mm_store_si128(quaddst+1, rgba7); src += 8; } #else for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; ++iy, src += 8) { u32 * newdst = dst + (y + iy)*width+x; const u8 * newsrc = src; u8 srcval; srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); } #endif } break; case GX_TF_C8: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else if(tlutfmt == 0) { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8IA8_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr); } break; case GX_TF_IA4: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesIA4RGBA(dst + (y + iy) * width + x, src); } break; case GX_TF_IA8: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u32 *ptr = dst + (y + iy) * width + x; u16 *s = (u16 *)src; ptr[0] = decodeIA8Swapped(s[0]); ptr[1] = decodeIA8Swapped(s[1]); ptr[2] = decodeIA8Swapped(s[2]); ptr[3] = decodeIA8Swapped(s[3]); } } break; case GX_TF_C14X2: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else if (tlutfmt == 0) { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr); } break; case GX_TF_RGB565: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u32 *ptr = dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = decode565RGBA(Common::swap16(*s++)); } } break; case GX_TF_RGB5A3: { #if _M_SSE >= 0x301 // These constants are used to apply the (x & mask) operation after x has been right-shifted // out of its place. const __m128i kMask_x1f = _mm_set_epi32(0x0000001fL, 0x0000001fL, 0x0000001fL, 0x0000001fL); const __m128i kMask_x0f = _mm_set_epi32(0x0000000fL, 0x0000000fL, 0x0000000fL, 0x0000000fL); const __m128i kMask_x07 = _mm_set_epi32(0x00000007L, 0x00000007L, 0x00000007L, 0x00000007L); // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated // for the RGB555 case when (s[x] & 0x8000) is true for all pixels. const __m128i aVxff00 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L); for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u32 *newdst = dst+(y+iy)*width+x; const u16 *newsrc = (const u16*)src; // TODO: weak point const u16 val0 = Common::swap16(newsrc[0]); const u16 val1 = Common::swap16(newsrc[1]); const u16 val2 = Common::swap16(newsrc[2]); const u16 val3 = Common::swap16(newsrc[3]); // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism: if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000) { // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF. const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0); // Swizzle bits: 00012345 -> 12345123 //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2); const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f); const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) ); //newdst[0] = r0 | (_______) | (________) | (________); __m128i final = rV; //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2); const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f); const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) ); //newdst[0] = r0 | (g0 << 8) | (________) | (________); final = _mm_or_si128( final, _mm_slli_epi32(gV, 8) ); //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2); const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f); const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________); final = _mm_or_si128( final, _mm_slli_epi32(bV, 16) ); // Alphas are ORed in as a constant __m128i. //a0 = 0xFF; //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); final = _mm_or_si128( final, aVxff00 ); // write the final result: _mm_store_si128( (__m128i*)newdst, final ); } else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000) { // SSE2 case #2: all 4 pixels are in RGBA4443. const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0); // Swizzle bits: 00001234 -> 12341234 //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf); const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f); const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV ); //newdst[0] = r0 | (_______) | (________) | (________); __m128i final = rV; //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf); const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f); const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV ); //newdst[0] = r0 | (g0 << 8) | (________) | (________); final = _mm_or_si128( final, _mm_slli_epi32(gV, 8) ); //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf); const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f); const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________); final = _mm_or_si128( final, _mm_slli_epi32(bV, 16) ); //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1); const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07); const __m128i aV = _mm_or_si128( _mm_slli_epi16(tmpaV, 5), _mm_or_si128( _mm_slli_epi16(tmpaV, 2), _mm_srli_epi16(tmpaV, 1) ) ); //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); final = _mm_or_si128( final, _mm_slli_epi32(aV, 24) ); // write the final result: _mm_store_si128( (__m128i*)newdst, final ); } else { // Horrific fallback case, but hey at least it's inlined :D // Maybe overkill? I see slight improvements on my machine as far as RDTSC // counts and it's all done in registers (on x64). No temp memory moves! int r0,g0,b0,a0; int r1,g1,b1,a1; int r2,g2,b2,a2; int r3,g3,b3,a3; // Normal operation, no parallelism to take advantage of: if (val0 & 0x8000) { // Swizzle bits: 00012345 -> 12345123 r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2); g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2); b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2); a0 = 0xFF; } else { a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1); // Swizzle bits: 00001234 -> 12341234 r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf); g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf); b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf); } newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24); if (val1 & 0x8000) { // Swizzle bits: 00012345 -> 12345123 r1 = (((val1>>10) & 0x1f) << 3) | (((val1>>10) & 0x1f) >> 2); g1 = (((val1>>5 ) & 0x1f) << 3) | (((val1>>5 ) & 0x1f) >> 2); b1 = (((val1 ) & 0x1f) << 3) | (((val1 ) & 0x1f) >> 2); a1 = 0xFF; } else { a1 = (((val1>>12) & 0x7) << 5) | (((val1>>12) & 0x7) << 2) | (((val1>>12) & 0x7) >> 1); r1 = (((val1>>8 ) & 0xf) << 4) | ((val1>>8 ) & 0xf); g1 = (((val1>>4 ) & 0xf) << 4) | ((val1>>4 ) & 0xf); b1 = (((val1 ) & 0xf) << 4) | ((val1 ) & 0xf); } newdst[1] = r1 | (g1 << 8) | (b1 << 16) | (a1 << 24); if (val2 & 0x8000) { // Swizzle bits: 00012345 -> 12345123 r2 = (((val2>>10) & 0x1f) << 3) | (((val2>>10) & 0x1f) >> 2); g2 = (((val2>>5 ) & 0x1f) << 3) | (((val2>>5 ) & 0x1f) >> 2); b2 = (((val2 ) & 0x1f) << 3) | (((val2 ) & 0x1f) >> 2); a2 = 0xFF; } else { a2 = (((val2>>12) & 0x7) << 5) | (((val2>>12) & 0x7) << 2) | (((val2>>12) & 0x7) >> 1); r2 = (((val2>>8 ) & 0xf) << 4) | ((val2>>8 ) & 0xf); g2 = (((val2>>4 ) & 0xf) << 4) | ((val2>>4 ) & 0xf); b2 = (((val2 ) & 0xf) << 4) | ((val2 ) & 0xf); } newdst[2] = r2 | (g2 << 8) | (b2 << 16) | (a2 << 24); if (val3 & 0x8000) { // Swizzle bits: 00012345 -> 12345123 r3 = (((val3>>10) & 0x1f) << 3) | (((val3>>10) & 0x1f) >> 2); g3 = (((val3>>5 ) & 0x1f) << 3) | (((val3>>5 ) & 0x1f) >> 2); b3 = (((val3 ) & 0x1f) << 3) | (((val3 ) & 0x1f) >> 2); a3 = 0xFF; } else { a3 = (((val3>>12) & 0x7) << 5) | (((val3>>12) & 0x7) << 2) | (((val3>>12) & 0x7) >> 1); r3 = (((val3>>8 ) & 0xf) << 4) | ((val3>>8 ) & 0xf); g3 = (((val3>>4 ) & 0xf) << 4) | ((val3>>4 ) & 0xf); b3 = (((val3 ) & 0xf) << 4) | ((val3 ) & 0xf); } newdst[3] = r3 | (g3 << 8) | (b3 << 16) | (a3 << 24); } } #else for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src); #endif } break; case GX_TF_RGBA8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++) decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); src += 64; } } break; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); } } break; } } // The "copy" texture formats, too? return PC_TEX_FMT_RGBA32; } void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center) { TexFmt_Overlay_Enable = enable; TexFmt_Overlay_Center = center; } PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly) { PC_TexFormat retval = PC_TEX_FMT_NONE; #if defined(HAVE_OPENCL) && HAVE_OPENCL if (g_Config.bEnableOpenCL) retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt, rgbaOnly); #endif if(retval == PC_TEX_FMT_NONE) retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst,src,width,height,texformat,tlutaddr,tlutfmt) : TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt); if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE)) return retval; int w = min(width, 40); int h = min(height, 10); int xoff = (width - w) >> 1; int yoff = (height - h) >> 1; if (!TexFmt_Overlay_Center) { xoff=0; yoff=0; } const char* fmt = texfmt[texformat&15]; while (*fmt) { int xcnt = 0; int nchar = sfont_map[(int)*fmt]; const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10 for (int x = 0; x < 9;x++) { if (ptr[x] == 0x78) break; xcnt++; } for (int y=0; y < 10; y++) { for (int x=0; x < xcnt; x++) { switch(retval) { case PC_TEX_FMT_I8: { // TODO: Is this an acceptable way to draw in I8? u8 *dtp = (u8*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88; break; } case PC_TEX_FMT_IA8: case PC_TEX_FMT_IA4_AS_IA8: { u16 *dtp = (u16*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00; break; } case PC_TEX_FMT_RGB565: { u16 *dtp = (u16*)dst; dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000; break; } default: case PC_TEX_FMT_BGRA32: { int *dtp = (int*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; break; } } } ptr += 9; } xoff += xcnt; fmt++; } return retval; } void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt) { /* General formula for computing