// Copyright (C) 2010 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "InputConfigDiag.h" #include "UDPConfigDiag.h" #define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler(f), (wxObject*)0, (wxEvtHandler*)s) #define WXSTR_FROM_STR(s) (wxString::From8BitData((s).c_str())) #define WXTSTR_FROM_CSTR(s) (wxGetTranslation(wxString::From8BitData(s))) // ToAscii was causing probs with some extended ascii characters, To8BitData seems to work #define STR_FROM_WXSTR(w) (std::string((w).To8BitData())) void GamepadPage::ConfigUDPWii(wxCommandEvent &event) { UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper; wxDialog * diag = new UDPConfigDiag(this, wrp); diag->Center(); diag->ShowModal(); diag->Destroy(); } void GamepadPage::ConfigExtension(wxCommandEvent& event) { ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension; // show config diag, if "none" isn't selected if (ex->switch_extension) { wxDialog* const dlg = new wxDialog(this, -1, WXTSTR_FROM_CSTR(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition); wxPanel* const pnl = new wxPanel(dlg, -1, wxDefaultPosition); wxBoxSizer* const pnl_szr = new wxBoxSizer(wxHORIZONTAL); const std::size_t orig_size = control_groups.size(); ControlGroupsSizer* const szr = new ControlGroupsSizer(ex->attachments[ex->switch_extension], pnl, this, &control_groups); pnl->SetSizerAndFit(szr); // needed pnl_szr->Add(pnl, 0, wxLEFT, 5); dlg->SetSizerAndFit(pnl_szr); // needed dlg->Center(); dlg->ShowModal(); dlg->Destroy(); // remove the new groups that were just added, now that the window closed control_groups.resize(orig_size); } } PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext) : PadSetting(new wxChoice(parent, -1)) , extension(ext) { std::vector::const_iterator i = extension->attachments.begin(), e = extension->attachments.end(); for (; i!=e; ++i) ((wxChoice*)wxcontrol)->Append(WXTSTR_FROM_CSTR((*i)->GetName().c_str())); UpdateGUI(); } void PadSettingExtension::UpdateGUI() { ((wxChoice*)wxcontrol)->Select(extension->switch_extension); } void PadSettingExtension::UpdateValue() { extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection(); } PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label) : PadSetting(new wxCheckBox(parent, -1, WXTSTR_FROM_CSTR(label), wxDefaultPosition)) , value(_value) { UpdateGUI(); } void PadSettingCheckBox::UpdateGUI() { ((wxCheckBox*)wxcontrol)->SetValue(value > 0); } void PadSettingCheckBox::UpdateValue() { // 0.01 so its saved to the ini file as just 1. :( value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue(); } void PadSettingSpin::UpdateGUI() { ((wxSpinCtrl*)wxcontrol)->SetValue(value * 100); } void PadSettingSpin::UpdateValue() { value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100; } ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref) : wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) , control_reference(ref) , m_plugin(plugin) , m_parent(parent) { m_devq = m_parent->controller->default_device; // GetStrings() sounds slow :/ //device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER); _connect_macro_(device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this); _connect_macro_(device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this); wxStaticBoxSizer* const control_chooser = CreateControlChooser(this, parent); wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device")); d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5); szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5); SetSizerAndFit(szr); // needed UpdateGUI(); } ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label) : wxButton(parent, -1, wxT(""), wxDefaultPosition, wxSize(width,20)) , control_reference(_ref) { if (label.empty()) SetLabel(WXSTR_FROM_STR(_ref->expression)); else SetLabel(WXSTR_FROM_STR(label)); } void InputConfigDialog::UpdateProfileComboBox() { std::string pname(File::GetUserPath(D_CONFIG_IDX)); pname += PROFILES_PATH; pname += m_plugin.profile_name; CFileSearch::XStringVector exts; exts.push_back("*.ini"); CFileSearch::XStringVector dirs; dirs.push_back(pname); CFileSearch cfs(exts, dirs); const CFileSearch::XStringVector& sv = cfs.GetFileNames(); wxArrayString strs; CFileSearch::XStringVector::const_iterator si = sv.begin(), se = sv.end(); for (; si!=se; ++si) { std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ; strs.push_back(WXSTR_FROM_STR(str)); } std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for (; i != e; ++i) { (*i)->profile_cbox->Clear(); (*i)->profile_cbox->Append(strs); } } void InputConfigDialog::UpdateControlReferences() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); for (; i != e; ++i) (*i)->controller->UpdateReferences(g_controller_interface); } void InputConfigDialog::ClickSave(wxCommandEvent&) { m_plugin.SaveConfig(); Close(); } void ControlDialog::UpdateListContents() { control_lbox->Clear(); ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { if (control_reference->is_input) { // for inputs std::vector::const_iterator i = dev->Inputs().begin(), e = dev->Inputs().end(); for (; i!=e; ++i) control_lbox->Append(WXSTR_FROM_STR((*i)->GetName())); } else { // for outputs std::vector::const_iterator i = dev->Outputs().begin(), e = dev->Outputs().end(); for (; i!