// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Windows /* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CFrame is the main parent window. Inside CFrame there is an m_Panel that is the parent for the rendering window (when we render to the main window). In Windows the rendering window is created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new child window to m_Panel. The new child window handle that is returned by CreateWindow() can be accessed from Core::GetWindowHandle(). ///////////////////////////////////////////////*/ // ---------------------------------------------------------------------------- // includes // ---------------------------------------------------------------------------- #include "Common.h" // Common #include "FileUtil.h" #include "Timer.h" #include "Setup.h" #include "Globals.h" // Local #include "Frame.h" #include "ConfigMain.h" #include "PluginManager.h" #include "MemcardManager.h" #include "CheatsWindow.h" #include "AboutDolphin.h" #include "GameListCtrl.h" #include "BootManager.h" #include "ConfigManager.h" // Core #include "Core.h" #include "HW/DVDInterface.h" #include "State.h" #include "VolumeHandler.h" #include // wxWidgets // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- extern "C" { #include "../resources/Dolphin.c" // Dolphin icon #include "../resources/toolbar_browse.c" #include "../resources/toolbar_file_open.c" #include "../resources/toolbar_fullscreen.c" #include "../resources/toolbar_help.c" #include "../resources/toolbar_pause.c" #include "../resources/toolbar_play.c" #include "../resources/toolbar_plugin_dsp.c" #include "../resources/toolbar_plugin_gfx.c" #include "../resources/toolbar_plugin_options.c" #include "../resources/toolbar_plugin_pad.c" #include "../resources/toolbar_refresh.c" #include "../resources/toolbar_stop.c" #include "../resources/Boomy.h" // Theme packages #include "../resources/Vista.h" #include "../resources/X-Plastik.h" #include "../resources/KDE.h" }; ///////////////////////////////////////////////////////////////////////////////////////////////////////// /* Windows functions. Setting the cursor with wxSetCursor() did not work in this instance. Probably because it's somehow reset from the WndProc() in the child window */ // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ #ifdef _WIN32 // Declare a blank icon and one that will be the normal cursor HCURSOR hCursor = NULL, hCursorBlank = NULL; // Create the default cursor void CreateCursor() { hCursor = LoadCursor( NULL, IDC_ARROW ); } void MSWSetCursor(bool Show) { if(Show) SetCursor(hCursor); else { SetCursor(hCursorBlank); //wxSetCursor(wxCursor(wxNullCursor)); } } // I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */ HWND MSWGetParent_(HWND Parent) { return GetParent(Parent); } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// /* The CPanel class to receive MSWWindowProc messages from the video plugin. */ // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ extern CFrame* main_frame; class CPanel : public wxPanel { public: CPanel( wxWindow* parent, wxWindowID id = wxID_ANY ); private: DECLARE_EVENT_TABLE(); #ifdef _WIN32 // Receive WndProc messages WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); #endif }; BEGIN_EVENT_TABLE(CPanel, wxPanel) END_EVENT_TABLE() CPanel::CPanel( wxWindow *parent, wxWindowID id ) : wxPanel(parent, id) { } int abc = 0; #ifdef _WIN32 WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { //case WM_LBUTTONDOWN: //case WM_LBUTTONUP: //case WM_MOUSEMOVE: // break; // This doesn't work, strange //case WM_LBUTTONDBLCLK: //PanicAlert("Double click"); //break; case WM_USER: switch(wParam) { // Stop case OPENGL_WM_USER_STOP: main_frame->DoStop(); return 0; // Don't bother letting wxWidgets process this at all case OPENGL_WM_USER_CREATE: // We don't have a local setting for bRenderToMain but we can detect it this way instead //PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND()); if (lParam == NULL) main_frame->bRenderToMain = false; else main_frame->bRenderToMain = true; return 0; case NJOY_RELOAD: // DirectInput in nJoy has failed Core::ReconnectPad(); return 0; case WIIMOTE_RECONNECT: // The Wiimote plugin has been shut down, now reconnect the Wiimote //INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n"); Core::ReconnectWiimote(); return 0; // ----------------------------------------- #ifdef RERECORDING // ----------------- case INPUT_FRAME_COUNTER: // Wind