// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "Filesystem.h" namespace DiscIO { class CFileSystemGCWii : public IFileSystem { public: CFileSystemGCWii(const IVolume* _rVolume); virtual ~CFileSystemGCWii(); virtual bool IsValid() const { return m_Valid; } virtual u64 GetFileSize(const char* _rFullPath); virtual size_t GetFileList(std::vector &_rFilenames); virtual const char* GetFileName(u64 _Address); virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize); virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename); virtual bool ExportApploader(const char* _rExportFolder) const; virtual bool ExportDOL(const char* _rExportFolder) const; virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const; virtual u32 GetBootDOLSize() const; private: bool m_Initialized; bool m_Valid; u32 m_OffsetShift; // WII offsets are all shifted std::vector m_FileInfoVector; u32 Read32(u64 _Offset) const; std::string GetStringFromOffset(u64 _Offset) const; const SFileInfo* FindFileInfo(const char* _rFullPath); bool DetectFileSystem(); void InitFileSystem(); size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset); }; } // namespace