=e; ++i) control_lbox->Append(WXSTR_FROM_STR((*i)->GetName())); } } } void ControlDialog::SelectControl(const std::string& name) { //UpdateGUI(); const int f = control_lbox->FindString(WXSTR_FROM_STR(name)); if (f >= 0) control_lbox->Select(f); } void ControlDialog::UpdateGUI() { // update textbox textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression)); // updates the "bound controls:" label m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %u"), control_reference->BoundCount())); }; void GamepadPage::UpdateGUI() { device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString())); std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(), ge = control_groups.end(); for (; g!=ge; ++g) { // buttons std::vector::const_iterator i = (*g)->control_buttons.begin() , e = (*g)->control_buttons.end(); for (; i!=e; ++i) //if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#")) (*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression)); //else //(*i)->SetLabel(wxT("...")); // cboxes std::vector::const_iterator si = (*g)->options.begin() , se = (*g)->options.end(); for (; si!=se; ++si) (*si)->UpdateGUI(); } } void GamepadPage::ClearAll(wxCommandEvent&) { // just load an empty ini section to clear everything :P IniFile::Section section; controller->LoadConfig(§ion); // no point in using the real ControllerInterface i guess ControllerInterface face; m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(face); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::LoadDefaults(wxCommandEvent&) { controller->LoadDefaults(g_controller_interface); m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::SetControl(wxCommandEvent&) { control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue()); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::SetDevice(wxCommandEvent&) { controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString())); // this will set all the controls to this default device controller->UpdateDefaultDevice(); // update references m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); // leave } void ControlDialog::SetDevice(wxCommandEvent&) { m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue())); // show user what it was validated as device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString())); // update gui UpdateListContents(); } void ControlDialog::ClearControl(wxCommandEvent&) { control_reference->expression.clear(); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::SetSelectedControl(wxCommandEvent&) { const int num = control_lbox->GetSelection(); if (num < 0) return; wxString expr; // non-default device if (false == (m_devq == m_parent->controller->default_device)) expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`')); // append the control name expr += control_lbox->GetString(num); control_reference->expression = STR_FROM_WXSTR(expr); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void ControlDialog::AppendControl(wxCommandEvent& event) { const int num = control_lbox->GetSelection(); if (num < 0) return; // o boy!, hax const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel(); wxString expr = textctrl->GetValue(); // append the operator to the expression if (wxT('!') == lbl[0] || false == expr.empty()) expr += lbl[0]; // non-default device if (false == (m_devq == m_parent->controller->default_device)) expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`')); // append the control name expr += control_lbox->GetString(num); control_reference->expression = STR_FROM_WXSTR(expr); m_plugin.controls_crit.Enter(); // enter g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device); m_plugin.controls_crit.Leave(); // leave UpdateGUI(); } void GamepadPage::AdjustSetting(wxCommandEvent& event) { m_plugin.controls_crit.Enter(); // enter / prolly fine not being here ((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue(); m_plugin.controls_crit.Leave(); // leave } void GamepadPage::AdjustControlOption(wxCommandEvent&) { m_plugin.controls_crit.Enter(); // enter / prolly fine not being here m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT; m_plugin.controls_crit.Leave(); // leave } void GamepadPage::ConfigControl(wxCommandEvent& event) { m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference); m_control_dialog->ShowModal(); m_control_dialog->Destroy(); // update changes that were made in the dialog UpdateGUI(); } void GamepadPage::ClearControl(wxCommandEvent& event) { ControlButton* const btn = (ControlButton*)event.GetEventObject(); btn->control_reference->expression.clear(); btn->control_reference->range = 1.0f; m_plugin.controls_crit.Enter(); // enter controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); // leave // update changes UpdateGUI(); } void ControlDialog::DetectControl(wxCommandEvent& event) { wxButton* const btn = (wxButton*)event.GetEventObject(); const wxString lbl = btn->GetLabel(); ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq); if (dev) { btn->SetLabel(_("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); m_plugin.controls_crit.Enter(); // enter ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev); m_plugin.controls_crit.Leave(); // leave // if we