// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/GL/GLInterfaceBase.h" class BWindow; class BGLView; class cInterfaceBGL final : public cInterfaceBase { public: void Swap() override; void* GetFuncAddress(const std::string& name) override; bool Create(void* window_handle, bool stereo, bool core) override; bool MakeCurrent() override; bool ClearCurrent() override; void Shutdown() override; void Update() override; void SwapInterval(int interval) override; private: BWindow* m_window; BGLView* m_gl; };