back the frame counter after a save state has been loaded Core::WindBack((int)lParam); return 0; #endif // ----------------------------- } break; //default: // return wxPanel::MSWWindowProc(nMsg, wParam, lParam); } // By default let wxWidgets do what it normally does with this event return wxPanel::MSWWindowProc(nMsg, wParam, lParam); } #endif ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // event tables // ---------------------------- // Notice that wxID_HELP will be processed for the 'About' menu and the toolbar // help button. const wxEventType wxEVT_HOST_COMMAND = wxNewEventType(); BEGIN_EVENT_TABLE(CFrame, wxFrame) EVT_CLOSE(CFrame::OnClose) EVT_MENU(wxID_OPEN, CFrame::OnOpen) EVT_MENU(wxID_EXIT, CFrame::OnQuit) EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp) EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp) EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp) EVT_MENU(wxID_REFRESH, CFrame::OnRefresh) EVT_MENU(IDM_PLAY, CFrame::OnPlay) EVT_MENU(IDM_RECORD, CFrame::OnRecord) EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording) EVT_MENU(IDM_STOP, CFrame::OnStop) EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep) EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot) EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain) EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX) EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP) EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD) EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote) EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem) EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar) EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnCreatePerspective) EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar) EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar) EVT_MENU(IDM_TAB_SPLIT, CFrame::OnToolBar) EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective) #if defined(HAVE_SFML) && HAVE_SFML EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay) #endif EVT_MENU(IDM_BROWSE, CFrame::OnBrowse) EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard) EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow) EVT_MENU(IDM_INFO, CFrame::OnShow_InfoWindow) EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc) EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu) EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen) EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore) EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle) EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar) EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar) EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow) EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole) EVT_MENU(IDM_LISTDRIVES, CFrame::GameListChanged) EVT_MENU(IDM_LISTWII, CFrame::GameListChanged) EVT_MENU(IDM_LISTGC, CFrame::GameListChanged) EVT_MENU(IDM_LISTWAD, CFrame::GameListChanged) EVT_MENU(IDM_LISTJAP, CFrame::GameListChanged) EVT_MENU(IDM_LISTPAL, CFrame::GameListChanged) EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged) EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged) EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState) EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState) EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState) EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile) EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile) EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState) EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState) EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip) EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive) EVT_SIZE(CFrame::OnResize) EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated) EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage) #if wxUSE_TIMER EVT_TIMER(wxID_ANY, CFrame::OnTimer) #endif // Debugger Menu Entries EVT_MENU(wxID_ANY, CFrame::PostEvent) EVT_TEXT(wxID_ANY, CFrame::PostEvent) //EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent) //EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent) EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose) EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose) EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD) EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged) END_EVENT_TABLE() ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Creation and