// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common.h" #include "CommonPaths.h" #include #include #include "Host.h" #include "DebuggerUIUtil.h" #include "../WxUtils.h" #include "RegisterWindow.h" #include "BreakpointWindow.h" #include "MemoryWindow.h" #include "JitWindow.h" #include "DebuggerPanel.h" #include "DSPDebugWindow.h" #include "FileUtil.h" #include "CodeWindow.h" #include "CodeView.h" #include "Core.h" #include "HLE/HLE.h" #include "Boot/Boot.h" #include "LogManager.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "Debugger/PPCDebugInterface.h" #include "Debugger/Debugger_SymbolMap.h" #include "PowerPC/PPCAnalyst.h" #include "PowerPC/Profiler.h" #include "PowerPC/PPCSymbolDB.h" #include "PowerPC/SignatureDB.h" #include "PowerPC/PPCTables.h" #include "PowerPC/JitCommon/JitBase.h" #include "PowerPC/JitCommon/JitCache.h" // for ClearCache() #include "ConfigManager.h" // Save and load settings // ----------------------------- void CCodeWindow::Load() { IniFile ini; ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); // The font to override DebuggerFont with std::string fontDesc; ini.Get("General", "DebuggerFont", &fontDesc); if (!fontDesc.empty()) DebuggerFont.SetNativeFontInfoUserDesc(StrToWxStr(fontDesc)); // Boot to pause or not ini.Get("General", "AutomaticStart", &bAutomaticStart, false); ini.Get("General", "BootToPause", &bBootToPause, true); const char* SettingName[] = { "Log", "LogConfig", "Console", "Registers", "Breakpoints", "Memory", "JIT", "Sound", "Video", "Code" }; // Decide what windows to show for (int i = 0; i <= IDM_VIDEOWINDOW - IDM_LOGWINDOW; i++) ini.Get("ShowOnStart", SettingName[i], &bShowOnStart[i], false); // Get notebook affiliation std::string _Section = "P - " + ((Parent->ActivePerspective < Parent->Perspectives.size()) ? Parent->Perspectives[Parent->ActivePerspective].Name : "Perspective 1"); for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++) ini.Get(_Section, SettingName[i], &iNbAffiliation[i], 0); // Get floating setting for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++) ini.Get("Float", SettingName[i], &Parent->bFloatWindow[i], false); } void CCodeWindow::Save() { IniFile ini; ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); ini.Set("General", "DebuggerFont", WxStrToStr(DebuggerFont.GetNativeFontInfoUserDesc())); // Boot to pause or not ini.Set("General", "AutomaticStart", GetMenuBar()->IsChecked(IDM_AUTOMATICSTART)); ini.Set("General", "BootToPause", GetMenuBar()->IsChecked(IDM_BOOTTOPAUSE)); const char* SettingName[] = { "Log", "LogConfig", "Console", "Registers", "Breakpoints", "Memory", "JIT", "Sound", "Video", "Code" }; // Save windows settings for (int i = IDM_LOGWINDOW; i <= IDM_VIDEOWINDOW; i++) ini.Set("ShowOnStart", SettingName[i - IDM_LOGWINDOW], GetMenuBar()->IsChecked(i)); // Save notebook affiliations std::string _Section = "P - " + Parent->Perspectives[Parent->ActivePerspective].Name; for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++) ini.Set(_Section, SettingName[i], iNbAffiliation[i]); // Save floating setting for (int i = IDM_LOGWINDOW_PARENT; i <= IDM_CODEWINDOW_PARENT; i++) ini.Set("Float", SettingName[i - IDM_LOGWINDOW_PARENT], !!FindWindowById(i)); ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX)); } // Symbols, JIT, Profiler // ---------------- void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar) { wxMenu *pSymbolsMenu = new wxMenu; pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _("&Clear symbols")); pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _("&Generate symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_LOADMAPFILE, _("&Load symbol map")); pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _("Save code"), StrToWxStr("Save the entire disassembled code. This may take a several seconds" " and may require between 50 and 100 MB of hard drive space. It will only save code" " that are in the first 4 MB of memory, if you are debugging a game that load .rel" " files with code to memory you may want to increase that to perhaps 8 MB, you can do" " that from SymbolDB::SaveMap().") ); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _("&Create signature file...")); pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file...")); pSymbolsMenu->AppendSeparator(); pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions")); pSymbolsMenu->Append(IDM_RENAME_SYMBOLS, _("&Rename symbols from file...")); pMenuBar->Append(pSymbolsMenu, _("&Symbols")); wxMenu *pProfilerMenu = new