got input, select it in the list if (ctrl) SelectControl(ctrl->GetName()); btn->SetLabel(lbl); } } void GamepadPage::DetectControl(wxCommandEvent& event) { ControlButton* btn = (ControlButton*)event.GetEventObject(); // find device :/ ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device); if (dev) { btn->SetLabel(_("[ waiting ]")); // apparently, this makes the "waiting" text work on Linux wxTheApp->Yield(); m_plugin.controls_crit.Enter(); // enter ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev); // if we got input, update expression and reference if (ctrl) { btn->control_reference->expression = ctrl->GetName(); g_controller_interface.UpdateReference(btn->control_reference, controller->default_device); } m_plugin.controls_crit.Leave(); // leave btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression)); } } wxStaticBoxSizer* ControlDialog::CreateControlChooser(wxWindow* const parent, wxWindow* const eventsink) { wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? _("Input") : _("Output")); textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE); wxButton* const detect_button = new wxButton(parent, -1, control_reference->is_input ? _("Detect") : _("Test")); wxButton* const clear_button = new wxButton(parent, -1, _("Clear")); wxButton* const set_button = new wxButton(parent, -1, _("Set")); wxButton* const select_button = new wxButton(parent, -1, _("Select")); _connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); wxButton* const or_button = new wxButton(parent, -1, _("| OR"), wxDefaultPosition); _connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(-1, 64)); wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL); button_sizer->Add(detect_button, 1, 0, 5); button_sizer->Add(select_button, 1, 0, 5); button_sizer->Add(or_button, 1, 0, 5); if (control_reference->is_input) { // TODO: check if && is good on other OS wxButton* const and_button = new wxButton(parent, -1, _("&& AND"), wxDefaultPosition); wxButton* const not_button = new wxButton(parent, -1, _("! NOT"), wxDefaultPosition); wxButton* const add_button = new wxButton(parent, -1, _("^ ADD"), wxDefaultPosition); _connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); button_sizer->Add(and_button, 1, 0, 5); button_sizer->Add(not_button, 1, 0, 5); button_sizer->Add(add_button, 1, 0, 5); } range_slider = new wxSlider(parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/); range_slider->SetValue(control_reference->range * SLIDER_TICK_COUNT); _connect_macro_(detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent); _connect_macro_(range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink); wxStaticText* const range_label = new wxStaticText(parent, -1, _("Range")); m_bound_label = new wxStaticText(parent, -1, wxT("")); wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL); range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5); range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5); wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL); ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0); ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0); wxBoxSizer* const bottom_btns_sizer = new wxBoxSizer(wxHORIZONTAL); bottom_btns_sizer->Add(clear_button, 0, wxLEFT, 5); bottom_btns_sizer->AddStretchSpacer(1); bottom_btns_sizer->Add(set_button, 0, wxRIGHT, 5); main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5); main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5); main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM, 5); main_szr->Add(m_bound_label, 0, wxCENTER, 0); UpdateListContents(); return main_szr; } void GamepadPage::GetProfilePath(std::string& path) { const wxString& name = profile_cbox->GetValue(); if (false == name.empty()) { // TODO: check for dumb characters maybe path = File::GetUserPath(D_CONFIG_IDX); path += PROFILES_PATH; path += m_plugin.profile_name; path += '/'; path += STR_FROM_WXSTR(profile_cbox->GetValue()); path += ".ini"; } } void GamepadPage::LoadProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); if (false == File::Exists(fname.c_str())) return; IniFile inifile; inifile.Load(fname); m_plugin.controls_crit.Enter(); controller->LoadConfig(inifile.GetOrCreateSection("Profile")); controller->UpdateReferences(g_controller_interface); m_plugin.controls_crit.Leave(); UpdateGUI(); } void GamepadPage::SaveProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); File::CreateFullPath(fname.c_str()); if (false == fname.empty()) { IniFile inifile; controller->SaveConfig(inifile.GetOrCreateSection("Profile")); inifile.Save(fname); m_config_dialog->UpdateProfileComboBox(); } else PanicAlertT("You must enter a valid profile name."); } void GamepadPage::DeleteProfile(wxCommandEvent&) { std::string fname; GamepadPage::GetProfilePath(fname); const char* const fnamecstr = fname.c_str(); if (File::Exists(fnamecstr) && AskYesNoT("Are you sure you want to delete \"%s\"?", STR_FROM_WXSTR(profile_cbox->GetValue()).c_str())) { File::Delete(fnamecstr); m_config_dialog->UpdateProfileComboBox(); } } void InputConfigDialog::UpdateDeviceComboBox() { std::vector< GamepadPage* >::iterator i = m_padpages.begin(), e = m_padpages.end(); ControllerInterface::DeviceQualifier dq; for (; i != e; ++i) { (*i)->device_cbox->Clear(); std::vector::const_iterator di = g_controller_interface.Devices().begin(), de = g_controller_interface.Devices().end(); for (; di!