close, quit functions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CFrame::CFrame(bool showLogWindow, wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, bool _UseDebugger, long style) : wxFrame(parent, id, title, pos, size, style) , UseDebugger(_UseDebugger), m_LogWindow(NULL) , m_pStatusBar(NULL), bRenderToMain(true), HaveLeds(false) , HaveSpeakers(false), m_Panel(NULL), m_ToolBar(NULL), m_ToolBarDebug(NULL) , m_bLogWindow(showLogWindow || SConfig::GetInstance().m_InterfaceLogWindow) , m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0) #if wxUSE_TIMER , m_timer(this) #endif { // Give it a console ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener(); if (SConfig::GetInstance().m_InterfaceConsole) Console->Open(); // Start debugging mazimized if (UseDebugger) this->Maximize(true); // Debugger class if (UseDebugger) { g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, this); g_pCodeWindow->Hide(); g_pCodeWindow->Load(); } // Create timer #if wxUSE_TIMER int TimesPerSecond = 10; // We don't need more than this m_timer.Start( floor((double)(1000 / TimesPerSecond)) ); #endif // Create toolbar bitmaps InitBitmaps(); // Give it an icon wxIcon IconTemp; IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32)); SetIcon(IconTemp); // Give it a status bar m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR); if (!SConfig::GetInstance().m_InterfaceStatusbar) m_pStatusBar->Hide(); // Give it a menu bar CreateMenu(); // ------------------------------------------------------------------------- // Main panel // ŻŻŻŻŻŻŻŻŻŻŻŻŻ // This panel is the parent for rendering and it holds the gamelistctrl m_Panel = new CPanel(this, IDM_MPANEL); m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL, wxDefaultPosition, wxDefaultSize, wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT); sizerPanel = new wxBoxSizer(wxHORIZONTAL); sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL); m_Panel->SetSizer(sizerPanel); // ------------------------------------------------------------------------- m_Mgr = new wxAuiManager(); m_Mgr->SetManagedWindow(this); DefaultNBStyle = wxAUI_NB_TOP | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_TAB_EXTERNAL_MOVE | wxNO_BORDER; wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16)); if (UseDebugger) { m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show()); } else { m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide()); m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Pane 1")).Hide()); } // Setup perspectives if (UseDebugger) { m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false); AuiFullscreen = m_Mgr->SavePerspective(); m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true); } else { m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center(); AuiFullscreen = m_Mgr->SavePerspective(); } // Create toolbar RecreateToolbar(); if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false); // Create list of available plugins for the configuration window CPluginManager::GetInstance().ScanForPlugins(); // Setup perspectives if (UseDebugger) { // Load perspective std::vector VPerspectives; std::string _Perspectives; IniFile ini; ini.Load(DEBUGGER_CONFIG_FILE); ini.Get("Perspectives", "Perspectives", &_Perspectives, ""); ini.Get("Perspectives", "Active", &ActivePerspective, 0); SplitString(_Perspectives, ",", VPerspectives); // for (int i = 0; i < VPerspectives.size(); i++) { SPerspectives Tmp; std::string _Section, _Perspective, _Width, _Height; std::vector _SWidth, _SHeight; Tmp.Name = VPerspectives.at(i); _Section = StringFromFormat("P - %s", Tmp.Name.c_str()); if (!ini.Exists(_Section.c_str(), "Width")) continue; ini.Get(_Section.c_str(), "Perspective", &_Perspective, ""); ini.Get(_Section.c_str(), "Width", &_Width, ""); ini.Get(_Section.c_str(), "Height", &_Height, ""); Tmp.Perspective = wxString::FromAscii(_Perspective.c_str()); SplitString(_Width, ",", _SWidth); SplitString(_Height, ",", _SHeight); for (int i = 0; i < _SWidth.size(); i++) { int _Tmp; if (TryParseInt(_SWidth.at(0).c_str(), &_Tmp)) Tmp.Width.push_back(_Tmp); } for (int i = 0; i < _SHeight.size(); i++) { int _Tmp; if (TryParseInt(_SHeight.at(0).c_str(), &_Tmp)) Tmp.Height.push_back(_Tmp); } Perspectives.push_back(Tmp); } DoLoadPerspective(); } else { m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(false).Layer(0).Right(); } // Show window Show(); if (!UseDebugger) { SetSimplePaneSize(); if (m_bLogWindow) DoToggleWindow(IDM_LOGWINDOW, true); if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true); } //if we are ever going back to optional iso caching: //m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache); m_GameListCtrl->Update(); //sizerPanel->SetSizeHints(m_Panel); // Commit m_Mgr->Update(); // Create cursors #ifdef _WIN32 CreateCursor(); #endif // ------------------------- // Connect event handlers // ---------- wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard wxKeyEventHandler(CFrame::OnKeyDown), (wxObject*)0, this); wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP, wxKeyEventHandler(CFrame::OnKeyUp), (wxObject*)0, this); m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize wxAuiManagerEventHandler(CFrame::OnManagerResize), (wxObject*)0, this); #ifdef _WIN32 // The functions are only tested in Windows so far wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DOWN, wxMouseEventHandler(CFrame::OnDoubleClick), (wxObject*)0, this); wxTheApp->Connect(wxID_ANY, wxEVT_MOTION, wxMouseEventHandler(CFrame::OnMotion), (wxObject*)0, this); #endif // ---------- // Update controls UpdateGUI(); // If we are rerecording create the status bar now instead of later when a game starts #ifdef RERECORDING ModifyStatusBar(); // It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed //Core::WriteStatus(); #endif } // Destructor CFrame::~CFrame() { cdio_free_device_list(drives); /* The statbar sample has this so I add this to, but I guess timer will be deleted after this anyway */ #if wxUSE_TIMER if (m_timer.IsRunning()) m_timer.Stop(); #endif } void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event)) { Close(true); } void CFrame::OnClose(wxCloseEvent& event) { // Don't forget the skip or the window won't be destroyed event.Skip(); // Save GUI settings if (UseDebugger) g_pCodeWindow->Save(); if (UseDebugger) Save(); if (Core::GetState() != Core::CORE_UNINITIALIZED) { Core::Stop(); UpdateGUI(); } } wxPanel* CFrame::CreateEmptyPanel() { wxPanel* Panel = new wxPanel(this, wxID_ANY); return Panel; } wxAuiNotebook* CFrame::CreateEmptyNotebook() { wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, DefaultNBStyle); return NB; } void CFrame::DoFullscreen(bool _F) { ShowFullScreen(_F); if (_F) { // Save the current mode before going to fullscreen AuiCurrent = m_Mgr->SavePerspective(); m_Mgr->LoadPerspective(AuiFullscreen, true); } else { // Restore saved perspective m_Mgr->LoadPerspective(AuiCurrent, true); } } int CFrame::Limit(int i, int Low, int High) { if (i < Low) return Low; if (i > High) return High; return i; } void CFrame::SetSimplePaneSize() { wxArrayInt Pane, Size; Pane.Add(0); Size.Add(50); Pane.Add(1); Size.Add(50); int iClientSize = this->GetSize().GetX(); // Fix the pane sizes for (int i = 0; i < Pane.size(); i++) { // Check limits Size[i] = Limit(Size[i], 5, 95); // Produce pixel width from percentage width Size[i] = PercentageToPixels(Size[i], iClientSize); // Update size m_Mgr->GetPane(wxString::Format(wxT("Pane %i"), Pane[i])).BestSize(Size[i], -1).MinSize(Size[i], -1).MaxSize(Size[i], -1); } m_Mgr->Update(); for (int i = 0; i < Pane.size(); i++) { // Remove the size limits m_Mgr->GetPane(wxString::Format(wxT("Pane %i"), Pane[i])).MinSize(-1, -1).MaxSize(-1, -1); } } void CFrame::SetPaneSize() { if (Perspectives.size() <= ActivePerspective) return; int iClientX = this->GetSize().GetX(), iClientY = this->GetSize().GetY(); for (int i = 0, j = 0; i < m_Mgr->GetAllPanes().GetCount(); i++) { if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiToolBar))) { if (!m_Mgr->GetAllPanes().Item(i).IsOk()) return; if (Perspectives.at(ActivePerspective).Width.size() <= j || Perspectives.at(ActivePerspective).Height.size() <= j) continue; int W = Perspectives.at(ActivePerspective).Width.at(j), H = Perspectives.at(ActivePerspective).Height.at(j); // Check limits W = Limit(W, 5, 95); H = Limit(H, 5, 95); // Produce pixel width from percentage width W = PercentageToPixels(W, iClientX); H = PercentageToPixels(H, iClientY); m_Mgr->GetAllPanes().Item(i).BestSize(W,H).MinSize(W,H).MaxSize(W,H); j++; } } m_Mgr->Update(); for (int i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++) { if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiToolBar))) { m_Mgr->GetAllPanes().Item(i).MinSize(-1,-1).MaxSize(-1,-1); } } } // Debugging, show loose windows void CFrame::ListChildren() { ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); for (int i = 0; i < this->GetChildren().size(); i++) { wxWindow * Win = this->GetChildren().Item(i)->GetData(); Console->Log(LogTypes::LCUSTOM, StringFromFormat( "%i: %s (%s) :: % s\n", i, Win->GetName().mb_str(), Win->GetLabel().mb_str(), Win->GetParent()->GetName().mb_str()).c_str()); Win = this->GetChildren().Item(i)->GetData(); for (int j = 0; j < Win->GetChildren().size(); j++) { Console->Log(LogTypes::LCUSTOM, StringFromFormat( " %i.