// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "D3DBase.h" #include "D3DTexture.h" namespace D3D { LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b, int levels) { u32* pBuffer = (u32*)buffer; LPDIRECT3DTEXTURE9 pTexture; // crazy bitmagic, sorry :) bool isPow2 = !((width&(width-1)) || (height&(height-1))); bool bExpand = false; if (fmt == D3DFMT_A8P8) { fmt = D3DFMT_A8L8; bExpand = true; } HRESULT hr; if (levels > 0) hr = dev->CreateTexture(width, height, levels, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL); else hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL); if (FAILED(hr)) return 0; int level = 0; D3DLOCKED_RECT Lock; pTexture->LockRect(level, &Lock, NULL, 0); switch (fmt) { case D3DFMT_L8: case D3DFMT_A8: case D3DFMT_A4L4: { const u8 *pIn = buffer; for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width); pIn += pitch; } } break; case D3DFMT_R5G6B5: { const u16 *pIn = (u16*)buffer; for (int y = 0; y < height; y++) { u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 2); pIn += pitch; } } break; case D3DFMT_A8L8: { if (bExpand) { // I8 const u8 *pIn = buffer; // TODO(XK): Find a better way that does not involve either unpacking // or downsampling (i.e. A4L4) for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); for(int i = 0; i < width * 2; i += 2) { pBits[i] = pIn[i / 2]; pBits[i + 1] = pIn[i / 2]; } pIn += pitch; } } else { // IA8 const u16 *pIn = (u16*)buffer; for (int y = 0; y < height; y++) { u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 2); pIn += pitch; } } } break; case D3DFMT_A8R8G8B8: { if(pitch * 4 == Lock.Pitch && !swap_r_b) { memcpy(Lock.pBits,buffer,Lock.Pitch*height); } else { u32* pIn = pBuffer; if (!swap_r_b) { for (int y = 0; y < height; y++) { u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 4); pIn += pitch; } } else { for (int y = 0; y < height; y++) { u8 *pIn8 = (u8 *)pIn; u8 *pBits = (u8 *)((u8*)Lock.pBits + (y * Lock.Pitch)); for (int x = 0; x < width * 4; x += 4) { pBits[x + 0] = pIn8[x + 2]; pBits[x + 1] = pIn8[x + 1]; pBits[x + 2] = pIn8[x + 0]; pBits[x + 3] = pIn8[x + 3]; } pIn += pitch; } } } } break; case D3DFMT_DXT1: memcpy(Lock.pBits,buffer,((width+3)/4)*((height+3)/4)*8); break; default: PanicAlert("D3D: Invalid texture format %i", fmt); } pTexture->UnlockRect(level); return pTexture; } LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt) { LPDIRECT3DTEXTURE9 pTexture; // crazy bitmagic, sorry :) bool isPow2 = !((width&(width-1)) || (height&(height-1))); bool bExpand = false; HRESULT hr; // TODO(ector): Allow mipmaps for non-pow textures on newer cards? // TODO(ector): Use the game-specified mipmaps? if (!isPow2) hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL); else hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL); if (FAILED(hr)) return 0; return pTexture; } void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt, bool swap_r_b, int level) { u32* pBuffer = (u32*)buffer; D3DLOCKED_RECT Lock; pTexture->LockRect(level, &Lock, NULL, 0); u32* pIn = pBuffer; bool bExpand = false; if (fmt == D3DFMT_A8P8) { fmt = D3DFMT_A8L8; bExpand = true; } switch (fmt) { case D3DFMT_A8R8G8B8: if(pitch * 4 == Lock.Pitch && !swap_r_b) { memcpy(Lock.pBits, pBuffer, Lock.Pitch*height); } else if (!swap_r_b) { for (int y = 0; y < height; y++) { u32 *pBits = (u32*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 4); pIn += pitch; } } else { for (int y = 0; y < height; y++) { u8 *pIn8 = (u8 *)pIn; u8 *pBits = (u8 *)((u8*)Lock.pBits + (y * Lock.Pitch)); for (int x = 0; x < width * 4; x += 4) { pBits[x + 0] = pIn8[x + 2]; pBits[x + 1] = pIn8[x + 1]; pBits[x + 2] = pIn8[x + 0]; pBits[x + 3] = pIn8[x + 3]; } pIn += pitch; } } break; case D3DFMT_L8: case D3DFMT_A8: case D3DFMT_A4L4: { const u8 *pIn = buffer; for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width); pIn += pitch; } } break; case D3DFMT_R5G6B5: { const u16 *pIn = (u16*)buffer; for (int y = 0; y < height; y++) { u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 2); pIn += pitch; } } break; case D3DFMT_A8L8: { if (bExpand) { // I8 const u8 *pIn = buffer; // TODO(XK): Find a better way that does not involve either unpacking // or downsampling (i.e. A4L4) for (int y = 0; y < height; y++) { u8* pBits = ((u8*)Lock.pBits + (y * Lock.Pitch)); for(int i = 0; i < width * 2; i += 2) { pBits[i] = pIn[i / 2]; pBits[i + 1] = pIn[i / 2]; } pIn += pitch; } } else { // IA8 const u16 *pIn = (u16*)buffer; for (int y = 0; y < height; y++) { u16* pBits = (u16*)((u8*)Lock.pBits + (y * Lock.Pitch)); memcpy(pBits, pIn, width * 2); pIn += pitch; } } } break; case D3DFMT_DXT1: memcpy(Lock.pBits,buffer,((width+3)/4)*((height+3)/4)*8); break; } pTexture->UnlockRect(level); } } // namespace