// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #define DIRECTINPUT_VERSION 0x0800 #define WIN32_LEAN_AND_MEAN #define NOMINMAX #include #include #include "InputCommon/ControllerInterface/Device.h" namespace ciface { namespace DInput { void InitKeyboardMouse(IDirectInput8* const idi8, std::vector& devices, HWND _hwnd); class KeyboardMouse : public Core::Device { private: struct State { BYTE keyboard[256]; DIMOUSESTATE2 mouse; struct { float x, y; } cursor; }; class Key : public Input { public: std::string GetName() const; Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {} ControlState GetState() const; private: const BYTE& m_key; const u8 m_index; }; class Button : public Input { public: std::string GetName() const; Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {} ControlState GetState() const; private: const BYTE& m_button; const u8 m_index; }; class Axis : public Input { public: std::string GetName() const; Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {} ControlState GetState() const; private: const LONG& m_axis; const LONG m_range; const u8 m_index; }; class Cursor : public Input { public: std::string GetName() const; bool IsDetectable() { return false; } Cursor(u8 index, const float& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {} ControlState GetState() const; private: const float& m_axis; const u8 m_index; const bool m_positive; }; class Light : public Output { public: std::string GetName() const; Light(u8 index) : m_index(index) {} void SetState(ControlState state); private: const u8 m_index; }; public: bool UpdateInput(); bool UpdateOutput(); KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device); ~KeyboardMouse(); std::string GetName() const; int GetId() const; std::string GetSource() const; private: const LPDIRECTINPUTDEVICE8 m_kb_device; const LPDIRECTINPUTDEVICE8 m_mo_device; DWORD m_last_update; State m_state_in; unsigned char m_state_out[3]; // NUM CAPS SCROLL bool m_current_state_out[3]; // NUM CAPS SCROLL }; } }