// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/VideoBackendBase.h" class GLContext; namespace OGL { class VideoBackend : public VideoBackendBase { public: bool Initialize(const WindowSystemInfo& wsi) override; void Shutdown() override; std::string GetName() const override; std::string GetDisplayName() const override; void InitBackendInfo() override; static constexpr const char* NAME = "OGL"; private: bool InitializeGLExtensions(GLContext* context); bool FillBackendInfo(); }; } // namespace OGL