// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/MathUtil.h" enum class AbstractTextureFormat : u32 { RGBA8, BGRA8, RGB10_A2, RGBA16F, DXT1, DXT3, DXT5, BPTC, R16, D16, D24_S8, R32F, D32F, D32F_S8, Undefined }; enum class StagingTextureType { Readback, // Optimize for CPU reads, GPU writes, no CPU writes Upload, // Optimize for CPU writes, GPU reads, no CPU reads Mutable // Optimize for CPU reads, GPU writes, allow slow CPU reads }; enum AbstractTextureFlag : u32 { AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer. AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image. AbstractTextureFlag_CubeMap = (1 << 2), // Texture is used as a cube map. }; struct TextureConfig { constexpr TextureConfig() = default; constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_, AbstractTextureFormat format_, u32 flags_) : width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_), format(format_), flags(flags_) { } bool operator==(const TextureConfig& o) const; bool operator!=(const TextureConfig& o) const; MathUtil::Rectangle GetRect() const; MathUtil::Rectangle GetMipRect(u32 level) const; size_t GetStride() const; size_t GetMipStride(u32 level) const; bool IsMultisampled() const { return samples > 1; } bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; } bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; } bool IsCubeMap() const { return (flags & AbstractTextureFlag_CubeMap) != 0; } u32 width = 0; u32 height = 0; u32 levels = 1; u32 layers = 1; u32 samples = 1; AbstractTextureFormat format = AbstractTextureFormat::RGBA8; u32 flags = 0; }; namespace std { template <> struct hash { using argument_type = TextureConfig; using result_type = size_t; result_type operator()(const argument_type& c) const noexcept { const u64 id = static_cast(c.flags) << 58 | static_cast(c.format) << 50 | static_cast(c.layers) << 48 | static_cast(c.levels) << 32 | static_cast(c.height) << 16 | static_cast(c.width); return std::hash{}(id); } }; } // namespace std