%i: %s (%s) :: % s\n", i, j, Win->GetName().mb_str(), Win->GetLabel().mb_str(), Win->GetParent()->GetName().mb_str()).c_str()); } } } void CFrame::ReloadPanes() { if (ActivePerspective >= Perspectives.size()) ActivePerspective = 0; if (Perspectives.size() > 0) { // Close all pages ClosePages(); // Drop all panes with notebooks for (int i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++) { if (m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiNotebook))) { // Todo, delete the window instead of just hiding it m_Mgr->GetAllPanes().Item(i).window->Hide(); m_Mgr->DetachPane(m_Mgr->GetAllPanes().Item(i).window); } } // Create new panes with notebooks for (int i = 0; i < Perspectives.at(ActivePerspective).Width.size() - 1; i++) m_Mgr->AddPane(CreateEmptyNotebook()); // Names NamePanes(); // Perspectives m_Mgr->LoadPerspective(Perspectives.at(ActivePerspective).Perspective, true); } // Create one pane by default else { m_Mgr->AddPane(CreateEmptyNotebook()); } // Load GUI settings g_pCodeWindow->Load(); // Open notebook pages AddRemoveBlankPage(); g_pCodeWindow->OpenPages(); if (m_bLogWindow) DoToggleWindow(IDM_LOGWINDOW, true); if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true); } void CFrame::DoLoadPerspective() { ReloadPanes(); // Restore the exact window sizes, which LoadPerspective doesn't always do SetPaneSize(); /* ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); Console->Log(LogTypes::LCUSTOM, StringFromFormat( "Loaded: %s, NBs: %i, Non-NBs: %i, \n", Perspectives.at(ActivePerspective).Name.c_str(), GetNotebookCount(), m_Mgr->GetAllPanes().GetCount() - GetNotebookCount()).c_str()); */ } void CFrame::Save() { if (Perspectives.size() == 0) return; if (ActivePerspective >= Perspectives.size()) ActivePerspective = 0; // Turn off edit before saving TogglePaneStyle(false); // Get client size int iClientX = this->GetSize().GetX(), iClientY = this->GetSize().GetY(); IniFile ini; ini.Load(DEBUGGER_CONFIG_FILE); std::string _Section = StringFromFormat("P - %s", Perspectives.at(ActivePerspective).Name.c_str()); ini.Set(_Section.c_str(), "Perspective", m_Mgr->SavePerspective().mb_str()); std::string SWidth = "", SHeight = ""; for (int i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++) { if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiToolBar))) { SWidth += StringFromFormat("%i", PixelsToPercentage(m_Mgr->GetAllPanes().Item(i).window->GetClientSize().GetX(), iClientX)); SHeight += StringFromFormat("%i", PixelsToPercentage(m_Mgr->GetAllPanes().Item(i).window->GetClientSize().GetY(), iClientY)); SWidth += ","; SHeight += ","; } } // Remove the ending "," SWidth = SWidth.substr(0, SWidth.length()-1); SHeight = SHeight.substr(0, SHeight.length()-1); ini.Set(_Section.c_str(), "Width", SWidth.c_str()); ini.Set(_Section.c_str(), "Height", SHeight.c_str()); // Save perspective names std::string STmp = ""; for (int i = 0; i < Perspectives.size(); i++) { STmp += Perspectives.at(i).Name + ","; } STmp = STmp.substr(0, STmp.length()-1); ini.Set("Perspectives", "Perspectives", STmp.c_str()); ini.Set("Perspectives", "Active", ActivePerspective); ini.Save(DEBUGGER_CONFIG_FILE); /* ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); Console->Log(LogTypes::LCUSTOM, StringFromFormat("Saved: %s\n", Perspectives.at(ActivePerspective).Name.c_str()).c_str()); */ TogglePaneStyle(m_ToolBarAui->GetToolToggled(IDM_EDIT_PERSPECTIVES)); } int CFrame::PercentageToPixels(int Percentage, int Total) { int Pixels = (int)((float)Total * ((float)Percentage / 100.0)); return Pixels; } int CFrame::PixelsToPercentage(int Pixels, int Total) { int Percentage = (int)(((float)Pixels / (float)Total) * 100.0); return Percentage; } void CFrame::NamePanes() { for (int i = 0, j = 0; i < m_Mgr->GetAllPanes().GetCount(); i++) { if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiToolBar))) { m_Mgr->GetAllPanes().Item(i).Name(wxString::Format(wxT("Pane %i"), j)); m_Mgr->GetAllPanes().Item(i).Caption(wxString::Format(wxT("Pane %i"), j)); j++; } } } void