// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include "Common.h" #include "CoreParameter.h" #include "WXInputBase.h" #if defined(HAVE_X11) && HAVE_X11 #include "X11InputBase.h" #include #include #endif class HotkeyConfigDialog : public wxDialog { public: HotkeyConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = _("Hotkey Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); virtual ~HotkeyConfigDialog(); private: DECLARE_EVENT_TABLE(); wxString OldLabel; wxButton *ClickedButton, *m_Button_Hotkeys[NUM_HOTKEYS]; wxTimer *m_ButtonMappingTimer; void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void OnButtonClick(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); void SaveButtonMapping(int Id, int Key, int Modkey); void CreateHotkeyGUIControls(void); void SetButtonText(int id, const wxString &keystr, const wxString &modkeystr = wxString()); void DoGetButtons(int id); void EndGetButtons(void); int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed, g_Modkey; };