// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "Common/WindowSystemInfo.h" class GLContext { public: enum class Mode { Detect, OpenGL, OpenGLES }; virtual ~GLContext(); Mode GetMode() { return m_opengl_mode; } bool IsGLES() const { return m_opengl_mode == Mode::OpenGLES; } u32 GetBackBufferWidth() { return m_backbuffer_width; } u32 GetBackBufferHeight() { return m_backbuffer_height; } virtual bool IsHeadless() const; virtual std::unique_ptr CreateSharedContext(); virtual bool MakeCurrent(); virtual bool ClearCurrent(); virtual void Update(); virtual void UpdateSurface(void* window_handle); virtual void Swap(); virtual void SwapInterval(int interval); virtual void* GetFuncAddress(const std::string& name); // Creates an instance of GLContext specific to the platform we are running on. // If successful, the context is made current on the calling thread. static std::unique_ptr Create(const WindowSystemInfo& wsi, bool stereo = false, bool core = true, bool prefer_egl = false, bool prefer_gles = false); protected: virtual bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core); Mode m_opengl_mode = Mode::Detect; // Window dimensions. u32 m_backbuffer_width = 0; u32 m_backbuffer_height = 0; bool m_is_shared = false; // A list of desktop OpenGL versions to attempt to create a context for. // (4.6-3.2, geometry shaders is a minimum requirement since we're using core profile). static const std::array, 9> s_desktop_opengl_versions; };