CFrame::AddPane() { m_Mgr->AddPane(CreateEmptyNotebook()); NamePanes(); AddRemoveBlankPage(); m_Mgr->Update(); } void CFrame::OnPaneClose(wxAuiManagerEvent& event) { event.Veto(); wxAuiNotebook * nb = (wxAuiNotebook*)event.pane->window; if (!nb) return; if (false) //if (! (nb->GetPageCount() == 0 || (nb->GetPageCount() == 1 && nb->GetPageText(0).IsSameAs(wxT("<>"))))) { wxMessageBox(wxT("You can't close panes that have pages in them."), wxT("Notice"), wxOK, this); } else { /* ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener(); Console->Log(LogTypes::LCUSTOM, StringFromFormat("GetNotebookCount before: %i\n", GetNotebookCount()).c_str()); */ // Detach and delete the empty notebook m_Mgr->DetachPane(event.pane->window); //event.pane->window->Close(); event.pane->window->Destroy(); //Console->Log(LogTypes::LCUSTOM, StringFromFormat("GetNotebookCount after: %i\n", GetNotebookCount()).c_str()); } m_Mgr->Update(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Host messages // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ #ifdef _WIN32 WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_SYSCOMMAND: switch (wParam & 0xFFF0) { case SC_SCREENSAVE: case SC_MONITORPOWER: return 0; } default: // Let wxWidgets process it as normal return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } } #endif void CFrame::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_UPDATEGUI: UpdateGUI(); break; case IDM_UPDATESTATUSBAR: if (m_pStatusBar != NULL) { m_pStatusBar->SetStatusText(event.GetString(), event.GetInt()); } break; } } // Post events // Warning: This may cause an endless loop if the event is propagated back to its parent void CFrame::PostEvent(wxCommandEvent& event) { event.Skip(); event.StopPropagation(); if (g_pCodeWindow && event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX && event.GetId() != IDM_JITUNLIMITED ) wxPostEvent(g_pCodeWindow, event); } void CFrame::PostMenuEvent(wxMenuEvent& event) { if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event); } void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event) { if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event); } ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Input // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event)) { // Show all platforms and regions if... // 1. All platforms are set to hide // 2. All Regions are set to hide // Otherwise call BootGame to either... // 1. Boot the selected iso // 2. Boot the default or last loaded iso. // 3. Call BrowseForDirectory if the gamelist is empty if (!m_GameListCtrl->GetGameNames().size() && !((SConfig::GetInstance().m_ListGC || SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListWad) && (SConfig::GetInstance().m_ListJap || SConfig::GetInstance().m_ListUsa || SConfig::GetInstance().m_ListPal))) { SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii = SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap = SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = true; GetMenuBar()->FindItem(IDM_LISTGC)->Check(true); GetMenuBar()->FindItem(IDM_LISTWII)->Check(true); GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true); GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true); GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true); GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true); m_GameListCtrl->Update(); } else BootGame(); } void CFrame::OnKeyDown(wxKeyEvent& event) { // Don't block other events event.Skip(); // Escape key turn off fullscreen then Stop emulation in windowed mode if (event.GetKeyCode() == WXK_ESCAPE) { // Temporary solution to double esc keydown. When the OpenGL plugin is running all esc keydowns are duplicated // I'm guessing it's coming from the OpenGL plugin but I couldn't find the source of it so I added this until // the source of the problem surfaces. static double Time = 0; if (Common::Timer::GetDoubleTime()-1 < Time) return; Time = Common::Timer::GetDoubleTime(); DoFullscreen(!IsFullScreen()); if (IsFullScreen()) { #ifdef _WIN32 MSWSetCursor(true); #endif } //UpdateGUI(); } if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT) { // For some reasons, wxWidget doesn't proccess the Alt+Enter event there on windows. // But still, pressing Alt+Enter make it Fullscreen, So this is for other OS... :P DoFullscreen(!IsFullScreen()); } #ifdef _WIN32 if(event.GetKeyCode() == 'M', '3', '4', '5', '6') // Send this to the video plugin WndProc { PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0); } #endif #ifdef RERECORDING // Turn on or off frame advance if (event.GetKeyCode() == WXK_CONTROL) Core::FrameStepOnOff(); // Step forward if (event.GetKeyCode() == WXK_SPACE) Core::FrameAdvance(); #endif // Send the keyboard status to the Input plugin if(Core::GetState() != Core::CORE_UNINITIALIZED) CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down } void CFrame::OnKeyUp(wxKeyEvent& event) { if(Core::GetState() != Core::CORE_UNINITIALIZED) CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up event.Skip(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Detect double click. Kind of, for some reason we have to manually create the double click for now. // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void CFrame::OnDoubleClick(wxMouseEvent& event) { // Don't block the mouse click event.Skip(); // Don't use this in Wii mode since we use the mouse as input to the game there if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return; // Only detect double clicks in the rendering window, and only use this when a game is running if(Core::GetState() == Core::CORE_UNINITIALIZED || event.GetId() != IDM_MPANEL) return; // For first click just save the time if(m_fLastClickTime == 0) { m_fLastClickTime = Common::Timer::GetDoubleTime(); return; } // ------------------------------------------- /* Manually detect double clicks since both wxEVT_LEFT_DCLICK and WM_LBUTTONDBLCLK stops working after the child window is created by the plugin */ // ---------------------- double TmpTime = Common::Timer::GetDoubleTime(); int Elapsed = (TmpTime - m_fLastClickTime) * 1000; // Get the double click time, if avaliable int DoubleClickTime; #ifdef _WIN32 DoubleClickTime = GetDoubleClickTime(); #else DoubleClickTime = 500; // The default in Windows #endif m_fLastClickTime = TmpTime; // Save the click time if (Elapsed < DoubleClickTime) { DoFullscreen(!IsFullScreen()); #ifdef _WIN32 MSWSetCursor(true); // Show the cursor again, in case it was hidden #endif m_fLastClickTime -= 10; // Don't treat repeated clicks as double clicks } UpdateGUI(); } // Check for mouse motion. Here we process the bHideCursor setting. // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void CFrame::OnMotion(wxMouseEvent& event) { event.Skip(); // The following is only interesting when a game is running if(Core::GetState() == Core::CORE_UNINITIALIZED) return; /* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement so we have to check that the cursor position has actually changed */ if(bRenderToMain) // { bool PositionIdentical = false; if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true; LastMouseX = event.GetX(); LastMouseY = event.GetY(); if(PositionIdentical) return; } // Now we know that we have an actual mouse movement event // Update motion for the auto hide option and return if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor) { m_iLastMotionTime = Common::Timer::GetDoubleTime(); #ifdef _WIN32 MSWSetCursor(true); #endif return; } if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL) { #ifdef _WIN32 if(bRenderToMain) MSWSetCursor(false); /* We only need to use this if we are rendering to a separate window. It does work for rendering to the main window to, but in that case our MSWSetCursor() works to so we can use that instead. If we one day determine that the separate window rendering is superfluous we could do without this */ else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0); #endif } // For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows else { #ifdef _WIN32 if(bRenderToMain) MSWSetCursor(true); else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1); #endif } } // Check for mouse status a couple of times per second for the auto hide option // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ #if wxUSE_TIMER void CFrame::Update() { // Check if auto hide is on, or if we are already hiding the cursor all the time if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor || SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return; if(IsFullScreen()) { int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp double CompareTime = TmpSeconds - HideDelay; // Compare it if(m_iLastMotionTime < CompareTime) // Update cursor #ifdef _WIN32 MSWSetCursor(false); #else {} #endif } } #endif /////////////////////////////////////////////////////////////////////////////////////////////////////////