// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Config/Graphics/SoftwareRendererWidget.h" #include #include #include #include #include #include #include "Core/Config/GraphicsSettings.h" #include "Core/ConfigManager.h" #include "DolphinQt2/Config/Graphics/GraphicsBool.h" #include "DolphinQt2/Config/Graphics/GraphicsWindow.h" #include "DolphinQt2/Settings.h" #include "UICommon/VideoUtils.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoConfig.h" SoftwareRendererWidget::SoftwareRendererWidget(GraphicsWindow* parent) : GraphicsWidget(parent) { CreateWidgets(); connect(parent, &GraphicsWindow::BackendChanged, [this] { LoadSettings(); }); LoadSettings(); ConnectWidgets(); AddDescriptions(); } void SoftwareRendererWidget::CreateWidgets() { auto* main_layout = new QVBoxLayout; auto* rendering_box = new QGroupBox(tr("Rendering")); auto* rendering_layout = new QGridLayout(); m_backend_combo = new QComboBox(); rendering_box->setLayout(rendering_layout); rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1); rendering_layout->addWidget(m_backend_combo, 1, 2); for (const auto& backend : g_available_video_backends) m_backend_combo->addItem(tr(backend->GetDisplayName().c_str())); auto* overlay_box = new QGroupBox(tr("Overlay Information")); auto* overlay_layout = new QGridLayout(); overlay_box->setLayout(overlay_layout); m_show_statistics = new GraphicsBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS); overlay_layout->addWidget(m_show_statistics); auto* utility_box = new QGroupBox(tr("Utility")); auto* utility_layout = new QGridLayout(); m_dump_textures = new GraphicsBool(tr("Dump Textures"), Config::GFX_DUMP_TEXTURES); m_dump_objects = new GraphicsBool(tr("Dump Objects"), Config::GFX_SW_DUMP_OBJECTS); utility_box->setLayout(utility_layout); utility_layout->addWidget(m_dump_textures, 1, 1); utility_layout->addWidget(m_dump_objects, 1, 2); auto* debug_box = new QGroupBox(tr("Debug Only")); auto* debug_layout = new QGridLayout(); m_dump_tev_stages = new GraphicsBool(tr("Dump TEV Stages"), Config::GFX_SW_DUMP_TEV_STAGES); m_dump_tev_fetches = new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES); debug_layout->addWidget(m_dump_tev_stages, 1, 1); debug_layout->addWidget(m_dump_tev_fetches, 1, 2); debug_box->setLayout(debug_layout); #ifdef _DEBUG utility_layout->addWidget(debug_box, 2, 1, 1, 2); #endif auto* object_range_box = new QGroupBox(tr("Drawn Object Range")); auto* object_range_layout = new QGridLayout(); m_object_range_min = new QSpinBox(); m_object_range_max = new QSpinBox(); for (auto* spin : {m_object_range_min, m_object_range_max}) { spin->setMinimum(0); spin->setMaximum(100000); } object_range_box->setLayout(object_range_layout); object_range_layout->addWidget(m_object_range_min, 1, 1); object_range_layout->addWidget(m_object_range_max, 1, 2); main_layout->addWidget(rendering_box); main_layout->addWidget(overlay_box); main_layout->addWidget(utility_box); main_layout->addWidget(object_range_box); main_layout->addStretch(); setLayout(main_layout); } void SoftwareRendererWidget::ConnectWidgets() { connect(m_backend_combo, static_cast(&QComboBox::currentIndexChanged), [this](int) { SaveSettings(); }); connect(m_object_range_min, static_cast(&QSpinBox::valueChanged), [this](int) { SaveSettings(); }); connect(m_object_range_max, static_cast(&QSpinBox::valueChanged), [this](int) { SaveSettings(); }); } void SoftwareRendererWidget::LoadSettings() { for (const auto& backend : g_available_video_backends) { if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend) m_backend_combo->setCurrentIndex( m_backend_combo->findText(tr(backend->GetDisplayName().c_str()))); } m_object_range_min->setValue(Config::Get(Config::GFX_SW_DRAW_START)); m_object_range_max->setValue(Config::Get(Config::GFX_SW_DRAW_END)); } void SoftwareRendererWidget::SaveSettings() { for (const auto& backend : g_available_video_backends) { if (tr(backend->GetDisplayName().c_str()) == m_backend_combo->currentText()) { const auto backend_name = backend->GetName(); if (backend_name != SConfig::GetInstance().m_strVideoBackend) emit BackendChanged(QString::fromStdString(backend_name)); break; } } Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_START, m_object_range_min->value()); Config::SetBaseOrCurrent(Config::GFX_SW_DRAW_END, m_object_range_max->value()); } void SoftwareRendererWidget::AddDescriptions() { static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely " "slow and only useful for debugging, so you'll want to use either Direct3D or " "OpenGL. Different games and different GPUs will behave differently on each " "backend, so for the best emulation experience it's recommended to try both and " "choose the one that's less problematic.\n\nIf unsure, select OpenGL."); static const char TR_SHOW_STATISTICS_DESCRIPTION[] = QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked."); static const char TR_DUMP_TEXTURES_DESCRIPTION[] = QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures//.\n\nIf unsure, leave " "this unchecked."); static const char TR_DUMP_OBJECTS_DESCRIPTION[] = QT_TR_NOOP("Dump objects to User/Dump/Objects/.\n\nIf unsure, leave " "this unchecked."); static const char TR_DUMP_TEV_STAGES_DESCRIPTION[] = QT_TR_NOOP("Dump TEV Stages to User/Dump/Objects/.\n\nIf unsure, leave " "this unchecked."); static const char TR_DUMP_TEV_FETCHES_DESCRIPTION[] = QT_TR_NOOP("Dump Texture Fetches to User/Dump/Objects/.\n\nIf unsure, leave " "this unchecked."); AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION); AddDescription(m_show_statistics, TR_SHOW_STATISTICS_DESCRIPTION); AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION); AddDescription(m_dump_objects, TR_DUMP_OBJECTS_DESCRIPTION); AddDescription(m_dump_tev_stages, TR_DUMP_TEV_STAGES_DESCRIPTION); AddDescription(m_dump_tev_fetches, TR_DUMP_TEV_FETCHES_DESCRIPTION); }