// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/Lazy.h" #include "Core/NetPlayClient.h" #include "VideoCommon/OnScreenDisplay.h" class ChunkedProgressDialog; class MD5Dialog; class GameListModel; class PadMappingDialog; class QCheckBox; class QComboBox; class QGridLayout; class QGroupBox; class QLabel; class QLineEdit; class QPushButton; class QSpinBox; class QSplitter; class QTableWidget; class QTextEdit; class QToolButton; class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI { Q_OBJECT public: explicit NetPlayDialog(QWidget* parent = nullptr); ~NetPlayDialog(); void show(std::string nickname, bool use_traversal); void reject() override; // NetPlayUI methods void BootGame(const std::string& filename) override; void StopGame() override; bool IsHosting() const override; void Update() override; void AppendChat(const std::string& msg) override; void OnMsgChangeGame(const std::string& filename) override; void OnMsgStartGame() override; void OnMsgStopGame() override; void OnMsgPowerButton() override; void OnPadBufferChanged(u32 buffer) override; void OnHostInputAuthorityChanged(bool enabled) override; void OnDesync(u32 frame, const std::string& player) override; void OnConnectionLost() override; void OnConnectionError(const std::string& message) override; void OnTraversalError(TraversalClient::FailureReason error) override; void OnTraversalStateChanged(TraversalClient::State state) override; void OnGameStartAborted() override; void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override; void OnIndexAdded(bool success, const std::string error) override; void OnIndexRefreshFailed(const std::string error) override; bool IsRecording() override; std::string FindGame(const std::string& game) override; std::shared_ptr FindGameFile(const std::string& game) override; void SaveSettings(); void ShowMD5Dialog(const std::string& file_identifier) override; void SetMD5Progress(int pid, int progress) override; void SetMD5Result(int pid, const std::string& result) override; void AbortMD5() override; void ShowChunkedProgressDialog(const std::string& title, u64 data_size, const std::vector& players) override; void HideChunkedProgressDialog() override; void SetChunkedProgress(int pid, u64 progress) override; signals: void Boot(const QString& filename); void Stop(); private: void CreateChatLayout(); void CreatePlayersLayout(); void CreateMainLayout(); void ConnectWidgets(); void OnChat(); void OnStart(); void DisplayMessage(const QString& msg, const std::string& color, int duration = OSD::Duration::NORMAL); void ResetExternalIP(); void UpdateDiscordPresence(); void UpdateGUI(); void GameStatusChanged(bool running); void SetOptionsEnabled(bool enabled); void SetGame(const QString& game_path); void SendMessage(const std::string& message); // Chat QGroupBox* m_chat_box; QTextEdit* m_chat_edit; QLineEdit* m_chat_type_edit; QPushButton* m_chat_send_button; // Players QGroupBox* m_players_box; QComboBox* m_room_box; QLabel* m_hostcode_label; QPushButton* m_hostcode_action_button; QTableWidget* m_players_list; QPushButton* m_kick_button; QPushButton* m_assign_ports_button; // Other QMenuBar* m_menu_bar; QMenu* m_data_menu; QMenu* m_network_menu; QMenu* m_other_menu; QPushButton* m_game_button; QToolButton* m_md5_button; QPushButton* m_start_button; QLabel* m_buffer_label; QSpinBox* m_buffer_size_box; QAction* m_save_sd_action; QAction* m_load_wii_action; QAction* m_sync_save_data_action; QAction* m_sync_codes_action; QAction* m_record_input_action; QAction* m_reduce_polling_rate_action; QAction* m_strict_settings_sync_action; QAction* m_host_input_authority_action; QAction* m_sync_all_wii_saves_action; QAction* m_golf_mode_action; QAction* m_golf_mode_overlay_action; QPushButton* m_quit_button; QSplitter* m_splitter; QGridLayout* m_main_layout; MD5Dialog* m_md5_dialog; ChunkedProgressDialog* m_chunked_progress_dialog; PadMappingDialog* m_pad_mapping; std::string m_current_game; Common::Lazy m_external_ip_address; std::string m_nickname; GameListModel* m_game_list_model = nullptr; bool m_use_traversal = false; bool m_is_copy_button_retry = false; bool m_got_stop_request = true; int m_buffer_size = 0; int m_player_count = 0; int m_old_player_count = 0; bool m_host_input_authority = false; };