// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common/StringUtil.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoaderBase.h" VertexLoaderBase::VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr) { m_numLoadedVertices = 0; m_VertexSize = 0; m_native_vertex_format = nullptr; SetVAT(vtx_attr); m_VtxDesc = vtx_desc; m_vat = vtx_attr; } void VertexLoaderBase::SetVAT(const VAT& vat) { m_VtxAttr.PosElements = vat.g0.PosElements; m_VtxAttr.PosFormat = vat.g0.PosFormat; m_VtxAttr.PosFrac = vat.g0.PosFrac; m_VtxAttr.NormalElements = vat.g0.NormalElements; m_VtxAttr.NormalFormat = vat.g0.NormalFormat; m_VtxAttr.color[0].Elements = vat.g0.Color0Elements; m_VtxAttr.color[0].Comp = vat.g0.Color0Comp; m_VtxAttr.color[1].Elements = vat.g0.Color1Elements; m_VtxAttr.color[1].Comp = vat.g0.Color1Comp; m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements; m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat; m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac; m_VtxAttr.ByteDequant = vat.g0.ByteDequant; m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3; m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements; m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat; m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac; m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements; m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat; m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac; m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements; m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat; m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac; m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements; m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat; m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac; m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements; m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat; m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac; m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements; m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat; m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac; m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements; m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat; m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac; if (!m_VtxAttr.ByteDequant) { ERROR_LOG(VIDEO, "ByteDequant is set to zero"); } }; void VertexLoaderBase::AppendToString(std::string *dest) const { dest->reserve(250); dest->append(GetName()); dest->append(": "); static const char *posMode[4] = { "Inv", "Dir", "I8", "I16", }; static const char *posFormats[5] = { "u8", "s8", "u16", "s16", "flt", }; static const char *colorFormat[8] = { "565", "888", "888x", "4444", "6666", "8888", "Inv", "Inv", }; dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ", m_VertexSize, (u32)m_VtxDesc.PosMatIdx, m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat])); if (m_VtxDesc.Normal) { dest->append(StringFromFormat("Nrm: %i %s-%s ", m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat])); } u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; for (int i = 0; i < 2; i++) { if (color_mode[i]) { dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp])); } } u64 tex_mode[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord }; for (int i = 0; i < 8; i++) { if (tex_mode[i]) { dest->append(StringFromFormat("T%i: %i %s-%s ", i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format])); } } dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices)); } // a hacky implementation to compare two vertex loaders class VertexLoaderTester : public VertexLoaderBase { public: VertexLoaderTester(VertexLoaderBase* _a, VertexLoaderBase* _b, const TVtxDesc& vtx_desc, const VAT& vtx_attr) : VertexLoaderBase(vtx_desc, vtx_attr) { a = _a; b = _b; m_initialized = a && b && a->IsInitialized() && b->IsInitialized(); m_initialized = m_initialized && (a->m_VertexSize == b->m_VertexSize); m_initialized = m_initialized && (a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride); } ~VertexLoaderTester() { delete a; delete b; } int RunVertices(int primitive, int count, DataReader src, DataReader dst) override { buffer_a.resize(count * a->m_native_vtx_decl.stride); buffer_b.resize(count * b->m_native_vtx_decl.stride); int count_a = a->RunVertices(primitive, count, src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size())); int count_b = b->RunVertices(primitive, count, src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size())); if (count_a != count_b) ERROR_LOG(VIDEO, "Both vertexloaders have loaded a different amount of vertices."); if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b))) ERROR_LOG(VIDEO, "Both vertexloaders have loaded different data."); u8* dstptr; dst.WritePointer(&dstptr); memcpy(dstptr, buffer_a.data(), count_a); return count_a; } std::string GetName() const override { return "CompareLoader"; } bool IsInitialized() override { return m_initialized; } private: VertexLoaderBase *a, *b; bool m_initialized; std::vector buffer_a, buffer_b; }; VertexLoaderBase* VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr) { VertexLoaderBase* loader; #if 0 // first try: Any new VertexLoader vs the old one loader = new VertexLoaderTester( new VertexLoader(vtx_desc, vtx_attr), // the software one new VertexLoader(vtx_desc, vtx_attr), // the new one to compare vtx_desc, vtx_attr); if (loader->IsInitialized()) return loader; delete loader; #endif // last try: The old VertexLoader loader = new VertexLoader(vtx_desc, vtx_attr); if (loader->IsInitialized()) return loader; delete loader; PanicAlert("No Vertex Loader found."); return nullptr; }