// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoBackends/Software/NativeVertexFormat.h" class PointerWrap; class SetupUnit { u8 m_PrimType; int m_VertexCounter; OutputVertexData m_Vertices[3]; OutputVertexData *m_VertPointer[3]; OutputVertexData *m_VertWritePointer; void SetupQuad(); void SetupTriangle(); void SetupTriStrip(); void SetupTriFan(); void SetupLine(); void SetupLineStrip(); void SetupPoint(); public: void Init(u8 primitiveType); OutputVertexData* GetVertex() { return m_VertWritePointer; } void SetupVertex(); void DoState(PointerWrap &p); };