// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/NetPlay/NetPlaySetupDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "Core/Config/NetplaySettings.h" #include "DolphinQt/GameList/GameListModel.h" #include "DolphinQt/Settings.h" NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent) : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel()) { setWindowTitle(tr("NetPlay Setup")); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); CreateMainLayout(); std::string nickname = Config::Get(Config::NETPLAY_NICKNAME); std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE); int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT); int host_port = Config::Get(Config::NETPLAY_HOST_PORT); int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT); bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT); u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT); #ifdef USE_UPNP bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP); m_host_upnp->setChecked(use_upnp); #endif m_nickname_edit->setText(QString::fromStdString(nickname)); m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1); m_connect_port_box->setValue(connect_port); m_host_port_box->setValue(host_port); m_host_force_port_check->setChecked(false); m_host_force_port_box->setValue(host_listen_port); m_host_force_port_box->setEnabled(false); m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit); m_host_chunked_upload_limit_box->setValue(chunked_upload_limit); m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit); OnConnectionTypeChanged(m_connection_type->currentIndex()); ConnectWidgets(); } void NetPlaySetupDialog::CreateMainLayout() { m_main_layout = new QGridLayout; m_button_box = new QDialogButtonBox(QDialogButtonBox::Cancel); m_nickname_edit = new QLineEdit; m_connection_type = new QComboBox; m_reset_traversal_button = new QPushButton(tr("Reset Traversal Settings")); m_tab_widget = new QTabWidget; // Connection widget auto* connection_widget = new QWidget; auto* connection_layout = new QGridLayout; m_ip_label = new QLabel; m_ip_edit = new QLineEdit; m_connect_port_label = new QLabel(tr("Port:")); m_connect_port_box = new QSpinBox; m_connect_button = new QPushButton(tr("Connect")); m_connect_port_box->setMaximum(65535); connection_layout->addWidget(m_ip_label, 0, 0); connection_layout->addWidget(m_ip_edit, 0, 1); connection_layout->addWidget(m_connect_port_label, 0, 2); connection_layout->addWidget(m_connect_port_box, 0, 3); connection_layout->addWidget( new QLabel( tr("ALERT:\n\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay." " Disable Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n")), 1, 0, -1, -1); connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight); connection_widget->setLayout(connection_layout); // Host widget auto* host_widget = new QWidget; auto* host_layout = new QGridLayout; m_host_port_label = new QLabel(tr("Port:")); m_host_port_box = new QSpinBox; m_host_force_port_check = new QCheckBox(tr("Force Listen Port:")); m_host_force_port_box = new QSpinBox; m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:")); m_host_chunked_upload_limit_box = new QSpinBox; #ifdef USE_UPNP m_host_upnp = new QCheckBox(tr("Forward port (UPnP)")); #endif m_host_games = new QListWidget; m_host_button = new QPushButton(tr("Host")); m_host_port_box->setMaximum(65535); m_host_force_port_box->setMaximum(65535); m_host_chunked_upload_limit_box->setRange(1, 1000000); m_host_chunked_upload_limit_box->setSingleStep(100); m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps")); m_host_chunked_upload_limit_check->setToolTip(tr( "This will limit the speed of chunked uploading per client, which is used for save sync.")); host_layout->addWidget(m_host_port_label, 0, 0); host_layout->addWidget(m_host_port_box, 0, 1); #ifdef USE_UPNP host_layout->addWidget(m_host_upnp, 0, 2); #endif host_layout->addWidget(m_host_games, 1, 0, 1, -1); host_layout->addWidget(m_host_force_port_check, 2, 0); host_layout->addWidget(m_host_force_port_box, 2, 1, Qt::AlignLeft); host_layout->addWidget(m_host_chunked_upload_limit_check, 3, 0); host_layout->addWidget(m_host_chunked_upload_limit_box, 3, 1, Qt::AlignLeft); host_layout->addWidget(m_host_button, 2, 2, 2, 1, Qt::AlignRight); host_widget->setLayout(host_layout); m_connection_type->addItem(tr("Direct Connection")); m_connection_type->addItem(tr("Traversal Server")); m_main_layout->addWidget(new QLabel(tr("Connection Type:")), 0, 0); m_main_layout->addWidget(m_connection_type, 0, 1); m_main_layout->addWidget(m_reset_traversal_button, 0, 2); m_main_layout->addWidget(new QLabel(tr("Nickname:")), 1, 0); m_main_layout->addWidget(m_nickname_edit, 1, 1); m_main_layout->addWidget(m_tab_widget, 2, 0, 1, -1); m_main_layout->addWidget(m_button_box, 3, 0, 1, -1); // Tabs m_tab_widget->addTab(connection_widget, tr("Connect")); m_tab_widget->addTab(host_widget, tr("Host")); setLayout(m_main_layout); } void