=de; ++di) { dq.FromDevice(*di); (*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString())); } (*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString())); } } void GamepadPage::RefreshDevices(wxCommandEvent&) { m_plugin.controls_crit.Enter(); // enter // refresh devices g_controller_interface.Shutdown(); g_controller_interface.Initialize(); // update all control references m_config_dialog->UpdateControlReferences(); // update device cbox m_config_dialog->UpdateDeviceComboBox(); m_plugin.controls_crit.Leave(); // leave } ControlGroupBox::~ControlGroupBox() { std::vector::const_iterator i = options.begin(), e = options.end(); for (; i!=e; ++i) delete *i; } ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink) : wxStaticBoxSizer(wxVERTICAL, parent, WXTSTR_FROM_CSTR(group->name)) , control_group(group) { static_bitmap = NULL; wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL); std::vector::iterator ci = group->controls.begin(), ce = group->controls.end(); for (; ci != ce; ++ci) { wxStaticText* const label = new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*ci)->name)); ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80); control_button->SetFont(m_SmallFont); control_buttons.push_back(control_button); if ((*ci)->control_ref->is_input) { control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options.")); _connect_macro_(control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); } else { control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear.")); _connect_macro_(control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); } _connect_macro_(control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink); _connect_macro_(control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink); wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL); control_sizer->AddStretchSpacer(1); control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3); control_sizer->Add(control_button, 0, 0, 0); Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3); } wxMemoryDC dc; switch (group->type) { case GROUP_TYPE_STICK: case GROUP_TYPE_TILT: case GROUP_TYPE_CURSOR: case GROUP_TYPE_FORCE: { wxBitmap bitmap(64, 64); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator i = group->settings.begin(), e = group->settings.end(); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); for (; i!=e; ++i) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); _connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); options.push_back(setting); szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*i)->name))); szr->Add(setting->wxcontrol, 0, wxLEFT, 0); } wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL); h_szr->Add(szr, 1, 0, 5); h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3); Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3); } break; case GROUP_TYPE_BUTTONS: { wxBitmap bitmap(int(12*group->controls.size()+1), 12); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]); _connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons.")); options.push_back(threshold_cbox); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR(group->settings[0]->name)), 0, wxCENTER|wxRIGHT, 3); szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); Add(static_bitmap, 0, wxALL|wxCENTER, 3); } break; case GROUP_TYPE_MIXED_TRIGGERS: case GROUP_TYPE_TRIGGERS: case GROUP_TYPE_SLIDER: { int height = (int)(12 * group->controls.size()); int width = 64; if (GROUP_TYPE_MIXED_TRIGGERS == group->type) width = 64+12+1; if (GROUP_TYPE_TRIGGERS != group->type) height /= 2; wxBitmap bitmap(width, height+1); dc.SelectObject(bitmap); dc.Clear(); static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP); std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for (; i!=e; ++i) { PadSettingSpin* setting = new PadSettingSpin(parent, *i); _connect_macro_(setting->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink); options.push_back(setting); wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL); szr->Add(new wxStaticText(parent, -1, WXTSTR_FROM_CSTR((*i)->name)), 0, wxCENTER|wxRIGHT, 3); szr->Add(setting->wxcontrol, 0, wxRIGHT, 3); Add(szr, 0, wxALL|wxCENTER, 3); } Add(static_bitmap, 0, wxALL|wxCENTER, 3); } break; case GROUP_TYPE_EXTENSION: { PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group); wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group); options.push_back(attachments); _connect_macro_(attachments->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink); _connect_macro_(configure_btn, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3); Add(configure_btn, 0, wxALL|wxEXPAND, 3); } break; case GROUP_TYPE_UDPWII: { wxButton* const btn = new UDPConfigButton(parent, (UDPWrapper*)group); _connect_macro_(btn, GamepadPage::ConfigUDPWii, wxEVT_COMMAND_BUTTON_CLICKED, eventsink); Add(btn, 0, wxALL|wxEXPAND, 3); } break; default: { //options std::vector::const_iterator i = group->settings.begin(), e = group->settings.end(); for (; i!