// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/GL/GLExtensions/GLExtensions.h" namespace GLUtil { void InitInterface(); GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader); void EnablePrimitiveRestart(); }