NetPlaySetupDialog::ConnectWidgets() { connect(m_connection_type, static_cast(&QComboBox::currentIndexChanged), this, &NetPlaySetupDialog::OnConnectionTypeChanged); connect(m_nickname_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings); // Connect widget connect(m_ip_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings); connect(m_connect_port_box, static_cast(&QSpinBox::valueChanged), this, &NetPlaySetupDialog::SaveSettings); // Host widget connect(m_host_port_box, static_cast(&QSpinBox::valueChanged), this, &NetPlaySetupDialog::SaveSettings); connect(m_host_games, static_cast(&QListWidget::currentRowChanged), [this](int index) { Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), m_host_games->item(index)->text()); }); connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept); connect(m_host_force_port_check, &QCheckBox::toggled, [this](bool value) { m_host_force_port_box->setEnabled(value); }); connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) { m_host_chunked_upload_limit_box->setEnabled(value); SaveSettings(); }); connect(m_host_chunked_upload_limit_box, static_cast(&QSpinBox::valueChanged), this, &NetPlaySetupDialog::SaveSettings); #ifdef USE_UPNP connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings); #endif connect(m_connect_button, &QPushButton::clicked, this, &QDialog::accept); connect(m_host_button, &QPushButton::clicked, this, &QDialog::accept); connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject); connect(m_reset_traversal_button, &QPushButton::clicked, this, &NetPlaySetupDialog::ResetTraversalHost); } void NetPlaySetupDialog::SaveSettings() { Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString()); Config::SetBaseOrCurrent(m_connection_type->currentIndex() == 0 ? Config::NETPLAY_ADDRESS : Config::NETPLAY_HOST_CODE, m_ip_edit->text().toStdString()); Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, static_cast(m_connect_port_box->value())); Config::SetBaseOrCurrent(Config::NETPLAY_HOST_PORT, static_cast(m_host_port_box->value())); #ifdef USE_UPNP Config::SetBaseOrCurrent(Config::NETPLAY_USE_UPNP, m_host_upnp->isChecked()); #endif if (m_host_force_port_check->isChecked()) Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT, static_cast(m_host_force_port_box->value())); Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT, m_host_chunked_upload_limit_check->isChecked()); Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT, m_host_chunked_upload_limit_box->value()); } void NetPlaySetupDialog::OnConnectionTypeChanged(int index) { m_connect_port_box->setHidden(index != 0); m_connect_port_label->setHidden(index != 0); m_host_port_label->setHidden(index != 0); m_host_port_box->setHidden(index != 0); #ifdef USE_UPNP m_host_upnp->setHidden(index != 0); #endif m_host_force_port_check->setHidden(index == 0); m_host_force_port_box->setHidden(index == 0); m_reset_traversal_button->setHidden(index == 0); std::string address = index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE); m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:")); m_ip_edit->setText(QString::fromStdString(address)); Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, std::string(index == 0 ? "direct" : "traversal")); } void NetPlaySetupDialog::show() { PopulateGameList(); QDialog::show(); } void NetPlaySetupDialog::accept() { SaveSettings(); if (m_tab_widget->currentIndex() == 0) { emit Join(); } else { auto items = m_host_games->selectedItems(); if (items.empty()) { QMessageBox::critical(this, tr("Error"), tr("You must select a game to host!")); return; } emit Host(items[0]->text()); } } void NetPlaySetupDialog::PopulateGameList() { QSignalBlocker blocker(m_host_games); m_host_games->clear(); for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++) { auto title = m_game_list_model->GetUniqueIdentifier(i); auto path = m_game_list_model->GetPath(i); auto* item = new QListWidgetItem(title); item->setData(Qt::UserRole, path); m_host_games->addItem(item); } m_host_games->sortItems(); QString selected_game = Settings::GetQSettings() .value(QStringLiteral("netplay/hostgame"), QStringLiteral("")) .toString(); auto find_list = m_host_games->findItems(selected_game, Qt::MatchFlag::MatchExactly); if (find_list.count() > 0) m_host_games->setCurrentItem(find_list[0]); } void NetPlaySetupDialog::ResetTraversalHost() { Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER, Config::NETPLAY_TRAVERSAL_SERVER.default_value); Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT, Config::NETPLAY_TRAVERSAL_PORT.default_value); QMessageBox::information( this, tr("Reset Traversal Server"), tr("Reset Traversal Server to %1:%2") .arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.default_value), QString::number(Config::NETPLAY_TRAVERSAL_PORT.default_value))); }