=e; ++i) { PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, (*i)->value, (*i)->name); _connect_macro_(setting_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink); options.push_back(setting_cbox); Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5); } } break; } dc.SelectObject(wxNullBitmap); //AddStretchSpacer(0); } ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector* groups) : wxBoxSizer(wxHORIZONTAL) { size_t col_size = 0; wxBoxSizer* stacked_groups = NULL; for (unsigned int i = 0; i < controller->groups.size(); ++i) { ControlGroupBox* control_group = new ControlGroupBox(controller->groups[i], parent, eventsink); const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size(); col_size += grp_size; if (col_size > 8 || NULL == stacked_groups) { if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5); stacked_groups = new wxBoxSizer(wxVERTICAL); stacked_groups->Add(control_group, 0, wxEXPAND); col_size = grp_size; } else stacked_groups->Add(control_group, 0, wxEXPAND); if (groups) groups->push_back(control_group); } if (stacked_groups) Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5); } GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog) : wxNotebookPage(parent, -1 , wxDefaultPosition, wxDefaultSize) ,controller(plugin.controllers[pad_num]) , m_config_dialog(config_dialog) , m_plugin(plugin) { wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_plugin.controllers[pad_num], this, this, &control_groups); wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile")); // device chooser wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device")); device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1)); #ifndef __APPLE__ // causes a crash with some OS X wxWidgets device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER); #endif wxButton* refresh_button = new wxButton(this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1)); _connect_macro_(device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this); _connect_macro_(device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this); _connect_macro_(refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this); device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3); device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3); wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1)); wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1)); wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset")); clear_sbox->Add(default_button, 1, wxLEFT, 3); clear_sbox->Add(clearall_button, 1, wxRIGHT, 3); _connect_macro_(clearall_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(default_button, GamepadPage::LoadDefaults, wxEVT_COMMAND_BUTTON_CLICKED, this); profile_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1)); wxButton* const pload_btn = new wxButton(this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1)); wxButton* const psave_btn = new wxButton(this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1)); wxButton* const pdelete_btn = new wxButton(this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1)); _connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this); profile_sbox->Add(profile_cbox, 1, wxLEFT, 3); profile_sbox->Add(pload_btn, 0, wxLEFT, 3); profile_sbox->Add(psave_btn, 0, 0, 3); profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3); wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL); dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5); dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5); dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5); wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL); mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5); mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5); UpdateGUI(); SetSizerAndFit(mapping); // needed Layout(); }; InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num) : wxDialog(parent, wxID_ANY, WXTSTR_FROM_CSTR(name.c_str()), wxPoint(128,-1), wxDefaultSize) , m_plugin(plugin) { m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT); for (unsigned int i = 0; i < plugin.controllers.size(); ++i) { GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this); m_padpages.push_back(gp); m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), WXTSTR_FROM_CSTR(m_plugin.gui_name), 1+i)); } m_pad_notebook->SetSelection(tab_num); UpdateDeviceComboBox(); UpdateProfileComboBox(); wxButton* const close_button = new wxButton(this, -1, _("Save")); _connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); _connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this); wxBoxSizer* btns = new wxBoxSizer(wxHORIZONTAL); //btns->Add(new wxStaticText(this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5); btns->AddStretchSpacer(); btns->Add(close_button, 0, 0, 0); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5); szr->Add(btns, 0, wxEXPAND|wxALL, 5); SetSizerAndFit(szr); // needed // not needed here it seems, but it cant hurt //Layout(); Center(); // live preview update timer m_update_timer = new wxTimer(this, -1); Connect(wxID_ANY, wxEVT_TIMER, wxTimerEventHandler(InputConfigDialog::UpdateBitmaps), (wxObject*)0, this); m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS); } bool InputConfigDialog::Destroy() { m_update_timer->Stop(); return true; }