texture offset // u16 sBlk = s / blockWidth; u16 tBlk = t / blockHeight; u16 widthBlks = (width / blockWidth) + 1; u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight; u16 blkS = s & (blockWidth - 1); u16 blkT = t & (blockHeight - 1); u32 blkOff = blkT * blockWidth + blkS; */ switch (texformat) { case GX_TF_C4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1)?0:4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; u16 *tlut = (u16*)(texMem + tlutaddr); switch (tlutfmt) { case 0: *((u32*)dst) = decodeIA8Swapped(tlut[val]); break; case 1: *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); break; case 2: *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); break; } } break; case GX_TF_I4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1)?0:4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; val = Convert4To8(val); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case GX_TF_I8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case GX_TF_C8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); u16 *tlut = (u16*)(texMem + tlutaddr); switch (tlutfmt) { case 0: *((u32*)dst) = decodeIA8Swapped(tlut[val]); break; case 1: *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); break; case 2: *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); break; } } break; case GX_TF_IA4: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); const u8 a = Convert4To8(val>>4); const u8 l = Convert4To8(val&0xF); dst[0] = l; dst[1] = l; dst[2] = l; dst[3] = a; } break; case GX_TF_IA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decodeIA8Swapped(*valAddr); } break; case GX_TF_C14X2: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); u16 val = Common::swap16(*valAddr) & 0x3FFF; u16 *tlut = (u16*)(texMem + tlutaddr); switch (tlutfmt) { case 0: *((u32*)dst) = decodeIA8Swapped(tlut[val]); break; case 1: *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); break; case 2: *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); break; } } break; case GX_TF_RGB565: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr)); } break; case GX_TF_RGB5A3: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr)); } break; case GX_TF_RGBA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1 ; const u8* valAddr = src + offset; dst[3] = valAddr[0]; dst[0] = valAddr[1]; dst[1] = valAddr[32]; dst[2] = valAddr[33]; } break; case GX_TF_CMPR: { u16 sDxt = s >> 2; u16 tDxt = t >> 2; u16 sBlk = sDxt >> 1; u16 tBlk = tDxt >> 1; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 2; u16 blkS = sDxt & 1; u16 blkT = tDxt & 1; u32 blkOff = (blkT << 1) + blkS; u32 offset = (base + blkOff) << 3; const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset); u16 c1 = Common::swap16(dxtBlock->color1); u16 c2 = Common::swap16(dxtBlock->color2); int blue1 = Convert5To8(c1 & 0x1F); int blue2 = Convert5To8(c2 & 0x1F); int green1 = Convert6To8((c1 >> 5) & 0x3F); int green2 = Convert6To8((c2 >> 5) & 0x3F); int red1 = Convert5To8((c1 >> 11) & 0x1F); int red2 = Convert5To8((c2 >> 11) & 0x1F); u16 ss = s & 3; u16 tt = t & 3; int colorSel = dxtBlock->lines[tt]; int rs = 6 - (ss << 1); colorSel = (colorSel >> rs) & 3; colorSel |= c1 > c2?0:4; u32 color = 0; switch (colorSel) { case 0: case 4: color = makeRGBA(red1, green1, blue1, 255); break; case 1: case 5: color = makeRGBA(red2, green2, blue2, 255); break; case 2: color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255); break; case 3: color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255); break; case 6: color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); break; case 7: color = makeRGBA(red2, green2, blue2, 0); break; } *((u32*)dst) = color; } break; } } const char* texfmt[] = { // pixel "I4", "I8", "IA4", "IA8", "RGB565", "RGB5A3", "RGBA8", "C4", "C8", "C14X2", "0x0A", "0x0B", "0x0C", "0x0D", "CMPR", "0x0F", // Z-buffer "0x10", "Z8", "0x12", "Z16", "0x14", "0x15", "Z24X8", "0x17", "0x18", "0x19", "0x1A", "0x1B", "0x1C", "0x1D", "0x1E", "0x1F", // pixel + copy "CR4", "0x21", "CRA4", "CRA8", "0x24", "0x25", "CYUVA8", "CA8", "CR8", "CG8", "CB8", "CRG8", "CGB8", "0x2D", "0x2E", "0x2F", // Z + copy "CZ4", "0x31", "0x32", "0x33", "0x34", "0x35", "0x36", "0x37", "0x38", "CZ8M", "CZ8L", "0x3B", "CZ16L", "0x3D", "0x3E", "0x3F", }; const unsigned char sfont_map[] = { 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,10,10,10,10,10, 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25, 26,27,28,29,30,31,32,33,34,35,36,10,10,10,10,10, 10,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51, 52,53,54,55,56,57,58,59,60,61,62,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, }; const unsigned char sfont_raw[][9*10] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, },{ 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78, 0x78, },{ 0xff, 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