// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Host.h" #include #include #include "Common/Common.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Debugger/PPCDebugInterface.h" #include "Core/Host.h" #include "Core/PowerPC/PowerPC.h" #include "DolphinQt2/Settings.h" #include "VideoCommon/RenderBase.h" Host::Host() = default; Host* Host::GetInstance() { static Host* s_instance = new Host(); return s_instance; } void* Host::GetRenderHandle() { return m_render_handle; } void Host::SetRenderHandle(void* handle) { m_render_handle = handle; } bool Host::GetRenderFocus() { return m_render_focus; } void Host::SetRenderFocus(bool focus) { m_render_focus = focus; } bool Host::GetRenderFullscreen() { return m_render_fullscreen; } void Host::SetRenderFullscreen(bool fullscreen) { m_render_fullscreen = fullscreen; } void Host::ResizeSurface(int new_width, int new_height) { if (g_renderer) g_renderer->ResizeSurface(new_width, new_height); } void Host_Message(int id) { if (id == WM_USER_STOP) { emit Host::GetInstance()->RequestStop(); } else if (id == WM_USER_JOB_DISPATCH) { // Just poke the main thread to get it to wake up, job dispatch // will happen automatically before it goes back to sleep again. QAbstractEventDispatcher::instance(qApp->thread())->wakeUp(); } } void Host_UpdateTitle(const std::string& title) { emit Host::GetInstance()->RequestTitle(QString::fromStdString(title)); } void* Host_GetRenderHandle() { return Host::GetInstance()->GetRenderHandle(); } bool Host_RendererHasFocus() { return Host::GetInstance()->GetRenderFocus(); } bool Host_RendererIsFullscreen() { return Host::GetInstance()->GetRenderFullscreen(); } void Host_YieldToUI() { qApp->processEvents(QEventLoop::ExcludeUserInputEvents); } void Host_UpdateDisasmDialog() { } void Host_UpdateProgressDialog(const char* caption, int position, int total) { } // We ignore these, and their purpose should be questioned individually. // In particular, RequestRenderWindowSize, RequestFullscreen, and // UpdateMainFrame should almost certainly be removed. void Host_UpdateMainFrame() { } void Host_RequestRenderWindowSize(int w, int h) { } bool Host_UINeedsControllerState() { return Settings::Instance().IsControllerStateNeeded(); } void Host_NotifyMapLoaded() { } void Host_ShowVideoConfig(void* parent, const std::string& backend_name) { } void Host_RefreshDSPDebuggerWindow() { }