// Copyright 2014 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "Common/Swap.h" #include "VideoCommon/LookUpTables.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/TextureDecoder_Util.h" #include "VideoCommon/sfont.inc" static bool TexFmt_Overlay_Enable = false; static bool TexFmt_Overlay_Center = false; // TRAM // STATE_TO_SAVE alignas(16) u8 texMem[TMEM_SIZE]; int TexDecoder_GetTexelSizeInNibbles(TextureFormat format) { switch (format) { // 4-bit formats case TextureFormat::I4: case TextureFormat::C4: return 1; // 8-bit formats case TextureFormat::I8: case TextureFormat::IA4: case TextureFormat::C8: return 2; // 16-bit formats case TextureFormat::IA8: case TextureFormat::RGB565: case TextureFormat::RGB5A3: case TextureFormat::C14X2: return 4; // 32-bit formats case TextureFormat::RGBA8: return 8; // Compressed format case TextureFormat::CMPR: return 1; // Special formats case TextureFormat::XFB: return 4; default: PanicAlertFmt("Invalid Texture Format {}! (GetTexelSizeInNibbles)", format); return 1; } } int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format) { return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2; } int TexDecoder_GetBlockWidthInTexels(TextureFormat format) { switch (format) { // 4-bit formats case TextureFormat::I4: case TextureFormat::C4: return 8; // 8-bit formats case TextureFormat::I8: case TextureFormat::IA4: case TextureFormat::C8: return 8; // 16-bit formats case TextureFormat::IA8: case TextureFormat::RGB565: case TextureFormat::RGB5A3: case TextureFormat::C14X2: return 4; // 32-bit formats case TextureFormat::RGBA8: return 4; // Compressed format case TextureFormat::CMPR: return 8; // Special formats case TextureFormat::XFB: return 16; default: PanicAlertFmt("Invalid Texture Format {}! (GetBlockWidthInTexels)", format); return 8; } } int TexDecoder_GetBlockHeightInTexels(TextureFormat format) { switch (format) { // 4-bit formats case TextureFormat::I4: case TextureFormat::C4: return 8; // 8-bit formats case TextureFormat::I8: case TextureFormat::IA4: case TextureFormat::C8: return 4; // 16-bit formats case TextureFormat::IA8: case TextureFormat::RGB565: case TextureFormat::RGB5A3: case TextureFormat::C14X2: return 4; // 32-bit formats case TextureFormat::RGBA8: return 4; // Compressed format case TextureFormat::CMPR: return 8; // Special formats case TextureFormat::XFB: return 1; default: PanicAlertFmt("Invalid Texture Format {}! (GetBlockHeightInTexels)", format); return 4; } } int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format) { switch (format) { // 4-bit formats case EFBCopyFormat::R4: return 8; // 8-bit formats case EFBCopyFormat::RA4: case EFBCopyFormat::A8: case EFBCopyFormat::R8_0x1: case EFBCopyFormat::R8: case EFBCopyFormat::G8: case EFBCopyFormat::B8: return 8; // 16-bit formats case EFBCopyFormat::RA8: case EFBCopyFormat::RGB565: case EFBCopyFormat::RGB5A3: case EFBCopyFormat::RG8: case EFBCopyFormat::GB8: return 4; // 32-bit formats case EFBCopyFormat::RGBA8: return 4; // Special formats case EFBCopyFormat::XFB: return 16; default: PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBlockWidthInTexels)", format); return 8; } } int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format) { switch (format) { // 4-bit formats case EFBCopyFormat::R4: return 8; // 8-bit formats case EFBCopyFormat::RA4: case EFBCopyFormat::A8: case EFBCopyFormat::R8_0x1: case EFBCopyFormat::R8: case EFBCopyFormat::G8: case EFBCopyFormat::B8: return 4; // 16-bit formats case EFBCopyFormat::RA8: case EFBCopyFormat::RGB565: case