wxMenu; pProfilerMenu->Append(IDM_PROFILEBLOCKS, _("&Profile blocks"), wxEmptyString, wxITEM_CHECK); pProfilerMenu->AppendSeparator(); pProfilerMenu->Append(IDM_WRITEPROFILE, _("&Write to profile.txt, show")); pMenuBar->Append(pProfilerMenu, _("&Profiler")); } void CCodeWindow::OnProfilerMenu(wxCommandEvent& event) { switch (event.GetId()) { case IDM_PROFILEBLOCKS: Core::SetState(Core::CORE_PAUSE); if (jit != NULL) jit->ClearCache(); Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS); Core::SetState(Core::CORE_RUN); break; case IDM_WRITEPROFILE: if (Core::GetState() == Core::CORE_RUN) Core::SetState(Core::CORE_PAUSE); if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::MODE_JIT) { if (jit != NULL) { std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt"; File::CreateFullPath(filename); Profiler::WriteProfileResults(filename.c_str()); wxFileType* filetype = NULL; if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("txt")))) { // From extension failed, trying with MIME type now if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain")))) // MIME type failed, aborting mission break; } wxString OpenCommand; OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename)); if(!OpenCommand.IsEmpty()) wxExecute(OpenCommand, wxEXEC_SYNC); } } break; } } void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event) { Parent->ClearStatusBar(); if (Core::GetState() == Core::CORE_UNINITIALIZED) return; std::string existing_map_file, writable_map_file; bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file); switch (event.GetId()) { case IDM_CLEARSYMBOLS: if(!AskYesNo("Do you want to clear the list of symbol names?")) return; g_symbolDB.Clear(); Host_NotifyMapLoaded(); break; case IDM_SCANFUNCTIONS: { PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB); SignatureDB db; if (db.Load((File::GetSysDirectory() + TOTALDB).c_str())) { db.Apply(&g_symbolDB); Parent->StatusBarMessage("Generated symbol names from '%s'", TOTALDB); } else { Parent->StatusBarMessage("'%s' not found, no symbol names generated", TOTALDB); } // HLE::PatchFunctions(); // Update GUI NotifyMapLoaded(); break; } case IDM_LOADMAPFILE: if (!map_exists) { g_symbolDB.Clear(); PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB); SignatureDB db; if (db.Load((File::GetSysDirectory() + TOTALDB).c_str())) db.Apply(&g_symbolDB); Parent->StatusBarMessage("'%s' not found, scanning for common functions instead", writable_map_file.c_str()); } else { g_symbolDB.LoadMap(existing_map_file.c_str()); Parent->StatusBarMessage("Loaded symbols from '%s'", existing_map_file.c_str()); } HLE::PatchFunctions(); NotifyMapLoaded(); break; case IDM_SAVEMAPFILE: g_symbolDB.SaveMap(writable_map_file.c_str()); break; case IDM_SAVEMAPFILEWITHCODES: g_symbolDB.SaveMap(writable_map_file.c_str(), true); break; case IDM_RENAME_SYMBOLS: { const wxString path = wxFileSelector( _("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Symbol Rename File (*.sym)|*.sym"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) { std::ifstream f; OpenFStream(f, WxStrToStr(path), std::ios_base::in); std::string line; while (std::getline(f, line)) { if (line.length() < 12) continue; u32 address, type; std::string name; std::istringstream ss(line); ss >> std::hex >> address >> std::dec >> type >> name; Symbol *symbol = g_symbolDB.GetSymbolFromAddr(address); if (symbol) symbol->name = line.substr(12); } Host_NotifyMapLoaded(); } } break; case IDM_CREATESIGNATUREFILE: { wxTextEntryDialog input_prefix( this, StrToWxStr("Only export symbols with prefix:\n(Blank for all symbols)"), wxGetTextFromUserPromptStr, wxEmptyString); if (input_prefix.ShowModal() == wxID_OK) { std::string prefix(WxStrToStr(input_prefix.GetValue())); wxString path = wxFileSelector( _T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE, this); if (!path.IsEmpty()) { SignatureDB db; db.Initialize(&g_symbolDB, prefix.c_str()); db.Save(WxStrToStr(path).c_str()); } } } break; case IDM_USESIGNATUREFILE: { wxString path = wxFileSelector( _T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) { SignatureDB db; db.Load(WxStrToStr(path).c_str()); db.Apply(&g_symbolDB); } } NotifyMapLoaded(); break; case IDM_PATCHHLEFUNCTIONS: HLE::PatchFunctions(); Update(); break; } } void CCodeWindow::NotifyMapLoaded() { if (!codeview) return; g_symbolDB.FillInCallers(); //symbols->Show(false); // hide it for faster filling symbols->Freeze(); // HyperIris: wx style fast filling symbols->Clear(); for (PPCSymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); ++iter) { int