// Copyright 2012 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "VideoCommon/PerfQueryBase.h" namespace DX11 { class PerfQuery : public PerfQueryBase { public: PerfQuery(); ~PerfQuery(); void EnableQuery(PerfQueryGroup type) override; void DisableQuery(PerfQueryGroup type) override; void ResetQuery() override; u32 GetQueryResult(PerfQueryType type) override; void FlushResults() override; bool IsFlushed() const override; private: struct ActiveQuery { ID3D11Query* query; PerfQueryGroup query_type; }; void WeakFlush(); // Only use when non-empty void FlushOne(); // when testing in SMS: 64 was too small, 128 was ok static const int PERF_QUERY_BUFFER_SIZE = 512; std::array m_query_buffer; int m_query_read_pos; }; } // namespace