EFBCopyFormat::RGB5A3: case EFBCopyFormat::RG8: case EFBCopyFormat::GB8: return 4; // 32-bit formats case EFBCopyFormat::RGBA8: return 4; // Special formats case EFBCopyFormat::XFB: return 1; default: PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBlockHeightInTexels)", format); return 4; } } // returns bytes int TexDecoder_GetPaletteSize(TextureFormat format) { switch (format) { case TextureFormat::C4: return 16 * 2; case TextureFormat::C8: return 256 * 2; case TextureFormat::C14X2: return 16384 * 2; default: return 0; } } // Get the "in memory" texture format of an EFB copy's format. // With the exception of c4/c8/c14 paletted texture formats (which are handled elsewhere) // this is the format the game should be using when it is drawing an EFB copy back. TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format) { switch (format) { case EFBCopyFormat::R4: return TextureFormat::I4; case EFBCopyFormat::A8: case EFBCopyFormat::R8_0x1: case EFBCopyFormat::R8: case EFBCopyFormat::G8: case EFBCopyFormat::B8: return TextureFormat::I8; case EFBCopyFormat::RA4: return TextureFormat::IA4; case EFBCopyFormat::RA8: case EFBCopyFormat::RG8: case EFBCopyFormat::GB8: return TextureFormat::IA8; case EFBCopyFormat::RGB565: return TextureFormat::RGB565; case EFBCopyFormat::RGB5A3: return TextureFormat::RGB5A3; case EFBCopyFormat::RGBA8: return TextureFormat::RGBA8; case EFBCopyFormat::XFB: return TextureFormat::XFB; default: PanicAlertFmt("Invalid EFB Copy Format {}! (GetEFBCopyBaseFormat)", format); return static_cast(format); } } void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center) { TexFmt_Overlay_Enable = enable; TexFmt_Overlay_Center = center; } static void TexDecoder_DrawOverlay(u8* dst, int width, int height, TextureFormat texformat) { int w = std::min(width, 40); int h = std::min(height, 10); int xoff = (width - w) >> 1; int yoff = (height - h) >> 1; if (!TexFmt_Overlay_Center) { xoff = 0; yoff = 0; } const auto fmt_str = fmt::to_string(texformat); for (char ch : fmt_str) { int xcnt = 0; int nchar = sfont_map[ch]; const unsigned char* ptr = sfont_raw[nchar]; // each char is up to 9x10 for (int x = 0; x < 9; x++) { if (ptr[x] == 0x78) break; xcnt++; } for (int y = 0; y < 10; y++) { for (int x = 0; x < xcnt; x++) { int* dtp = (int*)dst; dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000; } ptr += 9; } xoff += xcnt; } } void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt) { _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt); if (TexFmt_Overlay_Enable) TexDecoder_DrawOverlay(dst, width, height, texformat); } static inline u32 DecodePixel_IA8(u16 val) { int a = val & 0xFF; int i = val >> 8; return i | (i << 8) | (i << 16) | (a << 24); } static inline u32 DecodePixel_RGB565(u16 val) { int r, g, b, a; r = Convert5To8((val >> 11) & 0x1f); g = Convert6To8((val >> 5) & 0x3f); b = Convert5To8((val)&0x1f); a = 0xFF; return r | (g << 8) | (b << 16) | (a << 24); } static inline u32 DecodePixel_RGB5A3(u16 val) { int r, g, b, a; if ((val & 0x8000)) { r = Convert5To8((val >> 10) & 0x1f); g = Convert5To8((val >> 5) & 0x1f); b = Convert5To8((val)&0x1f); a = 0xFF; } else { a = Convert3To8((val >> 12) & 0x7); r = Convert4To8((val >> 8) & 0xf); g = Convert4To8((val >> 4) & 0xf); b = Convert4To8((val)&0xf); } return r | (g << 8) | (b << 16) | (a << 24); } static inline u32 DecodePixel_Paletted(u16 pixel, TLUTFormat tlutfmt) { switch (tlutfmt) { case TLUTFormat::IA8: return DecodePixel_IA8(pixel); case TLUTFormat::RGB565: return DecodePixel_RGB565(Common::swap16(pixel)); case TLUTFormat::RGB5A3: return DecodePixel_RGB5A3(Common::swap16(pixel)); default: return 0; } } void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, TextureFormat texformat, const u8* tlut_, TLUTFormat tlutfmt) { /* General formula for computing texture offset // u16 sBlk = s / blockWidth; u16 tBlk = t / blockHeight; u16 widthBlks = (width / blockWidth) + 1; u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight; u16 blkS = s & (blockWidth - 1); u16 blkT = t & (blockHeight - 1); u32 blkOff = blkT * blockWidth + blkS; */ switch (texformat) { case TextureFormat::C4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1) ? 0 : 4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; u16* tlut = (u16*)tlut_; *((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt); } break; case TextureFormat::I4: { u16 sBlk = s >> 3; u16 tBlk = t >> 3; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 7; u32 blkOff = (blkT << 3) + blkS; int rs = (blkOff & 1) ? 0 : 4; u32 offset = base + (blkOff >> 1); u8 val = (*(src + offset) >> rs) & 0xF; val = Convert4To8(val); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case TextureFormat::I8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); dst[0] = val; dst[1] = val; dst[2] = val; dst[3] = val; } break; case TextureFormat::C8: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); u16* tlut = (u16*)tlut_; *((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt); } break; case TextureFormat::IA4: { u16 sBlk = s >> 3; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; u16 blkS = s & 7; u16 blkT = t & 3; u32 blkOff = (blkT << 3) + blkS; u8 val = *(src + base + blkOff); const u8 a = Convert4To8(val >> 4); const u8 l = Convert4To8(val & 0xF); dst[0] = l; dst[1] = l; dst[2] = l; dst[3] = a; } break; case TextureFormat::IA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = DecodePixel_IA8(*valAddr); } break; case TextureFormat::C14X2: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); u16 val = Common::swap16(*valAddr) & 0x3FFF; u16* tlut = (u16*)tlut_; *((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt); } break; case TextureFormat::RGB565: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = DecodePixel_RGB565(Common::swap16(*valAddr)); } break; case TextureFormat::RGB5A3: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u16* valAddr = (u16*)(src + offset); *((u32*)dst) = DecodePixel_RGB5A3(Common::swap16(*valAddr)); } break; case TextureFormat::RGBA8: { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct u16 blkS = s & 3; u16 blkT = t & 3; u32 blkOff = (blkT << 2) + blkS; u32 offset = (base + blkOff) << 1; const u8* valAddr = src + offset; dst[3] = valAddr[0]; dst[0] = valAddr[1]; dst[1] = valAddr[32]; dst[2] = valAddr[33]; } break; case TextureFormat::CMPR: { u16 sDxt = s >> 2; u16 tDxt = t >> 2; u16 sBlk = sDxt >> 1; u16 tBlk = tDxt >> 1; u16 widthBlks = (imageWidth >> 3) + 1; u32 base = (tBlk * widthBlks + sBlk) << 2; u16 blkS = sDxt & 1; u16 blkT = tDxt & 1; u32 blkOff = (blkT << 1) + blkS; u32 offset = (base + blkOff) << 3; const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset); u16 c1 = Common::swap16(dxtBlock->color1); u16 c2 = Common::swap16(dxtBlock->color2); int blue1 = Convert5To8(c1 & 0x1F); int blue2 = Convert5To8(c2 & 0x1F); int green1 = Convert6To8((c1 >> 5) & 0x3F); int green2 = Convert6To8((c2 >> 5) & 0x3F); int red1 = Convert5To8((c1 >> 11) & 0x1F); int red2 = Convert5To8((c2 >> 11) & 0x1F); u16 ss = s & 3; u16 tt = t & 3; int colorSel = dxtBlock->lines[tt]; int rs = 6 - (ss << 1); colorSel = (colorSel >> rs) & 3; colorSel |= c1 > c2 ? 