// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "AudioCommon/SoundStream.h" #include "Common/Thread.h" #ifdef _WIN32 #include #include #include #define BUFSIZE (1024 * 8 * 4) #endif class DSound : public SoundStream { #ifdef _WIN32 std::thread thread; Common::Event soundSyncEvent; void *hWnd; IDirectSound8* ds; IDirectSoundBuffer* dsBuffer; int bufferSize; //i bytes int m_volume; // playback position int currentPos; int lastPos; short realtimeBuffer[BUFSIZE / sizeof(short)]; inline int FIX128(int x) { return x & (~127); } inline int ModBufferSize(int x) { return (x + bufferSize) % bufferSize; } bool CreateBuffer(); bool WriteDataToBuffer(DWORD dwOffset, char* soundData, DWORD dwSoundBytes); public: DSound(CMixer *mixer, void *_hWnd) : SoundStream(mixer) , bufferSize(0) , currentPos(0) , lastPos(0) , dsBuffer(0) , ds(0) , hWnd(_hWnd) {} virtual ~DSound() {} virtual bool Start(); virtual void SoundLoop(); virtual void SetVolume(int volume); virtual void Stop(); virtual void Clear(bool mute); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); #else public: DSound(CMixer *mixer, void *_hWnd) : SoundStream(mixer) {} #endif };