idx = symbols->Append(StrToWxStr(iter->second.name)); symbols->SetClientData(idx, (void*)&iter->second); } symbols->Thaw(); //symbols->Show(true); Update(); } void CCodeWindow::OnSymbolListChange(wxCommandEvent& event) { int index = symbols->GetSelection(); if (index >= 0) { Symbol* pSymbol = static_cast(symbols->GetClientData(index)); if (pSymbol != NULL) { if(pSymbol->type == Symbol::SYMBOL_DATA) { if(m_MemoryWindow)// && m_MemoryWindow->IsVisible()) m_MemoryWindow->JumpToAddress(pSymbol->address); } else { JumpToAddress(pSymbol->address); } } } } void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event) { } // Change the global DebuggerFont void CCodeWindow::OnChangeFont(wxCommandEvent& event) { wxFontData data; data.SetInitialFont(DebuggerFont); wxFontDialog dialog(this, data); if ( dialog.ShowModal() == wxID_OK ) DebuggerFont = dialog.GetFontData().GetChosenFont(); } // Toggle windows void CCodeWindow::OpenPages() { ToggleCodeWindow(true); if (bShowOnStart[0]) Parent->ToggleLogWindow(true); if (bShowOnStart[IDM_LOGCONFIGWINDOW - IDM_LOGWINDOW]) Parent->ToggleLogConfigWindow(true); if (bShowOnStart[IDM_CONSOLEWINDOW - IDM_LOGWINDOW]) Parent->ToggleConsole(true); if (bShowOnStart[IDM_REGISTERWINDOW - IDM_LOGWINDOW]) ToggleRegisterWindow(true); if (bShowOnStart[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW]) ToggleBreakPointWindow(true); if (bShowOnStart[IDM_MEMORYWINDOW - IDM_LOGWINDOW]) ToggleMemoryWindow(true); if (bShowOnStart[IDM_JITWINDOW - IDM_LOGWINDOW]) ToggleJitWindow(true); if (bShowOnStart[IDM_SOUNDWINDOW - IDM_LOGWINDOW]) ToggleSoundWindow(true); if (bShowOnStart[IDM_VIDEOWINDOW - IDM_LOGWINDOW]) ToggleVideoWindow(true); } void CCodeWindow::ToggleCodeWindow(bool bShow) { if (bShow) Parent->DoAddPage(this, iNbAffiliation[IDM_CODEWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_CODEWINDOW - IDM_LOGWINDOW]); else // Hide Parent->DoRemovePage(this); } void CCodeWindow::ToggleRegisterWindow(bool bShow) { GetMenuBar()->FindItem(IDM_REGISTERWINDOW)->Check(bShow); if (bShow) { if (!m_RegisterWindow) m_RegisterWindow = new CRegisterWindow(Parent, IDM_REGISTERWINDOW); Parent->DoAddPage(m_RegisterWindow, iNbAffiliation[IDM_REGISTERWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_REGISTERWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_RegisterWindow, false); m_RegisterWindow = NULL; } } void CCodeWindow::ToggleBreakPointWindow(bool bShow) { GetMenuBar()->FindItem(IDM_BREAKPOINTWINDOW)->Check(bShow); if (bShow) { if (!m_BreakpointWindow) m_BreakpointWindow = new CBreakPointWindow(this, Parent, IDM_BREAKPOINTWINDOW); Parent->DoAddPage(m_BreakpointWindow, iNbAffiliation[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_BREAKPOINTWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_BreakpointWindow, false); m_BreakpointWindow = NULL; } } void CCodeWindow::ToggleMemoryWindow(bool bShow) { GetMenuBar()->FindItem(IDM_MEMORYWINDOW)->Check(bShow); if (bShow) { if (!m_MemoryWindow) m_MemoryWindow = new CMemoryWindow(Parent, IDM_MEMORYWINDOW); Parent->DoAddPage(m_MemoryWindow, iNbAffiliation[IDM_MEMORYWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_MEMORYWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_MemoryWindow, false); m_MemoryWindow = NULL; } } void CCodeWindow::ToggleJitWindow(bool bShow) { GetMenuBar()->FindItem(IDM_JITWINDOW)->Check(bShow); if (bShow) { if (!m_JitWindow) m_JitWindow = new CJitWindow(Parent, IDM_JITWINDOW); Parent->DoAddPage(m_JitWindow, iNbAffiliation[IDM_JITWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_JITWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_JitWindow, false); m_JitWindow = NULL; } } void CCodeWindow::ToggleSoundWindow(bool bShow) { GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(bShow); if (bShow) { if (!m_SoundWindow) m_SoundWindow = new DSPDebuggerLLE(Parent, IDM_SOUNDWINDOW); Parent->DoAddPage(m_SoundWindow, iNbAffiliation[IDM_SOUNDWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_SOUNDWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_SoundWindow, false); m_SoundWindow = NULL; } } void CCodeWindow::ToggleVideoWindow(bool bShow) { GetMenuBar()->FindItem(IDM_VIDEOWINDOW)->Check(bShow); if (bShow) { if (!m_VideoWindow) m_VideoWindow = new GFXDebuggerPanel(Parent, IDM_VIDEOWINDOW); Parent->DoAddPage(m_VideoWindow, iNbAffiliation[IDM_VIDEOWINDOW - IDM_LOGWINDOW], Parent->bFloatWindow[IDM_VIDEOWINDOW - IDM_LOGWINDOW]); } else // Close { Parent->DoRemovePage(m_VideoWindow, false); m_VideoWindow = NULL; } }