0 : 4; u32 color = 0; switch (colorSel) { case 0: case 4: color = MakeRGBA(red1, green1, blue1, 255); break; case 1: case 5: color = MakeRGBA(red2, green2, blue2, 255); break; case 2: color = MakeRGBA(DXTBlend(red2, red1), DXTBlend(green2, green1), DXTBlend(blue2, blue1), 255); break; case 3: color = MakeRGBA(DXTBlend(red1, red2), DXTBlend(green1, green2), DXTBlend(blue1, blue2), 255); break; case 6: color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 255); break; case 7: // color[3] is the same as color[2] (average of both colors), but transparent. // This differs from DXT1 where color[3] is transparent black. color = MakeRGBA((red1 + red2) / 2, (green1 + green2) / 2, (blue1 + blue2) / 2, 0); break; default: color = 0; break; } *((u32*)dst) = color; } break; case TextureFormat::XFB: { size_t offset = (t * imageWidth + (s & (~1))) * 2; // We do this one color sample (aka 2 RGB pixles) at a time int Y = int((s & 1) == 0 ? src[offset] : src[offset + 2]) - 16; int U = int(src[offset + 1]) - 128; int V = int(src[offset + 3]) - 128; // We do the inverse BT.601 conversion for YCbCr to RGB // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion u8 R = std::clamp(int(1.164f * Y + 1.596f * V), 0, 255); u8 G = std::clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255); u8 B = std::clamp(int(1.164f * Y + 2.017f * U), 0, 255); dst[t * imageWidth + s] = 0xff000000 | B << 16 | G << 8 | R; } break; } } void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t, int imageWidth) { u16 sBlk = s >> 2; u16 tBlk = t >> 2; u16 widthBlks = (imageWidth >> 2) + 1; // TODO: Looks wrong. Shouldn't this be ((imageWidth-1)>>2)+1 ? u32 base_ar = (tBlk * widthBlks + sBlk) << 4; u32 base_gb = (tBlk * widthBlks + sBlk) << 4; u16 blkS = s & 3; u16 blkT = t & 3; u32 blk_off = (blkT << 2) + blkS; u32 offset_ar = (base_ar + blk_off) << 1; u32 offset_gb = (base_gb + blk_off) << 1; const u8* val_addr_ar = src_ar + offset_ar; const u8* val_addr_gb = src_gb + offset_gb; dst[3] = val_addr_ar[0]; // A dst[0] = val_addr_ar[1]; // R dst[1] = val_addr_gb[0]; // G dst[2] = val_addr_gb[1]; // B } void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width, int height) { // TODO for someone who cares: Make this less slow! for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width - 1); dst += 4; } } } void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride) { const u8* src_ptr = src; u8* dst_ptr = dst; for (u32 y = 0; y < height; y++) { const u8* row_ptr = src_ptr; for (u32 x = 0; x < width; x += 2) { // We do this one color sample (aka 2 RGB pixels) at a time int Y1 = int(*(row_ptr++)) - 16; int U = int(*(row_ptr++)) - 128; int Y2 = int(*(row_ptr++)) - 16; int V = int(*(row_ptr++)) - 128; // We do the inverse BT.601 conversion for YCbCr to RGB // http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion u8 R1 = static_cast(std::clamp(int(1.164f * Y1 + 1.596f * V), 0, 255)); u8 G1 = static_cast(std::clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255)); u8 B1 = static_cast(std::clamp(int(1.164f * Y1 + 2.017f * U), 0, 255)); u8 R2 = static_cast(std::clamp(int(1.164f * Y2 + 1.596f * V), 0, 255)); u8 G2 = static_cast(std::clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255)); u8 B2 = static_cast(std::clamp(int(1.164f * Y2 + 2.017f * U), 0, 255)); u32 rgba = 0xff000000 | B1 << 16 | G1 << 8 | R1; std::memcpy(dst_ptr, &rgba, sizeof(rgba)); dst_ptr += sizeof(rgba); rgba = 0xff000000 | B2 << 16 | G2 << 8 | R2; std::memcpy(dst_ptr, &rgba, sizeof(rgba)); dst_ptr += sizeof(rgba); } src_ptr += stride; } }