// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "WbfsBlob.h" #include "FileUtil.h" namespace DiscIO { const u64 wii_sector_size = 0x8000; const u64 wii_sector_count = 143432 * 2; const u64 wii_sector_log2 = 15; const u64 wii_disc_header_size = 256; static inline u64 align(u64 value, u64 bounds) { return (value + (bounds - 1)) & (~(bounds - 1)); } WbfsFileReader::WbfsFileReader(const char* filename) : m_total_files(0), m_size(0), m_wlba_table(0), m_good(true) { if(!filename || (strlen(filename) < 4) || !OpenFiles(filename) || !ReadHeader()) { m_good = false; return; } // Grab disc info (assume slot 0, checked in ReadHeader()) m_wlba_table = new u16[m_blocks_per_disc]; m_files[0]->file.Seek(hd_sector_size + wii_disc_header_size /*+ i * m_disc_info_size*/, SEEK_SET); m_files[0]->file.ReadBytes(m_wlba_table, m_blocks_per_disc * sizeof(u16)); } WbfsFileReader::~WbfsFileReader() { for(u32 i = 0; i != m_files.size(); ++ i) { delete m_files[i]; } delete[] m_wlba_table; } bool WbfsFileReader::OpenFiles(const char* filename) { m_total_files = 0; while(true) { file_entry* new_entry = new file_entry; // Replace last character with index (e.g. wbfs = wbf1) std::string path = filename; if(0 != m_total_files) { path[path.length() - 1] = '0' + m_total_files; } if(!new_entry->file.Open(path, "rb")) { delete new_entry; return 0 != m_total_files; } new_entry->base_address = m_size; new_entry->size = new_entry->file.GetSize(); m_size += new_entry->size; m_total_files ++; m_files.push_back(new_entry); } } bool WbfsFileReader::ReadHeader() { m_files[0]->file.Seek(4, SEEK_SET); // Read hd size info m_files[0]->file.ReadBytes(&hd_sector_count, 4); hd_sector_count = Common::swap32(hd_sector_count); m_files[0]->file.ReadBytes(&hd_sector_shift, 1); hd_sector_size = 1ull << hd_sector_shift; if(m_size != hd_sector_count * hd_sector_size) { //printf("File size doesn't match expected size\n"); return false; } // Read wbfs cluster info m_files[0]->file.ReadBytes(&wbfs_sector_shift, 1); wbfs_sector_size = 1ull << wbfs_sector_shift; wbfs_sector_count = m_size / wbfs_sector_size; if(wbfs_sector_size < wii_sector_size) { //Setting this too low would case a very large memory allocation return false; } m_blocks_per_disc = (wii_sector_count * wii_sector_size) / wbfs_sector_size; m_disc_info_size = align(wii_disc_header_size + m_blocks_per_disc * 2, hd_sector_size); // Read disc table m_files[0]->file.Seek(2, SEEK_CUR); m_files[0]->file.ReadBytes(disc_table, 500); if(0 == disc_table[0]) { //printf("Game must be in 'slot 0'\n"); return false; } return true; } bool WbfsFileReader::Read(u64 offset, u64 nbytes, u8* out_ptr) { while(nbytes) { u64 read_size = 0; File::IOFile& data_file = SeekToCluster(offset, &read_size); read_size = (read_size > nbytes) ? nbytes : read_size; data_file.ReadBytes(out_ptr, read_size); out_ptr += read_size; nbytes -= read_size; offset += read_size; } return true; } File::IOFile& WbfsFileReader::SeekToCluster(u64 offset, u64* available) { u64 base_cluster = offset >> wbfs_sector_shift; if(base_cluster < m_blocks_per_disc) { u64 cluster_address = wbfs_sector_size * Common::swap16(m_wlba_table[base_cluster]); u64 cluster_offset = offset & (wbfs_sector_size - 1); u64 final_address = cluster_address + cluster_offset; for(u32 i = 0; i != m_total_files; i ++) { if(final_address < (m_files[i]->base_address + m_files[i]->size)) { m_files[i]->file.Seek(final_address - m_files[i]->base_address, SEEK_SET); if(available) { u64 till_end_of_file = m_files[i]->size - (final_address - m_files[i]->base_address); u64 till_end_of_sector = wbfs_sector_size - cluster_offset; *available = std::min(till_end_of_file, till_end_of_sector); } return m_files[i]->file; } } } PanicAlert("Read beyond end of disc"); m_files[0]->file.Seek(0, SEEK_SET); return m_files[0]->file; } WbfsFileReader* WbfsFileReader::Create(const char* filename) { WbfsFileReader* reader = new WbfsFileReader(filename); if(reader->IsGood()) { return reader; } else { delete reader; return NULL; } } bool IsWbfsBlob(const char* filename) { File::IOFile f(filename, "rb"); u8 magic[4] = {0, 0, 0, 0}; f.ReadBytes(&magic, 4); return (magic[0] == 'W') && (magic[1] == 'B') && (magic[2] == 'F') && (magic[3] == 'S'); } } // namespace